View Full Version : AGS - AlternativeGateStoner
Firestarmc
05-25-2012, 05:17 PM
Thanks man very nice script :)
allanlin
05-25-2012, 08:13 PM
SMARTManager doesn't work with this. When I try to start script with it, it says "BEGIN is expected at line 24/5"..
@Er1k
Jeroen
05-25-2012, 08:52 PM
SMARTManager doesn't work with this. When I try to start script with it, it says "BEGIN is expected at line 24/5"..
@Er1k
same for me ;p, i want a tutorial for this script with setting it up with SMART manager... ;p:redface:
melee
05-25-2012, 10:05 PM
It works with smartmanager it is just confusing. Make sure you delete the paragraph of information in blue text at the beginning and then click save (Line 1 should start with program)
allanlin
05-25-2012, 10:11 PM
nvm problem fixed :) thanks
darkgun33
05-26-2012, 06:28 AM
Hey Er1k, how come my xp/hr recorder and accumulator doesn't work? the recording doesn't work on both smartmanager and the normal script.
Hey Er1k, how come my xp/hr recorder and accumulator doesn't work? the recording doesn't work on both smartmanager and the normal script.
Toggle XP bar total on. It's never really implemented in the script.
darkgun33
05-27-2012, 10:52 PM
A little bit slow but here's a report so far :) the program crashed however right after SMARTmanager restart so I had to start a new progress.
Fortune
05-28-2012, 09:12 PM
I'ma bot 99 magic w/ this non stop see if i can get there. Starting with level 32 magic. GL me[: Running script atm but xp/hr isn't showing.
darkgun33
05-28-2012, 11:16 PM
I did that with my pure, went from 32 to 75 in one night :)!
Fortune
05-29-2012, 12:40 AM
Could someone please tell me how to make this work on Smart so i can let it go non stop? Like tell me more detailed?
ericrootbeer
05-30-2012, 02:47 AM
Could someone please tell me how to make this work on Smart so i can let it go non stop? Like tell me more detailed?
see the large blue paragraph thing at the top?
delete that.
problem solved.
allanlin
06-02-2012, 04:35 PM
Works very nicely with SMART, only problem is there are people in P2P that gnomeball these bots... is there a way to prevent that?
Works very nicely with SMART, only problem is there are people in P2P that gnomeball these bots... is there a way to prevent that?
Log on a f2p world.
allanlin
06-03-2012, 01:47 AM
Log on a f2p world.
That's true, but when SMART manager kicks in, it relogs into a random world, and a members world is automatically selected since I'm a member ><
Looks good, will use it when i've finished superheating :)
That's true, but when SMART manager kicks in, it relogs into a random world, and a members world is automatically selected since I'm a member ><
Perhaps adding the member boolean might help. I am not sure about the login mechanism, but the boolean is here for a reason.
with Players[0] do
begin
Name := ''; //Player username.
Pass := ''; //Player password.
Nick := ''; //Player nickname - 3-4 letters of Player username.
Active := True;
Member := False; //add this?
end;
Fortune
06-04-2012, 03:18 AM
Even when i use SMART i only seem to go up to 6 hours and it stops?
Jeroen
06-07-2012, 06:31 PM
http://i.imgur.com/cHyao.png
Thanks!
Can you put "3x" after my name? :)
Awesome!
Fortune
06-07-2012, 10:49 PM
I'm at 87 magic! Hopefully no ban! Been using 32-87. Nothing else such as superheat or alching :D
xShadow
06-13-2012, 01:56 PM
BTW, running this script on complexity 5, and I'm not sure, but I think complexity 6, means that when you start the dungeon, a 'group gatestone' is in your 2nd inventory slot, so if you set the gatestone slot to 2, it will not work, because it'll create a gatestone, drop the group one, and the gatestone will be in the 3rd slot.
I think if you set the slot to 3 it fixes this.
Will be posting a proggy of 6+ hours after tonight (hopefully).
EDIT: Script ran somewhat successfully for 2 and a half hours but it had a screwed up EXP p/h and EXP (like -9872394587).
