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View Full Version : [Indev] [Project RS06] East Varrock Ironminer and banker



Sneakdella
02-08-2013, 05:11 PM
POST LAST UPDATED ON FEB. 13th, 2013 AT 1AM EST:

IF YOU ARE HAVING ISSUES WITH THIS SCRIPT, TRY RUNNING SIMBA IN COMPATIBILITY MODE FOR WINDOWS XP SP3 OR ATTEMPT VIRTUAL MACHINES. YOU CAN FIND OUT HOW TO DO SO HERE. I WILL BE LOOKING FOR A BETTER SOLUTION OTHERWISE IF YOU STILL HAVE ISSUES. I'M AWARE THE SCRIPT IS NOT FLAWLESS BUT I APPRECIATE YOU ALL GIVING IT A TRY :)

Run a program in compatibility mode here: http://www.sevenforums.com/tutorials/316-compatibility-mode.html
More on virtual machine botting here: http://villavu.com/forum/showthread.php?t=86753

Tl;dr I ran someone elses script and my script in Windows Xp compatibility mode and both scripts worked flawlessly, give it a try.






Currently developing this script which walks from the east varrock bank, mines iron at the mine that's south, walks back and banks the iron and repeats the process.

IN ORDER TO USE THIS SCRIPT YOU MUST HAVE THESE INCLUDES AND SPS IT CAN BE FOUND HERE: http://villavu.com/forum/showthread.php?t=95916



V0.3 UPDATE!

By Sneakdella

Those who helped make it happen: DannyRS, rjj95 and Dormik


Banking Completly Re-written
Now walks with SPS instead of static cords!

THIS BOT CURRENTLY SUPPORTS THE FOLLOWING:
-Banking
-Failsafe to Banking
-Mining Iron(you can change the rock color if you want to min tin or copper down in the mine)
-Amazing walking strategy!
-Supports Wielded and non-wielded pickaxes



INSTRUCTIONS
-- INSTRUCTIONS --
**INSTALL SPS AND P06_INCLUDE**
**DOWNLOAD THE PNG OFF THE POST.. NAME IT 'varrockbanktomine.png' without quotes and place it into your RUNESCAPE_OTHERS folder in the SPS folder**
**START IN EAST VARROCK BANK FACING NORTH**
**LOG OUT AND IN SO IT RESETS COMPASS AND CAMERA DO NOT TOUCH THEM**
** Begin the script after all the instructions are completed correctly **


--PNG DOWNLOAD--
19086


THINGS THAT STILL NEED TO BE DONE~
AUTO-LOGIN (In case if server disconnected the script would attempt to log you back in and if it does the script would continue from its last known action.)
EX. Bot was mining, server dc'd. 10 minutes later it auto login and continues mining like nothing happened and continues botting on!

ANTI-RANDOM (Genie, Mr.Hyde, Rock Gollem.... Possibly Axe Head flying off?)


SCRIPT LAST UPDATED AT 12:28 AM EST Feb. 11th, 2013
Reason - Forgot to add in the main repeat so the script repeats itself.
Script:



program EastVarrockMiner;
{$I SRL/SRL.Simba}
{$I P06Include/P06Include.Simba}
{$I Sps/P06sps.Simba}
// EAST VARROCK MINER v0.3
// BY SNEAKDELLA ~~ FIRST SCRIPT :)
// SPS HELP: DannyRS
// TO USE THIS SCRIPT YOU NEED SPS AND P06_INCLUDE
//
// -- INSTRUCTIONS --
// **INSTALL SPS AND P06_INCLUDE
// **DOWNLOAD THE PNG OFF THE POST.. NAME IT 'varrockbanktomine.png' without quotes and place it into your RUNESCAPE_OTHERS folder in the SPS folder
// **START IN EAST VARROCK BANK FACING NORTH
// **LOG OUT AND IN SO IT RESETS COMPAS AND CAMERA DO NOT TOUCH THEM
// HAVE FUN!!!!
//
//
// v0.3 UPDATE
// ** Better walking method using SPS **
// ** COMPLETLEY RE-WROTE HOW THE BOT BANKS **
// ** SUPPORTS WIELDED AND UN-WIELDED PICKAXES **
// Special Thanks to DannyRS, rrj95, Dormik for helping me with the scripts

