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majorcyto
12-13-2011, 09:57 AM
Im using the mining guild script, and it works fine but i want it to drop the ore's instead of bank them. I cant find an option, or way to make it to this. Am i missing something, can someone please explain where i can toggle this at?


Edit - Hmm, now it appears to be dropping it instead of banking it all by itself. O.o..

YoHoJo
12-13-2011, 10:34 AM
You're referring to MSI next time please post in the MSI section it's okay though you're new:).
As for the answer not sure sorry I'm on my phone otherwise I'd check

Kyle Undefined
12-13-2011, 01:02 PM
Wait, do you want to drop or bank? I'm confused by your post.

'Toxin
12-13-2011, 01:30 PM
Wait, do you want to drop or bank? I'm confused by your post.

I think in other words he wanted a powerminer. I'm not sure if he found what he was looking for... lol

Kyle Undefined
12-13-2011, 01:56 PM
MSI does both, I believe.

Sir R. M8gic1an
12-13-2011, 02:01 PM
Just run MSI's PowerMiner inside the guild, instead of running the GuildMiner.

But that does sound like an awful loss of profit. And random thought, it'd be cool if we could plug our own functions into MSI's loops,

e.g. CustomFunction[MiningLoop]
if InMiningGuild and GotCoal and GotMith then Superheat;

This would open a door to InScript add ons, which could at a later point be pulled and implemented properly.

-RM

Kyle Undefined
12-13-2011, 02:03 PM
Just run MSI's PowerMiner inside the guild, instead of running the GuildMiner.

But that does sound like an awful loss of profit. And random thought, it'd be cool if we could plug our own functions into MSI's loops,

e.g. CustomFunction[MiningLoop]
if InMiningGuild and GotCoal and GotMith then Superheat;

This would open a door to InScript add ons, which could at a later point be pulled and implemented properly.

-RM

Why not just re-write it from the ground up, instead of putting it in now only to be ripped out later?

Sir R. M8gic1an
12-13-2011, 02:27 PM
by doing

CustomFunction[MiningLoop] := @SuperheatMith;

you allow the user to integrate his own functions without having to go through the MSI source. Without having to choose an appropriate place in the include to place their functions. Without having to understand MSI.

If the function works well, they can then suggest it and leave it to the SLs to place it in an appropriate place, etc.

-RM

Kyle Undefined
12-13-2011, 03:22 PM
My only question is, when would it call the custom function being passed in?