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View Full Version : [Resolved] Any idea's why this Map doesn't work?



Mat
02-10-2012, 05:16 PM
Map removed as I don't want ppl to use it :P
Its 500 x 500 Px.
Help :(
Mat

Kyle Undefined
02-10-2012, 05:18 PM
Could it be because of the yellow dots?

Mat
02-10-2012, 05:20 PM
I was thinking the same.
Mat

Kyle Undefined
02-10-2012, 05:21 PM
Yeah, you're going to have to edit them out. Same with the white dots.

Mat
02-10-2012, 05:22 PM
Uhhh, lol thats gonna take some time :P Owell it will make it easy and remove like 400 lines in my script :D Okay :)
Mat

Any idea's now still doesn't work :( Me = Sad.
Map is removed as I dont want ppl using it :P

Kyle Undefined
02-10-2012, 05:55 PM
Are you calling it correctly?

Mat
02-10-2012, 05:55 PM
My tolerance is on 0.5.

SPS_Setup(RUNECRAFTING_ALTARS,['0_1']);
myPath := [Point(243, 254), Point(244, 237), Point(245, 226), Point(245, 216), Point(247, 208), Point(256, 206)];
SPS_WalkPath(MyPath);

Kyle Undefined
02-10-2012, 06:00 PM
Huh, that seems correct. I don't know SPS too well, but see if SPS_GetPos (or whatever it's called) works.

Mat
02-10-2012, 06:06 PM
Omfg SPS_WalktoPos with a single point works but sps_walk with a path doesnt :o

ahh
I see... the map is correct the path isn't :D Sweet Okay I'll have to create a path my manually walking round the abyss :)

Kyle Undefined
02-10-2012, 06:09 PM
Ha awesome, glad it's working :)

Mat
02-10-2012, 06:13 PM
It was the Path creator that was messing up so I Now need to re write my whole abyss script :P Owell I got a week of so On with the code :D

Its Isane how stable it is now :) With the DTM's I couldn't get it to run for 6 runs if that, SPS is amazing :P
Mat

Coh3n
02-11-2012, 07:54 PM
Mat, you know the rules, don't double post please.