/// ************** SETUP ******************
const
ROCK_COLOR = 1910335; //change if needed to whatever rock you wish to mine this one is Iron.
BANK_ICONE = 5034473; //color of the bank $
var
X, Y:Integer; //DO NOT TAMPER
ClickedIcone1,Bankisopennow:Boolean; //DO NOT TAMPER
tomine,tobank: tpointarray; //DO NOT TAMPER

//Info on charactars below

Procedure P06_DeclarePlayer;
Begin
P06_PlayerName:='';
P06_PlayerPass:='';
End;
// ******************* SETUP DONE ******************
// ************* DO NOT TOUCH ANYTHING BELOW THIS LINE*********
procedure pathways;
begin
tomine:=[Point(80, 114), Point(80, 108), Point(81, 103), Point(81, 97), Point(81, 90), Point(81, 83), Point(81, 78), Point(83, 73), Point(92, 73), Point(98, 73), Point(101, 73), Point(106, 73), Point(110, 74), Point(115, 75), Point(122, 74), Point(129, 74), Point(135, 74), Point(143, 74), Point(150, 75), Point(156, 76), Point(163, 77), Point(168, 81), Point(174, 86), Point(178, 91), Point(182, 96), Point(185, 100), Point(187, 103), Point(189, 109), Point(191, 114), Point(194, 119), Point(196, 124), Point(199, 128), Point(203, 132), Point(206, 136), Point(208, 138), Point(212, 142), Point(216, 146), Point(223, 151), Point(225, 156), Point(226, 161), Point(226, 167), Point(225, 175), Point(225, 182), Point(227, 188), Point(230, 193), Point(231, 199), Point(232, 206), Point(231, 210), Point(231, 217), Point(232, 223), Point(231, 229), Point(234, 235), Point(234, 242), Point(236, 248), Point(239, 253), Point(241, 259), Point(241, 266), Point(239, 274), Point(234, 281), Point(229, 287), Point(225, 293), Point(222, 298), Point(217, 302), Point(217, 311)]
tobank:=[Point(217, 311), Point(217, 302), Point(222, 298), Point(225, 293), Point(229, 287), Point(234, 281), Point(239, 274), Point(241, 266), Point(241, 259), Point(239, 253), Point(236, 248), Point(234, 242), Point(234, 235), Point(231, 229), Point(232, 223), Point(231, 217), Point(231, 210), Point(232, 206), Point(231, 199), Point(230, 193), Point(227, 188), Point(225, 182), Point(225, 175), Point(226, 167), Point(226, 161), Point(225, 156), Point(223, 151), Point(216, 146), Point(212, 142), Point(208, 138), Point(206, 136), Point(203, 132), Point(199, 128), Point(196, 124), Point(194, 119), Point(191, 114), Point(189, 109), Point(187, 103), Point(185, 100), Point(182, 96), Point(178, 91), Point(174, 86), Point(168, 81), Point(163, 77), Point(156, 76), Point(150, 75), Point(143, 74), Point(135, 74), Point(129, 74), Point(122, 74), Point(115, 75), Point(110, 74), Point(106, 73), Point(101, 73), Point(98, 73), Point(92, 73), Point(83, 73), Point(81, 78), Point(81, 83), Point(81, 90), Point(81, 97), Point(81, 103), Point(80, 108), Point(80, 114)]
end;
procedure ToggleRun;
begin
writeln('Toggling Run');
sleep(1500);
mouse(710,470,4,4,true);
wait(700 + random(200));
mouse(626,264,4,4,true);
mouse(647,170,4,4,true);
end;
Procedure WalkToMine;
begin
writeln('To the mine!');
SPS_WalkPath(tomine);
end;

