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View Full Version : my first wcer =]



krw
04-21-2007, 11:53 AM
please try and tell me how its work :) its my first script :spongebob: :spot: ;)

me_ntal
04-21-2007, 12:21 PM
Upload it as a scar file please mate

Edit:: ACTUALLY WARNING DO NOT DOWNLOAD THIS FILE TILL ITS A SCAR SCRIPT draynor wcer by jonux.rar (481.7 KB, 2 views) compared to Goblin Scheduler 8.00 KB.. There is certianly something in there.

Downloaded the script and saved it else were it dropped down to 18kb from 480 wow..

Reported the post..

If infecting myself to help the community doesnt show dedication i dont no what does.. Yep i turned up a trojan or a keylogger.. Good old avast sturdy as a rock.

WinterDream
04-21-2007, 12:31 PM
.............

me_ntal
04-21-2007, 12:37 PM
{.include SSI2.txt}
{.include BoxBreaker.txt}

Old script

// //
////////////////////////////////////////////////////////////////////////////////
// SET UP //
////////////////////////////////////////////////////////////////////////////////
// //
// SCAR version 2.02 needed //
// V-Bright, developed in high res //
// Take colors in lines 43-46 (not required, leave at 0 to autopick) //
// Set up in lines 59-66 //
// Start in draynor village //
// Start with an axe in first inventory spot //
// DO NOT WIELD THE AXE i am putting in support for this in the next version //
////////////////////////////////////////////////////////////////////////////////
// Versions //
////////////////////////////////////////////////////////////////////////////////
// Version 1.0, First Release, used osi include //
////////////////////////////////////////////////////////////////////////////////

program moparswillowcutterbanker;

{.include SSI2.txt}
{.include BoxBreaker.txt}

const
//=//===============Colors(Leave as 0 to let script find)==============\=\\
WillowColor1=2444649;//Colors of Willow leaves in main screen
WillowColor2=1453629;
WillowColor3=4147264;
MMBankColor= 11186596;//Bank symbol color (SS:3060683)
//=\\=============================================== ==================//=\\
//=\\ Under the varibles there are more setup options. //=\\
//=\\=============================================== ==================//=\\

var
BankColor,Report,Report2,TotalOres,Banks,
IAmLostCount,equipit,DropText,DropTextb:integer;
NoPick,LogsOut,Chats,EquipPick,Rotates:boolean;

procedure Setup;
begin







//=\\============================Setup============== ==================//=\\
Username:= 'timmy 292';//Username.
Password:= 'meonly';//Password.
LogsOut:= false;//If you want to log out every so often for antiban.
Chats:= false;//If you want to randomly chat for anti-ban.
Rotates:= true;//If you want to randomly rotate the screen for anti-ban.
EquipPick:= false;//do not wield axe in this version
//=\\=============================================== ==================//=\\
if(not(EquipPick))then
equipit:=1;
end;

//DO NO TOUCH BELOW

procedure ProgressReport;
var
RHours,Minutes,Seconds,RMinutes,RSeconds,avtime:Lo ngInt;
Time:String;
begin
if(GetSystemTime-report2 > report*60000)then
begin
Seconds:=(GetSystemTime-ST) div 1000;
Minutes:=Seconds div 60;
RHours:=Minutes div 60;
Time:=IntToStr(Seconds)+' Seconds';
avtime:=Seconds/banks;
if Minutes<>0 then
begin
RSeconds:=Seconds Mod (Minutes*60);
Time:=IntToStr(Minutes)+' Minutes and '+IntToStr(RSeconds)+' Seconds';
end;
if RHours<>0 then
begin
RMinutes:=Minutes Mod (RHours*60);
RSeconds:=Seconds Mod (Minutes*60);
Time:=IntToStr(RHours)+' Hours, '+IntToStr(RMinutes)+' Minutes and '
+IntToStr(RSeconds)+' Seconds';
end;
begin
WriteLn(' ');
WriteLn('<=================Progress Report================>');
WriteLn('Worked for '+Time);
WriteLn('Banked '+IntToStr(banks)+' loads[s].');
WriteLn('Banked '+IntToStr(banks*27)+' willow[s].');
WriteLn('Gained '+floattostr(67.5*(banks*27))+'xp.');
WriteLn('Currently Averaging about '+IntToStr(3600/avtime*(banks*27))+
' willow[s] and '+floattostr(3600/avtime*(67.5*(banks*27)))+' xp an hour.');
WriteLn('Random Event Report:');
if(fights>0)then WriteLn(' Fought '+IntToStr(fights)+' time[s].');
if(talks>0)then WriteLn(' Talked to '+IntToStr(talks)+' Random event[s].');
if(lamps>0)then WriteLn(' Used lamps '+IntToStr(lamps)+' time[s].');
if(boxes>0)then WriteLn(' Solved '+IntToStr(boxes)+' box[es].');
if(logs>0)then WriteLn(' Logged in '+IntToStr(logs)+' time[s].');
WriteLn('<================================================>');
Report2:=GetSystemTime;
end;
end;
end;

