PDA

View Full Version : [Resolved] SPS Maps are darker than normal :S



Brandon
05-10-2012, 05:49 AM
I've saved my SPS 1.0 folder a while back but decided to try SPS 2.0

I looked at the maps for the piscatoris Area and noticed that the ones in SPS 2.0 are a ton darker than the ones in the old one. So I decided to load 3 locations:

SPS_SETUP(RUNESCAPE_SURFACE, ['2_5', '3_10', '4_10']);

This is piscatoris and castlewars. Now with the new maps (sps 2.0 maps), if I stand in piscatoris, I cannot walk any paths as the paths change every single time. I ran a function to determine what area I was standing in..

It kept saying that I'm standing in 3_10 which is castlewars.. This is false. I'm standing in 2_5 which is piscatoris.

Now using the same function, I switch to the Old SPS maps which are a ton brighter and more vibrant in color.

It reported the correct area and I was able to actually walk a static path which was NOT random.

Images:
Current SPS Map AND Current WorldMap:
http://i.imgur.com/FVUux.png


Old SPS Map:
http://i.imgur.com/hrPgf.png



The that very large difference? It counts. Now I also noticed in DirectX, the World map is darker but if I run smart in safemode and open the world map, it's as bright as the original sometimes! It changes from dark to bright..

Mat
05-12-2012, 10:05 AM
Which one is close to MM? I must admit I have been having trouble with World Map's which is why I always go with Custom MM Maps.

Yago
05-29-2012, 10:07 PM
Bump... is this confirmed?