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Getdropped
07-27-2012, 06:56 AM
So in the Getto Fix that all of us here have come to call it the nav bar is included in the smart window as in the client doesnt start at the top of the main screen (the 50 px y shift) now today I heard that simba is fixed with the new .99 but the coordinates are now not working with the + 50 px because the client window now starting at the main screen. So is that the way it is going to stay with the screen starting at the main screen or is that just a bug that is yet to be worked out.... or do i have to unfix all my scripts now? :p :(

litoris
07-27-2012, 07:08 AM
You have to unfix, or change the offsets at globals.simba to 0. Just check the file and I'm sure you'll figure it out.

shstiger2009
07-27-2012, 07:16 AM
You should have just saved a copy of the old ones! Lol.

Getdropped
07-27-2012, 07:17 AM
You have to unfix, or change the offsets at globals.simba to 0. Just check the file and I'm sure you'll figure it out.

Ya i got that but is it planning on staying one certain way like set with the off set or will it change back.... just woundering I dont want to waste my time on all my hard coordinates if tomarrow we decide not to use the off set you know ;)
I got that all i need to do is:
const
SRL_NAVBAR_LOGIN_X = 0;
SRL_NAVBAR_LOGIN_Y = 22;
SRL_NAVBAR_INGAME_X = 0;
SRL_NAVBAR_INGAME_Y = 50;

to :
const
SRL_NAVBAR_LOGIN_X = 0;
SRL_NAVBAR_LOGIN_Y = 22;
SRL_NAVBAR_INGAME_X = 0;
SRL_NAVBAR_INGAME_Y = 0;//so ingame would be at normal

because i dont want to have to put at the top of my script everyone needs to go and do that... I was just woundering if it will stay with the offset or change back basically

P1ng
07-27-2012, 07:26 AM
I am led to believe that this is how it will stay for the moment, though the devs are looking into cleaning up the codes for alot of functions. Whether or not this then affects it down the track and whether they alter their decision to have this offset, I do not know.

Getdropped
07-27-2012, 07:32 AM
I am led to believe that this is how it will stay for the moment, though the devs are looking into cleaning up the codes for alot of functions. Whether or not this then affects it down the track and whether they alter their decision to have this offset, I do not know.

Ya i guess I will just leave a "//" out function with the offset coordinates next to the hard coordinates not that i really need them because its just 50 off the y values.... ah well

P1ng
07-27-2012, 07:49 AM
Probably the best way to go about things for the moment. Luckily any edited versions I released, I also kept an original for myself so this shouldn't be too much of an issue for me to swap it over.

Getdropped
07-27-2012, 08:04 AM
Probably the best way to go about things for the moment. Luckily any edited versions I released, I also kept an original for myself so this shouldn't be too much of an issue for me to swap it over.

Same as me, I have all the old copies but honestly it is just easier to go through the new and take off the 50 px because i added too much new stuff to almost all my scripts :p

Wizzup?
07-27-2012, 09:15 AM
You should have just saved a copy of the old ones! Lol.

This. You can easily put them on github, too. ;)