//===========================Color Finding procedures=========================\\

procedure SetColors;
begin
BankColor:=MMBankColor;
OreColor1:=WillowColor1;
OreColor2:=WillowColor2;
OreColor3:=WillowColor3;
end;

procedure CouldNotFindColors;
begin
WriteLn('ERROR, script could not find colors, please run the script again'
+' or set your own colors.');
TerminateScript;
end;

Function FindTreeColorsifneeded(refrencecol,tol,tol2:intege r):boolean;
var
c,a,b,xm,ym,curcolor:integer;
oc1,oc2,oc3:boolean;
begin
if((OreColor1=0)or(OreColor2=0)or(OreColor3=0))the n
begin
if(FindColorTolerance(x,y,refrencecol,3,3,515,338, tol))then//Find ore close
begin
if(FindObj('Chop',refrencecol,tol))then
begin
a:=1;
GetMousePos(x,y);
xm:=x;
ym:=y;
repeat
xm:=xm+a;
ym:=ym+b;
curcolor:=GetColor(xm,ym);
MoveMouseSmooth(xm,ym);
wait(5+random(5));
if(IsTextAt2(9,9,'Chop',100))then
begin
if(SimilarColors(curcolor,refrencecol,tol2))and(oc 1=false)then
begin
orecolor1:=curcolor;
oc1:=true;
end;
if(SimilarColors(curcolor,refrencecol,tol2))and
(not(curcolor=orecolor1))and(oc2=false)then
begin
orecolor2:=curcolor;
oc2:=true;
end;
if(SimilarColors(curcolor,refrencecol,tol2))and
(not(curcolor=orecolor1))and
(not(curcolor=orecolor2))and(oc3=false)then
begin
orecolor3:=curcolor;
oc3:=true;
end;
end;
if(not(IsTextAt2(9,9,'Chop',100)))then
begin
c:=c+1;
xm:=x;
ym:=y
MMouse(xm,ym,1,1);
wait(200+random(100)+random(100))
if(c=1)then a:=-1;
if(c=2)then begin a:=0;b:=-1;end;
if(c=3)then begin a:=0;b:=2;end;
end;
until((oc1)and(oc2)and(oc3))or(c>=4);
end;
end;
if(orecolor1>0)and(orecolor2>0)and(orecolor3>0)then
begin
result:=true;
writeln('TreeColors... '+inttostr(orecolor1)+' '+inttostr(orecolor2)+' '+inttostr(orecolor3));
end;
end;
end;

procedure FindBankColorIfNeeded;
var
c:integer;
begin
if(BankColor=0)then
begin
WriteLn('Finding bank color please Wait...');
while(BankColor=0)do
begin
c:=c+1;
if(BankColor=0)then
BankColor:=GetSymbolColor('bank');
if(c>20)then
CouldNotFindColors;
Wait(Random(50)+500);
end;
WriteLn('BankColor:'+IntToStr(BankColor))
end;
end;

//========================Map Walking procedures==============================\\

procedure WillowsToBank;
Begin
If FindMMcolor(BankColor) then
begin
Status('Going To Bank');
Mouse(x,y,3,3,true)
flag;
wait(500+random(250));
// Checkrandoms2;
end;
End;

procedure BankToWillows;
Begin
// Checkrandoms2;
If findMMcolor(BankColor) then
begin
Status('Going To Trees');
FindMMcolortol(10320746,30);
Mouse(x+50,y+23,0,0,true)
flag;
wait(500+random(500));
end;
end;

procedure ToBankers;
var
c,ax,ay:integer;
begin
while c<30 do
begin
c:=c+5;
if(FindMMColor(BankColor))then
begin
if(FindColorSpiralTolerance(ax,ay,195836,x-c,y-c,x+c,y+c,10))then
begin
x:=ax;
y:=ay;
MouseFindFlag(x,y-5,0,-2);
FlagAtColor(BankColor);
Wait(1000+Random(100));
Break;
end;
end;
end;
end;

procedure TakeOffaxe;
begin
GameTab(5);
Mouse(600, 315, 5, 5, true);
end;