I just started it again and updated SRL and re-installed Simba totally. I think something was wrong there. Now it is running flawlessly:
Time running: 34 Minutes and 23 Seconds
Exp Gained: 16051
Est XP/H: 27998.8603458501
I think it just needs some more run time to even out the XP/h to 45k ish.
1.2 is released. SRL stats added, SMARTManager restart error is finally fixed ;) I know not many people use it anyway, but enjoy!
krasniy
06-14-2012, 11:14 PM
1.2 is released. SRL stats added, SMARTManager restart error is finally fixed ;) I know not many people use it anyway, but enjoy!
thanks...will test this out later this evening...will post if any bugs....
InBefore
06-15-2012, 01:47 AM
1.2.... 1.1b was pretty flawless, i will test now. SMARTManager also worked for 1.1b , i dont know if u got up to it yet, but when you unlock the room sizes (medium and small etc) is there anyway to make it click small straight away instead of going back to the party interface doing all that thing and then clicking small. this just saves like 10seconds but would make it flawless
Derpitbro
06-15-2012, 05:58 PM
What are the skill requirements for this script?
Fortune
06-15-2012, 07:19 PM
What are the skill requirements for this script?
3 Dungeoneering (to get the cosmic runes bound)
32 Magic (for the spell)
125 Cosmic Runes bound
Fortune
06-15-2012, 07:40 PM
Why am i getting this?
Exception in Script: Unable to find file 'SRL/SRL/misc/SMART.simba' used from ''
Help?
Fortune
06-18-2012, 02:53 AM
Does anyone else's not work after the smartmanager restarts? When mine restarts, the mouse will be clicking the invo, quest tab, and armor tab continuously and it won't work so i have to do it manually...
godofwarpublic
06-18-2012, 03:19 AM
they must have updated it, mine works for awhile but then just stands still
Fortune
06-18-2012, 03:30 AM
Well I've gotten 94 magic from this. 32-94... Works well. It's just the SmartManager problem I'm having.
godofwarpublic
06-18-2012, 04:55 AM
I just use it without smartmanager, you can always log yourself in after 6 hours
xShadow
06-18-2012, 08:46 AM
Uh, we have a big problem! Look at this!
http://i49.tinypic.com/2gt7rtf.png
http://i48.tinypic.com/1j3nk6.png
Does anyone else's not work after the smartmanager restarts? When mine restarts, the mouse will be clicking the invo, quest tab, and armor tab continuously and it won't work so i have to do it manually...
Seems to me that DTM for Ring of Kinship does not detect. Redo the DTM if the problem persists, after all this DTM has been in use for 4 solid months and I am not surprised if it finally breaks.
Uh, we have a big problem! Look at this!
http://i49.tinypic.com/2gt7rtf.png
http://i48.tinypic.com/1j3nk6.png
Script uses quick-cast after dropping, which means you should never see this. Double check if you have all settings correct.
Fortune
06-18-2012, 11:24 AM
How do I redo the DTM? Sorry, I've never scripted before :/ Could you link me to a tutorial on it or you help me?
InBefore
06-22-2012, 07:20 AM
This script works perfectly. Almost 99
InBefore
06-22-2012, 12:33 PM
http://img52.imageshack.us/img52/8687/lv99d.png
THAAANKS went from 92 - 99
Fortune
06-22-2012, 02:27 PM
I've gone from 32-96 :D Going for 99 hopefully, anyone know if the up coming updates will affect this script?
zamserv
06-26-2012, 08:17 PM
it stuck when it try to click the spell, it just right click the spell and do nothing.
Ivo09
06-27-2012, 01:39 AM
Need to change line 420 to
if WaitUpText('stairs',1000) then
Script is now flawless and runs at breakneck speed.
Fortune
06-27-2012, 02:24 AM
Can someone help me out with getting a new DTM for the ring?...
Fortune
07-02-2012, 12:49 AM
I've replaced the DTM but still not working.
