shnk
01-01-2012, 06:42 AM
my script completes one full loop and when it's done it waits around 7 seconds to start again. and when it's started, it goes to the top right corner, right clicks and then clicks cancel. i've checked my script ten times now and no where did i tell it to wait 7 seconds between loops or go to the top right corner...
[edit]
here's my code, i know it's pretty bad but it's my first.
program sVialFiller;
//{$DEFINE SMART}
{$i SRL\SRL.scar}
const
//World = 0; //Leave it 0 for a random world
//Members = false; //F2P = false, P2P = true
Version = '1.0';
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name :=''; //RuneScape username
Players[0].Pass :=''; //RuneScape password
Players[0].Nick :='';
Players[0].Active:=True;
end;
function Banking: boolean;
var VialFull, ex, ey, ix, iy : integer;
begin
VialFull := BitmapFromString(10, 9, 'meJzb21q7F4a2NVYuLclbUJg9Oze' +
'9JSa8KMBnT0stHG2tr1hemg+UnZOX0ZEQVRbsjyy7ubZseVn+ oqIc' +
'oGxfSlxNeNDulho42giWXVycOy8/Y1J6YkNUKLLsuuqSleUFQNkFB' +
'ZkzslOBVu9sroYjoOyqikKQwwoygQ4DWo0su6GmFCgLcRhQti cpdk' +
'dTFRwB7V1TWQSUhThsYloCmuzaqmKIs4EOm5qZDADCJ40S');
if FindBitmapToleranceIn (VialFull, ex, ey, 560, 215, 590, 245, 25) then
begin
FindColorTolerance (ix, iy, 3106426, 110, 125, 365, 150, 20)
Mouse (ix, iy, 5, 5, false);
WaitOption ('uickly', 500);
Wait (750);
Mouse (ex, ey, 5, 5, false);
Wait (500);
WaitOption ('it-All V', 500);
end else
OpenBank ('veb', false, false);
Writeln ('Could not find BITMAP');
end;
function FindVials: boolean;
var Bitmap, x, y : integer;
begin
Bitmap:= BitmapFromString(13, 9, 'meJxN0FcOg0AMRdFFIVIg9A6hD70' +
'OafvfQR6aZIR0P48s25/H9jn0WOahabqKVEUe+b6hqvL1ehKE90ZZ' +
'jG3zPLYtWF0WSRhauq7I0lkUOWPRadxZXYFl8d21TF1VpMvlR Snib' +
'B2HqdtZU5ZlmvqOwwYyxmOsr2swkueh5zmmqSm317ruHVnfgb WEgM' +
'Vh4Dm2qWk/9g+7geFYMBybRFHgurZhPNcFHdnc9/wneRLfA9+zLTw' +
'KMYzoNC3DwI8lWYZp2O0LwDN21A==');
if FindBitmapToleranceIn (Bitmap, x, y, 32, 88, 80, 130, 10) then
begin
Writeln ('Bitmap found');
Mouse (x, y, 5, 5, false);
WaitOption ('w-All V', 500);
Wait (500);
CloseBank;
Wait (500);
end else
Writeln ('Unable to find bitmap');
end;
function CheckRunStatus: boolean;
begin
SetRun (true);
end;
function CheckGameTab: boolean;
begin
GameTab (25);
end;
function WalkToWaterSource: boolean;
var sx, sy, mx, my : integer;
begin
if FindColorTolerance (sx, sy, 1712165, 655, 135, 675, 150, 20) then
begin
MouseSpeed:= 10;
Mouse (sx, sy, 5, 5, true);
Wait (5000);
FindColorTolerance (mx, my, 16213284, 570, 30, 680, 140, 20);
Mouse (mx, my, 5, 5, true);
end;
end;
function WalkToBank: boolean;
