Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
Printable View
Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
Revision # 70
Code:Beginning Deob..
Removed 2595 Dummy Methods (1457.85 ms)
Reordered 2385 Multiplier Instructions (143.78 ms)
Reordered 2072 Arithmetic Statements (1428.13 ms)
Removed 4275 Exceptions (1182.84 ms)
Removed 987 Opaque Predicates (293.08 ms)
Removed 579 Dummy Parameters (516.95 ms)
Total Deob took 5022.63 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gs -> Extends java/lang/Object
^ UID................gs.eb -> J
^ Next...............gs.er -> Lgs;
^ Prev...............gs.ea -> Lgs;
Identified 3 / 3 Fields
|>Cacheable = ga -> Extends gs
^ Next...............ga.ct -> Lga;
^ Prev...............ga.cm -> Lga;
Identified 2 / 2 Fields
|>Renderable = cj -> Extends ga
^ ModelHeight........cj.cn * 263061173 -> I
Identified 1 / 1 Fields
|>Animable = k -> Extends cj
|>Model = ck -> Extends cj
|>AnimationSequence = ar -> Extends ga
|>NpcDefinition = as -> Extends ga
^ Actions............as.o -> [Ljava/lang/String;
^ Name...............as.p -> Ljava/lang/String;
^ ID.................as.h * 1088210017 -> I
^ CombatLevel........as.d * 1673662501 -> I
Identified 4 / 4 Fields
|>LinkedList = fr -> Extends java/lang/Object
^ Head...............fr.x -> Lgs;
^ Current............fr.v -> Lgs;
Identified 2 / 2 Fields
|>Actor = ab -> Extends cj
^ Animation..........ab.bk * 1388441449 -> I
^ QueueX.............ab.bm -> [I
^ QueueY.............ab.bi -> [I
^ WorldX.............ab.o * -127655233 -> I
^ WorldY.............ab.z * 1441948399 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.av * 1519043073 -> I
^ Health.............ab.al * 1760173349 -> I
^ MaxHealth..........ab.af * -1082016153 -> I
^ Interactingindex...ab.aj * -860894253 -> I
Identified 10 / 10 Fields
|>Npc = am -> Extends ab
^ Definition.........am.x -> Las;
Identified 1 / 1 Fields
|>ObjectDefinition = ah -> Extends ga
^ Actions............ah.ac -> [Ljava/lang/String;
^ Name...............ah.q -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dm -> Extends gs
|>Widget = et -> Extends gs
^ Children...........et.ds -> [Let;
^ InvIDs.............et.dx -> [I
^ StackSizes.........et.de -> [I
^ ItemAmount.........et.dr * 1109214045 -> I
^ ItemID.............et.df * 454191437 -> I
^ WidgetID...........et.b * -1884642563 -> I
^ Name...............et.bu -> Ljava/lang/String;
^ Text...............et.bj -> Ljava/lang/String;
^ IsHidden...........et.y -> Z
^ AbsoluteX..........et.r * -230957739 -> I
^ AbsoluteY..........et.x * 523444805 -> I
^ RelativeX..........et.f * -545121905 -> I
^ RelativeY..........et.t * 1803355887 -> I
^ Width..............et.o * -538762125 -> I
^ Height.............et.z * 1989741601 -> I
^ ParentID...........et.d * -450458375 -> I
^ ScrollX............et.a * 830204599 -> I
^ ScrollY............et.n * -628261171 -> I
^ BoundsIndex........et.dn * -1657773883 -> I
Identified 19 / 19 Fields
|>WidgetNode = e -> Extends gs
^ ID.................e.x * 35736987 -> I
Identified 1 / 1 Fields
|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgs;
^ Size...............fd.x -> I
Identified 2 / 2 Fields
|>GameShell = eb -> Extends java/applet/Applet
|>Client = client -> Extends eb
^ LoopCycle..........client.r * 1601901809 -> I
^ Region.............ap.du -> Lcq;
^ Plane..............dp.hf * 2084826697 -> I
^ MenuCount..........client.in * -918571417 -> I
^ MenuWidth..........fa.iu * -1775861983 -> I
^ MenuHeight.........by.ik * -2033507929 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ij -> [Ljava/lang/String;
^ IsMenuOpen.........client.hc -> Z
^ MenuX..............cv.hp * -1340196463 -> I
^ MenuY..............al.hr * 1643010459 -> I
^ BaseX..............f.ck * -2042408279 -> I
^ BaseY..............af.cx * -357380903 -> I
^ Widgets............et.v -> [[Let;
^ LocalPlayer........k.hu -> Lm;
^ LocalPlayers.......client.ge -> [Lm;
^ TileSettings.......p.v -> [[[B
^ TileHeights........p.x -> [[[I
^ LocalNpcs..........client.bm -> [Lam;
^ NpcIndices.........client.bc -> [I
^ Sine...............cf.am -> [I
^ Cosine.............cf.au -> [I
^ CameraPitch........u.ft * -155365477 -> I
^ CameraYaw..........et.fy * 1083245601 -> I
^ CameraX............eb.fc * -1123644797 -> I
^ CameraY............cb.fq * 1664431117 -> I
^ CameraZ............ah.fz * -1136825067 -> I
^ GroundItems........client.hs -> [[[Lfr;
^ GameSettings.......fx.m -> [I
^ MapScale...........client.fe * -44176843 -> I
^ MapAngle...........client.dy * -1236362935 -> I
^ MapOffset..........client.dn * -1344761283 -> I
^ CurrentLevels......client.hz -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jw * 1072163223 -> I
^ Weight.............client.jm * -1336289845 -> I
^ Rights.............client.jc * 1705169487 -> I
^ CurrentWorld.......client.h * -1552976471 -> I
^ LoginState.........client.s * 672893323 -> I
^ PlayerIndex........client.hm * -1028529055 -> I
^ WidgetPositionX....client.lg -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.li -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jy -> Lfd;
^ CrosshairColor.....client.gd * 501439333 -> I
^ DestinationX.......client.mj * 1431893173 -> I
^ DestinationY.......client.me * 1695498740 -> I
Identified 49 / 49 Fields
|>Region = cq -> Extends java/lang/Object
^ SceneTiles.........cq.p -> [[[Lcb;
Identified 1 / 1 Fields
|>BoundaryObject = cn -> Extends java/lang/Object
^ ID.................cn.i * -1221649549 -> I
Identified 1 / 1 Fields
|>GameObject = ce -> Extends java/lang/Object
^ ID.................ce.b * -1354640943 -> I
Identified 1 / 1 Fields
|>GroundDecoration = cw -> Extends java/lang/Object
^ ID.................cw.p * -2092519493 -> I
Identified 1 / 1 Fields
|>WallDecoration = cp -> Extends java/lang/Object
^ ID.................cp.l * 1581896175 -> I
Identified 1 / 1 Fields
|>SceneTile = cb -> Extends gs
^ GameObject.........cb.q -> [Lce;
^ GroundDecoration...cb.u -> Lcw;
^ WallDecoration.....cb.i -> Lcp;
^ BoundaryObject.....cb.j -> Lcn;
Identified 4 / 4 Fields
|>Player = m -> Extends ab
^ Definition.........m.v -> Lfq;
^ Name...............m.x -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = n -> Extends cj
^ ID.................n.x * -1429811179 -> I
^ StackSizes.........n.v * 823893833 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 109 / 109 Fields..
Revision 71
Code:215 Classes Found
Beginning Deob..
Removed 2571 Dummy Methods (1776.8 ms)
Reordered 2244 Multiplier Instructions (148.32 ms)
Reordered 1957 Arithmetic Statements (1437.91 ms)
Removed 4244 Exceptions (1282.0 ms)
Removed 1059 Opaque Predicates (311.63 ms)
Removed 559 Dummy Parameters (506.27 ms)
Total Deob took 5462.92 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gy -> Extends java/lang/Object
^ UID................gy.en -> J
^ Next...............gy.em -> Lgy;
^ Prev...............gy.ey -> Lgy;
Identified 3 / 3 Fields
|>Cacheable = gp -> Extends gy
^ Next...............gp.ci -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields
|>Renderable = cg -> Extends gp
^ ModelHeight........cg.cu * -735425887 -> I
Identified 1 / 1 Fields
|>Animable = i -> Extends cg
|>Model = cl -> Extends cg
|>AnimationSequence = ad -> Extends gp
|>NpcDefinition = ab -> Extends gp
^ Actions............ab.d -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.f * -1427656437 -> I
^ CombatLevel........ab.q * 1780141639 -> I
Identified 4 / 4 Fields
|>LinkedList = fn -> Extends java/lang/Object
^ Head...............fn.c -> Lgy;
^ Current............fn.j -> Lgy;
Identified 2 / 2 Fields
|>Actor = as -> Extends cg
^ Animation..........as.be * -1899432805 -> I
^ QueueX.............as.bx -> [I
^ QueueY.............as.bl -> [I
^ WorldX.............as.d * 688758637 -> I
^ WorldY.............as.m * 236997305 -> I
^ SpokenText.........as.as -> Ljava/lang/String;
^ CombatCycle........as.au * -394236539 -> I
^ Health.............as.aa * -1445342197 -> I
^ MaxHealth..........as.aq * -2094586383 -> I
^ Interactingindex...as.av * -1124866513 -> I
Identified 10 / 10 Fields
|>Npc = ap -> Extends as
^ Definition.........ap.c -> Lab;
Identified 1 / 1 Fields
|>ObjectDefinition = an -> Extends gp
^ Actions............an.ae -> [Ljava/lang/String;
^ Name...............an.x -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dx -> Extends gy
|>Widget = ed -> Extends gy
^ Children...........ed.dt -> [Led;
^ InvIDs.............ed.db -> [I
^ StackSizes.........ed.dp -> [I
^ ItemAmount.........ed.dv * -2001112055 -> I
^ ItemID.............ed.dn * -795851465 -> I
^ WidgetID...........ed.w * -645498469 -> I
^ Name...............ed.bj -> Ljava/lang/String;
^ Text...............ed.bq -> Ljava/lang/String;
^ IsHidden...........ed.e -> Z
^ AbsoluteX..........ed.u * 540054127 -> I
^ AbsoluteY..........ed.x * -1059186527 -> I
^ RelativeX..........ed.y * -545717427 -> I
^ RelativeY..........ed.a * 520346211 -> I
^ Width..............ed.d * -701814111 -> I
^ Height.............ed.m * -596718887 -> I
^ ParentID...........ed.q * -148582851 -> I
^ ScrollX............ed.t * -1981778037 -> I
^ ScrollY............ed.o * -780428589 -> I
^ BoundsIndex........ed.dc * -1408104721 -> I
Identified 19 / 19 Fields
|>WidgetNode = r -> Extends gy
^ ID.................r.c * -1721727275 -> I
Identified 1 / 1 Fields
|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.j -> [Lgy;
^ Size...............fh.c -> I
Identified 2 / 2 Fields
|>GameShell = en -> Extends java/applet/Applet
|>Client = client -> Extends en
^ LoopCycle..........client.u * -729316653 -> I
^ Region.............el.da -> Lck;
^ Plane..............i.hq * -674040823 -> I
^ MenuCount..........client.il * -317220201 -> I
^ MenuWidth..........w.ib * -939510455 -> I
^ MenuHeight.........aq.is * 1804482685 -> I
^ MenuOptions........client.if -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hm -> Z
^ MenuX..............ds.hx * -1795336413 -> I
^ MenuY..............n.hi * 683542247 -> I
^ BaseX..............cn.cl * -2018718993 -> I
^ BaseY..............cf.cp * -2061813269 -> I
^ Widgets............ed.c -> [[Led;
^ LocalPlayer........n.hy -> Ly;
^ LocalPlayers.......client.gg -> [Ly;
^ TileSettings.......l.j -> [[[B
^ TileHeights........l.c -> [[[I
^ LocalNpcs..........client.bx -> [Lap;
^ NpcIndices.........client.bd -> [I
^ Sine...............cm.ap -> [I
^ Cosine.............cm.ao -> [I
^ CameraPitch........y.fc * 128410095 -> I
^ CameraYaw..........s.fd * 255476823 -> I
^ CameraX............ae.fe * -178649267 -> I
^ CameraY............d.fw * -1331796705 -> I
^ CameraZ............e.ff * 2110342301 -> I
^ GroundItems........client.ho -> [[[Lfn;
^ GameSettings.......fa.y -> [I
^ MapScale...........client.fo * -363344241 -> I
^ MapAngle...........client.dk * -438245207 -> I
^ MapOffset..........client.dc * 1293456851 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hz -> [I
^ Energy.............client.jj * -1606673831 -> I
^ Weight.............client.je * -300046125 -> I
^ Rights.............client.jx * 1659465835 -> I
^ CurrentWorld.......client.f * 1382112203 -> I
^ LoginState.........client.z * 58094443 -> I
^ PlayerIndex........client.hr * -1694749535 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.ln -> [I
^ WidgetWidths.......client.lt -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lfh;
^ CrosshairColor.....client.gw -> I
^ DestinationX.......client.mm * -570644689 -> I
^ DestinationY.......client.mb * 901660271 -> I
Identified 49 / 49 Fields
|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.l -> [[[Lch;
Identified 1 / 1 Fields
|>BoundaryObject = cu -> Extends java/lang/Object
^ ID.................cu.k * 1823108805 -> I
Identified 1 / 1 Fields
|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.h * -118103801 -> I
Identified 1 / 1 Fields
|>GroundDecoration = cs -> Extends java/lang/Object
^ ID.................cs.f * -1691434399 -> I
Identified 1 / 1 Fields
|>WallDecoration = ct -> Extends java/lang/Object
^ ID.................ct.v * 333255441 -> I
Identified 1 / 1 Fields
|>SceneTile = ch -> Extends gy
^ GameObject.........ch.x -> [Lcw;
^ GroundDecoration...ch.g -> Lcs;
^ WallDecoration.....ch.k -> Lct;
^ BoundaryObject.....ch.b -> Lcu;
Identified 4 / 4 Fields
|>Player = y -> Extends as
^ Definition.........y.j -> Lfw;
^ Name...............y.c -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = o -> Extends cg
^ ID.................o.c * 1406927545 -> I
^ StackSizes.........o.j * 19586299 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 109 / 109 Fields..
Sorry about the delay today! Had two tests today and have one more tomorrow. Completely forgot to see if there was an update and I just ran my updater now! Pushed hooks to github as always, there are a significant of new hooks that I added since the last update. Expect a big reflection update in the near future with some pretty neat additions!
Revision # 72
Code:215 Classes Found
Beginning Deob..
Removed 2580 Dummy Methods (1727.21 ms)
Reordered 3125 Multiplier Instructions (293.2 ms)
Reordered 2544 Arithmetic Statements (2181.31 ms)
Removed 4259 Exceptions (2040.89 ms)
Removed 1042 Opaque Predicates (470.62 ms)
Removed 565 Dummy Parameters (842.08 ms)
Total Deob took 7555.3 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gp -> Extends java/lang/Object
^ UID................gp.em -> J
^ Next...............gp.en -> Lgp;
^ Prev...............gp.ec -> Lgp;
Identified 3 / 3 Fields
|>Cacheable = gr -> Extends Node
^ Next...............gr.cj -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields
|>Renderable = ck -> Extends Cacheable
^ ModelHeight........ck.cc * -456183817 -> I
Identified 1 / 1 Fields
|>Animable = j -> Extends Renderable
|>Model = cu -> Extends Renderable
|>AnimationSequence = ap -> Extends Cacheable
|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.y -> [Ljava/lang/String;
^ Name...............ab.l -> Ljava/lang/String;
^ ID.................ab.q * -766267757 -> I
^ CombatLevel........ab.m * 824767525 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.e -> Lgp;
^ Current............fg.v -> Lgp;
Identified 2 / 2 Fields
|>Actor = ao -> Extends Renderable
^ Animation..........ao.bw * -1635363517 -> I
^ QueueX.............ao.bs -> [I
^ QueueY.............ao.bd -> [I
^ WorldX.............ao.y * -1837147497 -> I
^ WorldY.............ao.o * -1097863169 -> I
^ SpokenText.........ao.ao -> Ljava/lang/String;
^ CombatCycle........ao.aw * -590153087 -> I
^ Health.............ao.ak * 1925287549 -> I
^ MaxHealth..........ao.aq * 944541327 -> I
^ Interactingindex...ao.aa * -964087001 -> I
Identified 10 / 10 Fields
|>Npc = ah -> Extends Actor
^ Definition.........ah.e -> Lab;
Identified 1 / 1 Fields
|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.af -> [Ljava/lang/String;
^ Name...............ai.p -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dd -> Extends Node
|>Widget = er -> Extends Node
^ Children...........er.dm -> [Ler;
^ InvIDs.............er.dk -> [I
^ StackSizes.........er.dp -> [I
^ ItemAmount.........er.dv * -1107911611 -> I
^ ItemID.............er.dc * 1544876767 -> I
^ WidgetID...........er.p * 678333491 -> I
^ Name...............er.bo -> Ljava/lang/String;
^ Text...............er.bt -> Ljava/lang/String;
^ IsHidden...........er.h -> Z
^ AbsoluteX..........er.c * -1870876879 -> I
^ AbsoluteY..........er.t * 2000525559 -> I
^ RelativeX..........er.i * -810791525 -> I
^ RelativeY..........er.u * -11456729 -> I
^ Width..............er.y * 1971519665 -> I
^ Height.............er.o * -557140845 -> I
^ ParentID...........er.m * -1307931071 -> I
^ ScrollX............er.x * 711913487 -> I
^ ScrollY............er.d * 1314172203 -> I
^ BoundsIndex........er.du * -571932315 -> I
Identified 19 / 19 Fields
|>WidgetNode = g -> Extends Node
^ ID.................g.e * 396096963 -> I
Identified 1 / 1 Fields
|>HashTable = fd -> Extends java/lang/Object
^ Buckets............fd.v -> [Lgp;
^ Size...............fd.e -> I
Identified 2 / 2 Fields
|>GameShell = em -> Extends java/applet/Applet
|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 737899399 -> I
^ Region.............du.dn -> Lcv;
^ Plane..............j.he * -488112017 -> I
^ MenuCount..........client.iw * -1216751055 -> I
^ MenuWidth..........client.if * -764977857 -> I
^ MenuHeight.........q.im * 375469585 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.il -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ew.hl * -3363225 -> I
^ MenuY..............t.hs * 227408155 -> I
^ BaseX..............co.cu * 1899451807 -> I
^ BaseY..............an.cx * -1363749287 -> I
^ Widgets............er.e -> [[Ler;
^ LocalPlayer........client.js -> Ler;
^ LocalPlayers.......client.gf -> [Lk;
^ TileSettings.......l.v -> [[[B
^ TileHeights........l.e -> [[[I
^ LocalNpcs..........client.bs -> [Lah;
^ NpcIndices.........client.bj -> [I
^ Sine...............cp.ah -> [I
^ Cosine.............cp.ar -> [I
^ CameraPitch........fh.ft * 1275644157 -> I
^ CameraYaw..........cg.fc * 335875369 -> I
^ CameraX............dp.fw * 1560919349 -> I
^ CameraY............di.fk * 804195057 -> I
^ CameraZ............cm.fy * 1724252201 -> I
^ GroundItems........client.hm -> [[[Lfg;
^ GameSettings.......fa.k -> [I
^ MapScale...........client.da * 981388969 -> I
^ MapAngle...........client.fz * -209853153 -> I
^ MapOffset..........client.du * 1569718607 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hp -> [I
^ Experiences........client.hq -> [I
^ Energy.............client.jd * 226963261 -> I
^ Weight.............client.jf * 205330531 -> I
^ Rights.............client.jg * 961072827 -> I
^ CurrentWorld.......client.g * 1192188579 -> I
^ LoginState.........client.s * -354138937 -> I
^ PlayerIndex........client.hv * -695034263 -> I
^ WidgetPositionX....client.lj -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lv -> [I
^ WidgetNodeCache....client.jo -> Lfd;
^ CrosshairColor.....client.go -> I
^ DestinationX.......client.mc * 719111439 -> I
^ DestinationY.......client.ml * 1305516855 -> I
Identified 49 / 49 Fields
|>Region = cv -> Extends java/lang/Object
^ SceneTiles.........cv.l -> [[[Lcr;
Identified 1 / 1 Fields
|>BoundaryObject = cc -> Extends java/lang/Object
^ ID.................cc.b * -924363823 -> I
^ Flags..............cc.z * 1553352997 -> I
^ Plane..............cc.e * 1494420173 -> I
^ Height.............cc.q * -1000101607 -> I
^ Render.............cc.l -> Lck;
^ Render2............cc.a -> Lck;
^ Orientation........cc.g * 540954229 -> I
^ LocalX.............cc.v * 1706020299 -> I
^ LocalY.............cc.k * 376863071 -> I
Identified 9 / 9 Fields
|>GameObject = cy -> Extends java/lang/Object
^ ID.................cy.n * -1969901061 -> I
^ Flags..............cy.r * -1445462641 -> I
^ Plane..............cy.e * 1081654433 -> I
^ WorldX.............cy.k * -570064651 -> I
^ WorldY.............cy.g * -1344478653 -> I
^ Height.............cy.v * -1052695161 -> I
^ Render.............cy.q -> Lck;
^ Orientation........cy.l * 1728617553 -> I
^ LocalX.............cy.a * -1282198987 -> I
^ LocalY.............cy.z * -663122803 -> I
^ OffsetX............cy.b * 1130505629 -> I
^ OffsetY............cy.w * -1986211247 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cq -> Extends java/lang/Object
^ Render.............cq.g -> Lck;
^ LocalX.............cq.v * -2107981025 -> I
^ LocalY.............cq.k * -326989297 -> I
^ Plane..............cq.e * 559047593 -> I
^ ID.................cq.q * 226168579 -> I
^ Flags..............cq.l * -999164651 -> I
Identified 6 / 6 Fields
|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.w * 752396509 -> I
^ Flags..............cb.j * -1450941271 -> I
^ LocalX.............cb.v * -1943280291 -> I
^ LocalY.............cb.k * 1511302329 -> I
^ Plane..............cb.e * 356338379 -> I
^ Renderable.........cb.b -> Lck;
^ Renderable2........cb.z -> Lck;
^ Orientation........cb.g * -716890557 -> I
^ Height.............cb.q * -885654277 -> I
^ RelativeX..........cb.l * 1931017305 -> I
^ RelativeY..........cb.a * -255659361 -> I
Identified 11 / 11 Fields
|>SceneTile = cr -> Extends Node
^ GameObject.........cr.p -> [Lcy;
^ GroundDecoration...cr.z -> Lcq;
^ WallDecoration.....cr.b -> Lcb;
^ BoundaryObject.....cr.a -> Lcc;
Identified 4 / 4 Fields
|>Player = k -> Extends Actor
^ Definition.........k.v -> Lfk;
^ Name...............k.e -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = d -> Extends Renderable
^ ID.................d.e * -724726607 -> I
^ StackSizes.........d.v * 1166837837 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
Java Code://Trading post..