It says
** Warning in OpenPartyInterface: RoK is not found! **
current action is: enter
*** In Dung Lobby ***
Cannot find party interface"
Based Lord
07-02-2012, 04:18 PM
For anyone having an issue with it not opening the Party Interface with the ring you need to Take the ", RoK" out on line 186
function OpenPartyInterface: Boolean; //185
var mx, my : integer; //186
So it will like that
Fortune
07-05-2012, 05:35 PM
Just got 99 magic from this ^.^!!!
W000T. Thnx for the script! [: Went 32-99. :D
blinkblink
07-17-2012, 07:14 PM
would be nice if this were updated for the current temp fixing :)
would be nice if this were updated for the current temp fixing :)
Can you tell me what needs fixing? I am not planning to fix my own simba yet :P If it's just the SMART thing that needs fixing, I am sure you guys can follow the thread.
blinkblink
07-25-2012, 05:22 AM
Updated code, it works August 3rd 2012
program AlternativeGateStoner;
{$DEFINE SMART}
{$DEFINE DEBUG}
{$i srl/srl.simba}
{$IFDEF SIMBAMAJOR980}
{$I SRL/SRL/MISC/PAINTSMART.SIMBA}
{$ELSE}
{$I SRL/SRL/MISC/SMARTGRAPHICS.SIMBA}
{$ENDIF}
const
version = '1.2';
SRLStats_Username = '';
SRLStats_Password = '';
CastsPerRun= 40; //125 cosmics = 41 cast -> You put 40 = (cast - 1)
CastTimeout = 180000; //this is how long you will be in dungeon casting
//if you have 225 comsics binded, change to 300000 or above
GateStoneSlot = 3; //This is where your gatestone is supposed to be created
//e.g. I'm complexity 4, so it is slot 2.
DungOptions = TRUE; //Put true if you have unlocked dung size selection
//SMART Setup
SmartWorld = 0;
Members = False;
SignedClient = True;
HighDetail = False;
var
startXP: integer;
RoK: integer; //DTM as global now
Stats: integer;
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := ''; // Username
Pass := ''; // Password
Active := True; // Set to true if you want to use Player 0
end;
end;
procedure DoLogin;
var t: integer;
begin
MarkTime(t);
while (not LoggedIn) do
begin
if LogInPlayer then
break;
wait(10000+random(500));
if (TimeFromMark(t) > 180000) then
begin
writeln('Failed to login after 180s... Terminating');
TerminateScript;
end;
end;
end;
procedure WaitTillStationary;
begin
if not LoggedIn then Exit;
repeat
wait(200+random(50));
until not IsMoving;
end;
procedure ProgressReport(var startXP: integer);
var gain: integer;
begin
gain := GetXPBarTotal- startXP;
{$IFDEF DEBUG}
{$ENDIF}
writeln('Time running: ' + TimeRunning);
writeln('Exp Gained: ' + IntToStr(gain));
writeln('Est XP/H: ' + floatToStr(3600000 * 1.0 / GetTimeRunning * gain));
//SRL stats
if (TimeFromMark(Stats) > 360000) then // 6 minutes.
