Why does it load new runescape?
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Why does it load new runescape?
the mouse just hovers over the tree's but doesnt click them.
can someone please help me? i would appreciate that heaps!
my character just sits there :(. any help ?
Now I'm pretty much a noob but I have been making an attempt in learning about scripting in general. I've been looking at this code for about 15min and cant really decide how to get the yew cutter to load, what I'm asking is; is it worth me sitting here trying to get it to work or is it something a total noob like myself wouldn't see? I've used the thread search tool looking for the keyword yew {in an attempt to find a hint or something) and found nothing.
it just stands there and the cursor hovers over the maples,it also doesnt log in at the starting screen i have to do that manually. any help to make it work?
For people who are wondering...
Will be adding Draynor Yews, Remmington Yews, Lumby Yews and South Fally Yews.Code:if(Location = 'Edgeville Yews') then
begin
AmountOfTreeLocs := 2;
TreeLoc1 := Point(4201, 2712);
TreeLoc2 := Point(4171, 2757);
TreeName := 'Yew';
BankBoothColor := 2904671;
TreeColor := 2195311;
SPS_Setup(runescape_surface, ['10_6']);
LastToBank := Point(4201, 2712);
PathToBank := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
LastToTrees := Point(4201, 2712);
PathToTrees := [Point(4201, 2712), Point(4187, 2714), Point(4178, 2713), Point(4174, 2730), Point(4183, 2738), Point(4196, 2741), Point(4199, 2759), Point(4200, 2771), Point(4201, 2785), Point(4194, 2795), Point(4185, 2795), Point(4174, 2794)];
end;
if(Location = 'Seers Magics 2') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(2626, 3089);
TreeName := 'Magic';
TreeColor := 7579819;
BankBoothColor := 6187887;
SPS_Setup(runescape_surface, ['6_6', '6_7']);
LastToBank := Point(2723, 2708);
PathToBank := [Point(2626, 3089), Point(2624, 3104), Point(2632, 3111), Point(2645, 3113), Point(2659, 3113), Point(2672, 3103), Point(2675, 3093), Point(2676, 3078), Point(2673, 3063), Point(2671, 3043), Point(2671, 3029), Point(2668, 3014), Point(2669, 3000), Point(2670, 2984), Point(2670, 2954), Point(2667, 2936), Point(2669, 2919), Point(2671, 2906), Point(2677, 2892), Point(2689, 2879), Point(2699, 2865), Point(2704, 2851), Point(2713, 2836), Point(2716, 2817), Point(2717, 2800), Point(2719, 2783), Point(2722, 2765), Point(2722, 2740), Point(2722, 2722), Point(2723, 2708)];
LastToTrees := Point(2626, 3089);
PathToTrees := [Point(2723, 2708), Point(2722, 2722), Point(2722, 2740), Point(2722, 2765), Point(2719, 2783), Point(2717, 2800), Point(2716, 2817), Point(2713, 2836), Point(2704, 2851), Point(2699, 2865), Point(2689, 2879), Point(2677, 2892), Point(2671, 2906), Point(2669, 2919), Point(2667, 2936), Point(2670, 2954), Point(2670, 2984), Point(2669, 3000), Point(2668, 3014), Point(2671, 3029), Point(2671, 3043), Point(2673, 3063), Point(2676, 3078), Point(2675, 3093), Point(2672, 3103), Point(2659, 3113), Point(2645, 3113), Point(2632, 3111), Point(2624, 3104), Point(2626, 3089)];
end;
if(Location = 'Seers Magics 1') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(2591, 2980);
TreeName := 'Magic';
TreeColor := 7579819;
BankBoothColor := 6187887;
SPS_Setup(runescape_surface, ['6_6', '6_7']);
LastToBank := Point(2722, 2710);
