View Full Version : best method of walking?
bam92992
02-17-2012, 08:48 PM
well i'm new to scripting and i am making a script in which i need to walk... again, i'm new and don't know how to do everything.
i was wondering what was the best way to script walking... i tried SPS and that path creator program but there wasn't an image of the area i needed and when i added it, it didn't work.
any other ways?
it would also be great if there were tutorials to get me started too <3
momotron
02-17-2012, 08:51 PM
SPS is great, you just gotta create a good SPS image, check out Mat's guide :)
thoth
02-17-2012, 10:24 PM
If you want something different there's a really nice guide for dtm walking here
http://villavu.com/forum/showthread.php?t=71077&highlight=finddtmrotated
PatDuffy
02-17-2012, 10:46 PM
What area are you trying to walk in?
kingarabian
02-17-2012, 10:47 PM
TPA walking.
http://villavu.com/forum/showthread.php?t=62071
The most efficient and easiest.
DemiseScythe
02-17-2012, 10:53 PM
DTM Walking but you need to be good at it for it to work well.
Runaway
02-18-2012, 12:45 AM
DTM Walking but you need to be good at it for it to work well.
Second that, DTM walking is the shit.
Depends on where you are. I find a mix of different things works amazing.
Flight
02-18-2012, 02:50 AM
Depends on where you are. I find a mix of different things works amazing.
Yes it really does depend on where you are. In most places above ground I'd personally suggest using either SPS or ObjectDTMs.
If you're using SPS I personally recommend you stay away from that small Path-Maker and maybe give Mormonman's (it was you who made one, right?) realtime path-maker a go.
ObjectDTMs are super easy to make with the tool that comes with the include. I also recommend you don't chose any subpoints that appear near MM symbols as their dynamic nature could shift position and cover up one of the subpoints you're searching for while walking.
Under or above ground (depending on the size of the map) could be done with SPS and a custom map, like what I use for ZMI-Extreme. If you're in an area with not much map to go off from I'd use some simple DTMs and use FindDTMRotated/Alternating. If you have a very short ways to walk (eg. an Agility course) I'd use a clever combination of color and distance search, if you really wanna be fancy that is. ;) You could search for a combination of: MM dots, they're distance to you, unique colors (as well as a static count), and most important 'PercentMMBlack' (or something like that). I did this when I made a color Advanced Gnome Agility course and Wanted used similar tactics with his Abyssal Rune-crafter.
bam92992
02-18-2012, 07:23 AM
im in keldgrim if that matters.
thanks guys, i am going to start trying to script tomorrow after work. hopefully i can make some progress.
RightClick
03-16-2012, 07:12 PM
TPA walk ^^
I'd say SPS and DTM <3
Mat
Powered by vBulletin® Version 4.2.1 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.