begin
Stats_Commit;
MarkTime(Stats);
end;
end;
{************************************************* ******************************
procedure IsScreen: Boolean;
by; nosaj421
Description: Checks if the Select Level or Select Complexity Dung Screens are up
************************************************** *****************************}
function IsScreen(text: String): Boolean;
var
X, Y: Integer;
begin
Result := FindText(x, y, text, UpCharsEx, 92, 03, 396, 29);
end;
{************************************************* ******************************
procedure In***: Boolean;
by; nosaj421
Description: Returns true if player is in said location
************************************************** *****************************}
function InLobby: Boolean;
var T: TPointArray;
begin
//Stable
//Bank symbol color from SRL
Result:= FindMMColorsSpiralTolerance(T, 2216175, 20);
{$IfDef DEBUG}
if Result then
writeln('*** In Dung Lobby ***')
else writeln('*** NOT In Dung Lobby ***');
{$EndIf}
end;
function InDungeon: Boolean;
var T, T2: TPointArray;
begin
T2:= GetMiniMapDots('npc');
// writeln(length(t2));
Result:= (length(t2) > 0) and
not FindMMColorsSpiralTolerance(T, 2216175, 20);
{$IfDef DEBUG}
if Result then
writeln('*** In Dungeon ***')
else writeln('*** NOT In Dungeon ***');
{$EndIf}
end;
function InLadder: Boolean;
var T, T2: TPointArray;
begin
if not LoggedIn then Exit;
Result:= not InLobby and not InDungeon;
// and not FindMMColorsSpiralTolerance(T, 132076, 10);
{$IfDef DEBUG}
if Result then
writeln('*** In Broken stairs ***')
else writeln('*** NOT In Broken stairs ***');
{$EndIf}
end;
procedure FreeDTMz;
begin
FreeDTM(RoK);
end;
{************************************************* ******************************
function OpenPartyInterface: Boolean;
by; nosaj421
Description: Returns true if open party is successful
************************************************** *****************************}
function OpenPartyInterface: Boolean;
var mx, my, RoK: integer;
begin
Result:=False;
if not LoggedIn then Exit;
RoK:= DTMFromString('mrAAAAHic42BgYLBhZmBwZobQpkBsCcROQG wBxLZAPJGJgWEKEHcDcT'+
'8QTwfiOUA8D4gXA/G3ABWgKUw4sQgDfsBIAMMAABY4CFg=');
GameTab(tab_inv);
wait(randomRange(500,1000));
if FindDTM(RoK, mx, my, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(mx, my, 2, 2, mouse_right);
if WaitOption('face',1000) then
begin
writeln('Opening party interface');
wait(1500);
Result:= FindText(mx, my, 'Party', UpCharsEx, MIX1, MIY1, MIX2, MIY2);
end
end
else
begin
GameTab(tab_equip);
wait(randomRange(500,1000));
if FindDTM(RoK, mx, my, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(mx, my, 2, 2, mouse_right);
if WaitOption('face',1000) then
begin
writeln('Opening party interface');
wait(1500);
Result:= FindText(mx, my, 'Party', UpCharsEx, MIX1, MIY1, MIX2, MIY2);
end
end
else srl_warn('OpenPartyInterface', 'RoK is not found!' , warn_AllVersions);
end;
// FreeDTM(RoK);
end;
{************************************************* ******************************
function ToTab(tab: integer): Boolean;
by; nosaj421
Description: Wrapper to change tabs using FTab
************************************************** *****************************}
function ToTab(tab: integer): Boolean;
var t: integer;
begin
Result:=False;
if Ftab(tab) then
begin
Result:=True;
Exit;
end;
MarkTime(t);
while getCurrentTab <> tab do
begin
wait(20);
if TimeFromMark(t) >= 160 then //tweak depending on connection
Exit;
end;
Result:=True;
end;
{************************************************* ******************************
function CastGateStone: Boolean;
by; nosaj421
Description: Returns true if casts Gatestone spell is successful
************************************************** *****************************}
function CastGateStone: Boolean;
var i, mx, my: integer;
tpa: TPointArray;
begin
Result:=False;
if not toTab(tab_magic) then Exit;
setColorToleranceSpeed(2);
setColorSpeed2Modifiers(0.2, 0.2);
if FindColorsTolerance(tpa, 12042009, MIX1, MIY1, MIX2, MIY2, 35) then
begin
if getCurrentTab <> tab_magic then Exit
else
begin
i := random(high(tpa));
Mouse(tpa[i].x , tpa[i].y , 4, 4, mouse_right);
// add wait depending on connection
// GetMousePos(mx, my);
// Mouse(mx, my+ 40, 5, 0, mouse_left);
if WaitOption('ick', 500) then //if this breaks, use the above
Result:=True;
end;
end;
setColorToleranceSpeed(1);
end;
{************************************************* ******************************
function DropGateStone: Boolean;
by; nosaj421
Description: Returns true if gatestone is successfully dropped
The slot you drop your gatestone is set in Const
************************************************** *****************************}
function DropGateStone: Boolean;
var mx, my: integer;
tb: Tbox;
begin
Result:=False;
tb := InvBox(GateStoneSlot);
GetMousePos(mx, my);
if not PointInBox(Point(mx, my), tb) then
MouseBox(tb.X1, tb.Y1, tb.X2, tb.Y2, mouse_move);
if not toTab(tab_inv) then Exit;
//Dropping routine is too slow with DTMs
if getCurrentTab = tab_inv then
begin
if not ExistsItem(GateStoneSlot) then
Exit;
end
else Exit;
ClickMouse2(mouse_right);
// add wait depending on connection
// GetMousePos(mx, my);
// Mouse(mx, my+ 40, 5, 0, mouse_left);
if ChooseOption('rop') then //if this breaks use above
Result:=True;
end;
{************************************************* ******************************
procedure MakeGatestone;
by; nosaj421
Description: Casts Create Gatestone spell for CastsPerRun times.