procedure MineIron;
begin
if P06_InvEmpty then;
begin repeat
if findcolortolerance(X,Y,ROCK_COLOR,0,0,515,338,5) then
begin
MMouse(X,Y,5,5);
If (P06_IsUpTextMultiCustom(['Mine Rock','ine Rock', 'ne Rock'])) Then
ClickMouse2(mouse_left);
wait(7000 +random(200));
end;
until (P06_InvFull);
end;
end;

procedure ToDaBank;
begin
if P06_InvFull then
begin
SPS_WalkPath(tobank);
writeln('Walking to the bank');
if findcolortolerance(X,Y,BANK_ICONE,560,4,706,140,10 ) then
begin repeat
mouse(X,Y,4,4,true);
wait(6000+random(200));
ClickedIcone1:=true;
until(ClickedIcone1);
end;
end;
end;

procedure FindBankk;
Begin
writeln('Finding the bank booth based off static cord.');
mmouse (237, 250,4,4);
if (P06_IsUpTextMultiCustom(['Use Bank Booth','se Bank', 'Use Bank'])) Then
begin
ClickMouse2(mouse_right);
wait(3000 +random(200));
mouse(245, 275,5,5,true);
wait(3000 +random(200));
end;
if (P06_BankScreen) then
begin
Bankisopennow:=true;
end;

end;
procedure IfNotInBank;
begin
if (Not P06_BankScreen) then
begin
writeln('Bot is not in the bank, finding the bank via symbol');
if findcolortolerance(X,Y,BANK_ICONE,560,4,706,140,10 ) then
begin repeat
mouse(X,Y,4,4,true);
wait(6000+random(200));
ClickedIcone1:=true;
until(ClickedIcone1);
if (ClickedIcone1) then
begin
FindBankk;
end;
end;
end;
end;

procedure PutItIn;
begin
writeln('Bot is sticking stuff into the bank');
P06_Deposit(1, 27, True);
end;

begin
P06_DeclarePlayer;
SetupP06Include;
SPS_Setup(RUNESCAPE_OTHER, ['varrockbanktomine']);
ActivateClient;
begin repeat
If (Not P06_LoggedIn) Then
P06_LogInPlayer;
ToggleRun;
pathways;
WalkToMine;
MineIron;
ToDaBank;
FindBankk;
wait(4000 +random(200));
repeat
IfNotInBank;
until (Bankisopennow=true);
PutItIn;
until false;
end;
end.

Dormik
02-08-2013, 09:13 PM
Nice! But I think because of the PR06 lagg, it'll go walk somewhere wrong pretty fast ;l And what do you mean with 'Bank Icon'?

rj
02-08-2013, 09:36 PM
Danny is looking into walking methods I HIGHLY suggest you don't use static coords. This will break after 1-2 Runs.

Also this will make object detection so much more easy:

If (P06_IsUpTextMultiCustom(['Mine Iron','ine Iron', 'ne Iron'])) Then

your welcome to use any parts of my scripts you need.

Sneakdella
02-09-2013, 04:32 AM
If (P06_IsUpTextMultiCustom(['Mine Iron','ine Iron', 'ne Iron'])) Then

So now will this mouse over the rock or do I have to command simba to do that?

DannyRS
02-09-2013, 05:50 AM
If (P06_IsUpTextMultiCustom(['Mine Iron','ine Iron', 'ne Iron'])) Then

So now will this mouse over the rock or do I have to command simba to do that?

