View Full Version : SRL Randoms
ry0240
06-13-2011, 10:25 AM
It has been awhile since I was last here. I was looking around and didn't see any threads on SRL and randoms, Is SRL now able to solve all RS randoms? or are there still Randoms a script can get messed up on? If so, anyone know the randoms SRL still cannot solve?
cycrosism
06-13-2011, 10:30 AM
I believe it can solve most randoms, there is a lot of them being worked on atm
masterBB
06-13-2011, 10:33 AM
I believe it can solve most randoms, there is a lot of them being worked on atm
And a lot don't work. Reflection is better in solving randoms atm, but using a combination is winning.
link: http://villavu.com/forum/showthread.php?t=61546
tom99
06-13-2011, 01:59 PM
there is a lot it fail on. for example: prison Pete, captain jack, gravedigger, pillory.
Harry
06-13-2011, 07:07 PM
Once Reflection2 is done, antirandoms should be perfect.
ry0240
06-13-2011, 09:36 PM
Ok, thank's for the information.
cycrosism
06-14-2011, 02:25 AM
Most randoms should also be solvable in colour too, that way when the hooks are outdated we can still bot
Iroki
06-14-2011, 08:55 AM
I have rewritten prison pete ground detection system and all what i need now is account in this random. Cuz i dont have it i cant finish this part of solver... I asked for it some days ago and there is no answer...
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