It goes and gets a new contract(Task) from the guy out the front, goes inside n finishes contract..
/ repeats \
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Like Peanuts mentions, it gets a "contract" instead of a task to get a target to kill for slayer experience. The downside is that each monster is only worth 20% of their normal slayer experience value. It's an addition about 3 months ago to Runescape and is the only other method for gaining slayer experience. 10k experience an hour is better than 0 :)
true ^^ i tested it out and noticed a few problems, wish i knew enough to figure out how to solve them myself.
1: world hopping occurs way too often, including in empty worlds. not a big problem just something to take away from the total xp/hr (was totaling about 1k xp/hr.)
2: it randomly sits there for a couple minutes (not during breaks) pretty often
3: it doesn't seem to use my regenerate, even if i dont keep it on - or =.
looking forward to an update, so far it's very nice especially being still in beta!
1.World hopping is based on a variable in the form: "MaxPlayers" I think. If that's set to 0 (which I think is defualt for all values), then it will auto world hop after every fight, that could easily be your problem if you didn't change that number. I think 2 or 3 tends to be a good number.
2.hmm randomly sitting for a couple of minutes... That's not good or normal that I can think of. Is debug telling you anything (it has to be turned on)?
3.'=' won't work at all, it's just the way the text recognition works and I can't do anything about that :( but 0-9, '-' and all letters should work fine. The "RegenerateSlot" option is a 1-12 solution. So if it's in the last slot, you would enter '12'. I'll try and update so that's not needed at all in the near future... :)
i noticed the 1-12 part, and added it to any of the slots. none seem to work. and i did change it to 2- still hops when 0 are around, not sure why it'd be hopping then.
the stopping seems to be when it's looking for monsters since when i rotate the screen, it finds one and keeps going.
I have a problem. everytime I try too run the script I get this.
" [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
Compiling failed. "
I'm not sure why it would be hopping then either... Perhaps they're nearby on the minimap, even though not trying to fight whatever you are?
Are you manually rotating the screen? If that's the case then it doesn't really have anything to handle that as the walking and detection is heavily based on the screen facing angle high north.
That's because I use smart8 and you don't have it installed, however, that's a simple fix for you. At the top:
should change toSimba Code:{$DEFINE SMART8}
Simba Code:{$DEFINE SMART}
Ooops my bad :) but very nice script so far.
Well its working pretty solid for me.. Gotta babysit as sometimes it'll run for a few hours n sometimes only 30 mins..
almost 45 slayer now , time to leave the banshees and try the next monsters ! :P
Though i'm not sure whats causing it to stop exactly..
This script is gonna 6 - 85 slayer me. :D
Error: Out Of Range at line 2014
The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, 6, 7]
Keep getting this error, i installed the dtm thing like it said and already had the sps updated. What can i do to fix this?
the slayer tower on powerbot has gone to vip :(
i guess i can come back here :D
Thank you!
Hmm... I'll have to work on stability I guess, what message is it giving you when it fails each time now?
That means you set your Threshold Slot as a number that is not between 0 and 11 (I need to make an update for it to be more user friendly for 1-12).
Go me I guess! :p I want to add plenty more in the near future, I just need to finish a side project first before I can release all my new additions. :(
What exactly does it get stuck doing? What do the debug messages say? Right now it should look for monsters for a little while and if it doesn't find anyone in 10 seconds (might be a slightly different number) - this being time where it may look like it's doing nothing, but is instead searching the mainscreen - then it will reset its position to be at the main spawn area of the related monster and start searching again. If you let it go for a little while, it should resolve itself.
But kevin, I don't use that spot so i left it at 0
Will be added to OP! :) Any chance you have a copy of a long proggy? :P
0 should be fine... I'll try and look into it when I get the time as for why that doesn't work.
Is there a reason you don't want to use a threshold ability?
Tbh i don't really know what that is, also I noticed the script was having problems with the banking :I
That's one of the EOC abilities that require 50%+ of your ability bar.
As I mention in the OP, there is no banking. The only time "banking" occurs at the moment, is when your character can't keep up with the damage he's taking and he runs to the bank to heal because banks heal at somewhere around 1k hp/second.