That will only check if the message is in the top corner of the screen,

You need to move the mouse around yourself ;)

Sneakdella
02-09-2013, 06:09 AM
Unsure if I put it in correctly... or close perhaps lol

procedure mineiron;
begin
if P06_InvEmpty then;
begin repeat
if findcolortolerance(X,Y,ROCK_COLOR,0,0,515,338,5) then
begin
If (P06_IsUpTextMultiCustom(['Mine Iron','ine Iron', 'ne Iron'])) Then
mouse(X,Y,4,4,true);
else wait(6000+random(200));
end;
wait(6000+random(200));
end;
until (P06_InvFull);
end;
end;

DannyRS
02-09-2013, 07:11 AM
Unsure if I put it in correctly... or close perhaps lol

procedure mineiron;
begin
if P06_InvEmpty then;
begin repeat
if findcolortolerance(X,Y,ROCK_COLOR,0,0,515,338,5) then
begin
If (P06_IsUpTextMultiCustom(['Mine Iron','ine Iron', 'ne Iron'])) Then
mouse(X,Y,4,4,true);
else wait(6000+random(200));
end;
wait(6000+random(200));
end;
until (P06_InvFull);
end;
end;



You need to move the mouse before checking for the text ;) think about it, and use MMouse(X,Y,5,5); ClickMouse2(mouse_left);

You want the mouse to move like a human mouse would, or you'll get banned easily ;)

Think of the logic like this:
Find Colors of The Rock(X,Y);
MoveMouse to those co-ordinates,
Check the uptext to see if your mouse is over a rock
If it is over a rock then click, else check somewhere else,
Repeat :p

Sneakdella
02-09-2013, 07:37 AM
Alright, I understand now. Now there is a command to tell simba to check somewhere else, I will find that on my own.

Now using the bank. The colors in the bank are all the same, all grey or brown *for the wooden doors/the column on the staircase and the bankbooths. I cant really think of a way to open the bank unless I just do normal mouse movement commands.

I was kind of thinking of having it detect the bank like this though

Find color white of banker shirt...
Use Uptext to help me detect its a banker
Mouse Right Click
Mouse Left Click on the 'Bank' option
DepositInventory.
Close Bank.

Then for a new walking technique (Radialwalk) I can just have the bot follow the grey path east until it reaches the fork at the east gate then travel south until it sees the mine icon.
After it gets its load, on the return trip I can have it follow the path north.

It will follow the path north until it hits the gates of east varrock then it will detect the color of the varrock banners, use upistext to confirm that it is, click next to it
Then the bot will travel west on the road until it hits the bank icon, from there it will bank.

Dormik
02-09-2013, 10:04 AM
To bank I use this code, maybe it can help a little bit. I think it can be done better but it worked for me anyway.


program EssenceMiner;
{$i srl/srl.simba}
{$I P06Include/P06Include.Simba}

var
X,Y,bank:integer;

procedure FindBankk;
var
tmpCTS, l, r:Integer;
ObjectTPA:TPointArray;
begin
tmpCTS := GetToleranceSpeed;
SetColorToleranceSpeed(2);
SetToleranceSpeed2Modifiers(0.00, 0.38);
if FindColorsTolerance(ObjectTPA, 14802401, 15, 7, 500, 333, 3) then
begin
SetColorToleranceSpeed(tmpCTS);
SetToleranceSpeed2Modifiers(0.02, 0.02);
L := High(ObjectTPA);
mmouse((ObjectTPA[r].x), (ObjectTPA[r].y), 2, 2);
wait(randomrange(100, 150));
clickmouse2(mouse_right);
if FindBitmapToleranceIn(Bank, X, Y, 15, 7, 500, 333, 145) then
begin
mouse(x,y,1,1,mouse_left);
end;
end;
end;

procedure MainLoop;
begin
mouse(647, 170,1,1,mouse_left);
wait(500);
P06_MakeCompassSouth;
repeat
FindBankk;
until(false);
end;

begin
Bank := BitmapFromString(75, 7, 'meJzlUkEOgDAI43d+wKv/fwYuMxJ' +
'GKdu8Sjg0lc12VFVF5Dgv7fXg3Z6elfb1HfB4tz+c1R8YtJJe yKfD' +
'yLezgY/CrN2PPM/m0WAxH0jz5bVpyaMX9kqJsFHbhAcv6SvVl7CIh' +
'mWFGTPoeeaujiguN9U88GkG4PLCYG2EYZbPqQZqhOEyz2Gzi+ IXMf' +
'O4IX4N05zDZm9BOdoH');
mousespeed:= 15;
cleardebug;
SetupP06Include;
MainLoop;
FreeBitMap(Bank);
end.

