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View Full Version : [R]Astralz (Astral Runecrafter)



Flight
05-08-2011, 10:58 AM
http://i.imgur.com/uuzn8.png

Features:

Crafts Astral runes on MC Island
Run or teleport back to bank! (With option of "Spell" teleport or "Home" teleport)
Smart resting
Eating upon low health
Pouches (supports all pouches)
Repair pouches via 'Repair Pouch' spell only.
Improved banking for speed
Choice of WebWalk or WalkPath
Safe-player system (Absolute failsafes)
Solid breaking system (Echo_)
On-screen progress report
SRL Stats
Fail-safes to ensure endurance!
Multi-player support


Anti-bans:

HumanMouse
Camera rotating


Requirements:

Lunar Diplomacy quest
40+ Runecrafting
Amour/weight-reducing items
Astral runes must be in first inventory slot


For teleport-banking:

69+ Magic
Law runes in second inventory slot
Earth runes in third slot OR wielding earth/lava/mud staff



For using pouches:

Put what pouches you want to use in your inventory
You must have 'Repair Pouch' spell unlocked (via Livid Farm activity)
Must have Cosmic runes in your inventory


Update log:
V 1.1:

More efficient resting system (speed increased)
Accurate teleporting
Option to use WebWalking or regular WalkPath
Eat user-defined food when low on health
Profit-per-hour (Credits to TomTuff)

V 1.2: {Huge thanks to Shuttleu for all his help, alot of the updates were his suggestions) :)

New WalkPath by Iamadam (Extreme reduction in CPU usage)
Multi-player support
Tele-banking updated (Spell teleport or Home teleport)
Tweaks with on-screen printing
More in-dept failsafe (If disturbed while walking between bank-alter,
you will webwalk accordingly to the next destination)
Break countdown timer
Mis-Teleport failsafe
Small tweak to Bank-to-Alter path (Fast destination locating)
Break countdown timer displayed every 30 seconds


V 1.3:

Pouches!
Banking dramatically improved (Eat, withdraw essence, and fill pouches without closing the bank)
Pouch repairing via the 'Pouch Repair' spell
Lost detection improved



http://i.imgur.com/yfGZo.png

Note: Teleport-banking is 30-40% faster than running back, but the script will do either method smoothly. The efficiency of this script has recently been improved immensely. Potential to easily hit over 3,000 runes/hour.

Anywho, I'll be taking the script for a very long test run tonight, but please test it yourself and please post your progress reports. Suggestions are welcome. :)

Home
05-08-2011, 11:24 AM
Awsome Flight!
Great to see you contributing.

Looks great script. Just a little suggestions. Add Money earned and money Per / H.
And think about using r_WebWalk instead of Walkpath :)

Just little things:

While IsMoving do
Wait(50);
if (Not IsMoving) then
begin

To

While IsMoving do
Wait(50);




EDIT: Sorry my bad on that MeInBox. Didn't read enough carfully.
Double Edit: Once again my bad. Yes you could use Function MeInBox instead of Function WithinArea.

But still great to see "Home Made" Functions :P <---- Haha.

Rep + :)

~Home

Flight
05-08-2011, 11:27 AM
Woo got rep from a super-scripter, I feel honored. :garfield: :)

If I knew a way to grab GE market price of an item within a script believe me, I'd be all over that. But manually defining a static price seems, for lack of a better word, dumb.

Home
05-08-2011, 11:29 AM
Woo got rep from a super-scripter, I feel honored. :garfield: :)

If I knew a way to grab GE market price of an item within a script believe me, I'd be all over that. But manually defining a static price seems, for lack of a better word, dumb.

For getting Price:

function GePrice(ID: Integer): string;
begin
Result := Between('price:</b> ', '<', GetPage('http://services.runescape.com/m=itemdb_rs/viewitem.ws?obj=' + IntToStr(ID)));
Delete(Result, Length(Result), 1);
end;

:)

~Home

Shuttleu
05-08-2011, 11:36 AM
nice, just what im going to need tonight

soon i shall give it a long test

rep+ as i WILL use it

~shut

Flight
05-08-2011, 11:46 AM
For getting Price:

function GePrice(ID: Integer): string;
begin
Result := Between('price:</b> ', '<', GetPage('http://services.runescape.com/m=itemdb_rs/viewitem.ws?obj=' + IntToStr(ID)));
Delete(Result, Length(Result), 1);
end;

:)

~Home

:duh:

Thanks for the suggestions, you made me feel pretty dumb. ;) Maybe I'm just accustomed to making my own quick patches of code, probably a bad habit re-inventing the wheel...

