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View Full Version : Strange Box DTM



DannyRS
03-18-2013, 04:52 PM
http://i.imgur.com/fopFv31.png

false positive

"Grey wolf fur"

Ashaman88
03-18-2013, 04:56 PM
http://i.imgur.com/fopFv31.png

false positive

"Grey wolf fur"

maybe have a couple of checks besides just the dtm? like has to have a number in the top left inv slot, etc

Le Jingle
03-18-2013, 06:07 PM
BitmapMask + DTM would probably work well too

The Claw
03-19-2013, 04:53 AM
Why not a bitmap or bitmap mask?

Olly
03-19-2013, 05:03 AM
a bitmap would do it fine, if you wanted to go ocd you could check for the amount as-well.

DannyRS
03-19-2013, 02:05 PM
From experience bitmaps are really slow compared to DTM's, I tried to grab a better DTM and Pulled it, want to keep findnormalrandoms as fast as humanly possible right ;)

slushpuppy
03-19-2013, 10:51 PM
i may have inadvertently revealed ur gold farming method ;d

DannyRS
03-19-2013, 11:47 PM
i may have inadvertently revealed ur gold farming method ;d

hmm? :p that would be fairly hard as I don't gold farm what so ever ;)

Justin
03-20-2013, 02:37 AM
From memory, items in your invo don't become 'deformed' like they do in EoC, you could make a perfect DTM with a tol of 5 for the mid point then a tol of 0 for the sub-points (idc if they are even called xxx-points) and use the black lining outside of the box (color 65565 i think?)

DannyRS
03-20-2013, 03:51 AM
From memory, items in your invo don't become 'deformed' like they do in EoC, you could make a perfect DTM with a tol of 5 for the mid point then a tol of 0 for the sub-points (idc if they are even called xxx-points) and use the black lining outside of the box (color 65565 i think?)

Thats what I did for the one I pulled, but was 50, 0 I think coz I wasn't sure on the shifting of the grey, seems to be fine now?