Sneakdella
02-09-2013, 02:36 PM
Dormik this is what comes up when I try to run the script now after putting the banking method in.

Note I took out the compass movements for now.


"[Hint] C:\Program Files (x86)\Simba\Includes\P06Include/P06Include.Simba(611:3): Variable 'C' never used at line 610
Compiled successfully in 374 ms.
Exception: Range check error at line 163
The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [0]"



program new;
{$I SRL/SRL.Simba}
{$I P06Include/P06Include.Simba}
// EAST VARROCK MINER v0.2
// BY SNEAKDELLA ~~ FIRST SCRIPT :)
// This script is using static cords at the moment, use at own risk
//
// -- INSTRUCTIONS --
// **START IN EAST VARROCK BANK FACING NORTH
//**STAND RIGHT IN FRONT OF THE LEFT BANK BOOTHS THAT ARE OPEN
// (See the pictue on the forums)
//
// -- THINGS THAT STILL NEED TO BE FINISHED IN THE SCRIPT --
// 1.) Better Walking Method
// 2.) Banking and putting in all the iron ore
// 3.) Anti-random
// 4.) Enchanced Auto-Login so it logs in case if Disconnected
// Ex. D/C at the mine and auto logs you back in and continues
// it's task instead of jumping back to the start.
///
/// v0.2 UPDATE
/// Better Rock Identification using "IsUpText" include
///
/// Special Thanks to DannyRS, rrj95 for helping me with the scripts


const
ROCK_COLOR = 1910335; //change if needed to whatever rock you wish to mine this one is Iron.
BANK_ICONE = 5034473; //color of the bank $
var
X, Y, Bank:Integer;
ClickedIcone1:Boolean;


//Info on charactars below

Procedure P06_DeclarePlayer;
Begin
P06_PlayerName:='username';
P06_PlayerPass:='password';
End;
procedure ToggleRun;
begin
sleep(1500);
mouse(710,470,4,4,true);
wait(700 + random(200));
mouse(626,264,4,4,true);
mouse(647,170,4,4,true);
end;
Procedure WalkToMine;
begin
writeln('To the mine!');
mouse(372,25,4,4,true);
wait(700 +random(200));
mouse(713,78,4,4,true);
wait(7000 +random(200));
mouse(699,108,4,4,true);
wait(7000 +random(200));
mouse(682,122,4,4,true);
wait(10000 + random(200));
mouse(657,154,4,4,true);
wait(7000 + random(200));
mouse(655,149,4,4,true);
wait(7000 + random(200));
mouse(628,110,4,4,true);
end;

procedure MineIron;
begin
if P06_InvEmpty then;
begin repeat
if findcolortolerance(X,Y,ROCK_COLOR,0,0,515,338,5) then
begin
MMouse(X,Y,5,5);
If (P06_IsUpTextMultiCustom(['Mine Rock','ine Rock', 'ne rock'])) Then
ClickMouse2(mouse_left);
wait(7000 +random(200));
end;
until (P06_InvFull);
end;
end;

procedure ToBank;
begin
if P06_InvFull then
begin
writeln('To the bank!');
mouse(670,52,4,4,true);
wait(7000 +random(200));
mouse(648,21,4,4,true);
wait(7000 +random(200));
mouse(633,20,4,4,true);
wait(7000 +random(200));
mouse(618,29,4,4,true);
wait(7000 +random(200));
mouse(582,74,4,4,true);
wait(7000 +random(200));
mouse(603,75,4,4,true);
if findcolortolerance(X,Y,BANK_ICONE,560,4,706,140,10 ) then
begin repeat
mouse(X,Y,4,4,true);
wait(6000+random(200));
ClickedIcone1:=true;
until(ClickedIcone1);
end;
mouse (179,277,1,1,true);
end;
end;

