ProRa
01-23-2012, 10:28 AM
~ ProRa's Runescape Public Hook Updater ~
1084 classes.
~ Version #699 - ]
SPP Hooks:
Toolkit => mra.e
MapAngle => hga.l
LoopCycle => tn.j
Animable:
jl implements org/GL/client/Animable
getX1() => static short jl.i
getY1() => static short jl.p
getX2() => static short jl.d
getY2() => static short jl.f
Cache:
dea implements org/GL/client/Cache
getTable() => org.GL.client.HashTable dea.b
getList() => org.GL.client.NodeSubQueue dea.a
getInitialCount() => int dea.c
getSpaceLeft() => int dea.d
Canvas:
Class => bu java.awt.Canvas = org/GL/client/input/Canvas
Utf8 => bu java/awt/Canvas = org/GL/client/input/Canvas
Client:
client implements org/GL/client/Client
getMouse() => static org.GL.client.input.Mouse sha.j
getCanvas() => static java.awt.Canvas lsa.a
getLoginIndex() => static int qfa.c * -767437059
getGUIRSInterfaceIndex() => static int vga.o * 1238906071
getViewport() => static org.GL.client.Viewport hu.d
DirectXModel:
pja implements org/GL/client/ModelDirectX
getXPoints() => int[] pja.R
getYPoints() => int[] pja.lb
getZPoints() => int[] pja.c
getIndices1() => short[] pja.F
getIndices2() => short[] pja.v
getIndices3() => short[] pja.m
DirectXRender:
np implements org/GL/client/DirectXRender
HardReference:
hja implements org/GL/client/HardReference
get() => java.lang.Object hja.h
HashTable:
dsa implements org/GL/client/HashTable
getBuckets() => org.GL.client.Node[] dsa.d
Keyboard:
Class => ul java.lang.Object = org/GL/client/input/Mouse
Utf8 => eka keyReleased = _keyReleased
Utf8 => eka focusLost = _focusLost
Utf8 => eka keyTyped = _keyTyped
Utf8 => eka focusGained = _focusGained
Utf8 => eka keyPressed = _keyPressed
LDModel:
oda implements org/GL/client/ModelLD
getIndices1() => short[] oda.p
getIndices2() => short[] oda.W
getIndices3() => short[] oda.h
getXPoints() => int[] oda.g
getYPoints() => int[] oda.gb
getZPoints() => int[] oda.eb
LDRender:
qca implements org/GL/client/LDRender
Model:
za implements org/GL/client/Model
Mouse:
Class => fl java.lang.Object = org/GL/client/input/Mouse
Utf8 => m mouseDragged = _mouseDragged
Utf8 => m mouseMoved = _mouseMoved
Utf8 => m mouseClicked = _mouseClicked
Utf8 => m mouseWheelMoved = _mouseWheelMoved
Utf8 => m mouseEntered = _mouseEntered
Utf8 => m mousePressed = _mousePressed
Utf8 => m mouseReleased = _mouseReleased
Utf8 => m mouseExited = _mouseExited
getMouseDataList() => org.GL.client.NodeDeque m.n
getLastMouseDataList() => org.GL.client.NodeDeque m.H
getX() => int m.L
getY() => int m.t
getComponent() => java.awt.Component m.x
isLoggingMouseMovements() => boolean m.K
Node:
ca implements org/GL/client/Node
getId() => long ca.b
getNext() => org.GL.client.Node ca.a
getPrevious() => org.GL.client.Node ca.c
NodeDeque:
ita implements org/GL/client/NodeDeque
getCurrent() => org.GL.client.Node ita.a
getTail() => org.GL.client.Node ita.b
NodeSub:
vf implements org/GL/client/NodeSub
getNextSub() => org.GL.client.NodeSub vf.d
getPreviousSub() => org.GL.client.NodeSub vf.f
NodeSubQueue:
hua implements org/GL/client/NodeSubQueue
getCurrent() => org.GL.client.NodeSub hua.b
getTail() => org.GL.client.NodeSub hua.a
OpenGLModel:
nea implements org/GL/client/OpenGLModel
OpenGLRender:
mk implements org/GL/client/OpenGLRender
Reference:
ao implements org/GL/client/Reference
getIndex() => int ao.g
Render:
l implements org/GL/client/Render
SoftReference:
tea implements org/GL/client/SoftReference
getReference() => java.lang.ref.SoftReference tea.h
SoftwareModel:
p implements org/GL/client/SoftwareModel
SoftwareRender:
g implements org/GL/client/SoftwareRender
StatusNode:
uca implements org/GL/client/StatusNode
getNext() => org.GL.client.StatusNode uca.a
getPrevious() => org.GL.client.StatusNode uca.b
StatusNodeList:
ln implements org/GL/client/StatusNodeList
getHead() => org.GL.client.StatusNode ln.b
getNext() => org.GL.client.StatusNode ln.a
StatusNodeSub:
af implements org/GL/client/StatusNodeSub
getNextSub() => org.GL.client.StatusNodeSub af.c
getPreviousSub() => org.GL.client.StatusNodeSub af.d
TileData:
xa implements org/GL/client/TileData
getHeights() => int[][] xa.j
Viewport:
hu implements org/GL/client/Viewport
getXX() => float hu.j
getXY() => float hu.f
getXZ() => float hu.a
getXOff() => float hu.b
getYX() => float hu.e
getYY() => float hu.i
getYZ() => float hu.c
getYOff() => float hu.g
getZX() => float hu.k
getZY() => float hu.l
getZZ() => float hu.m
getZOff() => float hu.h
23.524 seconds.