TradingPost: gu
---------------------------------
Status -> e
ItemID -> v * 805835335
Price -> k * 2112353459
Quantity -> g * 346602619
QueryIDs -> ak.op
Revision 73
Code:218 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gx -> Extends java/lang/Object
^ UID................gx.ey -> J
^ Next...............gx.ev -> Lgx;
^ Prev...............gx.eq -> Lgx;
Identified 3 / 3 Fields
|>Cacheable = gw -> Extends Node
^ Next...............gw.cq -> Lgw;
^ Prev...............gw.ct -> Lgw;
Identified 2 / 2 Fields
|>Renderable = ci -> Extends Cacheable
^ ModelHeight........ci.ck * 842390727 -> I
Identified 1 / 1 Fields
|>Animable = t -> Extends Renderable
|>Model = cr -> Extends Renderable
|>AnimationSequence = aw -> Extends Cacheable
|>NpcDefinition = ak -> Extends Cacheable
^ Actions............ak.c -> [Ljava/lang/String;
^ Name...............ak.p -> Ljava/lang/String;
^ ID.................ak.h * -378333641 -> I
^ CombatLevel........ak.d * -1980888695 -> I
Identified 4 / 4 Fields
|>LinkedList = fs -> Extends java/lang/Object
^ Head...............fs.b -> Lgx;
^ Current............fs.e -> Lgx;
Identified 2 / 2 Fields
|>Actor = al -> Extends Renderable
^ Animation..........al.bq * -860879585 -> I
^ QueueX.............al.bl -> [I
^ QueueY.............al.bn -> [I
^ WorldX.............al.c * -551901 -> I
^ WorldY.............al.j * -805056843 -> I
^ SpokenText.........al.al -> Ljava/lang/String;
^ CombatCycle........al.av * 1788932729 -> I
^ Health.............al.ax * 1266088585 -> I
^ MaxHealth..........al.ap * 760020085 -> I
^ Interactingindex...al.af * -1869370535 -> I
Identified 10 / 10 Fields
|>Npc = aa -> Extends Actor
^ Definition.........aa.b -> Lak;
Identified 1 / 1 Fields
|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ah -> [Ljava/lang/String;
^ Name...............at.y -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dc -> Extends Node
|>Widget = fv -> Extends Node
^ Children...........fv.dw -> [Lfv;
^ InvIDs.............fv.df -> [I
^ StackSizes.........fv.dt -> [I
^ ItemAmount.........fv.ds * 218426873 -> I
^ ItemID.............fv.db * -1755146963 -> I
^ WidgetID...........fv.w * 1924724857 -> I
^ Name...............fv.by -> Ljava/lang/String;
^ Text...............fv.ba -> Ljava/lang/String;
^ IsHidden...........fv.l -> Z
^ AbsoluteX..........fv.a * -1680537665 -> I
^ AbsoluteY..........fv.x * 2006967427 -> I
^ RelativeX..........fv.y * -1404174031 -> I
^ RelativeY..........fv.m * -905898785 -> I
^ Width..............fv.c * -1263550747 -> I
^ Height.............fv.j * -504189851 -> I
^ ParentID...........fv.d * -966593757 -> I
^ ScrollX............fv.u * 1447433963 -> I
^ ScrollY............fv.r * -99555733 -> I
^ BoundsIndex........fv.dy * -883940395 -> I
Identified 19 / 19 Fields
|>WidgetNode = k -> Extends Node
^ ID.................k.b * 162214083 -> I
Identified 1 / 1 Fields
|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.e -> [Lgx;
^ Size...............fx.b -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Client = client -> Extends GameShell
^ LoopCycle..........client.c * 1258640475 -> I
^ Region.............ab.df -> Lcf;
^ Plane..............ae.hh * -116701603 -> I
^ MenuCount..........client.ir * 2021413055 -> I
^ MenuWidth..........dx.is * 2055352659 -> I
^ MenuHeight.........ah.ik * -199990797 -> I
^ MenuOptions........client.ib -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............ea.ih * -1104496523 -> I
^ MenuY..............t.ic * -978486703 -> I
^ BaseX..............at.cx * 1186905085 -> I
^ BaseY..............y.cj * 296215395 -> I
^ Widgets............fv.b -> [[Lfv;
^ LocalPlayer........aw.hc -> Li;
^ LocalPlayers.......client.gu -> [Li;
^ TileSettings.......p.e -> [[[B
^ TileHeights........p.b -> [[[I
^ LocalNpcs..........client.bv -> [Laa;
^ NpcIndices.........client.cf -> [I
^ Sine...............cy.aa -> [I
^ Cosine.............cy.ag -> [I
^ CameraPitch........m.fh * 894737773 -> I
^ CameraYaw..........p.fc * 1042346789 -> I
^ CameraX............bh.fg * -259063939 -> I
^ CameraY............client.fo * -1299576321 -> I
^ CameraZ............dq.fm * -170346523 -> I
^ GroundItems........client.hp -> [[[Lfs;
^ GameSettings.......fa.i -> [I
^ MapScale...........client.ft * -622951739 -> I
^ MapAngle...........client.dy * -567739477 -> I
^ MapOffset..........client.er * -808625283 -> I
^ CurrentLevels......client.hm -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hd -> [I
^ Energy.............client.ji * -1381284195 -> I
^ Weight.............client.jr * 1940712049 -> I
^ Rights.............client.jb * -2018582515 -> I
^ CurrentWorld.......client.k * -177359897 -> I
^ LoginState.........client.a * 671167361 -> I
^ PlayerIndex........client.hs * 599978869 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lg -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jo -> Lfx;
^ CrosshairColor.....client.gg * -732180143 -> I
^ DestinationX.......client.my * 1769075259 -> I
^ DestinationY.......client.md * 1238877545 -> I
Identified 49 / 49 Fields
|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.p -> [[[Lcc;
Identified 1 / 1 Fields
|>BoundaryObject = ck -> Extends java/lang/Object
^ ID.................ck.o * 564831467 -> I
^ Flags..............ck.g * -1653933131 -> I
^ Plane..............ck.b * 224794799 -> I
^ Height.............ck.h * -1255248795 -> I
^ Render.............ck.p -> Lci;
^ Render2............ck.n -> Lci;
^ Orientation........ck.k * 265271673 -> I
^ LocalX.............ck.e * -1113594721 -> I
^ LocalY.............ck.i * 1272278549 -> I
Identified 9 / 9 Fields
|>GameObject = cv -> Extends java/lang/Object
^ ID.................cv.w * -1819078663 -> I
^ Flags..............cv.x * 1852856361 -> I
^ Plane..............cv.b * 285057569 -> I
^ WorldX.............cv.i * -836364561 -> I
^ WorldY.............cv.k * -1308107785 -> I
^ Height.............cv.e * 584688213 -> I
^ Render.............cv.h -> Lci;
^ Orientation........cv.p * -1877250055 -> I
^ LocalX.............cv.n * -237732833 -> I
^ LocalY.............cv.g * -905981917 -> I
^ OffsetX............cv.o * 1187390829 -> I
^ OffsetY............cv.z * 106685067 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cn -> Extends java/lang/Object
^ Render.............cn.k -> Lci;
^ LocalX.............cn.e * -322435311 -> I
^ LocalY.............cn.i * -2016553023 -> I
^ Plane..............cn.b * 1094891375 -> I
^ ID.................cn.h * 194009537 -> I
^ Flags..............cn.p * -1133823737 -> I
Identified 6 / 6 Fields
|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.z * 1300414769 -> I
^ Flags..............ce.t * 36749803 -> I
^ LocalX.............ce.e * -82386193 -> I
^ LocalY.............ce.i * -686075305 -> I
^ Plane..............ce.b * -2080710915 -> I
^ Renderable.........ce.o -> Lci;
^ Renderable2........ce.g -> Lci;
^ Orientation........ce.k * -1490951853 -> I
^ Height.............ce.h * -1403102901 -> I
^ RelativeX..........ce.p * 638682415 -> I
^ RelativeY..........ce.n * -1218064393 -> I
Identified 11 / 11 Fields
|>SceneTile = cc -> Extends Node
^ GameObject.........cc.y -> [Lcv;
^ GroundDecoration...cc.g -> Lcn;
^ WallDecoration.....cc.o -> Lce;
^ BoundaryObject.....cc.n -> Lck;
Identified 4 / 4 Fields
|>Player = i -> Extends Actor
^ Definition.........i.e -> Lfo;
^ Name...............i.b -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Item = r -> Extends Renderable
^ ID.................r.b * 841385459 -> I
^ StackSizes.........r.e * -1272897971 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
Revision 74
Code:218 Classes Found
Beginning Deob..
Removed 2572 Dummy Methods (1339.34 ms)
Reordered 2238 Multiplier Instructions (127.85 ms)
Reordered 2134 Arithmetic Statements (1459.01 ms)
Removed 4255 Exceptions (1005.55 ms)
Removed 1036 Opaque Predicates (244.0 ms)
Removed 579 Dummy Parameters (494.35 ms)
Total Deob took 4670.09 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gq -> Extends java/lang/Object
^ UID................gq.ej -> J
^ Next...............gq.ee -> Lgq;
^ Prev...............gq.eq -> Lgq;
Identified 3 / 3 Fields
|>Cacheable = ge -> Extends Node
^ Next...............ge.ci -> Lge;
^ Prev...............ge.cq -> Lge;
Identified 2 / 2 Fields
|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.cw * 1802750145 -> I
Identified 1 / 1 Fields
|>Animable = k -> Extends Renderable
|>Model = cl -> Extends Renderable
|>AnimationSequence = aa -> Extends Cacheable
|>NpcDefinition = ax -> Extends Cacheable
^ Actions............ax.g -> [Ljava/lang/String;
^ Name...............ax.m -> Ljava/lang/String;
^ ID.................ax.l * 753371259 -> I
^ CombatLevel........ax.p * 1014158119 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.a -> Lgq;
^ Current............fg.v -> Lgq;
Identified 2 / 2 Fields
|>Actor = aq -> Extends Renderable
^ Animation..........aq.bu * -433706235 -> I
^ QueueX.............aq.bh -> [I
^ QueueY.............aq.bj -> [I
^ WorldX.............aq.g * 404428603 -> I
^ WorldY.............aq.y * -1490664571 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ad * -724893931 -> I
^ Health.............aq.au * -1828850553 -> I
^ MaxHealth..........aq.ak * 100013999 -> I
^ Interactingindex...aq.aj * -1206972333 -> I
Identified 10 / 10 Fields
|>Npc = ae -> Extends Actor
^ Definition.........ae.a -> Lax;
Identified 1 / 1 Fields
|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.ah -> [Ljava/lang/String;
^ Name...............az.f -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = di -> Extends Node
|>Widget = ft -> Extends Node
^ Children...........ft.dn -> [Lft;
^ InvIDs.............ft.dr -> [I
^ StackSizes.........ft.dv -> [I
^ ItemAmount.........ft.dl * -1877296303 -> I
^ ItemID.............ft.dt * -5424365 -> I
^ WidgetID...........ft.f * -1866039137 -> I
^ Name...............ft.ba -> Ljava/lang/String;
^ Text...............ft.bm -> Ljava/lang/String;
^ IsHidden...........ft.r -> Z
^ AbsoluteX..........ft.h * -1209469007 -> I
^ AbsoluteY..........ft.x * -493238439 -> I
^ RelativeX..........ft.u * -1111468299 -> I
^ RelativeY..........ft.j * 1595666411 -> I
^ Width..............ft.g * 805002637 -> I
^ Height.............ft.y * -1004717071 -> I
^ ParentID...........ft.p * 1574594539 -> I
^ ScrollX............ft.z * 531263513 -> I
^ ScrollY............ft.c * -1991825281 -> I
^ BoundsIndex........ft.dm * -553106931 -> I
Identified 19 / 19 Fields
|>WidgetNode = b -> Extends Node
^ ID.................b.a * -1220935357 -> I
Identified 1 / 1 Fields
|>HashTable = fh -> Extends java/lang/Object
^ Buckets............fh.v -> [Lgq;
^ Size...............fh.a -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Player = i -> Extends Actor
^ Definition.........i.v -> Lff;
^ Name...............i.a -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -1223223371 -> I
^ Region.............gc.dv -> Lct;
^ Plane..............y.he * 87713183 -> I
^ MenuCount..........client.ik * 445599935 -> I
^ MenuWidth..........v.is * 55630027 -> I
^ MenuHeight.........cb.iv * 183606305 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............ad.if * -856693505 -> I
^ MenuY..............fu.iw * -1766645199 -> I
^ BaseX..............dc.cu * -2071335905 -> I
^ BaseY..............cu.ca * -1046564359 -> I
^ Widgets............ft.a -> [[Lft;
^ LocalPlayer........cr.hz -> Li;
^ LocalPlayers.......client.hd -> [Li;
^ TileSettings.......m.v -> [[[B
^ TileHeights........m.a -> [[[I
^ LocalNpcs..........client.cr -> [Lae;
^ NpcIndices.........client.cw -> [I
^ Sine...............co.ae -> [I
^ Cosine.............co.av -> [I
^ CameraPitch........ao.fl * 362746213 -> I
^ CameraYaw..........dr.fd * -1758149661 -> I
^ CameraX............an.fo * 1659667383 -> I
^ CameraY............er.fz * -875394883 -> I
^ CameraZ............n.ff * 820898407 -> I
^ GroundItems........client.hj -> [[[Lfg;
^ GameSettings.......fu.i -> [I
^ MapScale...........client.fm * -422086387 -> I
^ MapAngle...........client.et * -148158859 -> I
^ MapOffset..........client.ej * -695888753 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.hw -> [I
^ Energy.............client.ju * -1490565209 -> I
^ Weight.............client.jp * 885212209 -> I
^ Rights.............client.jz * -1572330347 -> I
^ CurrentWorld.......client.b * -1276662997 -> I
^ LoginState.........client.u * -214882771 -> I
^ PlayerIndex........client.hv * -1508358289 -> I
^ WidgetPositionX....client.lu -> [I
^ WidgetPositionY....client.la -> [I
^ WidgetWidths.......client.lq -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jr -> Lfh;
^ CrosshairColor.....client.gt * -1127086643 -> I
^ DestinationX.......client.mo * 1192318035 -> I
^ DestinationY.......client.mt * 1715520267 -> I
Identified 49 / 49 Fields
|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.m -> [[[Lcv;
Identified 1 / 1 Fields
|>BoundaryObject = cw -> Extends java/lang/Object
^ ID.................cw.e * -1483668077 -> I
^ Flags..............cw.n * 1203523989 -> I
^ Plane..............cw.a * -1781326829 -> I
^ Height.............cw.l * 1332204993 -> I
^ Render.............cw.m -> Lcr;
^ Render2............cw.w -> Lcr;
^ Orientation........cw.b * -977052365 -> I
^ LocalX.............cw.v * -429630655 -> I
^ LocalY.............cw.i * -1732503103 -> I
Identified 9 / 9 Fields
|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.d * -1211010875 -> I
^ Flags..............ck.x * -1327140669 -> I
^ Plane..............ck.a * -1560652333 -> I
^ WorldX.............ck.i * -97829513 -> I
^ WorldY.............ck.b * -1272970967 -> I
^ Height.............ck.v * -1443553043 -> I
^ Render.............ck.l -> Lcr;
^ Orientation........ck.m * -322547213 -> I
^ LocalX.............ck.w * -451326837 -> I
^ LocalY.............ck.n * -1669424973 -> I
^ OffsetX............ck.e * 589114397 -> I
^ OffsetY............ck.s * -469048253 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.b -> Lcr;
^ LocalX.............cd.v * -1772566441 -> I
^ LocalY.............cd.i * -351681755 -> I
^ Plane..............cd.a * -1549596987 -> I
^ ID.................cd.l * 2119625601 -> I
^ Flags..............cd.m * -436741667 -> I
Identified 6 / 6 Fields
|>WallDecoration = cb -> Extends java/lang/Object
^ ID.................cb.s * -1933340315 -> I
^ Flags..............cb.k * -847517709 -> I
^ LocalX.............cb.v * -2085214893 -> I
^ LocalY.............cb.i * 387289189 -> I
^ Plane..............cb.a * -748628777 -> I
^ Renderable.........cb.e -> Lcr;
^ Renderable2........cb.n -> Lcr;
^ Orientation........cb.b * -344024793 -> I
^ Height.............cb.l * -769355953 -> I
^ RelativeX..........cb.m * 360398885 -> I
^ RelativeY..........cb.w * -1686394995 -> I
Identified 11 / 11 Fields
|>SceneTile = cv -> Extends Node
^ GameObject.........cv.f -> [Lck;
^ GroundDecoration...cv.n -> Lcd;
^ WallDecoration.....cv.e -> Lcb;
^ BoundaryObject.....cv.w -> Lcw;
Identified 4 / 4 Fields
|>Item = c -> Extends Renderable
^ ID.................c.a * 2057899465 -> I
^ StackSizes.........c.v * 1902127977 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Revision 75
Code:218 Classes Found
Beginning Deob..