var qx, qy, ex, ey : integer;
begin
if FindColorTolerance (qx, qy, 11844284, 560, 50, 580, 60, 20) then
begin
MouseSpeed:= 10;
Mouse (qx, qy, 5, 5, true);
Wait (5000);
FindBank ('veb');
end;
end;
function VialToPump: boolean;
var bx, by, dx, dy, Vial : integer;
begin
bx:= MSCX;
by:= MSCY;
Vial:= BitmapFromString(13, 9, 'meJxN0FcOg0AMRdFFIVIg9A6hD70' +
'OafvfQR6aZIR0P48s25/H9jn0WOahabqKVEUe+b6hqvL1ehKE90ZZ' +
'jG3zPLYtWF0WSRhauq7I0lkUOWPRadxZXYFl8d21TF1VpMvlR Snib' +
'B2HqdtZU5ZlmvqOwwYyxmOsr2swkueh5zmmqSm317ruHVnfgb WEgM' +
'Vh4Dm2qWk/9g+7geFYMBybRFHgurZhPNcFHdnc9/wneRLfA9+zLTw' +
'KMYzoNC3DwI8lWYZp2O0LwDN21A==');
if FindBitmapToleranceIn(Vial, dx, dy, 565, 210, 590, 245, 10) then
begin
Mouse (dx, dy, 5, 5, true);
Wait (500);
FindObj (bx, by, 'ountain', 16430217, 10);
Mouse (bx, by, 5, 5, false);
WaitOption ('se Vial', 500);
Wait (500);
end else
Writeln ('Unable to find bitmap');
end;
function DoRest: Boolean; //Credits to ggzz for this
var
S: String;
RunE: Integer;
begin
RunE:= GetMMLevels('run', S);
if (RunE < 30) then
begin
SetRest;
while (RunE < 98) do
wait(1);
end;
Result:= (RunE = 100);
end;
procedure SetUp;
begin
SetUpSRL;
//ActivateClient;
DeclarePlayers;
//LoginPlayer;
//CheckGameTab;
end;
procedure Loop;
begin
repeat
DoRest;
Banking;
Wait (500);
FindVials;
CheckRunStatus;
WalkToWaterSource;
Flag;
Wait (500);
VialToPump;
Wait (18000);
WalkToBank;
Flag;
Wait (5000);
until (false);
end;
begin
SetUp;
Loop;
end.
[edit]
here's my code, i know it's pretty bad but it's my first.
program sVialFiller;
//{$DEFINE SMART}
{$i SRL\SRL.scar}
const
//World = 0; //Leave it 0 for a random world
//Members = false; //F2P = false, P2P = true
Version = '1.0';
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name :=''; //RuneScape username
Players[0].Pass :=''; //RuneScape password
Players[0].Nick :='';
Players[0].Active:=True;
end;
function Banking: boolean;
var VialFull, ex, ey, ix, iy : integer;
begin
VialFull := BitmapFromString(10, 9, 'meJzb21q7F4a2NVYuLclbUJg9Oze' +
'9JSa8KMBnT0stHG2tr1hemg+UnZOX0ZEQVRbsjyy7ubZseVn+ oqIc' +
'oGxfSlxNeNDulho42giWXVycOy8/Y1J6YkNUKLLsuuqSleUFQNkFB' +
'ZkzslOBVu9sroYjoOyqikKQwwoygQ4DWo0su6GmFCgLcRhQti cpdk' +
'dTFRwB7V1TWQSUhThsYloCmuzaqmKIs4EOm5qZDADCJ40S');
if FindBitmapToleranceIn (VialFull, ex, ey, 560, 215, 590, 245, 25) then
begin
FindColorTolerance (ix, iy, 3106426, 110, 125, 365, 150, 20)
Mouse (ix, iy, 5, 5, false);
WaitOption ('uickly', 500);
Wait (750);
Mouse (ex, ey, 5, 5, false);
Wait (500);
WaitOption ('it-All V', 500);
end else
OpenBank ('veb', false, false);