The double IsMoving was more a fail-safe, because I used a regular "While Moving Wait(50);" before and it just wasn't working so well for me, probably my own mistake somewhere but just to be on the safe side I doubled up on things. :P

The r_WebWalk I will surely look into, it's very new for me but I've heard promising things...

@Shuttleu: By all means, please do so! Again, that's awesome getting positive comments from you guys.

onilika
05-08-2011, 12:26 PM
Nice script, few bugs etc...
why don't you place pouches? it would be pretty handy! the way to fix them would be the spell to talk with npc's..You only need 2 airs, 1 cosmic and 1 astral.
Tell me stuff mate :)

UNKNOWN69

Kasi
05-08-2011, 01:14 PM
=D i have one of these made i was about to do some final testing and release it i shall test yours if i like it i wont release mine =]
Edit : Yep needs pouches and you need to find the actual Magic Spell/ setup the MageBook to teleport back. i just tested and it clicked hunter kit instead of teleport. other than that its a good script =]

Echo_
05-08-2011, 01:52 PM
Nice script, I'm happy people are using my break handler :D What would this script do if say, you got killed by a suqah?

Kasi
05-08-2011, 02:10 PM
Nice script, I'm happy people are using my break handler :D What would this script do if say, you got killed by a suqah?

Equip Ring of life and hope not to die again ^^

Flight
05-08-2011, 02:24 PM
I was thinking about adding withdrawing/eating food at the bank if you're low on health just as a failsafe, but then again not many lower levels are runecrafting here so chances of dying are slim to none. I'll for sure keep it in mind about health, ect...

About the mage book, I think it's because you have your spells assorted in a certain order. Maybe instead I'll search for a bitmap within the spellbook region, good catch.

I think I have enough suggestions to make a V1.1, I'll start work on it first thing in the morning. :)

TomTuff
05-08-2011, 02:26 PM
For price getting with items that have things like "K", "M", "B" in them:

(* Extracts the numbers in a string, accepts special letters (k, m, b) *)
function CashStringToInt(S: string): Integer;
var
i, ii: Integer;
Numbs: TStringArray;
Temp: string;
begin
Temp := '';
Numbs := ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'k', 'm', 'b'];
for i := 1 to High(S) do
for ii := 0 to High(Numbs) do
if S[i] = Numbs[ii] then
case ii of
0..9: Temp := Temp + Numbs[ii];
10..12:
begin
Result := StrToInt(Temp);
case ii of
10: Result := Result * 100; //Since price is given to 1 decimal,
11: Result := Result * 100000; //instead of multiplying by the entire
12: Result := Result * 100000000; //factor, you must multiply by factor/10
end;
end;
end;
if (Result = 0) then
Result := StrToInt(Temp);
end;


(* Gets Price of given item with the ID "ItemID" via ge database website *)
function GetPrice(ItemID: Integer): Integer;
begin
Result := CashStringToInt(Between('<b>Current guide price:</b>', '<br><br>', GetPage('http://services.runescape.com/m=itemdb_rs/Shark/viewitem.ws?obj=' + ToStr(ItemID))));
end;

Just give credit :)

How much profit per hour is this? I have been needing to get rc up :)

E: Also flight you should get on rs :)

Rich
05-08-2011, 02:33 PM
Bitmap (like you said) and then an uptext check for the spell just to make sure you don't end up in your POH would be good, just to be safe. Gratz on the release! :D

Flight
05-08-2011, 02:40 PM
Yeah uptext on the spell for sure, I'm making a small list for tomorrows update, I'll add that in.

