lilcmp1
02-17-2012, 08:31 PM
I have a couple questions involving randoms. First of all I know all randoms aren't solved but are they at least detected with FindNormalRandoms? I once saw a procedure somewhere that was supposed to cover detecting any randoms that srl doesn't. I wasn't sure if this was still an issue.
Secondly I've noticed SPS likes to ignore randoms in a long walk path. If it gets caught in a random it wont check for it and try to complete the path. Because of this I was wondering would it be better to always break up walk paths? For example
SPS_Setup(RUNESCAPE_SURFACE,['0_1','0_2']);
PointOne := [Point(1, 5)]
PointTwo := [Point(2, 6)]
PointThree := [ Point(3, 8)],
SPS_WalkPath(PointOne);
FindnormalRandoms;
SPS_WalkPath(PointTwo);
FindNormalRandoms;
SPS_WalkPath(PointThree);
Secondly I've noticed SPS likes to ignore randoms in a long walk path. If it gets caught in a random it wont check for it and try to complete the path. Because of this I was wondering would it be better to always break up walk paths? For example
SPS_Setup(RUNESCAPE_SURFACE,['0_1','0_2']);
PointOne := [Point(1, 5)]
PointTwo := [Point(2, 6)]
PointThree := [ Point(3, 8)],
SPS_WalkPath(PointOne);
FindnormalRandoms;
SPS_WalkPath(PointTwo);
FindNormalRandoms;
SPS_WalkPath(PointThree);