//=======================procedures taken from squig.txt=======================\\
Function AxeBroken(c : integer) : boolean;
begin
if(c=0)then
begin
if(getcolor(686,173)<>2171233)then
GameTab(5);
if(getcolor(601,297)=5067346)then
result:=true
else
result:=false;
end
else
begin
if(getcolor(635,173)<>2500207)then
GameTab(4);
if(getcolor(594,221)=3885652)then
result:=true
else
result:=false;
end;
end;

procedure MouseC(x1, y1, click : integer);
begin
MoveMouseSmoothEx(x1,y1,1,6,15,20,20);
wait(random(150)+100);
if(click=1)then
begin
holdmouse(x,y,true);
wait(random(20)+15);
releasemouse(x,y,true);
end
else if(click=2)then
begin
holdmouse(x,y,false);
wait(random(20)+15);
releasemouse(x,y,false);
end;
end;

function SlotFilled(row, col : integer) : boolean;
var
a1, b1, a2, b2, c, d, e : integer;
begin
result:=false;
case row of
1 : a1:=215;
2 : a1:=250;
3 : a1:=285;
4 : a1:=325;
5 : a1:=360;
6 : a1:=395;
7 : a1:=430;
end;
case col of
1 : b1:=570;
2 : b1:=610;
3 : b1:=655;
4 : b1:=696;
end;
a2:=a1+30;
b2:=b1+35;
if(getcolor(633,172)<>2500207)and(istextat2(185,36,'The Bank',100)=false)then
GameTab(4);
c:=b1;
d:=a1;
e:=0;
repeat
if(getcolor(c,d)<>3885652)and(getcolor(c,d)<>2370094)
and(getcolor(c,d)<>2699832)and(getcolor(c,d)<>1713453)
and(getcolor(c,d)<>3490379)and(getcolor(c,d)<>3095106)
and(getcolor(c,d)<>5531511)and(getcolor(c,d)<>8167865)
and(getcolor(c,d)<>6917802)and(getcolor(c,d)<>3951188)
and(getcolor(c,d)<>2461584)and(getcolor(c,d)<>2329485)
and(getcolor(c,d)<>2328713)and(getcolor(c,d)<>2109231)
and(getcolor(c,d)<>2327943)and(getcolor(c,d)<>4543586)
and(getcolor(c,d)<>1598565)and(getcolor(c,d)<>6505283)
and(getcolor(c,d)<>1796458)and(getcolor(c,d)<>1085328)
and(getcolor(c,d)<>1929843)and(getcolor(c,d)<>1383200)
and(getcolor(c,d)<>1798257)and(getcolor(c,d)<>1797229)
and(getcolor(c,d)<>1995636)and(getcolor(c,d)<>1997692)
and(getcolor(c,d)<>2130563)and(getcolor(c,d)<>2129535)
and(getcolor(c,d)<>1997692)and(getcolor(c,d)<>1996664)
and(getcolor(c,d)<>1974562)and(getcolor(c,d)<>3094847)
and(getcolor(c,d)<>3687501)and(getcolor(c,d)<>4345174)then
result:=true;
if(d<>a2)and(c>=b2)then
begin
d:=d+random(2)+1;
c:=b1;
end;
if(c<b2)then
c:=c+3;
e:=e+1;
if(e=30)then
begin
wait(1);
e:=0;
end;
until((c>=b2)and(d>=a2))or(result=true);
end;

procedure FindRowCol(var row, col : integer);
var
a, b : integer;
begin
case row of
1 : a:=230;
2 : a:=260;
3 : a:=300;
4 : a:=335;
5 : a:=370;
6 : a:=405;
7 : a:=440;
end;
case col of
1 : b:=580;
2 : b:=625;
3 : b:=665;
4 : b:=710;
end;
row:=a;
col:=b;
end;