Thank you Tom, I'm for sure gonna use those 2 for price grabbing at the beginning of the script. Offtopic, I'm gonna catch some Z's soon so it'll have to wait till tomorrow. :P

Edit: Well I'm averaging 1500 runes per hour using teleport-banking, and at the market price of about 170 each it's around 250k/hour. Like I said, I'll work on adding pouches tomorrow which might shoot it up to 350-400k/hour, because pouches make a HUGE difference.

enoyhs
05-08-2011, 06:44 PM
I was thinking about adding withdrawing/eating food at the bank if you're low on health just as a failsafe, but then again not many lower levels are runecrafting here so chances of dying are slim to none. I'll for sure keep it in mind about health, ect...

About the mage book, I think it's because you have your spells assorted in a certain order. Maybe instead I'll search for a bitmap within the spellbook region, good catch.

I think I have enough suggestions to make a V1.1, I'll start work on it first thing in the morning. :)

First great script (I'm almost sure, haven't downloaded it yet). I will use it after I get myself 99 FM (in few days).

About the mage book. Take a look at SRL/skills/Magic.scar. There you will find functions that are related to magic (do'h). You can use those functions to set up a spellbook (specific order and filter) once at the start.
But Bitmaps work too :D

And yeah adding pouches would be great too :)

Kasi
05-08-2011, 06:47 PM
First great script (I'm almost sure, haven't downloaded it yet). I will use it after I get myself 99 FM (in few days).

About the mage book. Take a look at SRL/skills/Magic.scar. There you will find functions that are related to magic (do'h). You can use those functions to set up a spellbook (specific order and filter) once at the start.
But Bitmaps work too :D

And yeah adding pouches would be great too :)

Magic.SCAR doesn't support lunar =[

TomTuff
05-08-2011, 09:50 PM
Check out my amulet stringer for a lunar spell book sorter. It sets it to be ordered by level and displays all 3 types of spells.

Flight
05-09-2011, 12:28 AM
I've already fixed the teleporting, it finds the bitmap for the button itself and it seems to be working just fine. Also added option WebWalking, but it's not very accurate...

At the moment working on low health and withdrawing/eating user-defined food when at the bank.

After that, pouches... That's gonna be really tricky. :(

Flight
05-09-2011, 02:59 AM
Updated to V1.1, here's the features implanted:

More efficient resting system (speed increased)
Accurate teleporting
Option to use WebWalking or regular WalkPath
Eat user-defined food when low on health
Profit-per-hour (Credits to TomTuff)


I'm now pushing 360k/h. :garfield:

Shuttleu
05-09-2011, 07:51 AM
can you add the home teleport, just for people who dont have laws
there is no time or level limit on there

~shut

EDIT: i just got telothered and it just sat there going all spastic

so maybe add a telother decliner in there

EDIT: or use this at the begining of the scrip when the user first logs in
{By Brak}
Procedure TurnAidOff;
begin
if Players[CurrentPlayer].Booleans[0] then Exit;
if TabExists(tab_Options) then
if GameTab(tab_Options) then
begin
if 142 = CountColorTolerance(1711226, 639, 456, 690, 510, 5) then
exit
else
begin
MouseBox(650,472,675,495,3);
if WaitUpTextMulti(['oggle', 'ccep', 'cept', ' Aid'], 500) then
ClickMouse2(True);
end;
end;
Gametab(tab_Inv);
Players[CurrentPlayer].Booleans[0]:= True;
end;

Flight
05-09-2011, 09:18 AM
Good catch, Shuttleu. I also had this happen to me, I guess the others use "Tele Group Moonclan" for that 1 extra Magic exp point. :P I'll be sure to throw in Brak's nifty little procedure, thank you for that. :)

I also didn't know about the home teleport option, but that's kinda odd about no time limit on Lunar's home teleport...


No runes are required for the Home Teleport spell, but the spell animation takes some time, so it cannot be used to leave combat. It is useful for quickly getting back to the Moonclan Island.

By the way, have you tried out the WebWalking yourself? It seems really sketchy, and because in the beginning of our route from the bank to the alter it's a bit narrow, this causes some misclicks that could really slow down the script. Also it's not very good at finding that last tile... I didn't know if it's normally like this or if I did something wrong somewhere.

