Can i somehow have my character bank to grab more food? or is that not possible?
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Can i somehow have my character bank to grab more food? or is that not possible?
I still keep running into a wall while the character tries attacking the monsters behind the doors in the stronghold resulting in my character just staring at a wall instead of attacking the red spideres in the designated room lol
P.S.
I noticed it will sometimes kill a monster then right click attack him as he dies increasing the lag between the right click after death might fix this? I don't know
I noticed restarting the script helps this issue out for about 5 minutes. I am at SW corner fighting in stronghold against rats and zombies same floor as flesh crawlers
this is what it lookslike when i'm attacking a monster in another room I can only zoom my screen so far in.
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
what does this one mean?
Warning! You passed wrong values to a finder function: ys > ye (649,599). Swapping the values for now.
Warning! You passed a wrong ye to a finder function: 649. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
2 hr 45 min 2 sec(Total) 2 hr 28 min 1 sec(Active) 17 min 0 sec(Break) //////////
////////// //////////
//////////////////////////////////////// Kills ////////////////////////////////////////
////////// Total Per Hour /Hour Active //////////
////////// Giant spider . 690 250.86 279.67 //////////
////////// XP 690 250.86 279.67 //////////
////////// Const XP 230 83.62 93.22 //////////
OH GOD PLEASE STOP DOUBLE POSTING.
Just edit your posts if you have more to add. Someone will eventually get to your concerns.
Bonsai has already told you that the stronghold is not a good spot to train because there are walls. He suggested alternatives for you which include the lumbridge dungeon. I recommend you go to another area.
And no, the script does not bank for more food. You could code it in yourself if you really wanted but it would not be the most simple thing to do because this script has a million different files.
Hmm stands in orginal post that = is the defult food button. Tryed - (and some other)and still dont eat food that i have in the bag. Mabey bequce im in the stronghold? (tryed other place to dident work).
it was simpel as chat config that maked it work. It's not so easy when u havent been on rs for some months, thanks for the help anyway :)
What are you talking about? I was helping someone out and how come other people are having no problem getting 250k xp per hour at red spiders, but I can't? It doesn't matter i just keep getting this
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: AND REPEAT
When I said please don't double post I meant do not post multiple times without someone else posting. It is considered spam here, and you can get in trouble for it. It's also annoying to people who are trying to read through and help you. The edit button is there for a reason.
The typical reason for that error is it isn't actually starting a fight. Are you still trying to fight in the stronghold? Because (again) it isn't recommended because there are walls and the script will attempt to fight outside of the walls, leading to thinking that it starts a fight but it didn't actually.
You should give Bonsai some feedback about what the character is doing when those errors appear. It may be an error that he doesn't know of and can't replicate, but could solve if you told him what the script is actually doing. It's important when trying to debug things like this that you give the most detail that you can.
Ie:
When I start the script, it gets stuck in a loop which says the following (Insert the debug of what is happening). I've noticed that it's hovering over monsters and not clicking, but then the text says it started a fight.
You've only given 1/2 of the required debug information to figure out why this is happening. Remember that the more detail you can write, the better (typically).
It's quite possible that your script is not detecting a fight because your colours are set up wrong. Have you made sure you followed the script setup exactly? Make sure you go through each point and follow it word for word. These are not things that you can gloss over and still do well.
to my understanding you don't need to adjust anything in the colors set up. Bonsai told me to just click auto-detect. It just starts to fight a monster and after he dies it immediately click on him EVERY single time and theres a lag between the time it kills the next monster. takes me about 7 seconds after every kill for him to "probable miss, did not detect start of fight." i get that over and over again.
///////////////////////////////////////////////////////////////////////////////////////////////////
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////// Bonsai ////////////////////////////////////////
//////////////////////////////////////// Fighter ////////////////////////////////////////
//////////////////////////////////////// _______ ////////////////////////////////////////
////////// //////////
////////// Script runtime: //////////
////////// 7 hr 42 min 40 sec(Total) 6 hr 51 min 40 sec(Active) 51 min 0 sec(Break) //////////
////////// //////////
//////////////////////////////////////// Kills ////////////////////////////////////////
////////// Total Per Hour /Hour Active //////////
////////// Zombie 1,980 256.77 288.58 //////////
////////// XP 58,806 7,626.02 8,570.78 //////////
////////// Const XP 19,602 2,542.01 2,856.93 //////////
////////// //////////
////////////////////////////////////////////////////////////////////////////////////////////////////
***** TcombatMgr.attack: Fight initiated
This is enough to work with.