Writeln ('Could not find BITMAP');
end;
function FindVials: boolean;
var Bitmap, x, y : integer;
begin
Bitmap:= BitmapFromString(13, 9, 'meJxN0FcOg0AMRdFFIVIg9A6hD70' +
'OafvfQR6aZIR0P48s25/H9jn0WOahabqKVEUe+b6hqvL1ehKE90ZZ' +
'jG3zPLYtWF0WSRhauq7I0lkUOWPRadxZXYFl8d21TF1VpMvlR Snib' +
'B2HqdtZU5ZlmvqOwwYyxmOsr2swkueh5zmmqSm317ruHVnfgb WEgM' +
'Vh4Dm2qWk/9g+7geFYMBybRFHgurZhPNcFHdnc9/wneRLfA9+zLTw' +
'KMYzoNC3DwI8lWYZp2O0LwDN21A==');
if FindBitmapToleranceIn (Bitmap, x, y, 32, 88, 80, 130, 10) then
begin
Writeln ('Bitmap found');
Mouse (x, y, 5, 5, false);
WaitOption ('w-All V', 500);
Wait (500);
CloseBank;
Wait (500);
end else
Writeln ('Unable to find bitmap');
end;
function CheckRunStatus: boolean;
begin
SetRun (true);
end;
function CheckGameTab: boolean;
begin
GameTab (25);
end;
function WalkToWaterSource: boolean;
var sx, sy, mx, my : integer;
begin
if FindColorTolerance (sx, sy, 1712165, 655, 135, 675, 150, 20) then
begin
MouseSpeed:= 10;
Mouse (sx, sy, 5, 5, true);
Wait (5000);
FindColorTolerance (mx, my, 16213284, 570, 30, 680, 140, 20);
Mouse (mx, my, 5, 5, true);
end;
end;
function WalkToBank: boolean;
var qx, qy, ex, ey : integer;
begin
if FindColorTolerance (qx, qy, 11844284, 560, 50, 580, 60, 20) then
begin
MouseSpeed:= 10;
Mouse (qx, qy, 5, 5, true);
Wait (5000);
FindBank ('veb');
end;
end;
function VialToPump: boolean;
var bx, by, dx, dy, Vial : integer;
begin
bx:= MSCX;
by:= MSCY;
Vial:= BitmapFromString(13, 9, 'meJxN0FcOg0AMRdFFIVIg9A6hD70' +
'OafvfQR6aZIR0P48s25/H9jn0WOahabqKVEUe+b6hqvL1ehKE90ZZ' +
'jG3zPLYtWF0WSRhauq7I0lkUOWPRadxZXYFl8d21TF1VpMvlR Snib' +
'B2HqdtZU5ZlmvqOwwYyxmOsr2swkueh5zmmqSm317ruHVnfgb WEgM' +
'Vh4Dm2qWk/9g+7geFYMBybRFHgurZhPNcFHdnc9/wneRLfA9+zLTw' +
'KMYzoNC3DwI8lWYZp2O0LwDN21A==');
if FindBitmapToleranceIn(Vial, dx, dy, 565, 210, 590, 245, 10) then
begin
Mouse (dx, dy, 5, 5, true);
Wait (500);
FindObj (bx, by, 'ountain', 16430217, 10);
Mouse (bx, by, 5, 5, false);
WaitOption ('se Vial', 500);
Wait (500);
end else
Writeln ('Unable to find bitmap');
end;
function DoRest: Boolean; //Credits to ggzz for this
var
S: String;
RunE: Integer;
begin
RunE:= GetMMLevels('run', S);
if (RunE < 30) then
begin
SetRest;
while (RunE < 98) do
wait(1);
end;
Result:= (RunE = 100);
end;
procedure SetUp;
begin
SetUpSRL;
//ActivateClient;
DeclarePlayers;
//LoginPlayer;
//CheckGameTab;
end;
procedure Loop;
begin
repeat
DoRest;
Banking;
Wait (500);
FindVials;
CheckRunStatus;
WalkToWaterSource;
Flag;
Wait (500);
VialToPump;
Wait (18000);
WalkToBank;
Flag;
Wait (5000);
until (false);
end;
begin
SetUp;
Loop;
end.