Shuttleu
05-09-2011, 09:26 AM
i havent tried yet, but i will check later. i cant right now as im busy with stuff

~shut

Runescape Pro
05-09-2011, 10:41 AM
Sweet! I need my RC up badddd. RC is currently my lowest skill at 75. I will be testing this and posting a progress report soon.

Shuttleu
05-09-2011, 10:50 AM
actually, there are 2 lines i added for my script

just remove the 2 lines with Player[CurrentPlayer].Booleans[0]

~shut

Flight
05-09-2011, 11:16 AM
Yep I caught that, thanks. :p

Shuttleu
05-10-2011, 09:16 AM
well a update hasnt been yet, so incase you hasnt done it already, this is what you need to do for the home tele

change the bitmap to this
BMP := BitmapFromString(6, 5, 'meJw7Oa0nysGhwycJiP7+/QtkHy4q' +
'trKwAnKLvAqBIkD20sDYIvtwIErT9QGKGGjoAVG9pg+QC0Sfj uwDI' +
'qB6iEiykgOQqy8jBwBXRCfn');
line 449
if (Not WithinArea(2085,3908,2095,3918)) then
and 463
Wait(RandomRange(12500,13500));

~shut

Flight
05-10-2011, 09:21 AM
I tried the home teleport but I don't think it would be much faster than just running back to the bank, it's very slow...

I made a V1.2 with multiplayer and a different non-intensive walking procedure. I think there was something else I did but I forget, probably wasn't that major I suppose.

Shuttleu
05-10-2011, 09:26 AM
well i get 1.5k/hr astrals with the home tele
i get about 1.2k/hr with running
so it does help.

maybe you can add a option to home tele or use laws

~shut

Flight
05-10-2011, 09:46 AM
Ok yeah, I think I might put that in as an option.

Shuttleu
05-10-2011, 09:54 AM
just noticed something else
when you teleport the status on the screen says "running to bank" even tough your teleporting
it also says "running to bank" when your breaking.

this confused me a bit and i was about to stop the script because it was logged out but it said it was going to the bank.

so what im saying is that people dont get confused, make it say that your breaking on the smart paint when its breaking

~shut

EDIT: also, for the breaking, add a countdown so people know when the bot will continue

Flight
05-10-2011, 10:57 AM
I've though about adding a count down in the debug window, but I'm not sure how to go about that using Echo_'s BreakHandler. I can, however, tweak the on-screen painting for 'Teleporting to bank' and 'Breaking'.

Shuttleu
05-10-2011, 11:01 AM
tweaking the break handler wont be hard, i will give it a go

~shut

replace Wait((x) + (z)); with this

MarkTime(CurrentBTime);
repeat
Wait(1000);
ConvertTime((x+z)-TimeFromMark(CurrentBTime), h, m, s);
Writeln('Breaktime left: '+IntToStr(h)+':'+IntToStr(m)+':'+IntToStr(s));
until(TimeFromMark(CurrentBTime)>(x+z));
and add a var "CurrentBTime" to the beginning of the function

Flight
05-10-2011, 11:19 AM
Nice! Looks like that will work, thanks Shuttleu. :)

Shuttleu
05-10-2011, 11:43 AM
made several changes, it now displays the remaining break time on smart

~shut

EDIT: this is just my modified version of 1.1
it uses the home teleport
displays is its teleporting or running
shows breaktime remaining in the debug
shows breaktime on smart

newb cheater
05-10-2011, 11:45 AM
Wow, nice release, will definitely try it out. I have above 82 rc, so will try out once pouch support has been added in. Will look weird for a rc-er to do astrals without a pouch.

Maybe in the future an abyss one perhaps that supports deaths/bloods?

Shuttleu
05-10-2011, 11:51 AM
@Flight
the functions to look at in the script above are
GetStatus
OnScreen
BreakHandler
all occurances of OnScreen

~shut

Flight
05-10-2011, 12:20 PM
Yep I've added all of your modifications, I think it's enough for a V1.2, unless you can think of anything else I should change first I'll upload the newest version.