Set CastsPerRun in Const
************************************************** *****************************}
//Not using DTMs because too slow / detection
//I needed the speed :(
procedure MakeGatestone;
var a, t: integer;
action: integer;
begin
if not LoggedIn then Exit;
if not InDungeon then Exit; //buggy?
// if InLobby then Exit;
action:=1;
MarkTime(t);
repeat
case action of
1: if CastGateStone then
begin
if a=CastsPerRun then Exit;
action:= 2;
end;
2: if DropGateStone then
begin
inc(a);
action:= 1;
end;
end;
wait(50);
until (TimeFromMark(t) > CastTimeout);
end;
{************************************************* ******************************
function QuitDungeon: Boolean;
by; nosaj421
Description: Returns true if we have successfully left the Dungeon.
Leaves the Dungeon by using the leave party option on the Dung tab.
************************************************** *****************************}
function QuitDungeon: Boolean;
var mx, my, t: integer;
v: TVariantArray;
begin
Result:=False;
if not LoggedIn then Exit;
if not InDungeon then Exit;
//Find and click the RoK tab // equals Quest tab in dung
GameTab(tab_Quest);
if not FindText(mx, my, 'Party', UpCharsEx, MIX1, MIY1, MIX2, MIY2) then
begin
writeln('Cannot find party interface');
OpenPartyInterface;
Exit;
end;
//Click leave party
MouseBox(590, 325, 690, 345,1);
wait(1000);
//Click continue
v:=[true, true];
if not WaitFuncEx('ClickContinue', v, 500, 3000) then
Exit;
{
MarkTime(t);
repeat
wait(200+random(20));
if TimeFromMark(t) > 3000 then Exit;
until ClickContinue(True, True);
}
//Num 1, finding the highlight orange color //lazy
MMouse(265,410,randomRange(-25,25),randomRange(-5,5));
MarkTime(t);
repeat
wait(200+random(20));
if TimeFromMark(t) > 3000 then Exit;
until FindColorSpiralTolerance(mx,my,37083,MCX1,MCY1,MCX 2,MCY2,45);
TypeSendEx('1', false);
// TypeByte(49); //1
//If we are in the broken stairs area, then we're out
wait(4000); //avoid InLadder going wrong //change if still too fast
Result:=WaitFunc(@InLadder, 500, 10000);
end;
{************************************************* ******************************
function SlideDownLadder: Boolean;
by; nosaj421
Description: Returns true if we have successfully slided down and return to lob.
