View Full Version : SPS walking
Brandon
12-09-2011, 01:01 AM
Why does sps walk so bot like? No matter what I do, it walks a path but when walking, it stops before it finds each and every point.. then continues.
Is it just me?
I have Sps_walkpath(Path); Fflag(20); and it still pauses every time.. Also is there a way to make it walk a little random? like points that are really close by but not the same path every single time..
Coh3n
12-09-2011, 01:59 AM
Why does sps walk so bot like? No matter what I do, it walks a path but when walking, it stops before it finds each and every point.. then continues.
Is it just me?Doesn't do this for me (or didn't last time I tested). Set SPS_Debug to true in your script and we can see exactly what's going on.
I have Sps_walkpath(Path); Fflag(20); and it still pauses every time.. Also is there a way to make it walk a little random? like points that are really close by but not the same path every single time..There is already randomness on the points, but you can have your script randomly pick from several different paths if you want to be even more random.
Brandon
12-09-2011, 02:11 AM
Doesn't do this for me (or didn't last time I tested). Set SPS_Debug to true in your script and we can see exactly what's going on.
There is already randomness on the points, but you can have your script randomly pick from several different paths if you want to be even more random.
With that line in my script.. it doesn't even run anymore it'll say:
Exception in Script: Out of memory
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
I remove the line and it runs.. but does the pausing crap..
Coh3n
12-09-2011, 02:28 AM
That's the weirdest thing, I don't know why that would happen. As for the pausing, remove RunEnergy(20) is SPS_WalkPath, see if that makes a difference. The GetMMLevels procedure may be broken (someone reported something similar else where).
Brandon
12-09-2011, 02:58 AM
That's the weirdest thing, I don't know why that would happen. As for the pausing, remove RunEnergy(20) is SPS_WalkPath, see if that makes a difference. The GetMMLevels procedure may be broken (someone reported something similar else where).
That actually worked.. :S Guess it really is broken.. One thing though Fflag(10), Fflag(0), FFlag anything, does absolutely nothing so now I have to use while(isMoving) do wait(1); Hopefully jagex isn't breaking everything like this all the time.. Dunno if thats broken for u guys but for me it is.. badly!
My DTM's were never found, but everytime I had my script log in and out, it was found.. Guessing jagex changes shit upon every log on.
The pole of my flag is completely purple -____- visible to the eye..
YoHoJo
12-09-2011, 03:01 AM
SPS In MSI works just fine and walks properly without stopping after each flag, odd.
Coh3n
12-09-2011, 04:07 AM
SPS In MSI works just fine and walks properly without stopping after each flag, odd.MSI uses a custom walking system.
That actually worked.. :S Guess it really is broken.. One thing though Fflag(10), Fflag(0), FFlag anything, does absolutely nothing so now I have to use while(isMoving) do wait(1); Hopefully jagex isn't breaking everything like this all the time.. Dunno if thats broken for u guys but for me it is.. badly!
My DTM's were never found, but everytime I had my script log in and out, it was found.. Guessing jagex changes shit upon every log on.
The pole of my flag is completely purple -____- visible to the eye..Can you file a bug report for the GetMMLevels here (http://villavu.com/forum/forumdisplay.php?f=203), please. The flag functions have been fixed, just not committed yet.
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