Shuttleu
05-10-2011, 12:31 PM
nope, not that i can think of

~shut

EDIT: i didnt test the script above :s
but after a quick test i realised i misplaced something, so as long as you move line 262 to line 275 then it will work

but if your adding them all manually then you shouldn't have the problem

EDIT: yup, everything is working, including the countdown on smart

Awkwardsaw
05-10-2011, 01:08 PM
i died using it, maybe add some sort of eating/ breaking/ prayer procedure to prevent this? :)

Shuttleu
05-10-2011, 01:12 PM
i died using it, maybe add some sort of eating/ breaking/ prayer procedure to prevent this? :)
but how, they hardly ever hit anything?

~shut

Awkwardsaw
05-10-2011, 01:20 PM
but how, they hardly ever hit anything?

~shut

i have 90 defence, something happened for me to die :p

Flight
05-10-2011, 01:55 PM
Lol you must have been using 1.0. Use 1.1, there's food withdrawing/eating. :p Or actually, maybe you got a random event while walking, and when you came back WalkPath didn't know where to go, so you just kept getting hit. I think the odds of a random event while walking is... 1 in 500? Probably more...

Edit:
I think I'm gonna add in another failsafe for occasions like that, because regardless of we get a random event or even get disconnected while walking, it'll still throw off WalkPath. Correct me if I'm wrong, but R_WebWalk will map-walk from your current tile (blindly) to the destination tile, yes? If this is the case, I can just have the script detect if we're in between the bank/home/spell teleport zone and the alter zone, then webwalk accordingly to the target destination. That way you always have a target tile to get to, and you're never standing in 1 place like an idiot.

Edit #2:
I'm very sorry that happened Awkwardsaw, I really hope it wasn't a big loss, but if it was I'm sure I can compensate if you'd like, I don't mind. It makes me feel really bad when something like this happens to someone using my script... :(

Home
05-10-2011, 03:32 PM
Don't worry Flight about us. There are always some odd flaws to other users and not to you :) (Simba has own soul :o)

~Home

Flight
05-10-2011, 03:35 PM
It was a possible flaw I ignored, and it's not right someone else had to pay the price. I've fixed this now with a definite failsafe the runs at all times in between banking and crafting, and will always run you to the next target with WebWalk. I've tested it and it works great, so now I'll attach the newest version, V1.2.

Awkwardsaw
05-10-2011, 10:05 PM
Lol you must have been using 1.0. Use 1.1, there's food withdrawing/eating. :p Or actually, maybe you got a random event while walking, and when you came back WalkPath didn't know where to go, so you just kept getting hit. I think the odds of a random event while walking is... 1 in 500? Probably more...

Edit:
I think I'm gonna add in another failsafe for occasions like that, because regardless of we get a random event or even get disconnected while walking, it'll still throw off WalkPath. Correct me if I'm wrong, but R_WebWalk will map-walk from your current tile (blindly) to the destination tile, yes? If this is the case, I can just have the script detect if we're in between the bank/home/spell teleport zone and the alter zone, then webwalk accordingly to the target destination. That way you always have a target tile to get to, and you're never standing in 1 place like an idiot.

Edit #2:
I'm very sorry that happened Awkwardsaw, I really hope it wasn't a big loss, but if it was I'm sure I can compensate if you'd like, I don't mind. It makes me feel really bad when something like this happens to someone using my script... :(

this happened before 1.1, and it's fine :p only lost 300 laws and ~1k astrals

kingarabian
05-11-2011, 07:52 AM
Yup yup i'll test this one out B.

Flight
05-11-2011, 10:23 AM
I'm running into a few hickups when teleport-banking, ending up teleported to another spot. I'm still not sure why it would hit another teleport spell but I think I can iron out the problem with a more rough failsafe.

Flight
05-12-2011, 07:55 AM
Got the mis-teleport issue sorted out with a simple distance tracker. If we go beyond so many tiles of the banking, crafting, and walking path areas then we'll home teleport back to MC Island. After that the failsafes will tell our player what to do next based on inventory count. I'll upload the new stable version of 1.2.

Simtoon
05-27-2011, 09:29 AM
http://i.imgur.com/1YB4j.png

Great Script, The Runes crafted counter is wrong

Flight
05-27-2011, 09:33 AM
Lol you posted about 60 seconds before I released V1.3. :p Check out the new version.

http://i.imgur.com/jE2hu.png

^That's including 8-18 minute breaks. :garfield:


Version 1.3 released, check out the new features on the main post!