Removed 2608 Dummy Methods (1421.3 ms)
Reordered 2204 Multiplier Instructions (131.35 ms)
Reordered 2100 Arithmetic Statements (1519.82 ms)
Removed 4367 Exceptions (1108.45 ms)
Removed 991 Opaque Predicates (266.8 ms)
Removed 570 Dummy Parameters (523.74 ms)
Total Deob took 4971.46 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gu -> Extends java/lang/Object
^ UID................gu.ek -> J
^ Next...............gu.ey -> Lgu;
^ Prev...............gu.eq -> Lgu;
Identified 3 / 3 Fields
|>Cacheable = ga -> Extends Node
^ Next...............ga.cj -> Lga;
^ Prev...............ga.co -> Lga;
Identified 2 / 2 Fields
|>Renderable = cg -> Extends Cacheable
^ ModelHeight........cg.ch * -2076584165 -> I
Identified 1 / 1 Fields
|>Animable = o -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = ax -> Extends Cacheable
|>NpcDefinition = ac -> Extends Cacheable
^ Actions............ac.i -> [Ljava/lang/String;
^ Name...............ac.g -> Ljava/lang/String;
^ ID.................ac.l * -679904907 -> I
^ CombatLevel........ac.x * -1518960983 -> I
Identified 4 / 4 Fields
|>LinkedList = fg -> Extends java/lang/Object
^ Head...............fg.v -> Lgu;
^ Current............fg.t -> Lgu;
Identified 2 / 2 Fields
|>Actor = aq -> Extends Renderable
^ Animation..........aq.bx * 1541259289 -> I
^ QueueX.............aq.bg -> [I
^ QueueY.............aq.bq -> [I
^ WorldX.............aq.i * 742315799 -> I
^ WorldY.............aq.w * 679388599 -> I
^ SpokenText.........aq.aq -> Ljava/lang/String;
^ CombatCycle........aq.ak * -900377641 -> I
^ Health.............aq.aw * 30698337 -> I
^ MaxHealth..........aq.ag * 1309584439 -> I
^ Interactingindex...aq.ay * -1632167987 -> I
Identified 10 / 10 Fields
|>Npc = at -> Extends Actor
^ Definition.........at.v -> Lac;
Identified 1 / 1 Fields
|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ao -> [Ljava/lang/String;
^ Name...............ap.c -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dp -> Extends Node
|>Widget = fb -> Extends Node
^ Children...........fb.df -> [Lfb;
^ InvIDs.............fb.dt -> [I
^ StackSizes.........fb.dc -> [I
^ ItemAmount.........fb.da * -26218729 -> I
^ ItemID.............fb.dh * 1330697751 -> I
^ WidgetID...........fb.r * -1799935417 -> I
^ Name...............fb.bw -> Ljava/lang/String;
^ Text...............fb.bt -> Ljava/lang/String;
^ IsHidden...........fb.h -> Z
^ AbsoluteX..........fb.d * -1074946661 -> I
^ AbsoluteY..........fb.b * -262566727 -> I
^ RelativeX..........fb.y * -1786875589 -> I
^ RelativeY..........fb.a * 727017525 -> I
^ Width..............fb.i * -629861411 -> I
^ Height.............fb.w * 1797821409 -> I
^ ParentID...........fb.x * -1152345533 -> I
^ ScrollX............fb.z * -787493209 -> I
^ ScrollY............fb.u * 447954951 -> I
^ BoundsIndex........fb.di * 2058010591 -> I
Identified 19 / 19 Fields
|>WidgetNode = j -> Extends Node
^ ID.................j.v * 1542280929 -> I
Identified 1 / 1 Fields
|>HashTable = fx -> Extends java/lang/Object
^ Buckets............fx.t -> [Lgu;
^ Size...............fx.v -> I
Identified 2 / 2 Fields
|>GameShell = eq -> Extends java/applet/Applet
|>Player = f -> Extends Actor
^ Definition.........f.t -> Lfv;
^ Name...............f.v -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.a * -410087427 -> I
^ Region.............r.dc -> Lcf;
^ Plane..............dy.hx * 1506130791 -> I
^ MenuCount..........client.io * -575648597 -> I
^ MenuWidth..........at.id * -1149652185 -> I
^ MenuHeight.........cq.ih * 1453017375 -> I
^ MenuOptions........client.iw -> [Ljava/lang/String;
^ MenuActions........client.im -> [Ljava/lang/String;
^ IsMenuOpen.........client.il -> Z
^ MenuX..............v.ib * 1756018063 -> I
^ MenuY..............y.ic * 100359279 -> I
^ BaseX..............l.cm * -357986281 -> I
^ BaseY..............ds.cs * -2125242175 -> I
^ Widgets............fb.v -> [[Lfb;
^ LocalPlayer........cv.hq -> Lf;
^ LocalPlayers.......client.hs -> [Lf;
^ TileSettings.......g.t -> [[[B
^ TileHeights........g.v -> [[[I
^ LocalNpcs..........client.cg -> [Lat;
^ NpcIndices.........client.ch -> [I
^ Sine...............cz.at -> [I
^ Cosine.............cz.ai -> [I
^ CameraPitch........fj.fq * 1667479439 -> I
^ CameraYaw..........ax.fo * 267381981 -> I
^ CameraX............dt.fe * -946112513 -> I
^ CameraY............h.fc * -2062147283 -> I
^ CameraZ............u.fv * -237353751 -> I
^ GroundItems........client.hi -> [[[Lfg;
^ GameSettings.......fu.f -> [I
^ MapScale...........client.ft * 1594305451 -> I
^ MapAngle...........client.eb * -434749445 -> I
^ MapOffset..........client.ek * 1829127997 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hb -> [I
^ Energy.............client.jd * -1046507791 -> I
^ Weight.............client.jq * 1038250285 -> I
^ Rights.............client.jo * -1834444241 -> I
^ CurrentWorld.......client.j * 434998089 -> I
^ LoginState.........client.d * -2125457235 -> I
^ PlayerIndex........client.hh * 752862473 -> I
^ WidgetPositionX....client.lt -> [I
^ WidgetPositionY....client.ls -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.jy -> Lfx;
^ CrosshairColor.....client.gx * 534281385 -> I
^ DestinationX.......client.mf * 550179199 -> I
^ DestinationY.......client.mz * -355320924 -> I
Identified 49 / 49 Fields
|>Region = cf -> Extends java/lang/Object
^ SceneTiles.........cf.g -> [[[Lce;
Identified 1 / 1 Fields
|>BoundaryObject = ch -> Extends java/lang/Object
^ ID.................ch.p * -1935573789 -> I
^ Flags..............ch.y * -1915850753 -> I
^ Plane..............ch.v * 1994366875 -> I
^ Height.............ch.l * 1930174247 -> I
^ Render.............ch.g -> Lcg;
^ Render2............ch.k -> Lcg;
^ Orientation........ch.j * 1939817619 -> I
^ LocalX.............ch.t * 247142883 -> I
^ LocalY.............ch.f * 1817835363 -> I
Identified 9 / 9 Fields
|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.r * 896242355 -> I
^ Flags..............cq.s * -1858542261 -> I
^ Plane..............cq.v * -1393543967 -> I
^ WorldX.............cq.f * 1665910457 -> I
^ WorldY.............cq.j * 1031819937 -> I
^ Height.............cq.t * 338400677 -> I
^ Render.............cq.l -> Lcg;
^ Orientation........cq.g * -836683317 -> I
^ LocalX.............cq.k * -1785184799 -> I
^ LocalY.............cq.y * -952548273 -> I
^ OffsetX............cq.p * -1410855579 -> I
^ OffsetY............cq.m * 1050678045 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.j -> Lcg;
^ LocalX.............cr.t * -14092033 -> I
^ LocalY.............cr.f * -598166183 -> I
^ Plane..............cr.v * -1370118701 -> I
^ ID.................cr.l * -64332139 -> I
^ Flags..............cr.g * 2101179183 -> I
Identified 6 / 6 Fields
|>WallDecoration = cv -> Extends java/lang/Object
^ ID.................cv.m * 1758031355 -> I
^ Flags..............cv.o * 692429477 -> I
^ LocalX.............cv.t * -619391667 -> I
^ LocalY.............cv.f * -991178023 -> I
^ Plane..............cv.v * -1355693239 -> I
^ Renderable.........cv.p -> Lcg;
^ Renderable2........cv.y -> Lcg;
^ Orientation........cv.j * -2027692487 -> I
^ Height.............cv.l * 1480729625 -> I
^ RelativeX..........cv.g * 1261465955 -> I
^ RelativeY..........cv.k * -2094839705 -> I
Identified 11 / 11 Fields
|>SceneTile = ce -> Extends Node
^ GameObject.........ce.c -> [Lcq;
^ GroundDecoration...ce.y -> Lcr;
^ WallDecoration.....ce.p -> Lcv;
^ BoundaryObject.....ce.k -> Lch;
Identified 4 / 4 Fields
|>Item = u -> Extends Renderable
^ ID.................u.v * -1250006305 -> I
^ StackSizes.........u.t * -1349191617 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
Revision 76
Code:Beginning Deob..
Removed 2571 Dummy Methods (1430.23 ms)
Reordered 2180 Multiplier Instructions (138.78 ms)
Reordered 2128 Arithmetic Statements (1491.26 ms)
Removed 4340 Exceptions (1131.31 ms)
Removed 1021 Opaque Predicates (275.33 ms)
Removed 578 Dummy Parameters (488.32 ms)
Total Deob took 4955.23 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gu -> Extends java/lang/Object
^ UID................gu.ej -> J
^ Next...............gu.ev -> Lgu;
^ Prev...............gu.ee -> Lgu;
Identified 3 / 3 Fields
|>Cacheable = go -> Extends Node
^ Next...............go.cd -> Lgo;
^ Prev...............go.cx -> Lgo;
Identified 2 / 2 Fields
|>Renderable = cc -> Extends Cacheable
^ ModelHeight........cc.cq * -1519657271 -> I
Identified 1 / 1 Fields
|>Animable = h -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = at -> Extends Cacheable
|>NpcDefinition = aq -> Extends Cacheable
^ Actions............aq.x -> [Ljava/lang/String;
^ Name...............aq.f -> Ljava/lang/String;
^ ID.................aq.r * 1232602479 -> I
^ CombatLevel........aq.v * 1904337163 -> I
Identified 4 / 4 Fields
|>LinkedList = ft -> Extends java/lang/Object
^ Head...............ft.p -> Lgu;
^ Current............ft.y -> Lgu;
Identified 2 / 2 Fields
|>Actor = ab -> Extends Renderable
^ Animation..........ab.be * 2003772957 -> I
^ QueueX.............ab.by -> [I
^ QueueY.............ab.bv -> [I
^ WorldX.............ab.x * 344324731 -> I
^ WorldY.............ab.n * 410133195 -> I
^ SpokenText.........ab.ab -> Ljava/lang/String;
^ CombatCycle........ab.an * 214177295 -> I
^ Health.............ab.ad * -278487809 -> I
^ MaxHealth..........ab.ae * -735327649 -> I
^ Interactingindex...ab.ak * -1978155977 -> I
Identified 10 / 10 Fields
|>Npc = ax -> Extends Actor
^ Definition.........ax.p -> Laq;
Identified 1 / 1 Fields
|>ObjectDefinition = az -> Extends Cacheable
^ Actions............az.af -> [Ljava/lang/String;
^ Name...............az.m -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dg -> Extends Node
|>Widget = fy -> Extends Node
^ Children...........fy.du -> [Lfy;
^ InvIDs.............fy.do -> [I
^ StackSizes.........fy.dc -> [I
^ ItemAmount.........fy.dx * 547767165 -> I
^ ItemID.............fy.dd * 277266241 -> I
^ WidgetID...........fy.w * -343568587 -> I
^ Name...............fy.bq -> Ljava/lang/String;
^ Text...............fy.bp -> Ljava/lang/String;
^ IsHidden...........fy.l -> Z
^ AbsoluteX..........fy.g * 270397711 -> I
^ AbsoluteY..........fy.j * -1559992561 -> I
^ RelativeX..........fy.y * 1714124075 -> I
^ RelativeY..........fy.a * 1955978631 -> I
^ Width..............fy.x * -979979339 -> I
^ Height.............fy.n * -679845263 -> I
^ ParentID...........fy.v * 1296219715 -> I
^ ScrollX............fy.t * -105191769 -> I
^ ScrollY............fy.i * 118919307 -> I
^ BoundsIndex........fy.dh * -1424134083 -> I
Identified 19 / 19 Fields
|>WidgetNode = c -> Extends Node
^ ID.................c.p * 264510519 -> I
Identified 1 / 1 Fields
|>HashTable = fv -> Extends java/lang/Object
^ Buckets............fv.y -> [Lgu;
^ Size...............fv.p -> I
Identified 2 / 2 Fields
|>GameShell = ee -> Extends java/applet/Applet
|>Player = d -> Extends Actor
^ Definition.........d.y -> Lfx;
^ Name...............d.p -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.n * -663489053 -> I
^ Region.............ab.dc -> Lcb;
^ Plane..............aa.hk * 1605115673 -> I
^ MenuCount..........client.ik * -1439405891 -> I
^ MenuWidth..........gw.ih * -122757737 -> I
^ MenuHeight.........p.iy * 1657212383 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.io -> Z
^ MenuX..............ag.id * -253453921 -> I
^ MenuY..............ar.ib * 241721807 -> I
^ BaseX..............y.cl * 647841267 -> I
^ BaseY..............ak.ca * 1859666401 -> I
^ Widgets............fy.p -> [[Lfy;
^ LocalPlayer........es.hr -> Ld;
^ LocalPlayers.......client.hz -> [Ld;
^ TileSettings.......f.y -> [[[B
^ TileHeights........f.p -> [[[I
^ LocalNpcs..........client.cc -> [Lax;
^ NpcIndices.........client.cx -> [I
^ Sine...............ct.ax -> [I
^ Cosine.............ct.av -> [I
^ CameraPitch........fy.ff * -817478599 -> I
^ CameraYaw..........eq.fq * 883937737 -> I
^ CameraX............m.fi * -134536449 -> I
^ CameraY............ap.fa * -2083022013 -> I
^ CameraZ............bl.fx * 216170931 -> I
^ GroundItems........client.hd -> [[[Lft;
^ GameSettings.......fj.d -> [I
^ MapScale...........client.fo * 1723977503 -> I
^ MapAngle...........client.ez * 1470531647 -> I
^ MapOffset..........client.ej * 1268555147 -> I
^ CurrentLevels......client.ho -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.jr * 284204431 -> I
^ Weight.............client.jk * -579546487 -> I
^ Rights.............client.ja * -237948135 -> I
^ CurrentWorld.......client.r * 1156372269 -> I
^ LoginState.........client.j * 213146737 -> I
^ PlayerIndex........client.ht * 105206393 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lr -> [I
^ WidgetHeights......client.lx -> [I
^ WidgetNodeCache....client.jv -> Lfv;
^ CrosshairColor.....client.gt * 540374079 -> I
^ DestinationX.......client.mz * -389896781 -> I
^ DestinationY.......client.mf * -2088166175 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.f -> [[[Lcs;
Identified 1 / 1 Fields
|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.o * 1524863537 -> I
^ Flags..............cx.k * -1905021885 -> I
^ Plane..............cx.p * -1508515667 -> I
^ Height.............cx.r * 928469089 -> I
^ Render.............cx.f -> Lcc;
^ Render2............cx.z -> Lcc;
^ Orientation........cx.c * -344631017 -> I
^ LocalX.............cx.y * 655678353 -> I
^ LocalY.............cx.d * 901350325 -> I
Identified 9 / 9 Fields
|>GameObject = cp -> Extends java/lang/Object
^ ID.................cp.w * 1572652897 -> I
^ Flags..............cp.q * -1716270821 -> I
^ Plane..............cp.p * 472151543 -> I
^ WorldX.............cp.d * -648805017 -> I
^ WorldY.............cp.c * 137145835 -> I
^ Height.............cp.y * -1795330315 -> I
^ Render.............cp.r -> Lcc;
^ Orientation........cp.f * -1218553541 -> I
^ LocalX.............cp.z * 684549113 -> I
^ LocalY.............cp.k * -181260325 -> I
^ OffsetX............cp.o * 2049434497 -> I
^ OffsetY............cp.s * -1923188837 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.c -> Lcc;
^ LocalX.............cg.y * 1864479847 -> I
^ LocalY.............cg.d * 1754613847 -> I
^ Plane..............cg.p * -495892737 -> I
^ ID.................cg.r * 1956093051 -> I
^ Flags..............cg.f * -2145416247 -> I
Identified 6 / 6 Fields
|>WallDecoration = co -> Extends java/lang/Object
^ ID.................co.s * 1000241739 -> I
^ Flags..............co.h * -489536597 -> I
^ LocalX.............co.y * -891121663 -> I
^ LocalY.............co.d * -828818205 -> I
^ Plane..............co.p * -2069465491 -> I
^ Renderable.........co.o -> Lcc;
^ Renderable2........co.k -> Lcc;
^ Orientation........co.c * -1484195167 -> I
^ Height.............co.r * 1180749621 -> I
^ RelativeX..........co.f * 529856113 -> I
^ RelativeY..........co.z * 240448247 -> I
Identified 11 / 11 Fields
|>SceneTile = cs -> Extends Node
^ GameObject.........cs.m -> [Lcp;
^ GroundDecoration...cs.k -> Lcg;
^ WallDecoration.....cs.o -> Lco;
^ BoundaryObject.....cs.z -> Lcx;
Identified 4 / 4 Fields
|>Item = i -> Extends Renderable
^ ID.................i.p * -1162569333 -> I
^ StackSizes.........i.y * 1716037057 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
Revision 77:
Code:221 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gw -> Extends java/lang/Object
^ UID................gw.ei -> J
^ Next...............gw.ed -> Lgw;
^ Prev...............gw.en -> Lgw;
Identified 3 / 3 Fields
|>Cacheable = gb -> Extends Node
^ Next...............gb.cs -> Lgb;
^ Prev...............gb.cx -> Lgb;
Identified 2 / 2 Fields
|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.ct * -114090705 -> I
Identified 1 / 1 Fields
|>Animable = u -> Extends Renderable
|>Model = ch -> Extends Renderable
|>AnimationSequence = as -> Extends Cacheable
|>NpcDefinition = al -> Extends Cacheable
^ Actions............al.z -> [Ljava/lang/String;
^ Name...............al.t -> Ljava/lang/String;
^ ID.................al.n * -1876632011 -> I
^ CombatLevel........al.v * -1611440989 -> I
Identified 4 / 4 Fields
|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.q -> Lgw;
^ Current............gq.s -> Lgw;
Identified 2 / 2 Fields
|>Actor = ak -> Extends Renderable
^ Animation..........ak.bu * -540495267 -> I
^ QueueX.............ak.bm -> [I
^ QueueY.............ak.bk -> [I
^ WorldX.............ak.z * 75290311 -> I
^ WorldY.............ak.x * -363141049 -> I
^ SpokenText.........ak.ac -> Ljava/lang/String;
^ CombatCycle........ak.au * -1333242219 -> I
^ Health.............ak.ap * 1114196473 -> I
^ MaxHealth..........ak.aw * -1005324827 -> I
^ Interactingindex...ak.ar * 1538224937 -> I
Identified 10 / 10 Fields
|>Npc = av -> Extends Actor
^ Definition.........av.q -> Lal;
Identified 1 / 1 Fields
|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ai -> [Ljava/lang/String;
^ Name...............ao.u -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dx -> Extends Node
|>Widget = fl -> Extends Node
^ Children...........fl.dz -> [Lfl;
^ InvIDs.............fl.do -> [I
^ StackSizes.........fl.da -> [I
^ ItemAmount.........fl.dv * -918666219 -> I
^ ItemID.............fl.dt * -1373681089 -> I
^ WidgetID...........fl.u * -676538189 -> I
^ Name...............fl.bh -> Ljava/lang/String;
^ Text...............fl.bt -> Ljava/lang/String;
^ IsHidden...........fl.i -> Z
^ AbsoluteX..........fl.j * -703792851 -> I
^ AbsoluteY..........fl.f * 1276333931 -> I
^ RelativeX..........fl.y * -377056223 -> I
^ RelativeY..........fl.w * -1595102667 -> I
^ Width..............fl.z * 161636371 -> I
^ Height.............fl.x * -924378175 -> I
^ ParentID...........fl.v * 2143387449 -> I
^ ScrollX............fl.c * 1105336537 -> I
^ ScrollY............fl.r * -1362364259 -> I
^ BoundsIndex........fl.dh * -59517411 -> I
Identified 19 / 19 Fields
|>WidgetNode = e -> Extends Node
^ ID.................e.q * -803837919 -> I
Identified 1 / 1 Fields
|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.s -> [Lgw;
^ Size...............gj.q -> I
Identified 2 / 2 Fields
|>GameShell = ep -> Extends java/applet/Applet
|>Player = h -> Extends Actor
^ Definition.........h.s -> Lfd;
^ Name...............h.q -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * -324659881 -> I
^ Region.............g.da -> Lct;
^ Plane..............ge.hb * 1936859087 -> I
^ MenuCount..........client.iq * -1716544455 -> I
^ MenuWidth..........a.is * 1057493767 -> I
^ MenuHeight.........g.ic * 728688157 -> I
^ MenuOptions........client.ik -> [Ljava/lang/String;
^ MenuActions........client.iv -> [Ljava/lang/String;
^ IsMenuOpen.........client.ie -> Z
^ MenuX..............d.ii * 53338249 -> I
^ MenuY..............ck.ip * 112425713 -> I
^ BaseX..............bd.cb * 707716209 -> I
^ BaseY..............dk.cw * -2080426823 -> I
^ Widgets............fl.q -> [[Lfl;
^ LocalPlayer........client.hg -> Lh;
^ LocalPlayers.......client.hn -> [Lh;
^ TileSettings.......t.s -> [[[B
^ TileHeights........t.q -> [[[I
^ LocalNpcs..........client.ck -> [Lav;
^ NpcIndices.........client.ct -> [I
^ Sine...............cy.aq -> [I
^ Cosine.............cy.av -> [I
^ CameraPitch........bg.fl * 1673524137 -> I
^ CameraYaw..........client.fw * 1090233445 -> I
^ CameraX............fj.fk * -929761141 -> I
^ CameraY............da.fn * 1246349073 -> I
^ CameraZ............p.fo * -409216847 -> I
^ GroundItems........client.hi -> [[[Lgq;
^ GameSettings.......fy.h -> [I
^ MapScale...........client.eb * 227972967 -> I
^ MapAngle...........client.fi * 772996239 -> I
^ MapOffset..........client.ei * 1604018603 -> I
^ CurrentLevels......client.hc -> [I
^ RealLevels.........client.hl -> [I
^ Experiences........client.ht -> [I
^ Energy.............client.jf * 1583331183 -> I
^ Weight.............client.jr * 175429797 -> I
^ Rights.............client.jp * 1387198355 -> I
^ CurrentWorld.......client.e * 1092300457 -> I
^ LoginState.........client.j * -672382549 -> I
^ PlayerIndex........client.hk * -1755399287 -> I
^ WidgetPositionX....client.lf -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.lj -> [I
^ WidgetNodeCache....client.js -> Lgj;
^ CrosshairColor.....client.gb * -1038664893 -> I
^ DestinationX.......client.mg * -203790631 -> I
^ DestinationY.......client.mt * -1220267055 -> I
Identified 49 / 49 Fields
|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.t -> [[[Lcr;
Identified 1 / 1 Fields
|>BoundaryObject = cx -> Extends java/lang/Object
^ ID.................cx.m * 1159473645 -> I
^ Flags..............cx.o * -186390567 -> I
^ Plane..............cx.q * -152677505 -> I
^ Height.............cx.n * -1477530327 -> I
^ Render.............cx.t -> Lcq;
^ Render2............cx.l -> Lcq;
^ Orientation........cx.e * 1334815241 -> I
^ LocalX.............cx.s * 325897567 -> I
^ LocalY.............cx.h * -260565535 -> I
Identified 9 / 9 Fields
|>GameObject = cz -> Extends java/lang/Object
^ ID.................cz.g * -72363843 -> I
^ Flags..............cz.a * 2219179 -> I
^ Plane..............cz.q * 1196306389 -> I
^ WorldX.............cz.h * 417053007 -> I
^ WorldY.............cz.e * -812364163 -> I
^ Height.............cz.s * 1412047677 -> I
^ Render.............cz.n -> Lcq;
^ Orientation........cz.t * 1283234505 -> I
^ LocalX.............cz.l * -48842163 -> I
^ LocalY.............cz.o * -1801033531 -> I
^ OffsetX............cz.m * -801683185 -> I
^ OffsetY............cz.k * 140343819 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cg -> Extends java/lang/Object
^ Render.............cg.e -> Lcq;
^ LocalX.............cg.s * -1888135039 -> I
^ LocalY.............cg.h * 1022359193 -> I
^ Plane..............cg.q * 1513039059 -> I
^ ID.................cg.n * 4764675 -> I
^ Flags..............cg.t * -2073091927 -> I
Identified 6 / 6 Fields
|>WallDecoration = cu -> Extends java/lang/Object
^ ID.................cu.k * 404638575 -> I
^ Flags..............cu.p * -1602612401 -> I
^ LocalX.............cu.s * 464325435 -> I
^ LocalY.............cu.h * -111253481 -> I
^ Plane..............cu.q * 1667428927 -> I
^ Renderable.........cu.m -> Lcq;
^ Renderable2........cu.o -> Lcq;
^ Orientation........cu.e * -621481783 -> I
^ Height.............cu.n * -1442130283 -> I
^ RelativeX..........cu.t * 771298549 -> I
^ RelativeY..........cu.l * 1903409447 -> I
Identified 11 / 11 Fields
|>SceneTile = cr -> Extends Node
^ GameObject.........cr.u -> [Lcz;
^ GroundDecoration...cr.o -> Lcg;
^ WallDecoration.....cr.m -> Lcu;
^ BoundaryObject.....cr.l -> Lcx;
Identified 4 / 4 Fields
|>Item = an -> Extends Renderable
^ ID.................an.q * -372926419 -> I
^ StackSizes.........an.s * -1412142893 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Revision 78
Code:221 Classes Found
Beginning Deob..