PathToBank := [Point(2591, 2980), Point(2607, 2977), Point(2623, 2974), Point(2639, 2964), Point(2649, 2949), Point(2657, 2935), Point(2663, 2924), Point(2670, 2908), Point(2675, 2893), Point(2680, 2882), Point(2688, 2866), Point(2696, 2854), Point(2702, 2838), Point(2706, 2822), Point(2709, 2800), Point(2710, 2781), Point(2715, 2763), Point(2717, 2750), Point(2720, 2738), Point(2723, 2724), Point(2722, 2710)];
LastToTrees := Point(2591, 2980);
PathToTrees := [Point(2722, 2710), Point(2723, 2724), Point(2720, 2738), Point(2717, 2750), Point(2715, 2763), Point(2710, 2781), Point(2709, 2800), Point(2706, 2822), Point(2702, 2838), Point(2696, 2854), Point(2688, 2866), Point(2680, 2882), Point(2675, 2893), Point(2670, 2908), Point(2663, 2924), Point(2657, 2935), Point(2649, 2949), Point(2639, 2964), Point(2623, 2974), Point(2607, 2977), Point(2591, 2980)];
end;
if(Location = 'Varrock Palace Yews') then
begin
AmountOfTreeLocs := 2;
TreeLoc1 := Point(4656,2664);
TreeLoc2 := Point(4716,2668);
TreeName := 'Yew';
BankBoothColor := 2904671;
TreeColor := 2195311;
SPS_Setup(runescape_surface, ['11_6', '11_7']);
LastToBank := Point(4576, 2936);
PathToBank := [Point(4714, 2675), Point(4700, 2674), Point(4684, 2669), Point(4665, 2665), Point(4651, 2668), Point(4638, 2668), Point(4622, 2666), Point(4613, 2679), Point(4613, 2697), Point(4612, 2712), Point(4612, 2726), Point(4612, 2742), Point(4612, 2760), Point(4612, 2773), Point(4612, 2786), Point(4612, 2798), Point(4612, 2811), Point(4612, 2830), Point(4618, 2850), Point(4630, 2868), Point(4642, 2882), Point(4656, 2887), Point(4667, 2901), Point(4677, 2914), Point(4672, 2937), Point(4657, 2948), Point(4652, 2963), Point(4639, 2962), Point(4624, 2961), Point(4610, 2961), Point(4594, 2957), Point(4577, 2959), Point(4570, 2944), Point(4576, 2936)];
LastToTrees := Point(4714, 2675);
PathToTrees := [Point(4576, 2936), Point(4570, 2944), Point(4577, 2959), Point(4594, 2957), Point(4610, 2961), Point(4624, 2961), Point(4639, 2962), Point(4652, 2963), Point(4657, 2948), Point(4672, 2937), Point(4677, 2914), Point(4667, 2901), Point(4656, 2887), Point(4642, 2882), Point(4630, 2868), Point(4618, 2850), Point(4612, 2830), Point(4612, 2811), Point(4612, 2798), Point(4612, 2786), Point(4612, 2773), Point(4612, 2760), Point(4612, 2742), Point(4612, 2726), Point(4612, 2712), Point(4613, 2697), Point(4613, 2679), Point(4622, 2666), Point(4638, 2668), Point(4651, 2668), Point(4665, 2665), Point(4684, 2669), Point(4700, 2674), Point(4714, 2675)];
end;
if(Location = 'Varrock Prayer Yew') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(4656,2664);
TreeName := 'Yew';
TreeColor := 2195311;
BankBoothColor := 2772570;
SPS_Setup(runescape_surface, ['11_6', '11_7']);
LastToBank := Point(4842, 2995);
PathToBank := [Point(4817, 2792), Point(4810, 2793), Point(4811, 2805), Point(4807, 2820), Point(4804, 2837), Point(4807, 2854), Point(4812, 2865), Point(4817, 2885), Point(4813, 2899), Point(4807, 2911), Point(4807, 2925), Point(4811, 2940), Point(4811, 2949), Point(4813, 2962), Point(4826, 2963), Point(4840, 2965), Point(4842, 2983), Point(4842, 2995)];
LastToTrees := Point(4817, 2792);
PathToTrees := [Point(4842, 2995), Point(4842, 2983), Point(4840, 2965), Point(4826, 2963), Point(4813, 2962), Point(4811, 2949), Point(4811, 2940), Point(4807, 2925), Point(4807, 2911), Point(4813, 2899), Point(4817, 2885), Point(4812, 2865), Point(4807, 2854), Point(4804, 2837), Point(4807, 2820), Point(4811, 2805), Point(4810, 2793), Point(4817, 2792)];
end;
if(Location = 'Seers Yews') then
begin
AmountOfTreeLocs := 2;
TreeLoc1 := Point(2638, 2828);
TreeLoc2 := Point(2681, 2827);
TreeName := 'Yew';
BankBoothColor := 6187887;
TreeColor := 2195311;
