View Full Version : [Update] SRL: February 6th, 2013 ~ New Actionbar functions
euphemism has added loads of new actionbar functions for us all :)
These are:
GetAbilityLocation
GetAbilityCooldown
UseAbility
ClickActionBarSlot
AbilityInSlot
AddAbilityToActionBar
AddItemToActionBar
TPAFromLine
TPAFromLineWrap
note: for ability constants 1-12 will use the actionbar, and 13..74 will switch to the ability's tab and use it from there. you can find the Ability Constants in globals.simba starting at line 207.
GetAbilityCooldown - returns the cooldown percentage (1..100) without any hard coding of the cooldowns!
WriteLn('Ability cooldown is ' + IntToStr(GetAbilityCooldown(AB_SURGE)) + '% complete.');
if (GetAbilityCooldown(AB_SURGE) = 100) then
writeln('we can now use the surge ability again!');
UseAbility - what it says uses the inputted ability if its available.
if (UseAbility(3)) then
WriteLn('Casted ability in slot three!');
ClickActionBarSlot - simply clicks the selected actionbar slot
if ClickActionBarSlot(1) then
writeln('we dropped a ore in slot 1');
All say thanks to him. :)
Ashaman88
02-06-2013, 05:56 AM
Very nice gj euph!
Flight
02-06-2013, 06:20 AM
The 'TPAFromLine' is just what I need for some alternate DTM-like object-finding.
Nice updates, could someone explain TPAFromLine? and an example if possible.
Read it in the include, don't understand the usage
Too late to finish the list tonight, but tpafromline isn't actually a function related to action bar it just creates a line (straight as possible) between 2 points.
The 'TPAFromLine' is just what I need for some alternate DTM-like object-finding.
Interesting indeed.. :)
edit: im not sure if tpafromline is actually in simba yet if its not the function is currently in the include named "tmp_tpafromline"
Flight
02-06-2013, 06:38 AM
too late to finish the list, but tpafromline snit actually a function related to actionbar it just creates a line (straight as possible) between 2 points.
edit: im not sure if tpafromline is actually in simba yet if its not the function is currently in the include named "tmp_tpafromline"
What's the difference between TPAFromLine and the current 'TPABetweenPoints'?
What's the difference between TPAFromLine and the current 'TPABetweenPoints'?
I would love to know i did ask euphemism and i think? he said its more accurate but i wouldn't take my word wait for him to respond.
procedure test;
var
tpa1, tpa2: TPointArray;
begin
tpa1 := tpabetweenpoints(point(100,100), point(200,200), 1, 0);
tpafromlinewrap(100, 100, 200, 200, tpa2);
writeln(length(tpa1));
writeln(length(tpa2));
//result:
142
101
end;
Coh3n
02-06-2013, 03:45 PM
What's the difference between TPAFromLine and the current 'TPABetweenPoints'?One results in more points, but they are used for exactly the same thing.
Silentcore
02-06-2013, 03:50 PM
Good Job Euph..
euphemism
02-06-2013, 06:06 PM
Coh3n: TPABetweenPoints is great for generating a random dispersion of points along a line, but it is not so great at actually making a line. See below:
On the left are lines generated by TPAFromLine, on the right are lines generated by TPABetweenPoints:
http://puu.sh/1YpqC
Kevin
02-06-2013, 08:13 PM
Wow, awesome job, Euph. Definitely a +1 to all this!
Press Play
02-06-2013, 08:37 PM
Fantastic work man! :)
Coh3n
02-06-2013, 10:19 PM
Wha..? They're almost exactly the same thing. TPABetweenPoints just has more points. They both still make a line from point A to point B.
I think TPABetweenPoints was originally written for tile walking, so that could be why there's more points.
Kyle Undefined
02-06-2013, 11:14 PM
Either way, good job guys :)
Flight
02-07-2013, 12:53 AM
Wha..? They're almost exactly the same thing. TPABetweenPoints just has more points. They both still make a line from point A to point B.
I think TPABetweenPoints was originally written for tile walking, so that could be why there's more points.
That's what I would have guessed, or future use in mouse-movement.
euphemism
02-07-2013, 03:05 AM
Wha..? They're almost exactly the same thing. TPABetweenPoints just has more points. They both still make a line from point A to point B.
I think TPABetweenPoints was originally written for tile walking, so that could be why there's more points.
Sure, they are similar, but the point of TPAFromLine is to produce a line of pixels as true as possible to the specified line. TPABetweenPoints does not do this, and has random extraneous points along the line. I am just trying to point out that the two functions serve different purposes.
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