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View Full Version : Need LRC Walking Help.



Brandon
02-12-2012, 06:34 AM
Anyone got a method for walking in the LRC flawlessly? I've tried SPS 1.5.. It Works but the access violations are killing me.. SPS current version gives me completely wrong position detections.. Object DTM's do not work.. Don't even bother mentioning TPA because all the colours are the same AND I tried it already (fails too). Is Radial walking my only option? Or do I just wait until SPS is fixed? Reason I'm asking is because I wrote an LRC Miner and it finds and detects the Gold Rocks and mines them.. It banks if I walk it to the bank.. It just cannot walk at all! That seems to be the hardest part! If radial walk is my only option then I'm jumping ship and abandoning script.

http://i.imgur.com/MFu1Q.png <-- It mines.

Drax
02-12-2012, 06:41 AM
Make sure you set up your sps similar to this.

SPS_Setup(RUNESCAPE_SURFACE,['1_12','2_12']);
myPath := [Point(460, 5034), Point(459, 5029), Point(459, 5024), Point(461, 5020),
Point(463, 5014), Point(468, 5010), Point(474, 5007), Point(482, 5002),
Point(486, 4999), Point(489, 4997), Point(494, 4994), Point(501, 4989),
Point(507, 4986), Point(510, 4985), Point(514, 4985), Point(522, 4985),
Point(527, 4985), Point(533, 4985), Point(538, 4985), Point(543, 4983),
Point(553, 4984), Point(557, 4985), Point(564, 4986), Point(573, 4984),
Point(579, 4983), Point(585, 4985), Point(588, 4989), Point(592, 4988),
Point(598, 4988), Point(602, 4988), Point(607, 4989), Point(615, 4990),
Point(621, 4991)];
SPS_WalkPath(myPath);

Brandon
02-12-2012, 06:46 AM
Wut? My sps is setup right.. It just doesn't walk to the right points.. SPS 1.5 detects the correct points.. The current SPS detects it +-300 more than it really is for each Y-value and it's off by almost +-10 for every X-value..

euphemism
02-12-2012, 06:48 AM
What is it about DTMs or TPA walking that isn't working for you?

Drax
02-12-2012, 06:51 AM
Wut? My sps is setup right.. It just doesn't walk to the right points.. SPS 1.5 detects the correct points.. The current SPS detects it +-300 more than it really is for each Y-value and it's off by almost +-10 for every X-value..

Oh yeah i have noticed that too that's why i only use it for long distance walking. Maybe make heaps of points between the path you want to walk?

Brandon
02-12-2012, 07:03 AM
What is it about DTMs or TPA walking that isn't working for you?

Does the same as SPS.. It walks to random locations. I've used TPA's for the rock finding n stuff, but the walking, it just messes it up really badly.

As for the SPS points inbetween idea above, I have points only millimeters apart on the path maker.

euphemism
02-12-2012, 07:11 AM
Does the same as SPS.. It walks to random locations. I've used TPA's for the rock finding n stuff, but the walking, it just messes it up really badly.

As for the SPS points inbetween idea above, I have points only millimeters apart on the path maker.

Well, random locations implies false positives, meaning you need to remake the DTMs moar bettererss. As for the TPA walking, you might try it with CTS2 and accompanying modifiers. You might try out kanah's modified TPA walking function. (http://villavu.com/forum/showpost.php?p=870034&postcount=1)

horizon
03-09-2012, 03:16 AM
Well, random locations implies false positives, meaning you need to remake the DTMs moar bettererss. As for the TPA walking, you might try it with CTS2 and accompanying modifiers. You might try out kanah's modified TPA walking function. (http://villavu.com/forum/showpost.php?p=870034&postcount=1)

very useful:bart: