View Full Version : RE: Silent's Planker
TwoClover
01-29-2012, 08:48 PM
Recently I've run out of things to do, and so instead of waiting for Silent to fix his Planking script I decided to look at it myself. After about literally a minute of looking at the script I changed a few things and...
ITS WORKING!!!
I've sent Silent a private message of what I changed to get it to work. I'm hoping this will reach him faster and to tell other Simba users that I got it working!!! I would post this on Silents original thread but it is closed :(
I don't know if it was from the recent SPS and other updates as well to Simba, most likely. But I'm glad its running as I want to make my own planks to train construction :)
Thanks Silent for the script.
P.S: I changed very minimal things and I won't be release the script as it is Silents, Upon request Ill give him the script I have if he chooses to do so. But he can make the small changes I've made as I told him everything I changed.
Thanks again Simba community :)
P.S.S: I've already made over 400 planks, running for about half an hour.
P.S.S.S: It is a little buggy. after getting to the musician to the mill. Only problems I've seen so far.
EDIT!!!: It doesn't run for very long at all. I've gotten it up to half an hour but that's it. Another Issue is after a while
when taking a load of oak logs from bank to musician to mill, It stops at musician for a long time, as posted above, and
then tries to find bank and logs out. I'm gonna go through and see what the issue is.
another advantage of open source <3 gives you the fix it yourself option =]
TwoClover
01-29-2012, 10:07 PM
Haha yes, I love open source and Simba. I've been doing alot of little things a various scripts to get the working "properly" more to my liking and stuff like that. Not big stuff but Now I seriously want to start making my own script.
jordi1104
01-30-2012, 12:49 PM
Haha yes, I love open source and Simba. I've been doing alot of little things a various scripts to get the working "properly" more to my liking and stuff like that. Not big stuff but Now I seriously want to start making my own script.
Lol exactly my idea was gonna swap sps to objectdtm tho well you can do it now.
elloguvnas
02-03-2012, 01:36 AM
He said himself the plank script was a project he started, but wasn't interested enough to finish. You should release it.
hmm it still needed a lota updating though.
elloguvnas
02-06-2012, 12:06 AM
hmm it still needed a lota updating though.
Yeah....but he still abandoned it. If someone decided to fix it they ought to release it.
TwoClover
02-07-2012, 06:17 AM
Well I've PM'd him about problems I've seen in it that I don't know how to fix, yet. He said he was gonna look at it so I think he'll release an update when he feels like it.
Kyle Undefined
02-07-2012, 02:35 PM
He's been very busy lately, just be patient :)
rathicskull
02-08-2012, 10:11 PM
i hope this script comes out soon... ive been waiting for a long time :D really appreciate all the things these guys do
kudos
TwoClover
02-09-2012, 08:42 AM
Hmmmm, I just went through and redid the 4 sections of code for objdtm walking. I feel as though it should be working better, as it gets stucks at a tree when using sps. But i don't know how to just use objdtm walking, I don't want to use SPS for walking although I'm going to look into a re-code for that for walking. any help would be greatly appreciated.
TwoClover
02-11-2012, 08:38 AM
I've gotten word from Silent today. Since SPS is improving he is gonna work on making the walking better for the Planker script, I still have it running just no more than 30minutes, it sucks. And to get a better understanding of SPS and ObjDTM walking I'm writing my very own simple basic yew cutting script from the Varrock east bank to the yew near the chapel north of the museum.
Silent
02-22-2012, 07:55 PM
I've gotten word from Silent today. Since SPS is improving he is gonna work on making the walking better for the Planker script, I still have it running just no more than 30minutes, it sucks. And to get a better understanding of SPS and ObjDTM walking I'm writing my very own simple basic yew cutting script from the Varrock east bank to the yew near the chapel north of the museum.
I would love to see how you're doing with this. Like you said some of the issues that cause it to break after ~30 minutes are extremely frustrating. I'm probably just going to re-write it from scratch today/tomorrow. Anyone have a dumby account I can test with...
qingqinghd
02-22-2012, 08:56 PM
i can give u an account for test pm me
darklordnd
02-25-2012, 06:33 AM
Anyone have a dumby account I can test with...
I have one, it's an account with considerably high agility (around 80), lots of mahogany logs, and also has around 180 special logs (the feature I talked to you about earlier). If you want to use it, just say the word :)
Silent
02-25-2012, 07:53 AM
I have one, it's an account with considerably high agility (around 80), lots of mahogany logs, and also has around 180 special logs (the feature I talked to you about earlier). If you want to use it, just say the word :)
I have oak logs from an account I have that I would use (around 25k) but I would like that for the special feature. When would I be able to use it?
darklordnd
02-25-2012, 12:48 PM
I have oak logs from an account I have that I would use (around 25k) but I would like that for the special feature. When would I be able to use it?
Any time, send me a private message and I'll give you the password. When you're done with it, please send me a private message so that I can use it again.
macfarlaneseth518
09-13-2012, 03:20 AM
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