nevermind, I figured it out =p
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nevermind, I figured it out =p
Haven't played the game, but can you say what needs improving? Is it slow, unreliable, etc?
my major problem is detecting efficiently with failsafe the different 'ok' at the end of game and clicking them. here so images so u can make 'links' while reading the script. it shouldn't be too difficult because as far as I know the different 'ok' always appears at the same places.
Map
http://i1240.photobucket.com/albums/...psb0d4a88c.png
receive card
http://i1240.photobucket.com/albums/...ps0baf249d.png
dialogue ( have to press ok a few times but the button always at same spot)
http://i1240.photobucket.com/albums/...ps499f04ec.png
defeat
http://i1240.photobucket.com/albums/...ps07f25cf6.png
victory
http://i1240.photobucket.com/albums/...ps60410ac1.png
what I tried at first to detect them is using 'countingcolortolerance' in 'boxed' on the screen to detect them but it doesn't alwat work.
Maybe you can create a mousebox for each "OK" button on each screen. If the "OK" button for each screen is in the same spot then you can just create a seperate mousbox for each one like dialog, victory, defeat, card. So you search for each DTM, if the DTM is found you click the mousebox. Or if there is an order to the screens in which they appear search the DTMs in that order than mousebox it.
I've tried to use 'mousebox' already. altho I get a 'math error' when I start the script. idk why lol
Error: Out of Proc Range at line 430