View Full Version : How to modify changes to a script?
Eric Leon
12-11-2011, 06:50 AM
Currently using Narcles Fast Fighter..
Contrary to the name of the script, it takes 7-10 seconds or sometimes more to find another NPC to attack. Is there a way to modify changes to the script to make it attack faster?
YoHoJo
12-11-2011, 07:48 AM
Yes, learn to code, do it yourself.
Not very nice for a new guys with no contributions to complain.
Constructive criticism on the other hand is perfectly acceptable.
This is the seonnd thread you have made about a script, but not on the script's thread :/ please if you are talkinga bout a specific script, keep talk about it on the thread it's posted on.
How about letting Narcle know exactly when it's acting slow, between fights? Before clicking monsters? That way he can look into it and make changes.
Just a question: What are you using it to fight?
Eric Leon
12-11-2011, 07:54 AM
Well, I never criticized the script at all. My first thread was asking how to work the bot because I didn't quite know how to work Simba. Now that I got it working, I'm asking if there's a way to make the script faster...where's the criticism?
As for what I'm fighting, it's Yaks.
YoHoJo
12-11-2011, 07:57 AM
Well, I never criticized the script at all. My first thread was asking how to work the bot because I didn't quite know how to work Simba. Now that I got it working, I'm asking if there's a way to make the script faster...where's the criticism?
As for what I'm fighting, it's Yaks.
Would you feel safe loaning me the account for a second at all?
I understand if it's a no.
How about using team-viewer so I can check it out?
Eric Leon
12-11-2011, 08:00 AM
I would feel safe but, I'm not really in the mood to change the password, stop the bot, ETC.
As for TeamViewer, can we do this tomorrow? It's midnight and able to hit bed.
YoHoJo
12-11-2011, 08:02 AM
Midnight here too. Okay sure.
Just PM me or something and we can TV tomorrow.
Or you can change pass and leme on for a sec, whatever floats your boat.
Eric Leon
12-11-2011, 04:44 PM
Bump.
PatDuffy
12-11-2011, 05:02 PM
Bump.
A bump is completely unneeded. Did you not read anything Yoho had to say about posting suggestions/complaints about a script ON that script's thread?
Eric Leon
12-11-2011, 08:02 PM
Yes, but, he's not online. So, I'm wanting to see if others have any other ideas.
YoHoJo
12-11-2011, 08:06 PM
Script author is the one most familiar with his own script and pretty much only one who would have any/the most interest/care/motivation to even do changes. Just post your feedback to him, and be patient.
Narcle
12-11-2011, 08:18 PM
First use the original thread. There are many people asking questions, I cannot answer all it just won't happen. If there's a reoccurring problem then it will most definitely get fixed/discussed etc. Even some questions are answered for me as there are many that are familiar with my script. So original thread is best.
Eric Leon
12-12-2011, 03:07 AM
First use the original thread. There are many people asking questions, I cannot answer all it just won't happen. If there's a reoccurring problem then it will most definitely get fixed/discussed etc. Even some questions are answered for me as there are many that are familiar with my script. So original thread is best.
I like how you come onto the thread and instead of answering the question you explain how it's better to ask the question on your thread the entire time then leave, haha. Anyways, I'll copy and paste this on your thread, thank you regardless, :P.
Narcle
12-12-2011, 03:17 AM
I like how you come onto the thread and instead of answering the question you explain how it's better to ask the question on your thread the entire time then leave, haha. Anyways, I'll copy and paste this on your thread, thank you regardless, :P.
I actually had it written out to explain it... But honestly this is probably the 101st thread like this in the past 3-4 years I've had to explain it. So it just gets repetitive. As well you'll have more success in the actual thread then making another. No rudeness intended.
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