TomTuff
06-02-2011, 07:26 PM
so this is crap money unless you have >82 rc?

i luffs yeww
06-02-2011, 07:46 PM
so this is crap money unless you have >82 rc?

I don't think it's crap money. Don't think it's fantastic money, but it's still profit, afaik.

TomTuff
06-02-2011, 08:03 PM
I don't think it's crap money. Don't think it's fantastic money, but it's still profit, afaik.

I know it profits, but it seems like low profit... 2k runes/hr * 18 gp/rune = 34k/hour.

Flight
06-03-2011, 12:47 AM
I do it for the exp, for money I'll be working more on my newest script. But that's put on hold for now. ;)

Spelletje
06-05-2011, 03:38 PM
hook problem, can't locate them

mturdles
06-13-2011, 07:04 PM
This is great, a few issues though:


The xp/hour detail doesn't work, gives me a totally false number
Never fills up all the pouches, just withdraws max amount fills the pouches as much as it can with that one withdraw, withdraws another amount and then goes on its way.
Doesn't empty the pouches more than once


I have cosmic rune in the last slot, and laws/astrals in the designated slots. I'm very satisfied with this even if it doesn't work to its full potential (i.e it doesn't fill all the pouches so it doesn't do as many in one trip).

Flight
06-14-2011, 01:26 AM
This is great, a few issues though:


The xp/hour detail doesn't work, gives me a totally false number
Never fills up all the pouches, just withdraws max amount fills the pouches as much as it can with that one withdraw, withdraws another amount and then goes on its way.
Doesn't empty the pouches more than once


I have cosmic rune in the last slot, and laws/astrals in the designated slots. I'm very satisfied with this even if it doesn't work to its full potential (i.e it doesn't fill all the pouches so it doesn't do as many in one trip).

Well I don't know why, because you're the first who has had these problems. I ran it solidly for 6+ hours without making a mistake. My advice is make sure your hooks are up to date, maybe it can't find the pouches for this reason. If the hook was wrong for inventory items then that would be the answer to all your problems.

mturdles
06-14-2011, 08:57 AM
Well I don't know why, because you're the first who has had these problems. I ran it solidly for 6+ hours without making a mistake. My advice is make sure your hooks are up to date, maybe it can't find the pouches for this reason. If the hook was wrong for inventory items then that would be the answer to all your problems.

It does fill them, it just only fills them once and so leaving some of them empty...

mturdles
06-18-2011, 11:57 PM
I occasionally end up here whilst running the script, the script doesn't tele me back to lunar regardless and essentially ends. Anyone know why I end up here after a while? I've never seen it happen personally. This has happened about five times now in a period of crafting about 75,000 pure essence so it isn't that big an issue.

Flight
06-19-2011, 02:00 AM
Yes I made an area checker to tell if we're a certain distance from the Moonclan Island, and if so to home teleport us back. I watched it work many times, but at sometimes the "r_webwalk" would ignore it. To fix it completely would be, simply enough, clone the webwalk method and internally put that failsafe inside it. But since I've still not gotten my computer back, I don't have Simba or my scripts, so I can't do this.

Kobold 5
06-28-2011, 02:14 PM
I'm relatively new to scripting, so pardon my noobiness:S After the system update this morning the script bugs out every time I start it. It displays error

[R_IsUpTextMulti] text length is 0, something is wrong. Retrying.
Field not found:tia.E
Field not found:r

etc...while clicking on the home tele spell. I had the spellbook set up identically earlier yesterday and it worked flawlessly. Any advice would be awesome :D

Simtoon
06-28-2011, 02:20 PM
Update = Usually hooks are broke so you just need to wait like a few hrs for pyro to get on and update the hooks :D

Flight
06-28-2011, 03:31 PM
Yes like Simtoon mentioned it's more than likely caused because of a recent Runescape update. Infact, any update in Runescape will stop all scripts/bots that run on Reflection.

Just give it some time and SRL's Reflection "hooks" will be updated within a matter of hours and the script will run like normal. :)

vashanddou
07-21-2011, 06:41 PM
Yes like Simtoon mentioned it's more than likely caused because of a recent Runescape update. Infact, any update in Runescape will stop all scripts/bots that run on Reflection.

