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  • Olly's Avatar
    09-22-2017, 02:09 AM
    Olly replied to a thread trouble with SPS in RS3 Help
    Your map looks zoomed in.
    4 replies | 98 view(s)
  • slacky's Avatar
    09-06-2017, 08:03 PM
    slacky replied to a thread A* pathing algorithm in First Scripts
    When using squared Euclidean distance: Edit: I get ALMOST the same result when using Manhattan distance like you are, and that did slow it down...
    10 replies | 398 view(s)
  • slacky's Avatar
    09-06-2017, 06:20 AM
    slacky replied to a thread A* pathing algorithm in First Scripts
    Nice find, I really didn't remember that I had that on my pastebin, tho from 2013 so no surprise I had forgotten about it :p Edit: For comparison,...
    10 replies | 398 view(s)
  • Olly's Avatar
    09-05-2017, 11:38 PM
    Olly replied to a thread A* pathing algorithm in First Scripts
    Is this decent enough? Took me ages to write ;) https://pastebin.com/UXujWdGW - 600ms.
    10 replies | 398 view(s)
  • slacky's Avatar
    09-05-2017, 06:59 PM
    slacky replied to a thread A* pathing algorithm in First Scripts
    Should really find yourself a bigger maze to test on, since A-star wont have any realistic benefits on something that small versus any bruteforce...
    10 replies | 398 view(s)
  • slacky's Avatar
    08-30-2017, 09:34 AM
    slacky replied to a thread Text detection location in OSR Help
    Ugh, I hate when people trick me to try it myself. function FindText(var Matches: TPointArray; Text, Font: String; Color, Tolerance: Integer;...
    14 replies | 423 view(s)
  • slacky's Avatar
    08-30-2017, 06:41 AM
    slacky replied to a thread Text detection location in OSR Help
    You failed my excercise, you cant have browsed trough the existing folders properly. The font already exists.. It's called UpChars07 / UpChars07_s ...
    14 replies | 423 view(s)
  • slacky's Avatar
    08-30-2017, 02:35 AM
    slacky replied to a thread Text detection location in OSR Help
    Does this look like the right font? :) Go into the Fonts folder and have a look at the fonts, figure out yourself which one is correct (Think of...
    14 replies | 423 view(s)
  • Olly's Avatar
    08-30-2017, 02:16 AM
    Olly replied to a thread Text detection location in OSR Help
    e: Slacky pointed out you were using the wrong font Well then you will have to split and search each cluster for text. BUT in my opinion trying...
    14 replies | 423 view(s)
  • Olly's Avatar
    08-30-2017, 01:55 AM
    Olly replied to a thread Text detection location in OSR Help
    You're searching the entire client which I assume isn't ideal.
    14 replies | 423 view(s)
  • slacky's Avatar
    08-30-2017, 12:38 AM
    slacky replied to a thread Text detection location in OSR Help
    You are not doing any finding, instead just creating a TPA of the given characters. Have a look at how we've done it in SRL: function...
    14 replies | 423 view(s)
  • slacky's Avatar
    08-28-2017, 10:44 PM
    And there you go with that helpfulness, it's RJ, you are supposed to troll him. At least make the text white so he can't see it!
    7 replies | 429 view(s)
  • slacky's Avatar
    08-28-2017, 10:19 PM
    Get a new browser. Internet Explorer sucks.
    7 replies | 429 view(s)
  • slacky's Avatar
    08-28-2017, 02:49 AM
    Aha forgot about that function. Removed the noise parameter, as you can just use that function indeed, and it's more flexible.
    3 replies | 190 view(s)
  • slacky's Avatar
    08-27-2017, 11:27 PM
    Well, I thought I'd share a snippet I made many years ago - Adjusted it for this exact usage right now. Someone might find it useful for their...
    3 replies | 190 view(s)
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About Olly

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Age
23
About Olly
Location:
England
IRC Nick:
Olly

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<Olly> wtf slacky
<Olly> this looks like windows
<Olly> not ubuntu
<slacky> WHAT DIDN'T YOU GET ABOUT: <slacky> anyways. later
<slacky> do I have to log of irc to get to play MC?
<slacky> That sounds like a plan
* slacky has quit (Quit: Leaving)

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