It works by blind walking near the exit and repetitively move the
mouse to search for the Uptext to slide down
************************************************** *****************************}
function SlideDownLadder: Boolean;
var t: integer;
begin
Result:=False;
if not LoggedIn then Exit;
if not InLadder then Exit;
//Blind walk near the exit, good news is it almost always ends in 2 tiles
//Alternative is radial walk, but not really necessary
// RadialWalk( ,270,270+randomRange(16, 21), 50, 0, 0);
MMouse(MMCX-randomRange(45,50),MMCY-randomRange(15,20),2,2);
ClickMouse2(True);
wait(1000); //so that we move first, then we detect stationary
WaitTillStationary;
MarkTime(t);
repeat
//Look for slide
MMouse(MSCX - 25, MSCY - 25, 20, 20);
if WaitUpText('ump',1000) then
begin
ClickMouse2(True);
if DidRedClick then
break;
end;
wait(500);
until (TimeFromMark(t) > 30000);
//We cheat this for the next step //need tweaking, still not working
MouseBox(590, 325, 690, 345, mouse_move);
Result:= WaitFunc(@InLobby, 500, 10000);
end;
{************************************************* ******************************
function ReenterDungeon: Boolean;
by; nosaj421
Description: Returns true if we have successfully reentered the Dungeon.
It works by creating Party using the RoK and then attempt to blind
find the Enter Dungeon region right at the spot we slided down.
Then we do select the level and complexity and get back in.
************************************************** *****************************}
function ReenterDungeon: Boolean;
var mx, my, t: integer;
tpa: TPointArray;
v: TVariantArray;
begin
Result:=False;
if not LoggedIn then Exit;
if not InLobby then Exit;
//Select dung tab
GameTab(tab_Quest);
if not FindText(mx, my, 'Party', UpCharsEx, MIX1, MIY1, MIX2, MIY2) then
begin
writeln('Cannot find party interface');
OpenPartyInterface;
Exit;
end;
//Form party
if (getCurrentTab = tab_Quest) and
(not FindColorTolerance(mx, my, 120, MIX1, MIY1 + 50, MIX2, MIY2, 20)) then
MouseBox(590, 325, 690, 345, mouse_left);
wait(1000+random(200));
//Failsafe against stuck
if isScreen('Select Floor') or isScreen('Select Complexity') then
begin
MouseBox(492, 08, 504, 20, mouse_left);
wait(1000);
end;
//Climb down
MarkTime(t);
repeat
//This is blind finding
MMouse(MSCX + 45, MSCY + 25, randomRange(-10,10), randomRange(-10,10));
ClickMouse2(False);
until (WaitOption('imb', 1500) or (TimeFromMark(t) > 5000));
if (TimeFromMark(t) > 5000) then Exit;
//New, untested
wait(1000);
v:=[true, true];
if WaitFuncEx('ClickContinue', v, 200, 1500) then
begin
MarkTime(t);
repeat
wait(200);
if TimeFromMark(t) > 3000 then
break;
until FindColorsTolerance(tpa, 7913190, MCX1, MCY1, MCX2, MCY2, 10);
if not (TimeFromMark(t) > 3000) then
begin
TypeSendEx('1', false);
Exit;
end;
end;
if DungOptions then
begin
MarkTime(t);
repeat
wait(200+random(20));
if (TimeFromMark(t) > 2000) or isScreen('Select Floor') then break;
until FindColorSpiralTolerance(mx,my,1394370,MCX1,MCY1,M CX2,MCY2,45);
if (TimeFromMark(t) <= 2000) and not isScreen('Select Floor') then
begin
TypeByte(49); //1
//Direct skip to dungeon section
//Enter dungeon
MarkTime(t);
repeat
wait(500);
until (InDungeon and not InLobby) or (TimeFromMark(t) > 4000); //i think this is buggy
if not (TimeFromMark(t) > 4000) then
begin
Result:= True;
Exit;
end;
Exit;
end;
end;
//Change level
MarkTime(t);
repeat
wait(20+random(20));
until (isScreen('Select Floor') or (TimeFromMark(t) > 5000));
if (TimeFromMark(t) > 5000) then Exit;
MouseBox(186, 276, 236, 290, 1);
//Change complexity
