Anyone have any examples of the "rc" in the includes? looks pretty cool i would like to see some stuff about it.
Attachment 21574
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Anyone have any examples of the "rc" in the includes? looks pretty cool i would like to see some stuff about it.
Attachment 21574
Rc=release candidate, sorry to disappoint you
i mean this thing
Attachment 21575
anyone know how to use it?
IIRC, it was such that you could control your accounts (the ones botting) by PMing them instructions from a master account. For example, if you PM'd a slave "break", the script would recognise that the PM came from the master, and do as it was told. Very handy actually.
anyone know of any examples?
It's not exactly something that anyone puts into public scripts, rather its what people put in after they've downloaded one or if its one for personal use. But really all you need to use it is:
Simba Code:program new;
begin
DeclarePlayers;
setupsrl;
SetupRC(['Master accounts', 'In which you want to control the botting acounts over']); //this must come after
//declareplayers;
repeat
//mainloop
if not dobank then nextplayer;
if not dosomestuff then nextplayer;
RC; //function that reads pm from master, and does what it says. It then sleeps for 5 minutes
//to get rid of the red text in the chat box
until failsafewhatever;
end.
The available commands are available in the RC.Simba file