Removed 2611 Dummy Methods (1417.67 ms)
Reordered 2768 Multiplier Instructions (149.39 ms)
Reordered 2376 Arithmetic Statements (1572.93 ms)
Removed 4359 Exceptions (1016.35 ms)
Removed 965 Opaque Predicates (247.91 ms)
Removed 577 Dummy Parameters (508.13 ms)
Total Deob took 4912.37 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gm -> Extends java/lang/Object
^ UID................gm.ec -> J
^ Next...............gm.ej -> Lgm;
^ Prev...............gm.eo -> Lgm;
Identified 3 / 3 Fields
|>Cacheable = gd -> Extends Node
^ Next...............gd.ci -> Lgd;
^ Prev...............gd.cv -> Lgd;
Identified 2 / 2 Fields
|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cb * -718238777 -> I
Identified 1 / 1 Fields
|>Animable = h -> Extends Renderable
|>Model = cy -> Extends Renderable
|>AnimationSequence = ah -> Extends Cacheable
|>NpcDefinition = ay -> Extends Cacheable
^ Actions............ay.b -> [Ljava/lang/String;
^ Name...............ay.w -> Ljava/lang/String;
^ ID.................ay.u * -1471228279 -> I
^ CombatLevel........ay.n * 210860257 -> I
Identified 4 / 4 Fields
|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.e -> Lgm;
^ Current............gh.a -> Lgm;
Identified 2 / 2 Fields
|>Actor = ab -> Extends Renderable
^ Animation..........ab.bl * 1048158519 -> I
^ QueueX.............ab.bs -> [I
^ QueueY.............ab.bo -> [I
^ WorldX.............ab.b * 1164900853 -> I
^ WorldY.............ab.x * 109190397 -> I
^ SpokenText.........ab.ae -> Ljava/lang/String;
^ CombatCycle........ab.ar * 94507795 -> I
^ Health.............ab.aq * -1246048179 -> I
^ MaxHealth..........ab.ac * 1064445695 -> I
^ Interactingindex...ab.ad * -522366309 -> I
Identified 10 / 10 Fields
|>Npc = am -> Extends Actor
^ Definition.........am.e -> Lay;
Identified 1 / 1 Fields
|>ObjectDefinition = ag -> Extends Cacheable
^ Actions............ag.ao -> [Ljava/lang/String;
^ Name...............ag.h -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dh -> Extends Node
|>Widget = fb -> Extends Node
^ Children...........fb.do -> [Lfb;
^ InvIDs.............fb.dv -> [I
^ StackSizes.........fb.ds -> [I
^ ItemAmount.........fb.de * 1702477405 -> I
^ ItemID.............fb.db * 689007975 -> I
^ WidgetID...........fb.h * 952871887 -> I
^ Name...............fb.bz -> Ljava/lang/String;
^ Text...............fb.bc -> Ljava/lang/String;
^ IsHidden...........fb.v -> Z
^ AbsoluteX..........fb.z * -1286163637 -> I
^ AbsoluteY..........fb.q * 1649028313 -> I
^ RelativeX..........fb.y * -925735233 -> I
^ RelativeY..........fb.d * -1484471775 -> I
^ Width..............fb.b * -606292603 -> I
^ Height.............fb.x * 891461123 -> I
^ ParentID...........fb.n * 737715635 -> I
^ ScrollX............fb.p * 1503817007 -> I
^ ScrollY............fb.k * -884306721 -> I
^ BoundsIndex........fb.dq * 1922251675 -> I
Identified 19 / 19 Fields
|>WidgetNode = c -> Extends Node
^ ID.................c.e * -193401837 -> I
Identified 1 / 1 Fields
|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.a -> [Lgm;
^ Size...............gf.e -> I
Identified 2 / 2 Fields
|>GameShell = ew -> Extends java/applet/Applet
|>Player = l -> Extends Actor
^ Definition.........l.a -> Lfq;
^ Name...............l.e -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.b * -117546507 -> I
^ Region.............n.ds -> Lcb;
^ Plane..............fd.hz * -837647185 -> I
^ MenuCount..........client.ii * 811532485 -> I
^ MenuWidth..........dx.ij * 998725751 -> I
^ MenuHeight.........ax.il * 92436607 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iy -> [Ljava/lang/String;
^ IsMenuOpen.........client.ih -> Z
^ MenuX..............n.ie * -1975238971 -> I
^ MenuY..............e.ic * 195333235 -> I
^ BaseX..............x.cs * 616886125 -> I
^ BaseY..............co.cz * 1317226893 -> I
^ Widgets............fb.e -> [[Lfb;
^ LocalPlayer........hg.hv -> Ll;
^ LocalPlayers.......client.hg -> [Ll;
^ TileSettings.......w.a -> [[[B
^ TileHeights........w.e -> [[[I
^ LocalNpcs..........client.cf -> [Lam;
^ NpcIndices.........client.cb -> [I
^ Sine...............cp.aw -> [I
^ Cosine.............cp.am -> [I
^ CameraPitch........s.fb * -827356221 -> I
^ CameraYaw..........ez.fk * -472476531 -> I
^ CameraX............ev.fj * -514809633 -> I
^ CameraY............e.fe * -494234791 -> I
^ CameraZ............ev.fz * -866461883 -> I
^ GroundItems........client.hx -> [[[Lgh;
^ GameSettings.......fl.l -> [I
^ MapScale...........client.el * 1158077643 -> I
^ MapAngle...........client.fy * 154136385 -> I
^ MapOffset..........client.ec * -981441773 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hu -> [I
^ Experiences........client.hj -> [I
^ Energy.............client.ji * -90505793 -> I
^ Weight.............client.je * 1061692207 -> I
^ Rights.............client.jp * 339448555 -> I
^ CurrentWorld.......client.c * 2109224683 -> I
^ LoginState.........client.q * 1532705327 -> I
^ PlayerIndex........client.ht * 1958675107 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lu -> [I
^ WidgetWidths.......client.ll -> [I
^ WidgetHeights......client.ln -> [I
^ WidgetNodeCache....client.jv -> Lgf;
^ CrosshairColor.....client.gd * -2018558187 -> I
^ DestinationX.......client.mm * 168290855 -> I
^ DestinationY.......client.mz * -1930970372 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.w -> [[[Lcw;
Identified 1 / 1 Fields
|>BoundaryObject = cv -> Extends java/lang/Object
^ ID.................cv.r * 1627121253 -> I
^ Flags..............cv.f * 728284527 -> I
^ Plane..............cv.e * -1605675473 -> I
^ Height.............cv.u * 1837388735 -> I
^ Render.............cv.w -> Lch;
^ Render2............cv.i -> Lch;
^ Orientation........cv.c * -591119661 -> I
^ LocalX.............cv.a * -1368048731 -> I
^ LocalY.............cv.l * -230841143 -> I
Identified 9 / 9 Fields
|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.s * -938357665 -> I
^ Flags..............cu.j * 150472211 -> I
^ Plane..............cu.e * 2042013497 -> I
^ WorldX.............cu.l * -736485875 -> I
^ WorldY.............cu.c * 2074895117 -> I
^ Height.............cu.a * -680421831 -> I
^ Render.............cu.u -> Lch;
^ Orientation........cu.w * -1008723557 -> I
^ LocalX.............cu.i * 310519991 -> I
^ LocalY.............cu.f * -330792047 -> I
^ OffsetX............cu.r * 772835857 -> I
^ OffsetY............cu.g * 577111763 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.c -> Lch;
^ LocalX.............cm.a * -538245315 -> I
^ LocalY.............cm.l * -1106362979 -> I
^ Plane..............cm.e * -774551615 -> I
^ ID.................cm.u * 640944941 -> I
^ Flags..............cm.w * -2050199613 -> I
Identified 6 / 6 Fields
|>WallDecoration = cj -> Extends java/lang/Object
^ ID.................cj.g * 2054314659 -> I
^ Flags..............cj.o * -1586471995 -> I
^ LocalX.............cj.a * -2056340955 -> I
^ LocalY.............cj.l * -1608571511 -> I
^ Plane..............cj.e * 937229279 -> I
^ Renderable.........cj.r -> Lch;
^ Renderable2........cj.f -> Lch;
^ Orientation........cj.c * 2027356631 -> I
^ Height.............cj.u * -1016335997 -> I
^ RelativeX..........cj.w * -272480731 -> I
^ RelativeY..........cj.i * 1843878199 -> I
Identified 11 / 11 Fields
|>SceneTile = cw -> Extends Node
^ GameObject.........cw.h -> [Lcu;
^ GroundDecoration...cw.f -> Lcm;
^ WallDecoration.....cw.r -> Lcj;
^ BoundaryObject.....cw.i -> Lcv;
Identified 4 / 4 Fields
|>Item = ax -> Extends Renderable
^ ID.................ax.e * 1019941107 -> I
^ StackSizes.........ax.a * -1813401567 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 143 / 143 Fields..
Process finished with exit code 0
Revision 79:
Code:222 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gv -> Extends java/lang/Object
^ UID................gv.ef -> J
^ Next...............gv.ek -> Lgv;
^ Prev...............gv.ex -> Lgv;
Identified 3 / 3 Fields
|>Cacheable = gr -> Extends Node
^ Next...............gr.cr -> Lgr;
^ Prev...............gr.cs -> Lgr;
Identified 2 / 2 Fields
|>Renderable = cm -> Extends Cacheable
^ ModelHeight........cm.cb * -734091663 -> I
Identified 1 / 1 Fields
|>Animable = n -> Extends Renderable
|>Model = cx -> Extends Renderable
|>AnimationSequence = az -> Extends Cacheable
|>NpcDefinition = au -> Extends Cacheable
^ Actions............au.g -> [Ljava/lang/String;
^ Name...............au.l -> Ljava/lang/String;
^ ID.................au.p * -1536623773 -> I
^ CombatLevel........au.y * 905796195 -> I
Identified 4 / 4 Fields
|>LinkedList = gh -> Extends java/lang/Object
^ Head...............gh.b -> Lgv;
^ Current............gh.e -> Lgv;
Identified 2 / 2 Fields
|>Actor = ak -> Extends Renderable
^ Animation..........ak.bj * -129982891 -> I
^ QueueX.............ak.bd -> [I
^ QueueY.............ak.bu -> [I
^ WorldX.............ak.g * 714387585 -> I
^ WorldY.............ak.f * 443183909 -> I
^ SpokenText.........ak.al -> Ljava/lang/String;
^ CombatCycle........ak.aq * -1403997273 -> I
^ Health.............ak.as * 1916365129 -> I
^ MaxHealth..........ak.ay * 1946223691 -> I
^ Interactingindex...ak.ad * -435283347 -> I
Identified 10 / 10 Fields
|>Npc = ac -> Extends Actor
^ Definition.........ac.b -> Lau;
Identified 1 / 1 Fields
|>ObjectDefinition = am -> Extends Cacheable
^ Actions............am.ai -> [Ljava/lang/String;
^ Name...............am.n -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dj -> Extends Node
|>Widget = fx -> Extends Node
^ Children...........fx.ep -> [Lfx;
^ InvIDs.............fx.do -> [I
^ StackSizes.........fx.dm -> [I
^ ItemAmount.........fx.ez * -377425935 -> I
^ ItemID.............fx.eq * 652646019 -> I
^ WidgetID...........fx.z * -1428688301 -> I
^ Name...............fx.ca -> Ljava/lang/String;
^ Text...............fx.bz -> Ljava/lang/String;
^ IsHidden...........fx.ap -> Z
^ AbsoluteX..........fx.d * 280533711 -> I
^ AbsoluteY..........fx.ax * 150978763 -> I
^ Width..............fx.ag * -978834493 -> I
^ Height.............fx.ai * -62917981 -> I
^ ParentID...........fx.ac * -513345053 -> I
^ ScrollX............fx.al * 1041005965 -> I
^ ScrollY............fx.ak * -847651301 -> I
^ BoundsIndex........fx.el * 1730503215 -> I
Identified 17 / 19 Fields
|>WidgetNode = k -> Extends Node
^ ID.................k.b * 550133409 -> I
Identified 1 / 1 Fields
|>HashTable = ge -> Extends java/lang/Object
^ Buckets............ge.e -> [Lgv;
^ Size...............ge.b -> I
Identified 2 / 2 Fields
|>GameShell = eb -> Extends java/applet/Applet
|>Player = a -> Extends Actor
^ Definition.........a.e -> Lfy;
^ Name...............a.b -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.h * -2061225245 -> I
^ Region.............d.dl -> Lcb;
^ Plane..............a.hm * -436484799 -> I
^ MenuCount..........client.iu * 1121447219 -> I
^ MenuWidth..........ay.ha * -1117658985 -> I
^ MenuHeight.........dc.hu * 2088094925 -> I
^ MenuOptions........client.ie -> [Ljava/lang/String;
^ MenuActions........client.io -> [Ljava/lang/String;
^ IsMenuOpen.........client.ho -> Z
^ MenuX..............az.hs * -306763191 -> I
^ MenuY..............ee.hr * 365734005 -> I
^ BaseX..............dy.cw * 1307004557 -> I
^ BaseY..............ad.cj * -1916106429 -> I
^ Widgets............fx.b -> [[Lfx;
^ LocalPlayer........f.hg -> La;
^ LocalPlayers.......client.gl -> [La;
^ TileSettings.......l.e -> [[[B
^ TileHeights........l.b -> [[[I
^ LocalNpcs..........client.cg -> [Lac;
^ NpcIndices.........client.cb -> [I
^ Sine...............cf.aw -> [I
^ Cosine.............cf.ac -> [I
^ CameraPitch........a.fn * 1973349267 -> I
^ CameraYaw..........dj.fo * -242029701 -> I
^ CameraX............ca.eo * 99420353 -> I
^ CameraY............eh.fj * -1231385699 -> I
^ CameraZ............client.fm * -1132651853 -> I
^ GroundItems........client.hh -> [[[Lgh;
^ GameSettings.......fi.a -> [I
^ MapScale...........client.eq * -334710349 -> I
^ MapAngle...........client.fw * -1147639833 -> I
^ MapOffset..........client.ej * 1757100609 -> I
^ CurrentLevels......client.hf -> [I
^ RealLevels.........client.hw -> [I
^ Experiences........client.hv -> [I
^ Energy.............client.k * -462981805 -> I
^ Weight.............client.jq * 1485798329 -> I
^ Rights.............client.h * -2061225245 -> I
^ CurrentWorld.......client.ar * -939231799 -> I
^ LoginState.........client.c * -2061786953 -> I
^ PlayerIndex........client.hk * -643248669 -> I
^ WidgetPositionX....client.la -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.lo -> [I
^ WidgetHeights......client.lu -> [I
^ WidgetNodeCache....client.jt -> Lge;
^ CrosshairColor.....client.gb * -822258891 -> I
^ DestinationX.......client.mt * 467466875 -> I
^ DestinationY.......client.mr * -1157010332 -> I
Identified 49 / 49 Fields
|>Region = cb -> Extends java/lang/Object
^ SceneTiles.........cb.l -> [[[Lci;
Identified 1 / 1 Fields
|>BoundaryObject = cs -> Extends java/lang/Object
^ ID.................cs.o * -1530326365 -> I
^ Flags..............cs.m * -1398482299 -> I
^ Plane..............cs.b * -892155191 -> I
^ Height.............cs.p * -506977239 -> I
^ Render.............cs.l -> Lcm;
^ Render2............cs.u -> Lcm;
^ Orientation........cs.k * -8046679 -> I
^ LocalX.............cs.e * -1211607659 -> I
^ LocalY.............cs.a * -1446263589 -> I
Identified 9 / 9 Fields
|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.z * -902221355 -> I
^ Flags..............cu.r * -1886144005 -> I
^ Plane..............cu.b * 1307425195 -> I
^ WorldX.............cu.a * 844169099 -> I
^ WorldY.............cu.k * -825066889 -> I
^ Height.............cu.e * -902909889 -> I
^ Render.............cu.p -> Lcm;
^ Orientation........cu.l * 959181943 -> I
^ LocalX.............cu.u * 827064225 -> I
^ LocalY.............cu.m * -9411951 -> I
^ OffsetX............cu.o * -305552111 -> I
^ OffsetY............cu.q * -1416883087 -> I
Identified 12 / 12 Fields
|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.k -> Lcm;
^ LocalX.............ct.e * -1233039595 -> I
^ LocalY.............ct.a * -1913912235 -> I
^ Plane..............ct.b * 476456035 -> I
^ ID.................ct.p * -1585321645 -> I
^ Flags..............ct.l * -1974313147 -> I
Identified 6 / 6 Fields
|>WallDecoration = ck -> Extends java/lang/Object
^ ID.................ck.q * 1427324801 -> I
^ Flags..............ck.v * -502751645 -> I
^ LocalX.............ck.e * -1204426185 -> I
^ LocalY.............ck.a * -806965815 -> I
^ Plane..............ck.b * -1696201559 -> I
^ Renderable.........ck.o -> Lcm;
^ Renderable2........ck.m -> Lcm;
^ Orientation........ck.k * 1773153601 -> I
^ Height.............ck.p * -1263130157 -> I
^ RelativeX..........ck.l * -721839653 -> I
^ RelativeY..........ck.u * 957896505 -> I
Identified 11 / 11 Fields
|>SceneTile = ci -> Extends Node
^ GameObject.........ci.n -> [Lcu;
^ GroundDecoration...ci.m -> Lct;
^ WallDecoration.....ci.o -> Lck;
^ BoundaryObject.....ci.u -> Lcs;
Identified 4 / 4 Fields
|>Item = ax -> Extends Renderable
^ ID.................ax.b * -197377273 -> I
^ StackSizes.........ax.e * -1259183067 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 141 / 143 Fields..
