thanks :)
thanks :)
ty, solid script working very well
Script sometimes fails to find fishing spots and spams the fishing spot overlay text and infinity loops, but other then then works the charm
EDIT: Would it be possible to add an option to drop tuna and note swordfish? What would need to be added?
Can you add some more detail about this issue? How often does it happen?
As far as dropping tuna and noting only swordfish, there's already framework in place for a) dropping fish and b) noting fish, so some additional logic to keep your swordies and drop your tunas wouldn't be too terribly hard to add.
It's only happened once in the few days I've used it, and I'd left it running so not sure what caused it. It endless looped printing "Fishing spots" and mousing over the spots but never clicking, I think it printed it in such a way it covered the spot? If it happens again I'll take a screenshot and post it here, but I think it might have just been a freak accident.
Now I'm getting this strange error:
Error: Duplicate declaration "copy" at line 296
Compiling failed.
296: function TStringArray.copy(const sindex, eindex : Integer): TStringArray;
Any ideas?
Ah ok... I guess I'll just have to legit for a bit then.
Won't have to wait too long, The Mayor reverted the bad commits about 20 minutes ago, so it'll be in the autoupdater soon.
SRL > Settings > enable Override Update, then SRL > Check for Update every 10 minutes or so, when you update to SRL-6 revision 1106 it'll fix all the issues.
SRL Updater: Local Version - "1106" | Remote Version = "1106"
SRL Updater: Update File - "http://wizzup.org/static/srl/srl-6.tar.bz2"
SRL Updater: Downloading...
SRL Updater: Decompressing...
SRL Updater: Extracting...
SRL Update Successful!
Error: Duplicate declaration "copy" at line 296
Compiling failed. :confused:
Is it something only on my end? I might wait until tomorrow before I try again and see if anything changes when I update.
EDIT: Working now, weird.
I face 2 errors.
1 - Error: It's impossible! at line 557
2 - Don't know which overloaded method to call with params (Int32) at line 768.
How do I continue with this?
"It's impossible" is an actual error? LOL
*shrug* an SRL update or something might have broken the script. I'll download it really quick and check. Hang tight.
E:Works fine :confused: maybe you made changes to the script? If so, redownload a clean version and try it.Code:Compiled successfully in 14364 ms.
E2: Or maybe you posted on the wrong thread? because both lines 557 and 786 are in the middle of a huge BitmapFromString() declaration, and thus cannot throw those errors.
http://i58.tinypic.com/2417bwi.png
Manually closed, but consistently doing well, amazing script! :)
Hey. I was running this script few times for few or even more hours and everything was ok. Great scores. And then, out of nothing I started getting this error:
It's suspicious, because I didn't change any settings and now script is starting, setting camera and then open and close backpack few times and stopping. Any clues why?Quote:
Error: The Box you passed to Rectangle doesn't have normal bounds: (1,613) : (576,598) at line 80
When I run the script, I notice I don't have the progress image. I then get the following error:
Error: The bitmap[0] does not exist at line 3846
Execution failed.
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (05-04-15 at 01.50.33 PM).txt] has not been freed in the script, freeing it now.
I'm trying to avoid asking questions, and just figure it out myself, but this error has me stumped. If it's horribly easy to fix, and I'm just being a dumb....Sorry about that -_-
I keep getting this repeating, happening on other fishing scripts too. Do you know what the problem could be?
[DEBUG] : Our location is currently: dock
-- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967873 ms
[DEBUG] : Our location is currently: dock
-- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967857 ms
[DEBUG] : Our location is currently: dock
-- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967842 ms
[DEBUG] : Our location is currently: dock
-- karamja.getPlayerPos(): result = {X = 586, Y = 118}, took 4294967842 ms
[DEBUG] : Our location is currently: dock
http://i60.tinypic.com/30t6zk7.png
This was the error I was having last week, seems the script accidentally clicks swordfish then keeps writing on the screen.
I think it's happening because today there are so many people in the spot that it has trouble clicking on the harpoon option. Perhaps an option for the write on screen to be erased if it can't find any options?
Your interfaces or graphics settings are probably wrong. Post a screenie of your SMART client, both logged in and displaying your graphics settings.
The writing on the screen is invisible to the script, there's a second canvas placed over the game window on which to draw.
The problem actually lies in which mouse-over text I'm checking for. Somewhere along the line, if an item is ever clicked (and the default option becomes "Use" or whatever) my mouse-over checks fail, the script says "Oops, that's not a fishing spot!" and loops ad infinitum.
I do agree I need a failsafe for it but I'm sort of confused as to why people have this happen - to my knowledge, the script will never left-click on the inventory.