View Full Version : Can a script really run overnight?
pickles1486
07-30-2012, 09:11 PM
I tried running a Ivy Cutter last night, and when I woke up, I was logged out of my account. Also, what happens when it gets randoms it can't solve? How can I constantly run scripts overnight without having any issues? Thxs! :bart:
x[Warrior]x3500
07-30-2012, 09:14 PM
yes it can. just put:
SRL_SixHourFix:= true;
before setupsrl;
and randoms are the biggest issue with long proggies. the best thing u can do is provide accounts to the devs that happen to be in troublesome randoms.
Getdropped
07-30-2012, 09:17 PM
x3500;1078513']yes it can. just put:
SRL_SixHourFix:= true;
before setupsrl;
and randoms are the biggest issue with long proggies. the best thing u can do is provide accounts to the devs that happen to be in troublesome randoms.
ya right now if it cannot solve a random it will try at first but if it fails it will loggout. A lot of devs are working on solving them but in my opinion they would be near impossible in color for some of them....
pickles1486
07-30-2012, 09:21 PM
x3500;1078513']yes it can. just put:
SRL_SixHourFix:= true;
before setupsrl;
and randoms are the biggest issue with long proggies. the best thing u can do is provide accounts to the devs that happen to be in troublesome randoms.
thxs i have been working on that all morning:) How do i provide accounts to the devs that happen to be in troublesome randoms? Lol
litoris
07-30-2012, 09:25 PM
Use multiplayer and you can get 24 hour runs. It's hard with a single player because you can stumble upon the few unsolveable randoms.
Benny
07-30-2012, 09:53 PM
Just find the developer and pm him your account details when he's online :)
pickles1486
07-30-2012, 11:29 PM
Use multiplayer and you can get 24 hour runs. It's hard with a single player because you can stumble upon the few unsolveable randoms.
multiplayer and single player?
Rasta
07-31-2012, 01:10 AM
multiplayer and single player?
setup script to access multiple accounts rather then running just one account.
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