Process finished with exit code 0
Hooks update to Revision 80:
Also, for those wondering about the future of the PascalScript include, I have been requested of by multiple members to stop updating it, in order to "force" people to switch over to lape. I will keep posting the Pascal log here, so you can manually update it, if you wish..Code:
222 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gg -> Extends java/lang/Object
^ UID................gg.en -> J
^ Next...............gg.ek -> Lgg;
^ Prev...............gg.et -> Lgg;
Identified 3 / 3 Fields
|>Cacheable = ge -> Extends Node
^ Next...............ge.co -> Lge;
^ Prev...............ge.cy -> Lge;
Identified 2 / 2 Fields
|>Renderable = cj -> Extends Cacheable
^ ModelHeight........cj.cz * -3623217 -> I
Identified 1 / 1 Fields
|>Animable = k -> Extends Renderable
|>Model = cs -> Extends Renderable
|>AnimationSequence = aw -> Extends Cacheable
|>NpcDefinition = at -> Extends Cacheable
^ Actions............at.y -> [Ljava/lang/String;
^ Name...............at.j -> Ljava/lang/String;
^ ID.................at.s * 1997252853 -> I
^ CombatLevel........at.u * 2078200301 -> I
Identified 4 / 4 Fields
|>LinkedList = gm -> Extends java/lang/Object
^ Head...............gm.n -> Lgg;
^ Current............gm.g -> Lgg;
Identified 2 / 2 Fields
|>Actor = am -> Extends Renderable
^ Animation..........am.bi * 1136938793 -> I
^ QueueX.............am.bj -> [I
^ QueueY.............am.bk -> [I
^ WorldX.............am.y * 2116299543 -> I
^ WorldY.............am.z * -1454422351 -> I
^ SpokenText.........am.ao -> Ljava/lang/String;
^ CombatCycle........am.af * 1084738237 -> I
^ Health.............am.ae * -554661557 -> I
^ MaxHealth..........am.au * 1164816899 -> I
^ Interactingindex...am.aa * 80615921 -> I
Identified 10 / 10 Fields
|>Npc = ag -> Extends Actor
^ Definition.........ag.n -> Lat;
Identified 1 / 1 Fields
|>ObjectDefinition = ar -> Extends Cacheable
^ Actions............ar.al -> [Ljava/lang/String;
^ Name...............ar.k -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dp -> Extends Node
|>Widget = fu -> Extends Node
^ Children...........fu.ez -> [Lfu;
^ InvIDs.............fu.dj -> [I
^ StackSizes.........fu.dl -> [I
^ ItemAmount.........fu.eb * 894380103 -> I
^ ItemID.............fu.ev * -2141961147 -> I
^ WidgetID...........fu.x * 776522861 -> I
^ Name...............fu.ch -> Ljava/lang/String;
^ Text...............fu.bq -> Ljava/lang/String;
^ IsHidden...........fu.ad -> Z
^ AbsoluteX..........fu.l * 772908149 -> I
^ AbsoluteY..........fu.aj * -1804848199 -> I
^ Width..............fu.aq * -54577611 -> I
^ Height.............fu.al * 1074115583 -> I
^ ParentID...........fu.ag * -486440867 -> I
^ ScrollX............fu.ao * 2008491657 -> I
^ ScrollY............fu.am * 1291636725 -> I
^ BoundsIndex........fu.ew * -106361949 -> I
Identified 17 / 17 Fields
|>WidgetNode = m -> Extends Node
^ ID.................m.n * 605937661 -> I
Identified 1 / 1 Fields
|>HashTable = gn -> Extends java/lang/Object
^ Buckets............gn.g -> [Lgg;
^ Size...............gn.n -> I
Identified 2 / 2 Fields
|>GameShell = eh -> Extends java/applet/Applet
|>Player = a -> Extends Actor
^ Definition.........a.g -> Lfl;
^ Name...............a.n -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * -1284698261 -> I
^ Region.............aq.da -> Lcz;
^ Plane..............y.hu * 445911445 -> I
^ MenuCount..........client.iy * -887659855 -> I
^ MenuWidth..........bg.hj * 1985763093 -> I
^ MenuHeight.........bz.hp * -818820997 -> I
^ MenuOptions........client.iv -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.he -> Z
^ MenuX..............es.hr * -1396479037 -> I
^ MenuY..............e.hg * 1667607899 -> I
^ BaseX..............ft.ct * 1691841619 -> I
^ BaseY..............ai.cv * -1615875501 -> I
^ Widgets............fu.n -> [[Lfu;
^ LocalPlayer........dm.hb -> La;
^ LocalPlayers.......client.gv -> [La;
^ TileSettings.......j.g -> [[[B
^ TileHeights........j.n -> [[[I
^ LocalNpcs..........client.ce -> [Lag;
^ NpcIndices.........client.cz -> [I
^ Sine...............cq.ah -> [I
^ Cosine.............cq.ag -> [I
^ CameraPitch........ar.ft * -565158285 -> I
^ CameraYaw..........client.fv * -2076906841 -> I
^ CameraX............cl.ef * 997369647 -> I
^ CameraY............fj.fi * -1106395237 -> I
^ CameraZ............ak.fg * -638082159 -> I
^ GroundItems........client.hd -> [[[Lgm;
^ GameSettings.......fz.a -> [I
^ MapScale...........client.fd * 373909195 -> I
^ MapAngle...........client.ev * -2097473859 -> I
^ MapOffset..........client.el * -1115775411 -> I
^ CurrentLevels......client.hx -> [I
^ RealLevels.........client.ht -> [I
^ Experiences........client.hk -> [I
^ Energy.............client.m * 123347573 -> I
^ Weight.............client.jz * 2139388553 -> I
^ Rights.............client.p * -1284698261 -> I
^ CurrentWorld.......client.az * 519303141 -> I
^ LoginState.........client.v * -161391895 -> I
^ PlayerIndex........client.hf * 96403577 -> I
^ WidgetPositionX....client.ly -> [I
^ WidgetPositionY....client.lm -> [I
^ WidgetWidths.......client.lk -> [I
^ WidgetHeights......client.lf -> [I
^ WidgetNodeCache....client.jd -> Lgn;
^ CrosshairColor.....client.gb * -518768727 -> I
^ DestinationX.......client.mq * 2138866321 -> I
^ DestinationY.......client.ms * 1255584655 -> I
Identified 49 / 49 Fields
|>Region = cz -> Extends java/lang/Object
^ SceneTiles.........cz.j -> [[[Lca;
Identified 1 / 1 Fields
|>BoundaryObject = cy -> Extends java/lang/Object
^ ID.................cy.b * 382523037 -> I
^ Flags..............cy.t * -867397787 -> I
^ Plane..............cy.n * 966170379 -> I
^ Height.............cy.s * 45521459 -> I
^ Render.............cy.j -> Lcj;
^ Render2............cy.f -> Lcj;
^ Orientation........cy.m * -1169346039 -> I
^ LocalX.............cy.g * 2144796081 -> I
^ LocalY.............cy.a * 906071383 -> I
Identified 9 / 9 Fields
|>GameObject = cu -> Extends java/lang/Object
^ ID.................cu.x * 561948011 -> I
^ Flags..............cu.e * 421282687 -> I
^ Plane..............cu.n * -1305334733 -> I
^ WorldX.............cu.a * -1113982101 -> I
^ WorldY.............cu.s * 1875578595 -> I
^ Height.............cu.g * -1323683185 -> I
^ Render.............cu.j -> Lcj;
^ Orientation........cu.m * 180211455 -> I
^ LocalX.............cu.f * -2090478763 -> I
^ LocalY.............cu.t * 1079105977 -> I
^ OffsetX............cu.b * 1377215395 -> I
^ OffsetY............cu.i * -2114442285 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cx -> Extends java/lang/Object
^ Render.............cx.s -> Lcj;
^ LocalX.............cx.g * -925916237 -> I
^ LocalY.............cx.a * 1984976661 -> I
^ Plane..............cx.n * -63214005 -> I
^ ID.................cx.m * -1330641093 -> I
^ Flags..............cx.j * -579546153 -> I
Identified 6 / 6 Fields
|>WallDecoration = cn -> Extends java/lang/Object
^ ID.................cn.i * -796011327 -> I
^ Flags..............cn.c * -1783297763 -> I
^ LocalX.............cn.g * -364701227 -> I
^ LocalY.............cn.a * 823964807 -> I
^ Plane..............cn.n * -191431929 -> I
^ Renderable.........cn.b -> Lcj;
^ Renderable2........cn.t -> Lcj;
^ Orientation........cn.m * -383336917 -> I
^ Height.............cn.s * -1872636021 -> I
^ RelativeX..........cn.j * 115205889 -> I
^ RelativeY..........cn.f * -1450466195 -> I
Identified 11 / 11 Fields
|>SceneTile = ca -> Extends Node
^ GameObject.........ca.k -> [Lcu;
^ GroundDecoration...ca.t -> Lcx;
^ WallDecoration.....ca.b -> Lcn;
^ BoundaryObject.....ca.f -> Lcy;
Identified 4 / 4 Fields
|>Item = aj -> Extends Renderable
^ ID.................aj.n * 1112005273 -> I
^ StackSizes.........aj.g * -1845033177 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 141 / 141 Fields..
Process finished with exit code 0
PascalScript:
Code:{Node = gg}
Node_UID = 'en';
Node_Next = 'ek';
Node_Prev = 'et';
{Cacheable = ge}
Cacheable_Next = 'co';
Cacheable_Prev = 'cy';
{Renderable = cj}
Renderable_ModelHeight = 'cz';
Renderable_ModelHeight_Multiplier = -3623217;
{Animable = k}
{Model = cs}
{AnimationSequence = aw}
{NpcDefinition = at}
NpcDefinition_Actions = 'y';
NpcDefinition_Name = 'j';
NpcDefinition_ID = 's';
NpcDefinition_ID_Multiplier = 1997252853;
NpcDefinition_CombatLevel = 'u';
NpcDefinition_CombatLevel_Multiplier = 2078200301;
{LinkedList = gm}
LinkedList_Head = 'n';
LinkedList_Current = 'g';
{Actor = am}
Actor_Animation = 'bi';
Actor_Animation_Multiplier = 1136938793;
Actor_QueueX = 'bj';
Actor_QueueY = 'bk';
Actor_QueueSize = 'null';
Actor_WorldX = 'y';
Actor_WorldX_Multiplier = 2116299543;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -1454422351;
Actor_SpokenText = 'ao';
Actor_CombatCycle = 'af';
Actor_CombatCycle_Multiplier = 1084738237;
Actor_Health = 'ae';
Actor_Health_Multiplier = -554661557;
Actor_MaxHealth = 'au';
Actor_MaxHealth_Multiplier = 1164816899;
Actor_Interactingindex = 'aa';
Actor_Interactingindex_Multiplier = 80615921;
{Npc = ag}
Npc_Definition = 'n';
{ObjectDefinition = ar}
ObjectDefinition_Actions = 'al';
ObjectDefinition_Name = 'k';
{Buffer = dp}
{Widget = fu}
Widget_Children = 'ez';
Widget_InvIDs = 'dj';
Widget_StackSizes = 'dl';
Widget_ItemAmount = 'eb';
Widget_ItemAmount_Multiplier = 894380103;
Widget_ItemID = 'ev';
Widget_ItemID_Multiplier = -2141961147;
Widget_WidgetID = 'x';
Widget_WidgetID_Multiplier = 776522861;
Widget_Name = 'ch';
Widget_Text = 'bq';
Widget_IsHidden = 'ad';
Widget_AbsoluteX = 'l';
Widget_AbsoluteX_Multiplier = 772908149;
Widget_AbsoluteY = 'aj';
Widget_AbsoluteY_Multiplier = -1804848199;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'aq';
Widget_Width_Multiplier = -54577611;
Widget_Height = 'al';
Widget_Height_Multiplier = 1074115583;
Widget_ParentID = 'ag';
Widget_ParentID_Multiplier = -486440867;
Widget_ScrollX = 'ao';
Widget_ScrollX_Multiplier = 2008491657;
Widget_ScrollY = 'am';
Widget_ScrollY_Multiplier = 1291636725;
Widget_BoundsIndex = 'ew';
Widget_BoundsIndex_Multiplier = -106361949;
{WidgetNode = m}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = 605937661;
{HashTable = gn}
HashTable_Buckets = 'g';
HashTable_Size = 'n';
{GameShell = eh}
{Player = a}
Player_Definition = 'g';
Player_Name = 'n';
{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = -1284698261;
Client_Region = 'aq.da';
Client_Plane = 'y.hu';
Client_Plane_Multiplier = 445911445;
Client_MenuCount = 'client.iy';
Client_MenuCount_Multiplier = -887659855;
Client_MenuWidth = 'bg.hj';
Client_MenuWidth_Multiplier = 1985763093;
Client_MenuHeight = 'bz.hp';
Client_MenuHeight_Multiplier = -818820997;
Client_MenuOptions = 'client.iv';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.he';
Client_MenuX = 'es.hr';
Client_MenuX_Multiplier = -1396479037;
Client_MenuY = 'e.hg';
Client_MenuY_Multiplier = 1667607899;
Client_BaseX = 'ft.ct';
Client_BaseX_Multiplier = 1691841619;
Client_BaseY = 'ai.cv';
Client_BaseY_Multiplier = -1615875501;
Client_Widgets = 'fu.n';
Client_LocalPlayer = 'dm.hb';
Client_LocalPlayers = 'client.gv';
Client_TileSettings = 'j.g';
Client_TileHeights = 'j.n';
Client_LocalNpcs = 'client.ce';
Client_NpcIndices = 'client.cz';
Client_Sine = 'cq.ah';
Client_Cosine = 'cq.ag';
Client_CameraPitch = 'ar.ft';
Client_CameraPitch_Multiplier = -565158285;
Client_CameraYaw = 'client.fv';
Client_CameraYaw_Multiplier = -2076906841;
Client_CameraX = 'cl.ef';
Client_CameraX_Multiplier = 997369647;
Client_CameraY = 'fj.fi';
Client_CameraY_Multiplier = -1106395237;
Client_CameraZ = 'ak.fg';
Client_CameraZ_Multiplier = -638082159;
Client_GroundItems = 'client.hd';
Client_GameSettings = 'fz.a';
Client_MapScale = 'client.fd';
Client_MapScale_Multiplier = 373909195;
Client_MapAngle = 'client.ev';
Client_MapAngle_Multiplier = -2097473859;
Client_MapOffset = 'client.el';
Client_MapOffset_Multiplier = -1115775411;
Client_CurrentLevels = 'client.hx';
Client_RealLevels = 'client.ht';
Client_Experiences = 'client.hk';
Client_Energy = 'client.m';
Client_Energy_Multiplier = 123347573;
Client_Weight = 'client.jz';
Client_Weight_Multiplier = 2139388553;
Client_Rights = 'client.p';
Client_Rights_Multiplier = -1284698261;
Client_CurrentWorld = 'client.az';
Client_CurrentWorld_Multiplier = 519303141;
Client_LoginState = 'client.v';
Client_LoginState_Multiplier = -161391895;
Client_PlayerIndex = 'client.hf';
Client_PlayerIndex_Multiplier = 96403577;
Client_WidgetPositionX = 'client.ly';
Client_WidgetPositionY = 'client.lm';
Client_WidgetWidths = 'client.lk';
Client_WidgetHeights = 'client.lf';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gb';
Client_CrosshairColor_Multiplier = -518768727;
Client_DestinationX = 'client.mq';
Client_DestinationX_Multiplier = 2138866321;
Client_DestinationY = 'client.ms';
Client_DestinationY_Multiplier = 1255584655;
{Region = cz}
Region_SceneTiles = 'j';
{BoundaryObject = cy}
BoundaryObject_ID = 'b';
BoundaryObject_ID_Multiplier = 382523037;
BoundaryObject_Flags = 't';
BoundaryObject_Flags_Multiplier = -867397787;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = 966170379;
BoundaryObject_Height = 's';
BoundaryObject_Height_Multiplier = 45521459;
BoundaryObject_Render = 'j';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'm';
BoundaryObject_Orientation_Multiplier = -1169346039;
BoundaryObject_LocalX = 'g';
BoundaryObject_LocalX_Multiplier = 2144796081;
BoundaryObject_LocalY = 'a';
BoundaryObject_LocalY_Multiplier = 906071383;
{GameObject = cu}
GameObject_ID = 'x';
GameObject_ID_Multiplier = 561948011;
GameObject_Flags = 'e';
GameObject_Flags_Multiplier = 421282687;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = -1305334733;
GameObject_WorldX = 'a';
GameObject_WorldX_Multiplier = -1113982101;
GameObject_WorldY = 's';
GameObject_WorldY_Multiplier = 1875578595;
GameObject_Height = 'g';
GameObject_Height_Multiplier = -1323683185;
GameObject_Render = 'j';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = 180211455;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = -2090478763;
GameObject_LocalY = 't';
GameObject_LocalY_Multiplier = 1079105977;
GameObject_OffsetX = 'b';
GameObject_OffsetX_Multiplier = 1377215395;
GameObject_OffsetY = 'i';
GameObject_OffsetY_Multiplier = -2114442285;
{GroundDecoration = cx}
GroundDecoration_Render = 's';
GroundDecoration_LocalX = 'g';
GroundDecoration_LocalX_Multiplier = -925916237;
GroundDecoration_LocalY = 'a';
GroundDecoration_LocalY_Multiplier = 1984976661;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = -63214005;
GroundDecoration_ID = 'm';
GroundDecoration_ID_Multiplier = -1330641093;
GroundDecoration_Flags = 'j';
GroundDecoration_Flags_Multiplier = -579546153;
{WallDecoration = cn}
WallDecoration_ID = 'i';
WallDecoration_ID_Multiplier = -796011327;
WallDecoration_Flags = 'c';
WallDecoration_Flags_Multiplier = -1783297763;
WallDecoration_LocalX = 'g';
WallDecoration_LocalX_Multiplier = -364701227;
WallDecoration_LocalY = 'a';
WallDecoration_LocalY_Multiplier = 823964807;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = -191431929;
WallDecoration_Renderable = 'b';
WallDecoration_Renderable2 = 't';
WallDecoration_Orientation = 'm';
WallDecoration_Orientation_Multiplier = -383336917;
WallDecoration_Height = 's';
WallDecoration_Height_Multiplier = -1872636021;
WallDecoration_RelativeX = 'j';
WallDecoration_RelativeX_Multiplier = 115205889;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1450466195;
{SceneTile = ca}
SceneTile_GameObject = 'k';
SceneTile_GroundDecoration = 't';
SceneTile_WallDecoration = 'b';
SceneTile_BoundaryObject = 'f';
{Item = aj}
Item_ID = 'n';
Item_ID_Multiplier = 1112005273;
Item_StackSizes = 'g';
Item_StackSizes_Multiplier = -1845033177;
Revision 81:
Pascal:Code:222 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = gj -> Extends java/lang/Object
^ UID................gj.ef -> J