MarkTime(t);
repeat
wait(20+random(20));
until (isScreen('Select Complexity') or (TimeFromMark(t) > 5000));
if (TimeFromMark(t) > 5000) then Exit;
MouseBox(186, 276, 236, 290, 1);
if DungOptions then
begin
MarkTime(t);
repeat
wait(200+random(20));
if TimeFromMark(t) > 3000 then Exit;
until FindColorSpiralTolerance(mx,my,1394370,MCX1,MCY1,M CX2,MCY2,45);
if TimeFromMark(t) <= 3000 then
TypeByte(49); //1
end;
//Enter dungeon
MarkTime(t);
repeat
wait(500);
until (InDungeon and not InLobby) or (TimeFromMark(t) > 4000); //i think this is buggy
if not (TimeFromMark(t) > 4000) then
Result:= True;
end;
function nextAction: string;
begin
if not LoggedIn then Exit;
if InDungeon then
begin
result:='quit';
Exit;
end;
if InLadder then
begin
result:='slid';
Exit;
end;
if InLobby then
begin
result:='enter';
Exit;
end;
end;
procedure DoWork;
var t: integer;
action: string;
begin
// action:='enter';
action:= nextAction;
writeln('current action is: ' + action);
while LoggedIn do begin
case action of
'enter':begin
if ReenterDungeon then action:='make';
end;
'make': begin
ProgressReport(startXP);
MarkTime(t);
MakeGateStone;
action:='quit';
writeln('Casting gatestone took ' +IntToStr(TimeFromMark(t))+'ms');
end;
'quit': begin
if QuitDungeon then action:= 'slid';
end;
'slid': begin
if SlideDownLadder then action:= 'enter';
end;
end;
wait(50);
writeln('current action is: ' + action);
end;
end;
begin
{$IFDEF SIMBAMAJOR980}
Smart_Server := SmartWorld;
Smart_Members := Members;
Smart_Signed := SignedClient;
Smart_SuperDetail := HighDetail;
{$ELSE}
SRL_SIXHOURFIX := TRUE;
SMART_FIXSPEED := TRUE;
{$ENDIF}
setupSRL();
if (SRLStats_Username = '') then
SetupSRLStats(1157, 'Anonymous', 'anon1337')
else
SetupSRLStats(1157, SRLStats_Username, SRLStats_Password);
DeclarePlayers;
DoLogin;
//Improved DTM management
RoK:= DTMFromString('mrAAAAHic42BgYLBhZmBwZobQpkBsCcROQG wBxLZAPJGJgWEKEHcDcT'+
'8QTwfiOUA8D4gXA/G3ABWgKUw4sQgDfsBIAMMAABY4CFg=');
AddOnTerminate('FreeDTMz');
ClickNorth(SRL_ANGLE_HIGH); //will only do this once!
ToggleXPBar(true);
startXP:=getXPBarTotal;
ProgressReport(startXP);
wait(500);
while LoggedIn do
DoWork;
end.
Produst
07-30-2012, 02:17 PM
umm, it wont choose floor and complexity.. ps. running with smart
ssshhhaaa
08-03-2012, 11:31 AM
umm, it wont choose floor and complexity.. ps. running with smart
Im getting the same problem, it doesn't choose the floor or complexity..
blinkblink
08-03-2012, 01:23 PM
it does work, use my code above re-added *y* coordinates
Make sure your Simba is entirely up to date(simba, extensions, sps, srl, odtm, msi)
ssshhhaaa
08-03-2012, 01:27 PM
I copied that piece of code and followed the instructions on that link that you gave, ill test it again and see if it works.
blinkblink
08-03-2012, 03:52 PM
I copied that piece of code and followed the instructions on that link that you gave, ill test it again and see if it works.
dude..... the text has a line over it = SCRATCH THAT OLD INFO
Update normally bro!!
-edit-
Deleted that text & link so people like you don't get confused
simply update your Simba(simba, extensions, sps, srl, odtm, msi) and then use the script code I posted
ssshhhaaa
08-03-2012, 04:26 PM
Ive de-installed simba and used that link...Which version of simba should i use im confused now...Can you give me a link =p?
blinkblink
08-03-2012, 05:59 PM
Ive de-installed simba and used that link...Which version of simba should i use im confused now...Can you give me a link =p?
are you retarded?
I said ignore the link I had = Old Shit
simply update Normal simba...
