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xxchronic2007xx
04-15-2007, 11:30 PM
Not sure if it should be here but should i auto with like 30 accounts doing same thing (cutting yews)? Or only have 20 accs or so and other 10 do nothing etc.

Boreas
04-16-2007, 12:23 AM
Personally, I split up my army into 'platoons'. I have 3 groups of 7, that never interact with each other. 7 are waiting a bank to mine, 7 are at the chickens, and 7 are at tut island. Now if aubury gets updated or something, and the ess miner is out of action until an update, I don't have to move my guys, because I already got another team at the chickens I can run a different script on.

This also makes it easier to manage usernames/passwords IMHO. I move each team together, so I know team 1 is there, team 2 is here. Which is easier than player 1 is there, player 2,3,4....14 etc.

In terms of banning, I don't know if this helps, because chain bans would most likely be UID. However it may help, if one script is detected and another is seen to be legit. In other words, it's always wise to not put all of your eggs in one basket.

xxchronic2007xx
04-16-2007, 12:44 AM
ugh you really got me thinking hard Boreas..... i feel like putting atleast most of em into cutting but hmmm i dont really know what other skill or thing they should be autoing on.

Boreas
04-16-2007, 02:02 AM
Well if you only have one job for them, then put half on auto fighter and half on that one job, and switch every once in a while.

xxchronic2007xx
04-17-2007, 09:39 PM
One question does srl automatically delete uid like on any script just run it and it will delete uid?
I Hate manaully looking through for uids...

The devil
05-23-2007, 11:30 AM
No it doesnt delete the uids automatically i think.

Boreas am i correct?

R0b0t1
05-27-2007, 05:14 PM
You can call DeleteUID in your script though, its in Freddy's plugin.

Markus
05-27-2007, 10:16 PM
If I'm right setupsrl and loginplayer delete the uid.