Coh3n
03-08-2012, 09:54 PM
Cohen Adair (22):
TakeScreen won't call ForceDirectories anymore if path already exists
Removed infinite loop in Beekeeper
Fixed woodcutting.simba compiling error
Removed unused variables
Beekeeper wouldn't solve if it failed the puzzle once, fixed now.
Fixed a point in the SW path + added an extra failsafe for clicking the door
Added TakeIPScreen, can be disabled by setting SRL_DisableIPLog := true.
Added a BankScreen check in _FindAllRandoms
Fixed and readded support for SRL's Random Tool
Removed unused variables
Added Cooking Guild to OpenBankFast
Added CloseAllScreens (credit to Tickyy)
Added MouseTBox (credit to PhaseCode)
Added CompassMovement (http://villavu.com/forum/showthread.php?t=76326)
Fixed SKILL_COUNT constant
Added minimap exercise area detection to use as a failsafe to the relocating DTMs
Added mouse moving in LoginPlayerToLobby so the black screen will disappear
Rewrote TabExists. Hopefully it gets rid of false negatives.
Tweaked Mime a little and lessened the wait for a Reward box after solving a random
Fixed Evil Bob solver if it failed the first time
Updated Lid drag point so it's not so close to the Upper Middle slot
Just a few debugging changes
Harry Strongburg (2):
Addition of SRL_RandomScreenShot var to SetupSRL (default False)
mv SRL_GetBlackBackground and PercentBlackMM -> color.simba
Commits (https://github.com/SRL/SRL-5/commits/master).
TakeScreen won't call ForceDirectories anymore if path already exists
Removed infinite loop in Beekeeper
Fixed woodcutting.simba compiling error
Removed unused variables
Beekeeper wouldn't solve if it failed the puzzle once, fixed now.
Fixed a point in the SW path + added an extra failsafe for clicking the door
Added TakeIPScreen, can be disabled by setting SRL_DisableIPLog := true.
Added a BankScreen check in _FindAllRandoms
Fixed and readded support for SRL's Random Tool
Removed unused variables
Added Cooking Guild to OpenBankFast
Added CloseAllScreens (credit to Tickyy)
Added MouseTBox (credit to PhaseCode)
Added CompassMovement (http://villavu.com/forum/showthread.php?t=76326)
Fixed SKILL_COUNT constant
Added minimap exercise area detection to use as a failsafe to the relocating DTMs
Added mouse moving in LoginPlayerToLobby so the black screen will disappear
Rewrote TabExists. Hopefully it gets rid of false negatives.
Tweaked Mime a little and lessened the wait for a Reward box after solving a random
Fixed Evil Bob solver if it failed the first time
Updated Lid drag point so it's not so close to the Upper Middle slot
Just a few debugging changes
Harry Strongburg (2):
Addition of SRL_RandomScreenShot var to SetupSRL (default False)
mv SRL_GetBlackBackground and PercentBlackMM -> color.simba
Commits (https://github.com/SRL/SRL-5/commits/master).