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View Full Version : Grave marker function?



ry0240
10-14-2011, 11:10 PM
Is there a function that recognizes if someones grave marker box is up? Sometimes a script misclicks and will read someones grave marker and will just stay logged in stuck with the grave marker open.

Main
10-14-2011, 11:12 PM
I was actually trying to solve this the other day, but it seems that grave mark fucks up find color function..

Bixby Sayz
10-14-2011, 11:15 PM
can't just check for the X close option?

ry0240
10-14-2011, 11:59 PM
Damn, Can reflection solve that problem? I've found away to keep lvl 3's away from my mining spot, but after they're taken "care" of, the script messes up and hits the grave marker. so it's a win/lose situation.

Flight
10-15-2011, 12:28 AM
I'd suggest using the Interface Explorer (Reflection tool) and finding which interface is used for a Grave Marker. Then just make a function something like "if GraveMarkerInterface then Close;".

ry0240
10-15-2011, 12:35 AM
I'd suggest using the Interface Explorer (Reflection tool) and finding which interface is used for a Grave Marker. Then just make a function something like "if GraveMarkerInterface then Close;".

Yeah the catacomber script has that problem to, ittl click on the char's own grave when it dies and goes back, thats why I have been training the defence right away on chickens then use the catacomber. so they don't ever die.