Mannsderek
12-21-2011, 10:32 PM
How would I be able to create a script that can detect (not solve) if a random event has occurred to my character? When it detects this, simba can play a sound that tells me to get to the computer to solve the random manually.
Are there in-built functions already (for the random event part), or do I have to come up with one?
It's maybe possible with the function Rand_GetRandomType
Are there in-built functions already (for the random event part), or do I have to come up with one?
It's maybe possible with the function Rand_GetRandomType