procedure FindBankk;
var
tmpCTS, l, r:Integer;
ObjectTPA:TPointArray;
begin
tmpCTS := GetToleranceSpeed;
SetColorToleranceSpeed(2);
SetToleranceSpeed2Modifiers(0.00, 0.38);
if FindColorsTolerance(ObjectTPA, 14802401, 15, 7, 500, 333, 3) then
begin
SetColorToleranceSpeed(tmpCTS);
SetToleranceSpeed2Modifiers(0.02, 0.02);
L := High(ObjectTPA);
mmouse((ObjectTPA[r].x), (ObjectTPA[r].y), 2, 2);
wait(randomrange(100, 150));
clickmouse2(mouse_right);
wait(6000+random(200));
if FindBitmapToleranceIn(Bank, X, Y, 15, 7, 500, 333, 145) then
begin
mouse(x,y,1,1,mouse_left);
end;
end;
end;
procedure MainLoop;
begin
If (Not P06_LoggedIn) Then
P06_LogInPlayer;
ToggleRun;
WalkToMine;
MineIron;
ToBank;
repeat
FindBankk;
until (false);
//Deposit;
end;
begin
Bank := BitmapFromString(75, 7, 'meJzlUkEOgDAI43d+wKv/fwYuMxJ' +
'GKdu8Sjg0lc12VFVF5Dgv7fXg3Z6elfb1HfB4tz+c1R8YtJJe yKfD' +
'yLezgY/CrN2PPM/m0WAxH0jz5bVpyaMX9kqJsFHbhAcv6SvVl7CIh' +
'mWFGTPoeeaujiguN9U88GkG4PLCYG2EYZbPqQZqhOEyz2Gzi+ IXMf' +
'O4IX4N05zDZm9BOdoH');
mousespeed:= 15;
SetupP06Include;
P06_DeclarePlayer;
SetupP06Include;
ActivateClient;
MainLoop;
FreeBitMap(Bank);
end.

Dormik
02-09-2013, 04:04 PM
SetToleranceSpeed2Modifiers(0.00, 0.38);
if FindColorsTolerance(ObjectTPA, 14802401, 15, 7, 500, 333, 3) then

Detects the white thingy on their shirt;

https://dl.dropbox.com/u/38026425/456.png

That's why I made it to set the camera to south.
But does it work? And if not, what are the problems?

You freed the bitmaps, I dont know what went wrong ;l Im a beginner as well ;p

The following DTMs were not freed: [0, 1]
The following bitmaps were not freed: [0]"


http://villavu.com/forum/showthread.php?t=94909
Rjj95 created some new things. For example basics of walking! :)

rj
02-09-2013, 04:19 PM
Bitmaps isn't a great way to detect 3D objects

Bobs Axes
02-09-2013, 04:38 PM
what is the best way to detect 3D objects? jw so it would be helpful when i make my scripts

rj
02-09-2013, 04:58 PM
Visit link in my siggy 'how to bot on a RSPS'

Sneakdella
02-09-2013, 05:45 PM
Updated the script to bank, check up top for my way of doing it.

DannyRS
02-10-2013, 03:05 AM
Updated the script to bank, check up top for my way of doing it.

SetupP06Include; only needs to be called once, after P06_DeclarePlayer;

Sneakdella
02-10-2013, 08:08 AM
SetupP06Include; only needs to be called once, after P06_DeclarePlayer;

It was a typo. ;) I declared it twice on accident.

DannyRS
02-10-2013, 08:25 AM
It was a typo. ;) I declared it twice on accident.

Don't know if it will cause problems if you call it twice, Include is updated and a new SPS walking Beta include has been added to my thread, so if you want to look into how to use that to walk to and from the bank go ahed and read some SPS custom map making tutorials ;)

It's unlikely to break unlike static co-ord clicking,

Should make banking in Project06 100x easier for everybody making scripts with banking/walking ;)

Sneakdella
02-10-2013, 08:49 AM
Don't know if it will cause problems if you call it twice, Include is updated and a new SPS walking Beta include has been added to my thread, so if you want to look into how to use that to walk to and from the bank go ahed and read some SPS custom map making tutorials ;)

It's unlikely to break unlike static co-ord clicking,

Should make banking in Project06 100x easier for everybody making scripts with banking/walking ;)


Thank the lord.