procedure DropItem (row, col : integer);
var
b1, a : integer;
begin
if(getcolor(633,172)<>2500207)then
GameTab(4);
if(Slotfilled(row,col)=false)then
exit;
Findrowcol(row,col);
MouseC(col+random(5),row+random(5),2);
wait(random(500)+500);
if(findbitmaptolerancein(DropText,a,b1,545,190,750 ,480,100))or(findbitmaptolerancein(DropTextb,a,b1, 545,190,750,480,100))then
begin
MouseC(random(20)+a,b1+random(3),1);
wait(random(200)+300);
end
else
GameTab(4);
end;

procedure TakeOffSword;
begin
if(getcolor(685,173)<>2434414)then
GameTab(5);
wait(random(300)+300);
MouseC(random(10)+580,random(10)+300,1);
end;

procedure FindHead(var axez : integer; c, e : integer);
var
a, b, d, x1, y1, x2, y2, a1, b1 : integer;
mes : string;
begin
x1:=645;
y1:=75;
x2:=650;
y2:=85;
d:=0;
if(e=0)then
mes:='Take Gl'
else
mes:='Take Gl';
repeat
wait(10);
a:=650;
b:=85;
if(findcolorspiral(a,b,395004,x1,y1,x2,y2))then
begin
x1:=645;
y1:=75;
x2:=650;
y2:=85;
wait(random(200)+300);
Mouse(a,b,2,2,true);
wait(random(200)+300);
Flag;
Flag;
Flag;
Flag;
repeat
d:=d+1;
a1:=230;
b1:=145;
repeat
MoveMouseSmoothEx(a1,b1,1,6,15,20,20);
a1:=a1+random(3);
b1:=b1+random(3);
wait(random(3)+3);
until(b1>195)or(a1>295)or(istextatex(7,7,mes,100,UpChars,False,True,0 ,1,-1));
Mouse(267,179, 1, 1, true);
wait(random(200)+300);
begin
if(c=0)and(slotfilled(1,1))then
DropItem(1,1);
wait(random(300)+300);
if(slotfilled(1,2))then
DropItem(1,2);
wait(random(300)+300);
if(c=0)then
TakeOffSword;
MouseC(a,b,1);
wait(random(300)+400);
Mouse(585,229, 1, 1, true);
wait(random(300)+300);
Mouse(625,229, 1, 1, true);
wait(random(200)+300);
if(c=0)then
Mouse(585,229, 1, 1, true);
exit;
end;
until(d=25);
d:=0;
end;
x1:=x1-2;
y1:=y1-2;
x2:=x2+3;
y2:=y2+3;
if(x1<615)then
begin
axeZ:=0;
exit;
end;
until(findcolor(a,b,241,615,55,675,110)=false);
end;

function AxeFound(c : integer) : boolean;
var
look : boolean;
ab : integer;
begin
look:=false;
ab:=1;
result:=true;
if(c=0)then
begin
if(getcolor(682,173)<>2434414)then
GameTab(5);
if(getcolor(598,295)=5067346)then
look:=true;;
end
else
begin
if(getcolor(630,172)<>2171233)then
GameTab(4);
if(getcolor(591,220)=4345174)then
look:=true;
end;
if(look=true)then
begin
result:=true;
FindHead(ab,c,0);
if(ab=0)then
result:=false;
end;
end;

procedure LoadInventoryPics;
begin
droptext := BitmapFromString(28, 14, 'z78DA7373C30E0C0619C0' +
'74DBE0742D2E570D36D70E5777BA119D9EDD484CF9F8D553E E4EE' +
'AFA9D549F52921E46DD39B4DC4949DAA3241F91EA86C156E6 0CFE' +
'3A71D49DB47627007188F354');
droptextb:= BitmapFromString(28, 7, 'z78DA7373737333307003' +
'93C8C00D87F840013712DD892C8EDF2FC4AB24463DE5EEA4A EDF4' +
'9F5A91B05E961D49D43CB9D94A43D4AF211316E000009B6FC 79');
end;
//=======================procedure taken from rsci.txt=======================\\
function CheckEnt: Boolean;
var
x, y: Integer;
begin
if(istextat2(9,9,'Chop',100))and
((FindColorTolerance(x, y, 57311, 80, 5, 160, 25, 10))or
(FindColorTolerance(x, y, 118478, 80, 5, 160, 25, 10))or
(FindColorTolerance(x, y, 53199, 80, 5, 160, 25, 10)))then
Result := true;
end;