While you are fighting the zombies, do you see the red target circle highlighted with the "star" debug? The double circle with the plus sign lit up yellow?
I'm assuming not.
It tries to avoid the last target by using this info. If it doesn't have it, it often clicks the same npc before he disappears. That's what you are experiencing. It normally happens a little but not enough to be a huge deal.
I posted an update so you should only lose 2.5 seconds instead of 8 if that is happening.
Thanks so much for the update! You're as awesome as you are timely!
After i attack a zombie they have a red circle, followed by a yellow innercircle that imeadiately gets selected as they die. The update you just posted made things dramatically different. I still get the same error, but not as often and it's much more bearable. I haven't noticed any yellow stars, just the lockbox on the top left and the letter A on the top right. I have my scroll zoomed in pretty far too because it wants to run through the other door to grab the fleshcrawlers. I'm looking for a new spot now to train so that i can zoom all the way out.
///////////////////////////////////////////////////////////////////////////////////////////////////
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
EDIT::
I just thought I'd let you know that my cursor goes to my atk/str/def xp icons after each kill, some times a little too often. It'll go up there a lot. Is this an anti ban feature? because it's a little too much lol might need to only do it every 60 seconds or so and mines doing it like every 10 seconds at least.
*****
Doesnt seem to identify whether it starts a fight or not when i try auto detecting shadows in elf city
***** Tcolorizer.colorize: Reached our goal of 10 good colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: Probable miss, did not detect start of fight
I think im just gonna add that its really buggy on the shadows in elf city :P
It's not detecting the gold lock on your combat popup.
Is the popup coming up? Is the lock showing? Mine are "unlocked" but I think this was tested both ways.
You didn't drag the popup off of the mainscreen, did you? It only looks on the mainscreen.
You can try increasing the tolerance by editing simbadir/includes/bonsai/blcombat.simba line 1010:
Simba Code:setDTMTol(_combatGoldLockDTM, 20);
Try 25 or 30 and see if it starts working.
Hey man, for some reason this update broke the script for me
I tried NPC: Auto Detect/motion detect/Hellhound( hellhounds downloaded from the google link on the first post, saved under C:\Simba\Includes\bonsai\colors)
Still doesn't work
It gets stuck at (Finding NPC)
So to make it work I tried to find the an older version.
I know nothing about code or scripting but I found your pastebin.
You didn't have older versions there, so I had to get the google cached versions of your pastebins from December 2
I cross referenced the version numbers from live and cache, and copied the december 2 versions changing their version numbers so that the auto updater wouldn't mess with them.
And no update seemed to happen under the simba compiler when run.
WHOEVER
It still isn't working, it tests about 300 colors and then just throws and error on simba, and "Attempting to find npc" on the RS client
Any help would be appreciated!
I tried reinstalling and reupdating simba/ and reinstalling and reupdating your script to no avail
Thanks!
I've been getting this, sometimes it's really bad though and just tests colors for like 30 rotations.
I also noticed that it will consistently target the lvl 15 spiders over the lvl 39 spiders in the stronghold lol.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** Tcolorizer.colorize: tested 50 colors.
***** Tcolorizer.colorize: tested 100 colors.
***** TcombatMgr.attack: Fight initiated
The first time you color an npc, it will find 10 colors to work with then start fighting.
While it has less than 20 colors, it should color for 5 seconds in between fights (more or less). After 20 colors it should color infrequently.
So you're not finding enough good colors. Maybe try them zoomed in a little to get more detail. If you do, move your old color file out of the way and make a new one. (simbadir/includes/bonsai/colors)
It will end up targeting both spiders; it finds anything attackable. If it's leaning towards the 15s that is what "good" colors you found so far.
NOTE: An update to SRL reverted the form changes from the other day. If you are getting errors, update SRL and the script.
Will post a progress soon. Seems flawless as of now running 2hrs+
Runs very well at fire giants. 10hour run but forgot to copy the proggy because I shut my laptop off
I finally fixed it... GOSH MAN!
FEEDBACK!!!!!