Just give it some time and SRL's Reflection "hooks" will be updated within a matter of hours and the script will run like normal. :)

I see a ZMI extreme in signature o.O if you get a ZMI bot I will cry tears of joy, i'm about to test this astral script hope it goes well.

Shuttleu
08-04-2011, 09:24 PM
=-=-=-=-=-=-=-= Astralz by Flight =-=-=-=-=-=-=-=
Time Running: 3 Hours, 8 Minutes and 54 Seconds
Crafted: 4130 runes (29362 Exp)
Loads: 119
Breaks: 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~shut

newb cheater
08-05-2011, 05:39 AM
Hi, just wanted to run this, but I keep getting this error.
[Error] (138:9): Unknown type 'TMe' at line 137
Compiling failed

I am able to run livid farmer just fine, but on astrals, this error pops up. Wonder if anyone would know why?

Shuttleu
08-05-2011, 06:35 AM
use 1st reflection not reflection 2

~shut

Flight
08-05-2011, 06:36 AM
Yeah this script still uses the old Reflection [R1] so it won't run on R2 yet. It might be a while before I convert it over to R2, I apologize for the delay. :(

Shuttleu
08-05-2011, 07:38 AM
Yeah this script still uses the old Reflection [R1] so it won't run on R2 yet. It might be a while before I convert it over to R2, I apologize for the delay. :(

it shouldnt take to long, do you want me to convert it for ya?

~shut

Flight
08-05-2011, 09:37 AM
Converting it, no, but revamping it to 2.0, that'll take some time. Feel free to make it R2 if you want to, let me know how it works for ya. :)

Shuttleu
08-05-2011, 09:38 AM
will do, i have some more astrals to do anyway

~shut

newb cheater
08-05-2011, 11:05 AM
Ok, managed to work it out with a new install, running it now and will post a progress report.

Just noticed, would it be better if it were to craft runes in the following order;
1. Craft essence in inventory
2. Empty and craft runes in large and medium pouch
3. Empty and craft runes in giant and small pouch

Just a suggestion tho :)

Same goes for filling pouches at bank, do the large + medium before moving on to the small and giant pouch.

May take a slight bit more time, but the return in terms of runes per round may be a lot better.

Shuttleu
08-05-2011, 08:17 PM
working with R2 if any one wants it

~shut

EDIT:

=-=-=-=-=-=-=-= Astralz by Flight =-=-=-=-=-=-=-=
Time Running: 1 Hours, 1 Minutes and 1 Seconds
Crafted: 1386 runes (9866 Exp)
Loads: 39
Breaks: 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

newb cheater
08-06-2011, 01:16 AM
Hey Shuttle, I wouldn't mind testing on R2.Btw, just wanted to ask if your versions pouch handling is similar to the one in ZMI, whereby it handles giant pouch first, then only the other pouches

Anyway, I did get it running for 7 hours, but then my character stood at altar for sometime, trying to find the teleport back to the bank. Must have messed up somehow. Hope he was not standing there for too long. Hope no ban :S

Shuttleu
08-06-2011, 06:43 PM
Hey Shuttle, I wouldn't mind testing on R2.Btw, just wanted to ask if your versions pouch handling is similar to the one in ZMI, whereby it handles giant pouch first, then only the other pouches

Anyway, I did get it running for 7 hours, but then my character stood at altar for sometime, trying to find the teleport back to the bank. Must have messed up somehow. Hope he was not standing there for too long. Hope no ban :S

the pouch handling is the same as the current version of this script

~shut

newb cheater
08-07-2011, 06:32 AM
Just curious, what is the difference between the original version and your R2 version?

Btw, will it be possible to change the pouch handling from Flight's Zmi to suit this. I will give it a try, but not sure if it will work.