This tells you how to do that: http://villavu.com/forum/showthread.php?t=47714
too lazy to visit link? no problem:
Download and install Simba from here. http://wizzup.org/simba/#download
Open Simba; go to Tools > Update.
If its all up to date, continue
Open Simba; go to View > Extensions.
Enable extensions.sex.
Click View > Extensions Menu.
Click Extensions > Check for Updates. Let it update.
Restart Simba.
Go to View > Extensions.
Enable srl.sex, and associate.sex.
Click SRL > Check for Updates. Let the files download.
Click MSI > Check for Updates. Let the files download.
Click SPS > Check for Updates. Let the files download; may take a few seconds.
Resstat Simba & try the script
Make sure your graphics settings as bright as possible, everything else as low as possible.
Done!
ssshhhaaa
08-03-2012, 06:11 PM
are you retarded?
I said ignore the link I had = Old Shit
simply update Normal simba...
This tells you how to do that: http://villavu.com/forum/showthread.php?t=47714
too lazy to visit link? no problem:
Why are you being suck a prick? I was simply asking which VERSION of simba this damn script works with you idiot.
Also why are you mad?
blinkblink
08-03-2012, 06:12 PM
Why are you being suck a prick? I was simply asking which VERSION of simba this damn script works with you idiot.
Ive de-installed simba and used that link. <- why? when I said clearly:
dude..... the text has a line over it = SCRATCH THAT OLD INFO
Update normally bro!!
-edit-
Deleted that text & link so people like you don't get confused
simply update your Simba(simba, extensions, sps, srl, odtm, msi) and then use the script code I posted
I've told you several times, update simba = the latest version <-- no idea how can you get lost with that
ssshhhaaa
08-03-2012, 06:13 PM
Ive de-installed simba and used that link.
That was a typo, i meant i de-installed the simba that i used from that link.
dogtoy12
10-29-2012, 10:21 PM
Casting gatestone took 180446ms
current action is: quit
Successfully executed.
The following DTMs were not freed: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
It just enters dung and sits there. :/ I used to use this script flawlessly but now i cant get it to work.can anyone help?
liklox
11-03-2012, 09:58 AM
[Error] C:\Simba\Includes\SRL/SRL/misc/SMART.simba(46:19): Invalid number of parameters at line 45
Compiling failed.
i got that error cant run script
naxious
11-06-2012, 06:35 PM
[Error] C:\Simba\Includes\SRL/SRL/misc/SMART.simba(46:19): Invalid number of parameters at line 45
Compiling failed.
Please help
naxious
11-06-2012, 07:04 PM
I got it but it just stands.................................
naxious
11-06-2012, 08:05 PM
Casting gatestone took 180446ms
current action is: quit
Successfully executed.
The following DTMs were not freed: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
It just enters dung and sits there. :/ I used to use this script flawlessly but now i cant get it to work.can anyone help?
me too Anyone please help :spongebob:
Ashaman88
11-06-2012, 08:23 PM
me too Anyone please help :spongebob:
This script might just be outdated :/
naxious
11-06-2012, 10:24 PM
I got a vid to prove http://www.youtube.com/watch?v=96UJjfKi7qU&feature=youtu.be
Subscribe!!!!!
naxious
11-06-2012, 10:26 PM
also in dat case can some1 make new one????
Prometheus
11-10-2012, 08:41 AM
I got a vid to prove http://www.youtube.com/watch?v=96UJjfKi7qU&feature=youtu.be
Subscribe!!!!!
1) You put your name in the vid, I suggest you reupload with your name blocked out.
2) You don't have any cosmic runes binded, so it can't make the gatestones.
haiku
01-04-2013, 02:24 AM
Im getting this error:
Exception in Script: Plugin(libsmart32) has not been found
Does this script not work with SMARTv8?
Or can I alter the script somehow to get by that? I think (keep in mind im new) that libsmart32 was an old Simba plugin.
Thanks in advance!
This script is outdated anyhow, just alch or superheat for magic xp
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