SPS_Setup(runescape_surface, ['6_6']);
LastToBank := Point(2720, 2702);
PathToBank := [Point(2682, 2827), Point(2694, 2830), Point(2705, 2834), Point(2721, 2826), Point(2724, 2811), Point(2724, 2794), Point(2724, 2778), Point(2724, 2764), Point(2724, 2751), Point(2724, 2733), Point(2723, 2721), Point(2720, 2702)];
LastToTrees := Point(2682, 2827);
PathToTrees := [Point(2720, 2702), Point(2723, 2721), Point(2724, 2733), Point(2724, 2751), Point(2724, 2764), Point(2724, 2778), Point(2724, 2794), Point(2724, 2811), Point(2721, 2826), Point(2705, 2834), Point(2694, 2830), Point(2682, 2827)];
end;
if(Location = 'Catherby Yews') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(2854, 2955);
TreeName := 'Yew';
TreeColor := 2195311;
BankBoothColor := 6517883;
SPS_Setup(runescape_surface, ['7_7']);
LastToBank := Point(3058, 2917);
PathToBank := [Point(2854, 2955), Point(2865, 2944), Point(2879, 2941), Point(2889, 2941), Point(2903, 2938), Point(2919, 2936), Point(2935, 2937), Point(2957, 2937), Point(2976, 2940), Point(2996, 2943), Point(3009, 2948), Point(3028, 2943), Point(3044, 2937), Point(3057, 2934), Point(3058, 2917)];
LastToTrees := Point(2854, 2955);
PathToTrees := [Point(3058, 2917), Point(3057, 2934), Point(3044, 2937), Point(3028, 2943), Point(3009, 2948), Point(2996, 2943), Point(2976, 2940), Point(2957, 2937), Point(2935, 2937), Point(2919, 2936), Point(2903, 2938), Point(2889, 2941), Point(2879, 2941), Point(2865, 2944), Point(2854, 2955)];
end;
if(location = 'Draynor Willows') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(4193, 3715);
TreeName := 'Willow';
TreeColor := 2770507;
BankBoothColor := 4936537;
SPS_Setup(runescape_surface, ['10_9']);
LastToBank := Point(4193, 3715);
PathToBank := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
LastToTrees := Point(4193, 3715);
PathToTrees := [Point(4193, 3715), Point(4193, 3701), Point(4180, 3698), Point(4168, 3701), Point(4171, 3715), Point(4171, 3724), Point(4172, 3736), Point(4162, 3744)];
end;
if(location = 'Seers Maples') then
begin
AmountOfTreeLocs := 1;
TreeLoc1 := Point(2727, 2676);
TreeName := 'Maple';
TreeColor := 11102;
BankBoothColor := 9540245;
SPS_Setup(runescape_surface, ['6_6']);
LastToBank := Point(2722, 2705);
PathToBank := [Point(2727, 2676), Point(2735, 2676), Point(2743, 2681), Point(2747, 2684), Point(2749, 2695), Point(2749, 2705), Point(2747, 2717), Point(2739, 2724), Point(2733, 2731), Point(2722, 2730), Point(2722, 2721), Point(2722, 2714), Point(2722, 2705)];
LastToTrees := Point(2727, 2676);
PathToTrees := [Point(2722, 2705), Point(2722, 2714), Point(2722, 2721), Point(2722, 2730), Point(2733, 2731), Point(2739, 2724), Point(2747, 2717), Point(2749, 2705), Point(2749, 2695), Point(2747, 2684), Point(2743, 2681), Point(2735, 2676), Point(2727, 2676)];
end;
edit:
Code:if(Location = 'Draynor Yews') then
begin
AmountOfTreeLocs := 4;
TreeLoc1 := Point(4414, 3668);
TreeLoc2 := Point(4434, 3767);
TreeLoc3 := Point(4490, 3811);
TreeLoc4 := Point(4566, 3783);
TreeName := 'Yew';
BankBoothColor := 2904671;
TreeColor := 4936537;
SPS_Setup(runescape_surface, ['10_9', '11_9']);
LastToBank := Point(4194, 3712);