Sneakdella
02-11-2013, 01:54 AM
Bump! New update!!!!

voltag00
02-11-2013, 06:36 AM
It's not working for me. compiling failed. "Unable to find file 'Sps/P06sps.Simba' used from ''. After deleting that, I get another error: "Unknown identifier 'SPS_WalkPath' at line 58
Compiling failed."

Dormik
02-11-2013, 06:57 AM
It's not working for me. compiling failed. "Unable to find file 'Sps/P06sps.Simba' used from ''. After deleting that, I get another error: "Unknown identifier 'SPS_WalkPath' at line 58
Compiling failed."

You need to download P06sps.Simba from DannyRS, link: http://villavu.com/forum/showthread.php?t=95916

Sneakdella
02-11-2013, 07:19 AM
Anyone got some progress reports so far? Any bugs?

voltag00
02-11-2013, 08:06 AM
I have it. I must not have it in the right place or something. I've never scripted before so I'm really confused. Any help from you guys is much appreciated

Sneakdella
02-11-2013, 08:38 AM
The P06_Includes Folder goes inside SIMBA/INCLUDES folder.
The P06_UpChars Folder goes inside SIMBA/FONTS folder
The P06_SpS.simba goes into SIMBA/INCLUDES/SPS folder

voltag00
02-11-2013, 02:45 PM
The P06_Includes Folder goes inside SIMBA/INCLUDES folder.
The P06_UpChars Folder goes inside SIMBA/FONTS folder
The P06_SpS.simba goes into SIMBA/INCLUDES/SPS folder

I do. Look. Is this correct?:
C:\Simba\Includes\P06Include
C:\Simba\Fonts\P06UpChars
C:\Simba\Includes\SPS\SPS

Sneakdella
02-11-2013, 04:33 PM
Now installing this is easier hopefully if my instructions aren't that bad.


http://www.youtube.com/watch?v=E3dfYdENGAU

Please watch this video.

F R E E Z E
02-11-2013, 09:43 PM
Doesn't move from the bank, no errors what so ever other than it just not working, slowly clicks ores

F R E E Z E
02-11-2013, 09:53 PM
It toggles run just fine then says "To the mine" & doesnt move at all

Sneakdella
02-12-2013, 03:11 AM
It toggles run just fine then says "To the mine" & doesnt move at all

Do you have SPS and most importantly, do you have the right PNG file

F R E E Z E
02-12-2013, 03:21 AM
Do you have SPS and most importantly, do you have the right PNG file

Yup have the .png you provided, and currently running a flax bot which is working perfectly. Try the script yourself, it toggles run, then says "to the mine" doesn't click
Anything, I'll manually walk to mine, then by the time it clicks any ore there gone cause its so slow lol

Sneakdella
02-12-2013, 04:31 AM
Works fine for me. I'll be working on a better identifier that searches only that part of the screen.

voltag00
02-13-2013, 02:54 AM
I tried this but it doesn't work. Try to clean it up and fix some things. I'm sure this will be a very good script

Sneakdella
02-13-2013, 06:00 AM
This worked well for me on multiple scripts that have failed me last night.

Run Simba in Windows XP compatibility mode. It helped me a ton.

You may find how to do so here.

http://www.sevenforums.com/tutorials/316-compatibility-mode.html

astrod
02-16-2013, 12:56 PM
wheres the png off the post?...

Sneakdella
02-16-2013, 06:51 PM
Click the picture I put there.

JesseBrown23
06-15-2013, 12:07 PM
sorry if i missed it but i even tried googling but could someone tell me the color id for copper/tin please?
and why doesnt this script open smart? sorry noob.