^ Next...............gj.eu -> Lgj;
^ Prev...............gj.eb -> Lgj;
Identified 3 / 3 Fields
|>Cacheable = gg -> Extends Node
^ Next...............gg.cf -> Lgg;
^ Prev...............gg.cy -> Lgg;
Identified 2 / 2 Fields
|>Renderable = ch -> Extends Cacheable
^ ModelHeight........ch.cj * 673732641 -> I
Identified 1 / 1 Fields
|>Animable = m -> Extends Renderable
|>Model = cq -> Extends Renderable
|>AnimationSequence = aw -> Extends Cacheable
|>NpcDefinition = aa -> Extends Cacheable
^ Actions............aa.p -> [Ljava/lang/String;
^ Name...............aa.r -> Ljava/lang/String;
^ ID.................aa.q * 99145393 -> I
^ CombatLevel........aa.s * 145674901 -> I
Identified 4 / 4 Fields
|>LinkedList = gb -> Extends java/lang/Object
^ Head...............gb.o -> Lgj;
^ Current............gb.l -> Lgj;
Identified 2 / 2 Fields
|>Actor = at -> Extends Renderable
^ Animation..........at.ba * 736975019 -> I
^ QueueX.............at.bw -> [I
^ QueueY.............at.bj -> [I
^ WorldX.............at.p * -1632834317 -> I
^ WorldY.............at.z * -2047287613 -> I
^ SpokenText.........at.ab -> Ljava/lang/String;
^ CombatCycle........at.al * 375864443 -> I
^ Health.............at.ak * -1967182245 -> I
^ MaxHealth..........at.as * -743117901 -> I
^ Interactingindex...at.ag * 455393135 -> I
Identified 11 / 11 Fields
|>Npc = ac -> Extends Actor
^ Definition.........ac.o -> Laa;
Identified 1 / 1 Fields
|>ObjectDefinition = ap -> Extends Cacheable
^ Actions............ap.ae -> [Ljava/lang/String;
^ Name...............ap.m -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dk -> Extends Node
|>Widget = fu -> Extends Node
^ Children...........fu.ej -> [Lfu;
^ InvIDs.............fu.dt -> [I
^ StackSizes.........fu.dh -> [I
^ ItemAmount.........fu.eo * -457526223 -> I
^ ItemID.............fu.ep * -19081183 -> I
^ WidgetID...........fu.a * 1079893903 -> I
^ Name...............fu.cm -> Ljava/lang/String;
^ Text...............fu.bs -> Ljava/lang/String;
^ IsHidden...........fu.ao -> Z
^ AbsoluteX..........fu.e * 1543505793 -> I
^ AbsoluteY..........fu.ar * -416850153 -> I
^ Width..............fu.av * -1709950253 -> I
^ Height.............fu.ae * 1539918193 -> I
^ ParentID...........fu.ac * -415169841 -> I
^ ScrollX............fu.ab * 55497481 -> I
^ ScrollY............fu.at * -2052276091 -> I
^ BoundsIndex........fu.eh * -347597045 -> I
Identified 17 / 17 Fields
|>WidgetNode = u -> Extends Node
^ ID.................u.o * 547748313 -> I
Identified 1 / 1 Fields
|>HashTable = gr -> Extends java/lang/Object
^ Buckets............gr.l -> [Lgj;
^ Size...............gr.o -> I
Identified 2 / 2 Fields
|>GameShell = ea -> Extends java/applet/Applet
|>Player = g -> Extends Actor
^ Definition.........g.l -> Lfm;
^ Name...............g.o -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.z * 2061552617 -> I
^ Region.............fj.dx -> Lcy;
^ Plane..............an.he * -839604467 -> I
^ MenuCount..........client.ip * -19139731 -> I
^ MenuWidth..........dn.hz * 819999663 -> I
^ MenuHeight.........dx.hp * -1438377067 -> I
^ MenuOptions........client.ig -> [Ljava/lang/String;
^ MenuActions........client.in -> [Ljava/lang/String;
^ IsMenuOpen.........client.ha -> Z
^ MenuX..............az.hg * 465891889 -> I
^ MenuY..............l.hn * -703352867 -> I
^ BaseX..............y.cs * 82729719 -> I
^ BaseY..............y.cv * 1209657475 -> I
^ Widgets............fu.o -> [[Lfu;
^ LocalPlayer........p.hr -> Lg;
^ LocalPlayers.......client.ge -> [Lg;
^ TileSettings.......r.l -> [[[B
^ TileHeights........r.o -> [[[I
^ LocalNpcs..........client.cw -> [Lac;
^ NpcIndices.........client.cy -> [I
^ Sine...............cr.ay -> [I
^ Cosine.............cr.ac -> [I
^ CameraPitch........at.fc * -699613527 -> I
^ CameraYaw..........q.fd * -1282753463 -> I
^ CameraX............ax.et * -547052669 -> I
^ CameraY............bs.fg * -946346295 -> I
^ CameraZ............w.fb * -389453687 -> I
^ GroundItems........client.hl -> [[[Lgb;
^ GameSettings.......fk.g -> [I
^ MapScale...........client.ep * 568727631 -> I
^ MapAngle...........client.fj * 589742961 -> I
^ MapOffset..........client.ec * -659477235 -> I
^ CurrentLevels......client.hi -> [I
^ RealLevels.........client.hv -> [I
^ Experiences........client.hs -> [I
^ Energy.............client.u * -1089420821 -> I
^ Weight.............client.jp * -269433481 -> I
^ Rights.............client.z * 2061552617 -> I
^ CurrentWorld.......client.aq * 415478467 -> I
^ LoginState.........client.t * -1369391299 -> I
^ PlayerIndex........client.hm * 1127302685 -> I
^ WidgetPositionX....client.li -> [I
^ WidgetPositionY....client.lb -> [I
^ WidgetWidths.......client.ln -> [I
^ WidgetHeights......client.lo -> [I
^ WidgetNodeCache....client.jd -> Lgr;
^ CrosshairColor.....client.gm * 355001639 -> I
^ DestinationX.......client.mo * -1545737007 -> I
^ DestinationY.......client.ml * -422721443 -> I
Identified 49 / 49 Fields
|>Region = cy -> Extends java/lang/Object
^ SceneTiles.........cy.r -> [[[Lcc;
Identified 1 / 1 Fields
|>BoundaryObject = cj -> Extends java/lang/Object
^ ID.................cj.y * -1351425653 -> I
^ Flags..............cj.k * 2084971895 -> I
^ Plane..............cj.o * -971605653 -> I
^ Height.............cj.q * 1400317559 -> I
^ Render.............cj.r -> Lch;
^ Render2............cj.v -> Lch;
^ Orientation........cj.u * -1717736517 -> I
^ LocalX.............cj.l * 770842109 -> I
^ LocalY.............cj.g * -930424271 -> I
Identified 9 / 9 Fields
|>GameObject = ci -> Extends java/lang/Object
^ ID.................ci.a * 790292963 -> I
^ Flags..............ci.f * -655083963 -> I
^ Plane..............ci.o * -1342418455 -> I
^ WorldX.............ci.g * 1284154981 -> I
^ WorldY.............ci.u * 741659647 -> I
^ Height.............ci.l * 2080956579 -> I
^ Render.............ci.q -> Lch;
^ Orientation........ci.r * 1891729863 -> I
^ LocalX.............ci.v * 939733605 -> I
^ LocalY.............ci.k * -1241547205 -> I
^ OffsetX............ci.y * -2134492725 -> I
^ OffsetY............ci.c * -355779615 -> I
Identified 12 / 12 Fields
|>FloorDecoration = ck -> Extends java/lang/Object
^ Render.............ck.u -> Lch;
^ LocalX.............ck.l * 1365595717 -> I
^ LocalY.............ck.g * -1968676163 -> I
^ Plane..............ck.o * 708770499 -> I
^ ID.................ck.q * -474156031 -> I
^ Flags..............ck.r * -1254699659 -> I
Identified 6 / 6 Fields
|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.c * 1787386061 -> I
^ Flags..............ce.j * -1422593013 -> I
^ LocalX.............ce.l * -356187875 -> I
^ LocalY.............ce.g * 1898372753 -> I
^ Plane..............ce.o * 1388336935 -> I
^ Renderable.........ce.y -> Lch;
^ Renderable2........ce.k -> Lch;
^ Orientation........ce.u * -1498036533 -> I
^ Height.............ce.q * 140026089 -> I
^ RelativeX..........ce.r * -1001879579 -> I
^ RelativeY..........ce.v * -1691514997 -> I
Identified 11 / 11 Fields
|>SceneTile = cc -> Extends Node
^ GameObject.........cc.m -> [Lci;
^ GroundDecoration...cc.k -> Lck;
^ WallDecoration.....cc.y -> Lce;
^ BoundaryObject.....cc.v -> Lcj;
Identified 4 / 4 Fields
|>Item = ar -> Extends Renderable
^ ID.................ar.o * 1967305301 -> I
^ StackSizes.........ar.l * 670241755 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 142 / 142 Fields..
Process finished with exit code 0
Code:222 Classes Found
Starting Analysers..
Analysers Finished..
{Node = gj}
Node_UID = 'ef';
Node_Next = 'eu';
Node_Prev = 'eb';
{Cacheable = gg}
Cacheable_Next = 'cf';
Cacheable_Prev = 'cy';
{Renderable = ch}
Renderable_ModelHeight = 'cj';
Renderable_ModelHeight_Multiplier = 673732641;
{Animable = m}
{Model = cq}
{AnimationSequence = aw}
{NpcDefinition = aa}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'r';
NpcDefinition_ID = 'q';
NpcDefinition_ID_Multiplier = 99145393;
NpcDefinition_CombatLevel = 's';
NpcDefinition_CombatLevel_Multiplier = 145674901;
{LinkedList = gb}
LinkedList_Head = 'o';
LinkedList_Current = 'l';
{Actor = at}
Actor_Animation = 'ba';
Actor_Animation_Multiplier = 736975019;
Actor_QueueX = 'bw';
Actor_QueueY = 'bj';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = -1632834317;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -2047287613;
Actor_SpokenText = 'ab';
Actor_CombatCycle = 'al';
Actor_CombatCycle_Multiplier = 375864443;
Actor_Health = 'ak';
Actor_Health_Multiplier = -1967182245;
Actor_MaxHealth = 'as';
Actor_MaxHealth_Multiplier = -743117901;
Actor_Interactingindex = 'ag';
Actor_Interactingindex_Multiplier = 455393135;
{Npc = ac}
Npc_Definition = 'o';
{ObjectDefinition = ap}
ObjectDefinition_Actions = 'ae';
ObjectDefinition_Name = 'm';
{Buffer = dk}
{Widget = fu}
Widget_Children = 'ej';
Widget_InvIDs = 'dt';
Widget_StackSizes = 'dh';
Widget_ItemAmount = 'eo';
Widget_ItemAmount_Multiplier = -457526223;
Widget_ItemID = 'ep';
Widget_ItemID_Multiplier = -19081183;
Widget_WidgetID = 'a';
Widget_WidgetID_Multiplier = 1079893903;
Widget_Name = 'cm';
Widget_Text = 'bs';
Widget_IsHidden = 'ao';
Widget_AbsoluteX = 'e';
Widget_AbsoluteX_Multiplier = 1543505793;
Widget_AbsoluteY = 'ar';
Widget_AbsoluteY_Multiplier = -416850153;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'av';
Widget_Width_Multiplier = -1709950253;
Widget_Height = 'ae';
Widget_Height_Multiplier = 1539918193;
Widget_ParentID = 'ac';
Widget_ParentID_Multiplier = -415169841;
Widget_ScrollX = 'ab';
Widget_ScrollX_Multiplier = 55497481;
Widget_ScrollY = 'at';
Widget_ScrollY_Multiplier = -2052276091;
Widget_BoundsIndex = 'eh';
Widget_BoundsIndex_Multiplier = -347597045;
{WidgetNode = u}
WidgetNode_ID = 'o';
WidgetNode_ID_Multiplier = 547748313;
{HashTable = gr}
HashTable_Buckets = 'l';
HashTable_Size = 'o';
{GameShell = ea}
{Player = g}
Player_Definition = 'l';
Player_Name = 'o';
{Client = client}
Client_LoopCycle = 'client.z';
Client_LoopCycle_Multiplier = 2061552617;
Client_Region = 'fj.dx';
Client_Plane = 'an.he';
Client_Plane_Multiplier = -839604467;
Client_MenuCount = 'client.ip';
Client_MenuCount_Multiplier = -19139731;
Client_MenuWidth = 'dn.hz';
Client_MenuWidth_Multiplier = 819999663;
Client_MenuHeight = 'dx.hp';
Client_MenuHeight_Multiplier = -1438377067;
Client_MenuOptions = 'client.ig';
Client_MenuActions = 'client.in';
Client_IsMenuOpen = 'client.ha';
Client_MenuX = 'az.hg';
Client_MenuX_Multiplier = 465891889;
Client_MenuY = 'l.hn';
Client_MenuY_Multiplier = -703352867;
Client_BaseX = 'y.cs';
Client_BaseX_Multiplier = 82729719;
Client_BaseY = 'y.cv';
Client_BaseY_Multiplier = 1209657475;
Client_Widgets = 'fu.o';
Client_LocalPlayer = 'p.hr';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 'r.l';
Client_TileHeights = 'r.o';
Client_LocalNpcs = 'client.cw';
Client_NpcIndices = 'client.cy';
Client_Sine = 'cr.ay';
Client_Cosine = 'cr.ac';
Client_CameraPitch = 'at.fc';
Client_CameraPitch_Multiplier = -699613527;
Client_CameraYaw = 'q.fd';
Client_CameraYaw_Multiplier = -1282753463;
Client_CameraX = 'ax.et';
Client_CameraX_Multiplier = -547052669;
Client_CameraY = 'bs.fg';
Client_CameraY_Multiplier = -946346295;
Client_CameraZ = 'w.fb';
Client_CameraZ_Multiplier = -389453687;
Client_GroundItems = 'client.hl';
Client_GameSettings = 'fk.g';
Client_MapScale = 'client.ep';
Client_MapScale_Multiplier = 568727631;
Client_MapAngle = 'client.fj';
Client_MapAngle_Multiplier = 589742961;
Client_MapOffset = 'client.ec';
Client_MapOffset_Multiplier = -659477235;
Client_CurrentLevels = 'client.hi';
Client_RealLevels = 'client.hv';
Client_Experiences = 'client.hs';
Client_Energy = 'client.u';
Client_Energy_Multiplier = -1089420821;
Client_Weight = 'client.jp';
Client_Weight_Multiplier = -269433481;
Client_Rights = 'client.z';
Client_Rights_Multiplier = 2061552617;
Client_CurrentWorld = 'client.aq';
Client_CurrentWorld_Multiplier = 415478467;
Client_LoginState = 'client.t';
Client_LoginState_Multiplier = -1369391299;
Client_PlayerIndex = 'client.hm';
Client_PlayerIndex_Multiplier = 1127302685;
Client_WidgetPositionX = 'client.li';
Client_WidgetPositionY = 'client.lb';
Client_WidgetWidths = 'client.ln';
Client_WidgetHeights = 'client.lo';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gm';
Client_CrosshairColor_Multiplier = 355001639;
Client_DestinationX = 'client.mo';
Client_DestinationX_Multiplier = -1545737007;
Client_DestinationY = 'client.ml';
Client_DestinationY_Multiplier = -422721443;
{Region = cy}
Region_SceneTiles = 'r';
{BoundaryObject = cj}
BoundaryObject_ID = 'y';
BoundaryObject_ID_Multiplier = -1351425653;
BoundaryObject_Flags = 'k';
BoundaryObject_Flags_Multiplier = 2084971895;
BoundaryObject_Plane = 'o';
BoundaryObject_Plane_Multiplier = -971605653;
BoundaryObject_Height = 'q';
BoundaryObject_Height_Multiplier = 1400317559;
BoundaryObject_Render = 'r';
BoundaryObject_Render2 = 'v';
BoundaryObject_Orientation = 'u';
BoundaryObject_Orientation_Multiplier = -1717736517;
BoundaryObject_LocalX = 'l';
BoundaryObject_LocalX_Multiplier = 770842109;
BoundaryObject_LocalY = 'g';
BoundaryObject_LocalY_Multiplier = -930424271;
{GameObject = ci}
GameObject_ID = 'a';
GameObject_ID_Multiplier = 790292963;
GameObject_Flags = 'f';
GameObject_Flags_Multiplier = -655083963;
GameObject_Plane = 'o';
GameObject_Plane_Multiplier = -1342418455;
GameObject_WorldX = 'g';
GameObject_WorldX_Multiplier = 1284154981;
GameObject_WorldY = 'u';
GameObject_WorldY_Multiplier = 741659647;
GameObject_Height = 'l';
GameObject_Height_Multiplier = 2080956579;
GameObject_Render = 'q';
GameObject_Orientation = 'r';
GameObject_Orientation_Multiplier = 1891729863;
GameObject_LocalX = 'v';
GameObject_LocalX_Multiplier = 939733605;
GameObject_LocalY = 'k';
GameObject_LocalY_Multiplier = -1241547205;
GameObject_OffsetX = 'y';
GameObject_OffsetX_Multiplier = -2134492725;
GameObject_OffsetY = 'c';
GameObject_OffsetY_Multiplier = -355779615;
{GroundDecoration = ck}
GroundDecoration_Render = 'u';
GroundDecoration_LocalX = 'l';
GroundDecoration_LocalX_Multiplier = 1365595717;
GroundDecoration_LocalY = 'g';
GroundDecoration_LocalY_Multiplier = -1968676163;
GroundDecoration_Plane = 'o';
GroundDecoration_Plane_Multiplier = 708770499;
GroundDecoration_ID = 'q';
GroundDecoration_ID_Multiplier = -474156031;
GroundDecoration_Flags = 'r';
GroundDecoration_Flags_Multiplier = -1254699659;
{WallDecoration = ce}
WallDecoration_ID = 'c';
WallDecoration_ID_Multiplier = 1787386061;
WallDecoration_Flags = 'j';
WallDecoration_Flags_Multiplier = -1422593013;
WallDecoration_LocalX = 'l';
WallDecoration_LocalX_Multiplier = -356187875;
WallDecoration_LocalY = 'g';
WallDecoration_LocalY_Multiplier = 1898372753;
WallDecoration_Plane = 'o';
WallDecoration_Plane_Multiplier = 1388336935;
WallDecoration_Renderable = 'y';
WallDecoration_Renderable2 = 'k';
WallDecoration_Orientation = 'u';
WallDecoration_Orientation_Multiplier = -1498036533;
WallDecoration_Height = 'q';
WallDecoration_Height_Multiplier = 140026089;
WallDecoration_RelativeX = 'r';
WallDecoration_RelativeX_Multiplier = -1001879579;
WallDecoration_RelativeY = 'v';
WallDecoration_RelativeY_Multiplier = -1691514997;
{SceneTile = cc}
SceneTile_GameObject = 'm';
SceneTile_GroundDecoration = 'k';
SceneTile_WallDecoration = 'y';
SceneTile_BoundaryObject = 'v';
{Item = ar}
Item_ID = 'o';
Item_ID_Multiplier = 1967305301;
Item_StackSizes = 'l';
Item_StackSizes_Multiplier = 670241755;
Process finished with exit code 0
Haven't ran or updated mine in a long time.. seems my widgets are pretty badly off.. but oh well..
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2724 of 4483
Removed Fields: 606 of 2712
Re-Ordered Multipliers: 2757 of 24597
Re-Ordered Arithmetics: 1893 of 28280
Removed Exceptions: 4447 of 4710
Removed Returns: 1071 of 8723
Removed TryCatchBlocks: 29 of 2695
Removed Parameters: 784 of 784
Deobfuscation Finished..