PathToBank := [Point(4568, 3783), Point(4559, 3786), Point(4547, 3791), Point(4535, 3794), Point(4524, 3802), Point(4517, 3805), Point(4507, 3809), Point(4494, 3813), Point(4487, 3813), Point(4476, 3809), Point(4460, 3801), Point(4457, 3799), Point(4449, 3789), Point(4444, 3782), Point(4436, 3772), Point(4435, 3766), Point(4429, 3752), Point(4428, 3741), Point(4423, 3726), Point(4419, 3716), Point(4417, 3704), Point(4414, 3686), Point(4412, 3676), Point(4411, 3665), Point(4406, 3663), Point(4390, 3663), Point(4371, 3663), Point(4360, 3669), Point(4349, 3677), Point(4341, 3678), Point(4327, 3682), Point(4320, 3682), Point(4312, 3683), Point(4297, 3684), Point(4287, 3685), Point(4277, 3686), Point(4263, 3690), Point(4252, 3688), Point(4233, 3688), Point(4216, 3692), Point(4214, 3692), Point(4205, 3693), Point(4195, 3697), Point(4195, 3701), Point(4194, 3712)];
LastToTrees := Point(4412, 3669);
PathToTrees := [Point(4195, 3718), Point(4196, 3701), Point(4208, 3694), Point(4226, 3689), Point(4259, 3687), Point(4280, 3687), Point(4294, 3687), Point(4311, 3687), Point(4326, 3685), Point(4344, 3684), Point(4354, 3681), Point(4382, 3678), Point(4394, 3675), Point(4412, 3669)];
end;
Progress of New script.
http://i45.tinypic.com/1hqma9.png
Any idea when it will be released (:? and are you going to switch it over to the official for random support?
Been running for 50+ hours in a past week while babysitting and this is what I have to say.
Pros:
-Very customizable.
-Does what it says.
-Overall I am happy with this script.
Cons:
-Has failed 9/10 randoms over the past week that are not simply running away from combat, which required me to babysit the script heavily to get anything out of it at all.
-Lbg
at what lvl does the dark wizard leave you alone?
Good question. I've been leveling combat first before wc mostly because I haaaate those wizards at Draynor lol. Been getting combat to 18-20ish and I'm not getting attacked. Could probably go lower but I like training combat from time to time cause a higher level combat looks less..bot like.
getting this error:
Exception in Script: Unable to find file 'SPS/sps-osr.simba' used from 'C:\Users\Bhagwan\Downloads\AIO Chopper.simba'
where do we get the sps-osr file? i downloaded and extracted srl-osr properly but there is no sps-osr file
the client opened, bot logged me in, then a few seconds later i got this error message (at seers yews):
Error: Exception: Access violation at line 395
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
The following bitmaps were not freed: [0, 1, SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 5]
I ran it for about 5min and the only issue I saw was while running to seers bank from yews it clicked outside the bank and ran around back, toward the left side, but fixed itself. If their's anything specific a noob like me could help with feel free to ask. I'm going to let this walk back and forth to seers while i'm outside and ill report any issues. Thanks again for the release (:
Literally throwing an irl release party for this script.
i'm in the final testing of the script. testing every location and what not.
Thanks for the update! Good guy scripter
Be back soon!
Testing now ! :)
Testing
trying it out now
well at varrock palace it got a full invent and stopped.
Right when i added ""SPS-OSR (http://villavu.com/forum/showthread.php?t=98324) and SMART (http://villavu.com/forum/showthread.php?t=97599) setup for 07Scape and updated "" My Rs client is just white, and nothing shows up
EDIT - When i put no account details in, my Rs07 client loads up perfectly, but when i put my account details in, my RS07 client has a white screen and nothing happens.
how do i fix this?Code:SPS_GetArea ERROR: Exception: Error while reading stream: File "L:\Simba\Includes\SPS\img\runescape_surface07\4_5.png" does not exist
edit: nvm
:O i was waiting for this
Does it have a power-chop option?