YOU NEED TO MAKE SURE THAT UNDER GRAPHICS>CUSTOM
MOUSE OVER TEXT IS ON!!!!!!!!!!!!!!!!
perhaps it would be helpful if you specify this in the main post.
THanks anyways for the help
I am between a rock and a hard place. Firstly the script is awesome its just that it would be optimal if it actually used my sgs special. I absolutely cannont get it to work even when assigning the key and i have tried using manual abilities and revolution. Anyone throw me a tip? If i can get it to use my sgs i'll be golden.
Edit: It uses the sgs just about when i have my "eat food" health percentage set. Is there a way to make it use it more often so health is normally always higher?
Just updated, now i've gotten this, which is a new debug for me. Also, the red virtual mouse button just keeps circling around looking for a lvl 15 spider to kill and ignores the Giant level spiders. Anything I can do to fix this? I don't know if it means anytthing but everyonce in a while i kill a lvl 15 spider and he gets a red star of david around him. I don't get the yellow circle inside of the red circle as much either, but i have spent 3 days training on lvl 15 spiders lol. I feel like i should've gotten more than 1 mil xp in the past 3 days lol. other than that the script is a god send. Keep up the good work. Thanks for your time
** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3491398)
***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3754570)
***** Tcolorizer.updateTrials: moving (3557189) active -> successful
***** Tcolorizer.updateTrials: moving (3227969) active -> successful
***** Tcolorizer.updateTrials: moving (3359555) active -> successful
***** Tcolorizer.updateTrials: moving (3689033) active -> successful
***** Tcolorizer.updateTrials: moving (3096126) active -> successful
***** Tcolorizer.updateTrials: moving (3161919) active -> successful
***** Tcolorizer.updateTrials: moving (2766904) active -> successful
***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (2638145)
***** Tcolorizer.colorize: Reached our goal of 10 good colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3093556)
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.updateTrials: moving (2440508) active -> successful
***** Tcolorizer.colorize: Reached our goal of 11 good colors.
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** TcombatMgr.attack: Fight initiated
***** TcombatMgr.attack: End of fight detected
***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (2898490)
***** Tcolorizer.updatePointCount: Warning - Updating blacklisted color (3030075)
edit: after watching the script run for about 15 minutes, it did start killing giant spiders more often than it seemed. It just tends to go on a lvl 15 spider rant for like 5 minutes at a time or so.
So should i delete all color files since update. It works flawlessly in a previous spot due to already having colors. But for spiders, fire giants, moss giants, and others it does not detect an NPC.
Edit: the above worked. Now back to working on a looter. Awesome work on this btw bonsai.
Then you couldve at least tried that first before posting a problem here.
Thanks for the nice words and glad you got your issue sorted.
The program will always use a color file if it finds one. So even if you pick autodetect, if it finds golblins and it has a goblin file, it will use it.
Sounds like the game update may have tweaked colors enough to make your old file ineffective. Were those downloads from the google drive or files you colored up yourself?
If people are seeing a lot of thrashing when it's finding the npc; I would suggest doing as you did. Move the old color file out of the way and let it try a new one.
The star of david debugging should always show around the npc you are fighting (the one with the red targeting circle around it). If you can see the red combat circles but do not see the star debug on it, please report it with a screenshot.
It kind of sounds like you're saying you had been fighting the spiders before, but it recolored them on this run. The output looks like a fresh coloring job.
One way this can happen is if the uptext gets corrupted. You can look in your color folder, sometimes the npc name gets messed up and you have to fix it or delete.
Colors are stores in SIMBADIR/includes/bonsai/colors
It was auto loading the true file i believe and never detected a NPC and would attack anything. These were generated based on my own spots/monsters. So i just deleted all old files, restarted and havent had an issue since. This script has gained me from 1/1/1 to 85/85/85 thus far. One quedtion i do have and cant seem to locate it is how would i increase the timer if monsters are spread. At times it'll attack one and think it missed and begin attacking another resulting in extra dmg. Pascal is new to me so starting to learn. Havent quite got the looting down, even close yet :P. No banking just looting nats, arrows, etc etc.
I really wish they'd fix simba. It keeps logging my email/password in as a login ID. and leaves the password field blank. "Failing to login". Kind of annoying when your bot takes regular breaks. Mine shut off about 2 hours into my sleep.