Node: gj
---------------------------------
UID -> ef
Next -> eu
Prev -> eb
CacheableNode: gg
---------------------------------
Next -> cy
Prev -> cf
LinkedList: gb
---------------------------------
Head -> o
Current -> l
HashTable: gr
---------------------------------
Head -> g
Tail -> u
Cache -> l
Index -> q
Capacity -> o
Queue: gu
---------------------------------
Head -> o
*InsertHead -> l
*InsertTail -> o
Cache: ga
---------------------------------
HashTable -> u
Queue -> q
Remaining -> g
Capacity -> l
ClassData: gv
---------------------------------
Bytes -> y
Methods -> v
Fields -> q
Rasteriser: be
---------------------------------
Pixels -> a
Width -> f
Height -> i
*CreateRasteriser -> cb
*SetCoordinates -> cv
Rasteriser3D: cr
---------------------------------
ShadowDecay -> ae
SineTable -> ay
CosineTable -> ac
Typeface: hb
---------------------------------
CharacterPixels -> o
*StringWidth -> u
*DrawStringWaveY -> f
*DrawStringWave -> f
*DrawStrWaveAmt -> i
*DrawCharacter -> d
*DrawCharAlpha -> e
*DrawCharPixels -> b
*DrawCharPixelsA -> ar
IndexedRGB: bw
---------------------------------
Pixels -> l
Palette -> o
ImageRGB: bc
---------------------------------
Pixels -> o
Width -> l
Height -> g
MaxWidth -> r
MaxHeight -> v
*CopyPixels -> j
*CopyPixelsA -> t
*ShapeImage -> a
GraphicsBuffer: bs
---------------------------------
ColourModel -> o
ImageConsumer -> l
*CreateBuffer -> o
Keyboard: dt
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: ea
---------------------------------
*Error -> sk
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dk
---------------------------------
Payload -> o
CRC -> g
*ApplyRSA -> ad
*GetUnsignedByte -> t
BufferedConnection: ej
---------------------------------
InputStream -> l
OutputStream -> g
Socket -> o
Payload -> v
IsClosed -> u
*Available -> q
*Read -> r
*Write -> v
CollisionMap: hy
---------------------------------
Width -> av * 1884322161
Height -> ae * -968698245
Adjacency -> aq
*Reset -> o
Animable: ch
---------------------------------
ModelHeight -> cj * 673732641
Region: cy
---------------------------------
Tiles -> r
InteractableObjects -> k
AnimableNode: m
---------------------------------
ID -> o
Animation -> v
Flags -> l
Orientation -> g
Plane -> u
X -> q
Y -> r
Boundary: cj
---------------------------------
ID -> y * -1351425653
Flags -> k * 2084971895
Plane -> o * -971605653
X -> l * 770842109
Y -> g * -930424271
Orientation -> u * -1717736517
Renderable -> r
OldRenderable -> v
WallDecoration: ce
---------------------------------
ID -> c * 1787386061
Flags -> j * -1422593013
Plane -> o * 1388336935
Height -> q * 140026089
X -> l * -356187875
Y -> g * 1898372753
RelativeX -> r * -1001879579
RelativeY -> v * -1691514997
Orientation -> u * -1498036533
Renderable -> y
OldRenderable -> k
GroundDecoration: ck
---------------------------------
ID -> q * -474156031
Flags -> r * -1254699659
X -> l * 1365595717
Y -> g * -1968676163
Plane -> o * 708770499
Renderable -> u
Interactable: ci
---------------------------------
ID -> a * 790292963
Flags -> f * -655083963
Orientation -> r * 1891729863
Plane -> o * -1342418455
X -> g * 1284154981
Y -> u * 741659647
RelativeX -> v * 939733605
RelativeY -> k * -1241547205
SizeX -> y * -2134492725
SizeY -> c * -355779615
Renderable -> q
Wall: cj
---------------------------------
ComplexTile: ct
---------------------------------
Flat -> j
GenericTile: cm
---------------------------------
Texture -> q
Colour -> v
Flat -> r
SceneTile: cc
---------------------------------
Boundary -> v
ComplexTile -> r
GenericTile -> q
SceneTile -> s
Interactables -> m
WallDecoration -> y
GroundDecoration -> k
X -> l * 1525908913
Y -> g * -1145547739
Plane -> u * -132907563
ObjectDefinition: ap
---------------------------------
Name -> m
Actions -> ae
Width -> x * -2001537887
Height -> h * -1241313501
AnimationID -> b * -320068621
Reachable -> w
Icon -> aq * -1612241837
Rotated -> ac
Shadow -> ao
ModelSizeX -> ab * -1544388513
ModelSizeY -> at * 731022545
ModelSizeZ -> ai * 1872225607
MapScene -> ay * -1974186345
TranslateX -> aa * 1533497331
TranslateY -> ap * 1308305517
TranslateZ -> ad * 749325957
BitMaskID -> al * 1055356105
Projectile: v
---------------------------------
X -> a
Y -> f
Moving -> m
StartX -> g * 1322269875
StartY -> u * -428928703
SpeedX -> n
SpeedY -> x
SpeedZ -> t
SpeedScalar -> h
StartSlope -> k
Height -> q
HeightOffset -> w
ModelRotationX -> z
ModelRotationY -> p
AnimationSequences -> s
AnimationFrame -> d * -2137055153
AnimationDuration -> b * 550482471
TradingPost: hm
---------------------------------
Status -> o
ItemID -> l * 228385397
Price -> g * -157418483
Quantity -> u * 1102680881
QueryIDs -> g.pz
Model: cq
---------------------------------
IndicesX -> c
IndicesY -> j
IndicesZ -> m
IndicesLength -> k
VerticesX -> r
VerticesY -> v
VerticesZ -> y
VerticesLength -> q
TexIndicesX -> a
TexIndicesY -> f
TexIndicesZ -> i
TexVerticesX -> z
TexVerticesY -> s
TexVerticesZ -> d
TexVerticesLength -> p
ShadowIntensity -> aq
FitsSingleTile -> ar
*Translate -> w
*RenderAtPoint -> av
AnimatedModel: cl
---------------------------------
IndicesX -> r
IndicesY -> v
IndicesZ -> y
IndicesLength -> q
VerticesX -> l
VerticesY -> g
VerticesZ -> u
VerticesLength -> o
AnimationSequence: aw
---------------------------------
ControlFlow -> j
Entity: at
---------------------------------
AnimationID -> ba * 736975019
SpokenText -> ab
HitDamages -> ax
HitTypes -> az
HitCycle -> af
QueueX -> bw
QueueY -> bj
QueueTraversed -> bk
QueueLength -> be * -2031184283
LocalX -> p * -1632834317
LocalY -> z * -2047287613
IsAnimating -> at
CombatCycle -> al * 375864443
InteractingIndex -> ag * 455393135
Health -> ak * -1967182245
MaxHealth -> as * -743117901
Height -> bs * 1725279057
Orientation -> bu * 1961487621
NPCDefinition: aa
---------------------------------
ID -> q * 99145393
Name -> r
Visible -> ab
Actions -> p
ModelIDs -> y
CombatLevel -> s * 145674901
NPC: ac
---------------------------------
Composite -> o
PlayerDefinition: fm
---------------------------------
ID -> u * -1649714177
IsFemale -> g
AnimatedModelID -> q * -3164783852659527293
ModelID -> r * 1113972547545625471
Equipment -> o
Player: g
---------------------------------
Name -> o
Model -> a
Visible -> h
Definition -> l
CombatLevel -> q * -1562871799
WidgetNode: u
---------------------------------
ID -> o * 547748313
Widget: fu
---------------------------------
ID -> a * 1079893903
ParentID -> ac * -415169841
Text -> bs
Index -> f * -89784577
ItemName -> cm
ItemID -> N/A
Items -> dt
ItemStackSizes -> dh
ItemAmount -> eo * -457526223
Actions -> cj
ActionType -> n * -1797540727
Type -> i * 715730667
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ab * 55497481
ScrollY -> at * -2052276091
Width -> av * -1709950253
Height -> ae * 1539918193
Hidden -> ao
BoundsIndex -> eh * -347597045
Parent -> cr
Children -> ej
*SwapItems -> c
ItemDefinition: ag
---------------------------------
ID -> m * -1147410653
ModelIndex -> a * -84337421
Name -> f
IsMembers -> ar
Actions -> av
GroundActions -> ae
StackIDs -> az
StackSizes -> af
ModelZoom -> t * -34982261
ModelOffset -> s * -810255777
ModelSine -> d * -912180733
DiagonalRotation -> z * -1809266965
UnNotedID -> al * 1028633113
NotedID -> ak * -1176628627
Item: ar
---------------------------------
ID -> o * 1967305301
Quantity -> l * 670241755
Client: client
---------------------------------
Revision -> 81
Client -> client.l
MenuVisible -> client.ha
MenuActions -> client.in
MenuOptions -> client.ig
MenuOptionsSize -> client.ch * -1126356831
MenuX -> az.hg * 465891889
MenuY -> l.hn * -703352867
MenuWidth -> dn.hz * 819999663
MenuHeight -> dx.hp * -1438377067
LocalNPCs -> client.cw
NPCIndices -> client.cy
LocalPlayers -> client.ge
PlayerIndices -> client.gs
LocalPlayer -> p.hr
PlayerIndex -> client.hm * 1127302685
GameCycle -> client.z * 2061552617
LoginState -> aq.at * -305108363
GameState -> client.t * -1369391299
CrosshairColour -> client.gm * 355001639
GroundItems -> client.hl
CollisionMap -> client.w
CameraX -> ax.et * -547052669
CameraY -> bs.fg * -946346295
CameraZ -> w.fb * -389453687
CameraPitch -> at.fc * -699613527
CameraYaw -> q.fd * -1282753463
Region -> fj.dx
Plane -> an.he * -839604467
BaseX -> y.cs * 82729719
BaseY -> y.cv * 1209657475
DestX -> client.mo * 841346097
DestY -> client.ml * 990661621
TileHeights -> r.o
TileSettings -> r.l
Widgets -> fu.o
WidgetSettings -> N/A
Process finished with exit code 0
It was an odd time for an update today. I'll be home in a couple hours and will edit this post with the new hooks
EDIT:
Revision 83 (They double updated today):
Pascal:Code:222 Classes Found
Starting Analysers..
Analysers Finished..
|>Node = ga -> Extends java/lang/Object
^ UID................ga.ea -> J
^ Next...............ga.ey -> Lga;
^ Prev...............ga.eb -> Lga;
Identified 3 / 3 Fields
|>Cacheable = gb -> Extends Node
^ Next...............gb.cu -> Lgb;
^ Prev...............gb.cz -> Lgb;
Identified 2 / 2 Fields
|>Renderable = cb -> Extends Cacheable
^ ModelHeight........cb.ct * -1707560315 -> I
Identified 1 / 1 Fields
|>Animable = u -> Extends Renderable
|>Model = cg -> Extends Renderable
|>AnimationSequence = an -> Extends Cacheable
|>NpcDefinition = az -> Extends Cacheable
^ Actions............az.p -> [Ljava/lang/String;
^ Name...............az.g -> Ljava/lang/String;
^ ID.................az.e * 384781917 -> I
^ CombatLevel........az.b * -1907270843 -> I
Identified 4 / 4 Fields
|>LinkedList = gw -> Extends java/lang/Object
^ Head...............gw.n -> Lga;
^ Current............gw.d -> Lga;
Identified 2 / 2 Fields
|>Actor = ao -> Extends Renderable
^ Animation..........ao.bs * 1529361367 -> I
^ QueueX.............ao.be -> [I
^ QueueY.............ao.bb -> [I
^ WorldX.............ao.p * -2103184911 -> I
^ WorldY.............ao.o * 2088773389 -> I
^ SpokenText.........ao.ab -> Ljava/lang/String;
^ CombatCycle........ao.aq * 30350573 -> I
^ Health.............ao.ay * -366076885 -> I
^ MaxHealth..........ao.am * 1250314839 -> I
^ Interactingindex...ao.aj * -313868667 -> I
^ QueueSize..........ao.bc * 1937318741 -> I
Identified 11 / 11 Fields
|>Npc = ar -> Extends Actor
^ Definition.........ar.n -> Laz;
Identified 1 / 1 Fields
|>ObjectDefinition = at -> Extends Cacheable
^ Actions............at.ae -> [Ljava/lang/String;
^ Name...............at.u -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dl -> Extends Node
|>Widget = fy -> Extends Node
^ Children...........fy.em -> [Lfy;
^ InvIDs.............fy.dp -> [I
^ StackSizes.........fy.dv -> [I
^ ItemAmount.........fy.ek * 1425564359 -> I
^ ItemID.............fy.eu * 1464571113 -> I
^ WidgetID...........fy.q * -560181405 -> I
^ Name...............fy.cq -> Ljava/lang/String;
^ Text...............fy.bf -> Ljava/lang/String;
^ IsHidden...........fy.as -> Z
^ AbsoluteX..........fy.i * -948813497 -> I
^ AbsoluteY..........fy.ad * -1698637507 -> I
^ Width..............fy.ak * 1367496319 -> I
^ Height.............fy.ae * -1643237919 -> I
^ ParentID...........fy.ar * -1405313417 -> I
^ ScrollX............fy.ab * 440856551 -> I
^ ScrollY............fy.ao * -854204745 -> I
^ BoundsIndex........fy.eh * 1477697569 -> I
Identified 17 / 17 Fields
|>WidgetNode = y -> Extends Node
^ ID.................y.n * 44103667 -> I
Identified 1 / 1 Fields
|>HashTable = gj -> Extends java/lang/Object
^ Buckets............gj.d -> [Lga;
^ Size...............gj.n -> I
Identified 2 / 2 Fields
|>GameShell = ej -> Extends java/applet/Applet
|>Player = z -> Extends Actor
^ Definition.........z.d -> Lfe;
^ Name...............z.n -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * 303796053 -> I
^ Region.............ae.dr -> Lct;
^ Plane..............ed.hc * 250114511 -> I
^ MenuCount..........client.ih * -224642011 -> I
^ MenuWidth..........eh.hp * -1031757099 -> I
^ MenuHeight.........ev.hr * -13989543 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.ip -> [Ljava/lang/String;
^ IsMenuOpen.........client.hz -> Z
^ MenuX..............fm.he * -1281966953 -> I
^ MenuY..............dw.hi * 770559729 -> I
^ BaseX..............q.ck * 1693061403 -> I
^ BaseY..............gf.cl * -1593604783 -> I
^ Widgets............fy.n -> [[Lfy;
^ LocalPlayer........ci.hk -> Lz;
^ LocalPlayers.......client.ge -> [Lz;
^ TileSettings.......g.d -> [[[B
^ TileHeights........g.n -> [[[I
^ LocalNpcs..........client.cj -> [Lar;
^ NpcIndices.........client.ct -> [I
^ Sine...............co.al -> [I
^ Cosine.............co.ar -> [I
^ CameraPitch........t.fx * 633664789 -> I
^ CameraYaw..........aa.fk * -467172345 -> I
^ CameraX............y.ev * 548221253 -> I
^ CameraY............as.fs * 1900802031 -> I
^ CameraZ............d.fl * 424565779 -> I
^ GroundItems........client.hy -> [[[Lgw;
^ GameSettings.......fv.z -> [I
^ MapScale...........client.fq * -2037472027 -> I
^ MapAngle...........client.eu * 1814938795 -> I
^ MapOffset..........client.eq * -1606807399 -> I
^ CurrentLevels......client.hu -> [I
^ RealLevels.........client.hj -> [I
^ Experiences........client.hn -> [I
^ Energy.............client.e * 1536832127 -> I
^ Weight.............client.jh * 158338671 -> I
^ Rights.............client.p * 303796053 -> I
^ CurrentWorld.......client.ax * 1027594079 -> I
^ LoginState.........client.v * 824045845 -> I
^ PlayerIndex........client.hl * -901432633 -> I
^ WidgetPositionX....client.lw -> [I
^ WidgetPositionY....client.lq -> [I
^ WidgetWidths.......client.lc -> [I
^ WidgetHeights......client.le -> [I
^ WidgetNodeCache....client.jx -> Lgj;
^ CrosshairColor.....client.gv * -521735249 -> I
^ DestinationX.......client.mk * 851978955 -> I
^ DestinationY.......client.mn * 1672942591 -> I
Identified 49 / 49 Fields
|>Region = ct -> Extends java/lang/Object
^ SceneTiles.........ct.g -> [[[Lcm;
Identified 1 / 1 Fields
|>BoundaryObject = cz -> Extends java/lang/Object
^ ID.................cz.m * -832076175 -> I
^ Flags..............cz.a * 483703779 -> I
^ Plane..............cz.n * -1679516177 -> I
^ Height.............cz.e * 827633255 -> I
^ Render.............cz.g -> Lcb;
^ Render2............cz.f -> Lcb;
^ Orientation........cz.z * 179303341 -> I
^ LocalX.............cz.d * 1353547363 -> I
^ LocalY.............cz.y * -1775972329 -> I
Identified 9 / 9 Fields
|>GameObject = ch -> Extends java/lang/Object
^ ID.................ch.q * -1513499455 -> I
^ Flags..............ch.k * 177863451 -> I
^ Plane..............ch.n * -484859939 -> I
^ WorldX.............ch.y * 938652139 -> I
^ WorldY.............ch.e * -946021949 -> I
^ Height.............ch.d * -309726669 -> I
^ Render.............ch.z -> Lcb;
^ Orientation........ch.g * 2004448203 -> I
^ LocalX.............ch.f * 491968161 -> I
^ LocalY.............ch.a * -295550521 -> I
^ OffsetX............ch.m * 600735749 -> I
^ OffsetY............ch.h * 1143994841 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cf -> Extends java/lang/Object
^ Render.............cf.z -> Lcb;
^ LocalX.............cf.d * 1545636305 -> I
^ LocalY.............cf.y * 1320506829 -> I
^ Plane..............cf.n * 855141589 -> I
^ ID.................cf.e * 840235263 -> I
^ Flags..............cf.g * 330872815 -> I
Identified 6 / 6 Fields
|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.h * -298307543 -> I
^ Flags..............ce.l * -1334167161 -> I
^ LocalX.............ce.d * 808231771 -> I
^ LocalY.............ce.y * 519260461 -> I
^ Plane..............ce.n * 174208601 -> I
^ Renderable.........ce.m -> Lcb;
^ Renderable2........ce.a -> Lcb;
^ Orientation........ce.z * -764224719 -> I
^ Height.............ce.e * 1687761105 -> I
^ RelativeX..........ce.g * 1384804177 -> I
^ RelativeY..........ce.f * -1774608873 -> I
Identified 11 / 11 Fields
|>SceneTile = cm -> Extends Node
^ GameObject.........cm.u -> [Lch;
^ GroundDecoration...cm.a -> Lcf;
^ WallDecoration.....cm.m -> Lce;
^ BoundaryObject.....cm.f -> Lcz;
Identified 4 / 4 Fields
|>Item = ad -> Extends Renderable
^ ID.................ad.n * 1499483327 -> I
^ StackSizes.........ad.d * 899943275 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 142 / 142 Fields..