Somehow I get this error. Not sure what is wrong,

[Error] (635:9): Unknown identifier 'R_ClickItem_F' at line 634

Shuttleu
08-07-2011, 07:34 AM
my R2 version uses Reflection 2 which will soon become the new standard

https://github.com/Drags111/Reflection_Dev/archives/master

i will have a look at the ZMI and see

~shut

EDIT: ZMI style pouches

EDIT @Flight - if you are unhappy with me posting these, then just say and i shall remove

Flight
08-07-2011, 09:08 AM
Not at all man, you're doing great! I've just been preoccupied recently, I apologize. :(

newb cheater
08-07-2011, 01:01 PM
Awesome, will get this tested out :) And will get back with a proggy report. This time i'll make sure I don't close SMART on accident

Somehow, i don't know what is wrong, but it just starts, and hovers over the home teleport spell button :S Something about the following bitmaps were not freed

Bubix
08-10-2011, 09:21 AM
Used shuts r2 version but then i start up it just takes mouse to home tele and tahts all.. when i stop the script it shows.. The following bitmaps were not freed: [HomeButton]
is taht my problem?

newb cheater
08-10-2011, 04:48 PM
Used shuts r2 version but then i start up it just takes mouse to home tele and tahts all.. when i stop the script it shows.. The following bitmaps were not freed: [HomeButton]
is taht my problem?

I got the same thing too, apparently it is something to do with pouches. Atm, im busy with other things, but will test without pouches and see if it works

Shuttleu
08-10-2011, 06:24 PM
well if anyone has a account with pouches i could borrow then i will have a look

~shut

Bubix
08-11-2011, 09:59 AM
well if anyone has a account with pouches i could borrow then i will have a look

~shut

P`med you with details ;)

Shuttleu
08-11-2011, 07:57 PM
well good news

there is nothing wrong with the script

you have outdated hooks

run this then try the script
{$define SMART}
{$i srl/srl.scar}
{$i Reflection2/Reflection.simba}

begin
R_UpdateHooks;
end.


~shut

newb cheater
08-12-2011, 05:29 AM
Hey man, thanks, got it running. Works fine, just the pouches, will try and see if I can replace it with the pouch priority function Flight used in his Zmi script.

Shuttleu
08-12-2011, 07:49 AM
Hey man, thanks, got it running. Works fine, just the pouches, will try and see if I can replace it with the pouch priority function Flight used in his Zmi script.

i already have done this
http://villavu.com/forum/showpost.php?p=825020&postcount=77

~shut

Bubix
08-12-2011, 11:52 AM
Thanks Shut, all is running okay! :)

=]

newb cheater
08-12-2011, 04:38 PM
i already have done this
http://villavu.com/forum/showpost.php?p=825020&postcount=77

~shut

Somehow, when i run it, it won't do it. It doesn't craft in the order of

1. Ess in inventory
2. Ess in giant pouch
3. Ess in large, medium, small pouch.

Not sure, will download another fresh copy to test tonight.

Edit: I downloaded from the link, and the pouch still does not work. I mean it does not craft in the order as mentioned above, it only does 2 rounds, but still performance improved, as in the walking is now faster. Nice and thanks shuttleu!!

Bubix
08-18-2011, 07:16 AM
=-=-=-=-=-=-=-= Astralz by Flight =-=-=-=-=-=-=-=
Time Running: 1 Hours, 59 Minutes and 15 Seconds
Crafted: 1 runes
Loads: 67
Failed teleports: 2
Breaks: 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Successfully executed.

Crafted runes counter dosent work but all goes well.
using Shut`s [r2]
Udsing with pusches. except small,its not worth it + srcipt didnt handle with it

Harry
10-18-2011, 11:21 PM
http://i.imgur.com/Pvk5O.png

Updated it to Ref2 and sped it up a bit. Haven't tested pouches but default walking+home teleport works pretty flawless. I can PM you the fixed version Flight if you want to upload to main post.

Flight
10-19-2011, 01:23 AM
http://i.imgur.com/Pvk5O.png

Updated it to Ref2 and sped it up a bit. Haven't tested pouches but default walking+home teleport works pretty flawless. I can PM you the fixed version Flight if you want to upload to main post.

Yeah bud that'd be great. Shuttle had an updated version but I never personally tested it. Getting around to this script with converting + optimizing just isn't top priority at the moment.

illuminatiswag
12-25-2011, 01:55 PM
did anyone continue to update this and can pm me there version :)

BraK
12-25-2011, 02:01 PM
Infracted Stop grave-digging Reflection threads. Closed