Originally Posted by
Flight
Yes indeed. At least for the time being I'll stick to utilizing Runelite due to it's useful functions that can happily coexist with a color-based include. Also the fact that it's widely used amongst players may make it safer to use, depending on one's views towards client detection.
As far as SRL-OSR goes, works great for me so far. Reflection-style item-finding, fast and accurate positioning (not to mention an amazing web-walker), accurate MS object-finding routines, all tools to make scripter's job much easier. ASyncMouse + assigning finder procedures to RSWalker's walking event makes for a potent object-tracking system. Combining these two I've made a nifty master farmer picker, and it lays a path forward to creating an efficient combat script. Coupled with SRL-OSR's web-walker (would need to be multiple stage) and obstacle handling, a universal Slayer script (one of my ultimate goals) is certainly within reach.
One downside I've noticed at this point is the incompatibility of ASyncMouse & a (remote I guess?) input like KInput or PInput. Anywho, so far I've made basic versions of: a master farmer picker, a handful of mining scripts (Mining guild/TzHaar), minnow fisher (for the time being requires Runelite), fishing guild fisher, Rogues' Den cooker, Edgeville jewelry crafter, blast furnace smelter (currently requires Runelite), and a simple splasher/alcher/super-heater. All quite primitive at this point and need much polishing before release, such as multiple safeguards and fail safes for integrity, easy user interface such as start-up forms, attractive reporting (on-screen, ect...), and perhaps user config files.
A script manager and community script repo would be fantastic. But with so few users (that I know of) at this point in time it's a moot point. First thing's first, to revitalize the community we'll need to start putting out some public scripts, up-to-date user guides and scripting tutorials alike. I'd really love to see the place get back to its glory days.