//==========================Random Event procedures===========================\\

procedure RunAway;
begin
SetRun(true);
Mouse(648,35,5,5,true);
Flag;
Wait(5000+Random(2000));
Mouse(648,135,5,5,true);
Flag;
end;

procedure TerminateIfLost;
begin
if(LoggedIn)then
begin
if(not(FindMMColor(BankColor)))then
begin
IAmLostCount:=IAmLostCount+1;
if(IAmLostCount>10)then
begin
WriteLn('Lost!!!');
TerminateScript;
end;
end else
IAmLostCount:=0;
end;
end;

procedure chklvlup;
begin
if(getcolor(285,441)=16711680)then
begin
repeat
mouse(285,441,5,5,true);
wait(400+random(50));
until(not((getcolor(285,441)=16711680)or(getcolor( 285,441)=16777215)))
end;
end;

procedure chkdoctor;
begin
if(getcolor(308,445)=16711680)then
begin
repeat
if((findcolorspiral(x,y,16711680,152,433,406,459)) or(findcolorspiral(x,y,16777215,152,433,406,459))) then
mouse(x,x,3,3,true);
wait(400+random(50));
until(not((findcolorspiral(x,y,16711680,152,433,40 6,459))or(findcolorspiral(x,y,16777215,152,433,406 ,459))))
end;
end;

procedure FindRandoms;
begin
if(LogsOut)then
LogOutEvery(2+Random(2),10+Random(5));
if(Chats)then
RandomChatEvery(5+Random(5));
if(Rotates)then
RotateEvery(20+random(10));
LeaveScreenEvery(5+random(5));
FindNormalRandoms;
chkdoctor;
FindDoctor;
FindBox;
AxeFound(equipit);
chklvlup;
if((FindFight)or(CheckEnt))then
RunAway;
end;

//=========================Main Screen procedures=============================\\

procedure Bank;
begin
FindBox;
TotalOres:=TotalOres+(CountItemBmpTol(Ore,50));
if(NoPick=true)and(EquipPick=true)then
begin
GameTab(5);
Mouse(593,303,r,r,true);
Wait(Random(50)+1000);
GameTab(4);
end;
OpenBank;
if(BankScreen)then
begin
if(NoPick=true)then
begin
ClickAllItemsColorWait('All',65536,1000+Random(100 ));
Withdraw(1,1,1);
end else
begin
if(EquipPick=false)then
Deposit(2,28,2);
if(EquipPick=true)then
ClickAllItemsColorWait('All',65536,1000+Random(100 ));
end;
CloseWindow;
if(NoPick=true)and(EquipPick=true)then
begin
FindPickHeadColor;
ClickItemColor(hc1,true);
end;
Banks:=Banks+1;
ProgressReport;
NoPick:=false
end;
end;

procedure waitwhilecutting;
var SysTime:integer;
begin
MarkTime(SysTime);
repeat
wait(200+random(50));
findrandoms;
if(TimeFromMark(SysTime)>=85000+random(100))then
begin
MarkTime(SysTime);
getmousepos(x,y);
Mouse(x,y,r,r,true);
end;
until((not(istextat2(9,9,'Chop',100)))or(Inventory Full));
end;

procedure Chop;
begin
SetRandomOreColor;
if(FindObj('Chop',OreColor,5))then
begin
if(not(CheckEnt))then
begin
// if(TimeFromMark(choptime)>=500+random(100))then
begin
Mouse(x,y,r,r,true);
flag;
// MarkTime(choptime);
end;
if(FlagPresent)then
begin
Flag;
Wait(500+Random(500));
end;
waitwhilecutting;
end;
end;
end;

//======================================Main Line=============================\\

begin
SetupSSI;
Setup;
SetColors;
LoadInventoryPics;
FindBankColorIfNeeded;
SetRun(true);
if(true)then
begin
repeat
FindRandoms;
BankToWillows;
FindTreeColorsifneeded(3102800,5,45);
repeat
FindRandoms;
Chop;
NoPick:=false;
until(InventoryFull)or(NoPick=true)
WillowsToBank;
TerminateIfLost;
Bank;
until(false)
end;
end.