Rimmington Auto Miner ~Tin, Copper, Iron, and Gold ~ And Now Clay!
Rimmington AutoMiner
Edit: Is NO LONGER WORKING. Will be updated in the near future.
It has/does:
- Antiban
- Antirandoms (Pretty sure they mostly work..)
- Walks to Rimmington Mine from Falador East Bank
- Walks to Falador East Bank from Rimmingtom Mine
- Can mine Tin, Copper, Iron, and Gold (Set which near the beginning)
- Can start from either Falador or Rimmington (Though you must make sure to set which you are at)
- Uses dynamic DTMs
Please post progress reports, bugs, ideas for improvement, and anything of the sort.
In V0.90 I changed some of the walking procedures a bit and redid the DTM of the road split next to the bank, giving it more points so as to make it more accurate (which fixed the problem i encountered with it) I also did a huge change on the way it finds the bank, which has many more failsafes and works much more often now. Also, i found out FindFallyRoadColor screws up too, just like FindRockColor, to which i added the same failsafes that i gave FindRockColor (which don't always fix the problem). Most importantly, this version works a lot better than the older ones.
In V0.94 Mainly i altered the walking parts so it didn't create so much lag for people, tweaked the banking part and changed the ore counting part. Before it would count each one while you were mining, it was inaccurate though, because if it clicked a rock and someone else got the ore before your character even moved, "you manage to mine some blah blah" would still be the bottom line, so it counted that as getting an ore. I changed this by using CountItemDTM for Gems, Tokens, and Ores, and it does this before each walk back to the bank. I gave it a better testing which produced the progress report below. I could have let it go longer but i stopped it manually because i'm tired :D Also put in a little failsafe with the DDTM of the banksplit near the bank so that if it doesn't find it after 7 tries (more than enough clicks to the north) it just goes to the bankfinding part.
In V0.95 I went back and redid some of the older procedures so that they took up less space as they were repetitive. For instance, the aligning procedures were all basically the same thing with different DTMs which i was able to combine into one procedure. The same kind of thing happened for the banking part. When i changed the banking part i also made it so that it shouldn't bank in the same order everytime. So if you get gems while mining sometimes it will bank them first, other times after. I didn't actually test these changes, but it should still work in the same way as the old ones.
In V0.98 I tweaked the bank finding part a little bit, and I added in the option of mining clay which turned out to be more complicated than I thought it would be, but it seems to work now. Here's a proggy from when i was testing it
Code:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Banked: 2 times.
Mined: 54 pieces of clay.
Obtained: 0 gems.
Has been running for: 15 Minutes, and 20 Seconds
Thank you for using NewToAutoings RimmingtonAutoMinerV0.95
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
By: Me
Note: I made this script using Scar Divi 3.06 with SRL 3.7
Current best progress report:
Code:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Banked: 2 times.
Mined: 54 iron ores.
Obtained: 0 gems.
Has been running for: 14 Minutes, and 21 Seconds
Thank you for using NewToAutoings RimmingtonAutoMinerV0.93
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
By: Me
The above is only the current best because nobody else posted any :fiery: I could have let this one go longer but i stopped it because i was tired :p