Enjoy :)
1084 classes.
~ Version #699 - ]
SPP Hooks:
Toolkit => mra.e
MapAngle => hga.l
LoopCycle => tn.j
Animable:
jl implements org/GL/client/Animable
getX1() => static short jl.i
getY1() => static short jl.p
getX2() => static short jl.d
getY2() => static short jl.f
Cache:
dea implements org/GL/client/Cache
getTable() => org.GL.client.HashTable dea.b
getList() => org.GL.client.NodeSubQueue dea.a
getInitialCount() => int dea.c
getSpaceLeft() => int dea.d
Canvas:
Class => bu java.awt.Canvas = org/GL/client/input/Canvas
Utf8 => bu java/awt/Canvas = org/GL/client/input/Canvas
Client:
client implements org/GL/client/Client
getMouse() => static org.GL.client.input.Mouse sha.j
getCanvas() => static java.awt.Canvas lsa.a
getLoginIndex() => static int qfa.c * -767437059
getGUIRSInterfaceIndex() => static int vga.o * 1238906071
getViewport() => static org.GL.client.Viewport hu.d
DirectXModel:
pja implements org/GL/client/ModelDirectX
getXPoints() => int[] pja.R
getYPoints() => int[] pja.lb
getZPoints() => int[] pja.c
getIndices1() => short[] pja.F
getIndices2() => short[] pja.v
getIndices3() => short[] pja.m
DirectXRender:
np implements org/GL/client/DirectXRender
HardReference:
hja implements org/GL/client/HardReference
get() => java.lang.Object hja.h
HashTable:
dsa implements org/GL/client/HashTable
getBuckets() => org.GL.client.Node[] dsa.d
Keyboard:
Class => ul java.lang.Object = org/GL/client/input/Mouse
Utf8 => eka keyReleased = _keyReleased
Utf8 => eka focusLost = _focusLost
Utf8 => eka keyTyped = _keyTyped
Utf8 => eka focusGained = _focusGained
Utf8 => eka keyPressed = _keyPressed
LDModel:
oda implements org/GL/client/ModelLD
getIndices1() => short[] oda.p
getIndices2() => short[] oda.W
getIndices3() => short[] oda.h
getXPoints() => int[] oda.g
getYPoints() => int[] oda.gb
getZPoints() => int[] oda.eb
LDRender:
qca implements org/GL/client/LDRender
Model:
za implements org/GL/client/Model
Mouse:
Class => fl java.lang.Object = org/GL/client/input/Mouse
Utf8 => m mouseDragged = _mouseDragged
Utf8 => m mouseMoved = _mouseMoved
Utf8 => m mouseClicked = _mouseClicked
Utf8 => m mouseWheelMoved = _mouseWheelMoved
Utf8 => m mouseEntered = _mouseEntered
Utf8 => m mousePressed = _mousePressed
Utf8 => m mouseReleased = _mouseReleased
Utf8 => m mouseExited = _mouseExited
getMouseDataList() => org.GL.client.NodeDeque m.n
getLastMouseDataList() => org.GL.client.NodeDeque m.H
getX() => int m.L
getY() => int m.t
getComponent() => java.awt.Component m.x
isLoggingMouseMovements() => boolean m.K
Node:
ca implements org/GL/client/Node
getId() => long ca.b
getNext() => org.GL.client.Node ca.a
getPrevious() => org.GL.client.Node ca.c
NodeDeque:
ita implements org/GL/client/NodeDeque
getCurrent() => org.GL.client.Node ita.a
getTail() => org.GL.client.Node ita.b
NodeSub:
vf implements org/GL/client/NodeSub
getNextSub() => org.GL.client.NodeSub vf.d
getPreviousSub() => org.GL.client.NodeSub vf.f
NodeSubQueue:
hua implements org/GL/client/NodeSubQueue
getCurrent() => org.GL.client.NodeSub hua.b
getTail() => org.GL.client.NodeSub hua.a
OpenGLModel:
nea implements org/GL/client/OpenGLModel
OpenGLRender:
mk implements org/GL/client/OpenGLRender
Reference:
ao implements org/GL/client/Reference
getIndex() => int ao.g
Render:
l implements org/GL/client/Render
SoftReference:
tea implements org/GL/client/SoftReference
getReference() => java.lang.ref.SoftReference tea.h
SoftwareModel:
p implements org/GL/client/SoftwareModel
SoftwareRender:
g implements org/GL/client/SoftwareRender
StatusNode:
uca implements org/GL/client/StatusNode
getNext() => org.GL.client.StatusNode uca.a
getPrevious() => org.GL.client.StatusNode uca.b
StatusNodeList:
ln implements org/GL/client/StatusNodeList
getHead() => org.GL.client.StatusNode ln.b
getNext() => org.GL.client.StatusNode ln.a
StatusNodeSub:
af implements org/GL/client/StatusNodeSub
getNextSub() => org.GL.client.StatusNodeSub af.c
getPreviousSub() => org.GL.client.StatusNodeSub af.d
TileData:
xa implements org/GL/client/TileData
getHeights() => int[][] xa.j
Viewport:
hu implements org/GL/client/Viewport
getXX() => float hu.j
getXY() => float hu.f
getXZ() => float hu.a
getXOff() => float hu.b
getYX() => float hu.e
getYY() => float hu.i
getYZ() => float hu.c
getYOff() => float hu.g
getZX() => float hu.k
getZY() => float hu.l
getZZ() => float hu.m
getZOff() => float hu.h
23.524 seconds.
Enjoy :)