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View Full Version : Prison pete random fail...



Dragonrider
04-12-2012, 07:46 PM
***** Found Random: Prison Pete *****
Screenshot of: Prison Pete 1 Hours, 53 Minutes and 58 Seconds
Prison Pete solver currently disabled
***** Failed Random: Prison Pete *****

Failed at Prison Pete for the second time, is there anyway to prevent this, because all I do is get teleported out of the spot im in, I want it to just log out!

Abu
04-12-2012, 07:56 PM
That's because this random has been disabled. (http://villavu.com/forum/showthread.php?t=72169)

To prevent it, pause your script and solve it manually.

footballjds
04-12-2012, 07:57 PM
***** Found Random: Prison Pete *****
Screenshot of: Prison Pete 1 Hours, 53 Minutes and 58 Seconds
Prison Pete solver currently disabled
***** Failed Random: Prison Pete *****

Failed at Prison Pete for the second time, is there anyway to prevent this, because all I do is get teleported out of the spot im in, I want it to just log out!


That's because this random has been disabled. (http://villavu.com/forum/showthread.php?t=72169)

To prevent it, pause your script and solve it manually.

He brings up a good point though. He'd rather his character be logged out then left logged in...

Abu
04-12-2012, 08:03 PM
That it is a good point

Edit the include?

Like this:
if (not SRL_Randoms[rand].disabled) then
begin
if (SRL_Randoms[rand].solve <> nil) and (SRL_Randoms[rand].solve()) then
begin
addToSRLLog('***** Solved Random: '+SRL_Randoms[rand].name+' *****');
players[currentPlayer].rand := '';
inc(SRL_Randoms[rand].solved);
solved := true;
end;

end else
begin
addToSRLLog(SRL_Randoms[rand].name+' solver currently disabled');
Logout; // Here it should logout if disabled
end;