View Full Version : Antirandoms not working
roger21
02-26-2007, 04:33 PM
I put 3 letters of my nick and it doesen't work and i don't put the first letter of my name in my nick so i don't know what im doing wrong.
Pentti
02-26-2007, 05:09 PM
What script are you trying to run with?
roger21
02-26-2007, 05:18 PM
I tried a couple, Any tree power chopper, golbin scheduler, and da wu autofighter. I think some antirandoms work but some don't.
I tried a couple, Any tree power chopper, golbin scheduler, and da wu autofighter. I think some antirandoms work but some don't.
for anti randoms, there are some impossible ones for SRL to solve, so that would answer why it doesen't solve some. but what it should solve is lunch lady, mystery box and talking randoms like drunken dwarf etc... and those scripts probably find fights too and run away. is it finding those randoms though? cause if its not, I really don't know how to help you there :/
roger21
02-26-2007, 06:43 PM
its not solving the frog one
tarajunky
02-26-2007, 07:48 PM
It does solve the frog one, but I don't think it's 100%.
It also depends on which script you are using, since people check for randoms at different intervals.
bullzeye95
02-26-2007, 07:50 PM
You're putting the nick in wrong. If you don't mind, what's your username, and what nick are you using?
WinterDream
03-01-2007, 06:07 PM
.............
I'm also having problems with randoms
I doesnt alwace find ents, sometimes get teleported, axe head get lost sometimes
I have SRL set up right
i have tried alot of scripts
all have the same problem and only run for 1-2 hours max
What is the problem? can someone tell
I don't think there is a SRL function that finds the pick axe head/axe head. so for that you need to make your own. if you want to learn about randoms a little, click the link in my sig "things the beginner tuts don't teach you" or you can go to "5 steps to becoming a scripter" which has a link to that in there :p
WinterDream
03-01-2007, 07:56 PM
........
bullzeye95
03-01-2007, 08:58 PM
If the script is good enough...
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