Process finished with exit code 0
Code:{Node = ga}
Node_UID = 'ea';
Node_Next = 'ey';
Node_Prev = 'eb';
{Cacheable = gb}
Cacheable_Next = 'cu';
Cacheable_Prev = 'cz';
{Renderable = cb}
Renderable_ModelHeight = 'ct';
Renderable_ModelHeight_Multiplier = -1707560315;
{Animable = u}
{Model = cg}
{AnimationSequence = an}
{NpcDefinition = az}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'g';
NpcDefinition_ID = 'e';
NpcDefinition_ID_Multiplier = 384781917;
NpcDefinition_CombatLevel = 'b';
NpcDefinition_CombatLevel_Multiplier = -1907270843;
{LinkedList = gw}
LinkedList_Head = 'n';
LinkedList_Current = 'd';
{Actor = ao}
Actor_Animation = 'bs';
Actor_Animation_Multiplier = 1529361367;
Actor_QueueX = 'be';
Actor_QueueY = 'bb';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = -2103184911;
Actor_WorldY = 'o';
Actor_WorldY_Multiplier = 2088773389;
Actor_SpokenText = 'ab';
Actor_CombatCycle = 'aq';
Actor_CombatCycle_Multiplier = 30350573;
Actor_Health = 'ay';
Actor_Health_Multiplier = -366076885;
Actor_MaxHealth = 'am';
Actor_MaxHealth_Multiplier = 1250314839;
Actor_Interactingindex = 'aj';
Actor_Interactingindex_Multiplier = -313868667;
{Npc = ar}
Npc_Definition = 'n';
{ObjectDefinition = at}
ObjectDefinition_Actions = 'ae';
ObjectDefinition_Name = 'u';
{Buffer = dl}
{Widget = fy}
Widget_Children = 'em';
Widget_InvIDs = 'dp';
Widget_StackSizes = 'dv';
Widget_ItemAmount = 'ek';
Widget_ItemAmount_Multiplier = 1425564359;
Widget_ItemID = 'eu';
Widget_ItemID_Multiplier = 1464571113;
Widget_WidgetID = 'q';
Widget_WidgetID_Multiplier = -560181405;
Widget_Name = 'cq';
Widget_Text = 'bf';
Widget_IsHidden = 'as';
Widget_AbsoluteX = 'i';
Widget_AbsoluteX_Multiplier = -948813497;
Widget_AbsoluteY = 'ad';
Widget_AbsoluteY_Multiplier = -1698637507;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'ak';
Widget_Width_Multiplier = 1367496319;
Widget_Height = 'ae';
Widget_Height_Multiplier = -1643237919;
Widget_ParentID = 'ar';
Widget_ParentID_Multiplier = -1405313417;
Widget_ScrollX = 'ab';
Widget_ScrollX_Multiplier = 440856551;
Widget_ScrollY = 'ao';
Widget_ScrollY_Multiplier = -854204745;
Widget_BoundsIndex = 'eh';
Widget_BoundsIndex_Multiplier = 1477697569;
{WidgetNode = y}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = 44103667;
{HashTable = gj}
HashTable_Buckets = 'd';
HashTable_Size = 'n';
{GameShell = ej}
{Player = z}
Player_Definition = 'd';
Player_Name = 'n';
{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = 303796053;
Client_Region = 'ae.dr';
Client_Plane = 'ed.hc';
Client_Plane_Multiplier = 250114511;
Client_MenuCount = 'client.ih';
Client_MenuCount_Multiplier = -224642011;
Client_MenuWidth = 'eh.hp';
Client_MenuWidth_Multiplier = -1031757099;
Client_MenuHeight = 'ev.hr';
Client_MenuHeight_Multiplier = -13989543;
Client_MenuOptions = 'client.iq';
Client_MenuActions = 'client.ip';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'fm.he';
Client_MenuX_Multiplier = -1281966953;
Client_MenuY = 'dw.hi';
Client_MenuY_Multiplier = 770559729;
Client_BaseX = 'q.ck';
Client_BaseX_Multiplier = 1693061403;
Client_BaseY = 'gf.cl';
Client_BaseY_Multiplier = -1593604783;
Client_Widgets = 'fy.n';
Client_LocalPlayer = 'ci.hk';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 'g.d';
Client_TileHeights = 'g.n';
Client_LocalNpcs = 'client.cj';
Client_NpcIndices = 'client.ct';
Client_Sine = 'co.al';
Client_Cosine = 'co.ar';
Client_CameraPitch = 't.fx';
Client_CameraPitch_Multiplier = 633664789;
Client_CameraYaw = 'aa.fk';
Client_CameraYaw_Multiplier = -467172345;
Client_CameraX = 'y.ev';
Client_CameraX_Multiplier = 548221253;
Client_CameraY = 'as.fs';
Client_CameraY_Multiplier = 1900802031;
Client_CameraZ = 'd.fl';
Client_CameraZ_Multiplier = 424565779;
Client_GroundItems = 'client.hy';
Client_GameSettings = 'fv.z';
Client_MapScale = 'client.eu';
Client_MapScale_Multiplier = 1814938795;
Client_MapAngle = 'client.fq';
Client_MapAngle_Multiplier = -2037472027;
Client_MapOffset = 'client.eq';
Client_MapOffset_Multiplier = -1606807399;
Client_CurrentLevels = 'client.hu';
Client_RealLevels = 'client.hj';
Client_Experiences = 'client.hn';
Client_Energy = 'client.e';
Client_Energy_Multiplier = 1536832127;
Client_Weight = 'client.jh';
Client_Weight_Multiplier = 158338671;
Client_Rights = 'client.p';
Client_Rights_Multiplier = 303796053;
Client_CurrentWorld = 'client.ax';
Client_CurrentWorld_Multiplier = 1027594079;
Client_LoginState = 'client.v';
Client_LoginState_Multiplier = 824045845;
Client_PlayerIndex = 'client.hl';
Client_PlayerIndex_Multiplier = -901432633;
Client_WidgetPositionX = 'client.lw';
Client_WidgetPositionY = 'client.lq';
Client_WidgetWidths = 'client.lc';
Client_WidgetHeights = 'client.le';
Client_WidgetNodeCache = 'client.jx';
Client_CrosshairColor = 'client.gv';
Client_CrosshairColor_Multiplier = -521735249;
Client_DestinationX = 'client.mk';
Client_DestinationX_Multiplier = 851978955;
Client_DestinationY = 'client.mn';
Client_DestinationY_Multiplier = 1672942591;
{Region = ct}
Region_SceneTiles = 'g';
{BoundaryObject = cz}
BoundaryObject_ID = 'm';
BoundaryObject_ID_Multiplier = -832076175;
BoundaryObject_Flags = 'a';
BoundaryObject_Flags_Multiplier = 483703779;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = -1679516177;
BoundaryObject_Height = 'e';
BoundaryObject_Height_Multiplier = 827633255;
BoundaryObject_Render = 'g';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'z';
BoundaryObject_Orientation_Multiplier = 179303341;
BoundaryObject_LocalX = 'd';
BoundaryObject_LocalX_Multiplier = 1353547363;
BoundaryObject_LocalY = 'y';
BoundaryObject_LocalY_Multiplier = -1775972329;
{GameObject = ch}
GameObject_ID = 'q';
GameObject_ID_Multiplier = -1513499455;
GameObject_Flags = 'k';
GameObject_Flags_Multiplier = 177863451;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = -484859939;
GameObject_WorldX = 'y';
GameObject_WorldX_Multiplier = 938652139;
GameObject_WorldY = 'e';
GameObject_WorldY_Multiplier = -946021949;
GameObject_Height = 'd';
GameObject_Height_Multiplier = -309726669;
GameObject_Render = 'z';
GameObject_Orientation = 'g';
GameObject_Orientation_Multiplier = 2004448203;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 491968161;
GameObject_LocalY = 'a';
GameObject_LocalY_Multiplier = -295550521;
GameObject_OffsetX = 'm';
GameObject_OffsetX_Multiplier = 600735749;
GameObject_OffsetY = 'h';
GameObject_OffsetY_Multiplier = 1143994841;
{GroundDecoration = cf}
GroundDecoration_Render = 'z';
GroundDecoration_LocalX = 'd';
GroundDecoration_LocalX_Multiplier = 1545636305;
GroundDecoration_LocalY = 'y';
GroundDecoration_LocalY_Multiplier = 1320506829;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = 855141589;
GroundDecoration_ID = 'e';
GroundDecoration_ID_Multiplier = 840235263;
GroundDecoration_Flags = 'g';
GroundDecoration_Flags_Multiplier = 330872815;
{WallDecoration = ce}
WallDecoration_ID = 'h';
WallDecoration_ID_Multiplier = -298307543;
WallDecoration_Flags = 'l';
WallDecoration_Flags_Multiplier = -1334167161;
WallDecoration_LocalX = 'd';
WallDecoration_LocalX_Multiplier = 808231771;
WallDecoration_LocalY = 'y';
WallDecoration_LocalY_Multiplier = 519260461;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = 174208601;
WallDecoration_Renderable = 'm';
WallDecoration_Renderable2 = 'a';
WallDecoration_Orientation = 'z';
WallDecoration_Orientation_Multiplier = -764224719;
WallDecoration_Height = 'e';
WallDecoration_Height_Multiplier = 1687761105;
WallDecoration_RelativeX = 'g';
WallDecoration_RelativeX_Multiplier = 1384804177;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1774608873;
{SceneTile = cm}
SceneTile_GameObject = 'u';
SceneTile_GroundDecoration = 'a';
SceneTile_WallDecoration = 'm';
SceneTile_BoundaryObject = 'f';
{Item = ad}
Item_ID = 'n';
Item_ID_Multiplier = 1499483327;
Item_StackSizes = 'd';
Item_StackSizes_Multiplier = 899943275;
Revision 84:
PascalScript:Code:Beginning Deob..
Removed 2633 Dummy Methods (1588.67 ms)
Reordered 2880 Multiplier Instructions (151.97 ms)
Reordered 2481 Arithmetic Statements (1001.52 ms)
Removed 4505 Exceptions (1214.49 ms)
Removed 1092 Opaque Predicates (287.37 ms)
Removed 609 Dummy Parameters (844.55 ms)
Total Deob took 5088.57 ms
Deob Finished..
Starting Analysers..
Analysers Finished..
|>Node = gl -> Extends java/lang/Object
^ UID................gl.ek -> J
^ Next...............gl.ey -> Lgl;
^ Prev...............gl.eb -> Lgl;
Identified 3 / 3 Fields
|>Cacheable = gk -> Extends Node
^ Next...............gk.ca -> Lgk;
^ Prev...............gk.cl -> Lgk;
Identified 2 / 2 Fields
|>Renderable = cu -> Extends Cacheable
^ ModelHeight........cu.co * 238918235 -> I
Identified 1 / 1 Fields
|>Animable = h -> Extends Renderable
|>Model = cm -> Extends Renderable
|>AnimationSequence = aw -> Extends Cacheable
|>NpcDefinition = af -> Extends Cacheable
^ Actions............af.l -> [Ljava/lang/String;
^ Name...............af.t -> Ljava/lang/String;
^ ID.................af.w * -1788739619 -> I
^ CombatLevel........af.j * -1446283523 -> I
Identified 4 / 4 Fields
|>LinkedList = go -> Extends java/lang/Object
^ Head...............go.p -> Lgl;
^ Current............go.k -> Lgl;
Identified 2 / 2 Fields
|>Actor = au -> Extends Renderable
^ Animation..........au.bg * -599012127 -> I
^ QueueX.............au.bk -> [I
^ QueueY.............au.bm -> [I
^ WorldX.............au.l * 148776995 -> I
^ WorldY.............au.u * -1930740859 -> I
^ SpokenText.........au.al -> Ljava/lang/String;
^ CombatCycle........au.ay * 2059589647 -> I
^ Health.............au.ap * 641720197 -> I
^ MaxHealth..........au.av * 1378943677 -> I
^ Interactingindex...au.ah * 564736431 -> I
^ QueueSize..........au.bf * -2073250303 -> I
Identified 11 / 11 Fields
|>Npc = ak -> Extends Actor
^ Definition.........ak.p -> Laf;
Identified 1 / 1 Fields
|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.aa -> [Ljava/lang/String;
^ Name...............ai.h -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = de -> Extends Node
|>Widget = fh -> Extends Node
^ Children...........fh.ep -> [Lfh;
^ InvIDs.............fh.di -> [I
^ StackSizes.........fh.dc -> [I
^ ItemAmount.........fh.ef * -298203685 -> I
^ ItemID.............fh.eg * 1348100583 -> I
^ WidgetID...........fh.n * -2017568367 -> I
^ Name...............fh.ci -> Ljava/lang/String;
^ Text...............fh.bz -> Ljava/lang/String;
^ IsHidden...........fh.ar -> Z
^ AbsoluteX..........fh.a * -377867757 -> I
^ AbsoluteY..........fh.ag * 236229017 -> I
^ Width..............fh.am * -747004261 -> I
^ Height.............fh.aa * 1839315351 -> I
^ ParentID...........fh.ak * 630146077 -> I
^ ScrollX............fh.al * 1252762781 -> I
^ ScrollY............fh.au * 1923908921 -> I
^ BoundsIndex........fh.en * 193792219 -> I
Identified 17 / 17 Fields
|>WidgetNode = f -> Extends Node
^ ID.................f.p * 110616053 -> I
Identified 1 / 1 Fields
|>HashTable = gf -> Extends java/lang/Object
^ Buckets............gf.k -> [Lgl;
^ Size...............gf.p -> I
Identified 2 / 2 Fields
|>GameShell = es -> Extends java/applet/Applet
|>Player = e -> Extends Actor
^ Definition.........e.k -> Lfg;
^ Name...............e.p -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.u * -1351548087 -> I
^ Region.............n.dq -> Lcl;
^ Plane..............ct.hd * 240643995 -> I
^ MenuCount..........client.ie * 487194201 -> I
^ MenuWidth..........av.hb * 1981901611 -> I
^ MenuHeight.........dc.il * -1174107395 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.ik -> [Ljava/lang/String;
^ IsMenuOpen.........client.hg -> Z
^ MenuX..............g.hf * -916694737 -> I
^ MenuY..............fv.hw * 1621831721 -> I
^ BaseX..............n.cj * -542591977 -> I
^ BaseY..............aw.cp * 1101457077 -> I
^ Widgets............fh.p -> [[Lfh;
^ LocalPlayer........ak.hu -> Le;
^ LocalPlayers.......client.ge -> [Le;
^ TileSettings.......t.k -> [[[B
^ TileHeights........t.p -> [[[I
^ LocalNpcs..........client.cu -> [Lak;
^ NpcIndices.........client.co -> [I
^ Sine...............cc.aq -> [I
^ Cosine.............cc.ak -> [I
^ CameraPitch........eu.fv * 630660925 -> I
^ CameraYaw..........cg.fj * 796669921 -> I
^ CameraX............h.fn * 1453571133 -> I
^ CameraY............aw.ft * 510208651 -> I
^ CameraZ............dn.ff * -456040519 -> I
^ GroundItems........client.hv -> [[[Lgo;
^ GameSettings.......fw.e -> [I
^ MapScale...........client.ef * -1871955113 -> I
^ MapAngle...........client.fr * 1253716671 -> I
^ MapOffset..........client.ee * -944966379 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hm -> [I
^ Experiences........client.hr -> [I
^ Energy.............client.f * -1869642437 -> I
^ Weight.............client.jt * -1370218545 -> I
^ Rights.............client.u * -1351548087 -> I
^ CurrentWorld.......client.az * -1860653915 -> I
^ LoginState.........client.g * -1631847203 -> I
^ PlayerIndex........client.hc * -346968783 -> I
^ WidgetPositionX....client.lr -> [I
^ WidgetPositionY....client.ly -> [I
^ WidgetWidths.......client.lu -> [I
^ WidgetHeights......client.lm -> [I
^ WidgetNodeCache....client.ja -> Lgf;
^ CrosshairColor.....client.go * 108457831 -> I
^ DestinationX.......client.my * -1840285051 -> I
^ DestinationY.......client.me * -1652223447 -> I
Identified 49 / 49 Fields
|>Region = cl -> Extends java/lang/Object
^ SceneTiles.........cl.t -> [[[Lch;
Identified 1 / 1 Fields
|>BoundaryObject = co -> Extends java/lang/Object
^ ID.................co.c * -626601437 -> I
^ Flags..............co.d * -519529645 -> I
^ Plane..............co.p * -947826119 -> I
^ Height.............co.w * -142757649 -> I
^ Render.............co.t -> Lcu;
^ Render2............co.s -> Lcu;
^ Orientation........co.f * -1112110701 -> I
^ LocalX.............co.k * 1186623797 -> I
^ LocalY.............co.e * 1899800983 -> I
Identified 9 / 9 Fields
|>GameObject = cq -> Extends java/lang/Object
^ ID.................cq.n * 2094765363 -> I
^ Flags..............cq.x * -1281547271 -> I
^ Plane..............cq.p * 1223954217 -> I
^ WorldX.............cq.e * 1056664303 -> I
^ WorldY.............cq.f * 783869035 -> I
^ Height.............cq.k * 921513519 -> I
^ Render.............cq.w -> Lcu;
^ Orientation........cq.t * 571591789 -> I
^ LocalX.............cq.s * -585935189 -> I
^ LocalY.............cq.d * 72022969 -> I
^ OffsetX............cq.c * -994319881 -> I
^ OffsetY............cq.v * -359726059 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cd -> Extends java/lang/Object
^ Render.............cd.f -> Lcu;
^ LocalX.............cd.k * -1312966569 -> I
^ LocalY.............cd.e * 1784425281 -> I
^ Plane..............cd.p * 136297537 -> I
^ ID.................cd.w * 618315493 -> I
^ Flags..............cd.t * 2098774899 -> I
Identified 6 / 6 Fields
|>WallDecoration = cf -> Extends java/lang/Object
^ ID.................cf.v * 1805965583 -> I
^ Flags..............cf.m * -676156401 -> I
^ LocalX.............cf.k * 1096164073 -> I
^ LocalY.............cf.e * -1247387867 -> I
^ Plane..............cf.p * 903545693 -> I
^ Renderable.........cf.c -> Lcu;
^ Renderable2........cf.d -> Lcu;
^ Orientation........cf.f * 1305017573 -> I
^ Height.............cf.w * -378103917 -> I
^ RelativeX..........cf.t * -1509163525 -> I
^ RelativeY..........cf.s * -486851677 -> I
Identified 11 / 11 Fields
|>SceneTile = ch -> Extends Node
^ GameObject.........ch.h -> [Lcq;
^ GroundDecoration...ch.d -> Lcd;
^ WallDecoration.....ch.c -> Lcf;
^ BoundaryObject.....ch.s -> Lco;
Identified 4 / 4 Fields
|>Item = ag -> Extends Renderable
^ ID.................ag.p * -1283212629 -> I
^ StackSizes.........ag.k * -479968809 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 142 / 142 Fields..
Code:{Node = gl}
Node_UID = 'ek';
Node_Next = 'ey';
Node_Prev = 'eb';
{Cacheable = gk}
Cacheable_Next = 'ca';
Cacheable_Prev = 'cl';
{Renderable = cu}
Renderable_ModelHeight = 'co';
Renderable_ModelHeight_Multiplier = 238918235;
{Animable = h}
{Model = cm}
{AnimationSequence = aw}
{NpcDefinition = af}
NpcDefinition_Actions = 'l';
NpcDefinition_Name = 't';
NpcDefinition_ID = 'w';
NpcDefinition_ID_Multiplier = -1788739619;
NpcDefinition_CombatLevel = 'j';
NpcDefinition_CombatLevel_Multiplier = -1446283523;
{LinkedList = go}
LinkedList_Head = 'p';
LinkedList_Current = 'k';
{Actor = au}
Actor_Animation = 'bg';
Actor_Animation_Multiplier = -599012127;
Actor_QueueX = 'bk';
Actor_QueueY = 'bm';
Actor_QueueSize = 'null';
Actor_WorldX = 'l';
Actor_WorldX_Multiplier = 148776995;
Actor_WorldY = 'u';
Actor_WorldY_Multiplier = -1930740859;
Actor_SpokenText = 'al';
Actor_CombatCycle = 'ay';
Actor_CombatCycle_Multiplier = 2059589647;
Actor_Health = 'ap';
Actor_Health_Multiplier = 641720197;
Actor_MaxHealth = 'av';
Actor_MaxHealth_Multiplier = 1378943677;
Actor_Interactingindex = 'ah';
Actor_Interactingindex_Multiplier = 564736431;
{Npc = ak}
Npc_Definition = 'p';
{ObjectDefinition = ai}
ObjectDefinition_Actions = 'aa';
ObjectDefinition_Name = 'h';
{Buffer = de}
{Widget = fh}
Widget_Children = 'ep';
Widget_InvIDs = 'di';
Widget_StackSizes = 'dc';
Widget_ItemAmount = 'ef';
Widget_ItemAmount_Multiplier = -298203685;
Widget_ItemID = 'eg';
Widget_ItemID_Multiplier = 1348100583;
Widget_WidgetID = 'n';
Widget_WidgetID_Multiplier = -2017568367;
Widget_Name = 'ci';
Widget_Text = 'bz';
Widget_IsHidden = 'ar';
Widget_AbsoluteX = 'a';
Widget_AbsoluteX_Multiplier = -377867757;
Widget_AbsoluteY = 'ag';
Widget_AbsoluteY_Multiplier = 236229017;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'am';
Widget_Width_Multiplier = -747004261;
Widget_Height = 'aa';
Widget_Height_Multiplier = 1839315351;
Widget_ParentID = 'ak';
Widget_ParentID_Multiplier = 630146077;
Widget_ScrollX = 'al';
Widget_ScrollX_Multiplier = 1252762781;
Widget_ScrollY = 'au';
Widget_ScrollY_Multiplier = 1923908921;
Widget_BoundsIndex = 'en';
Widget_BoundsIndex_Multiplier = 193792219;
{WidgetNode = f}
WidgetNode_ID = 'p';
WidgetNode_ID_Multiplier = 110616053;
{HashTable = gf}
HashTable_Buckets = 'k';
HashTable_Size = 'p';
{GameShell = es}
{Player = e}
Player_Definition = 'k';
Player_Name = 'p';
{Client = client}
Client_LoopCycle = 'client.u';
Client_LoopCycle_Multiplier = -1351548087;
Client_Region = 'n.dq';
Client_Plane = 'ct.hd';
Client_Plane_Multiplier = 240643995;
Client_MenuCount = 'client.ie';
Client_MenuCount_Multiplier = 487194201;
Client_MenuWidth = 'av.hb';
Client_MenuWidth_Multiplier = 1981901611;
Client_MenuHeight = 'dc.il';
Client_MenuHeight_Multiplier = -1174107395;
Client_MenuOptions = 'client.iu';
Client_MenuActions = 'client.ik';
Client_IsMenuOpen = 'client.hg';
Client_MenuX = 'g.hf';
Client_MenuX_Multiplier = -916694737;
Client_MenuY = 'fv.hw';
Client_MenuY_Multiplier = 1621831721;
Client_BaseX = 'n.cj';
Client_BaseX_Multiplier = -542591977;
Client_BaseY = 'aw.cp';
Client_BaseY_Multiplier = 1101457077;
Client_Widgets = 'fh.p';
Client_LocalPlayer = 'ak.hu';
Client_LocalPlayers = 'client.ge';
Client_TileSettings = 't.k';
Client_TileHeights = 't.p';
Client_LocalNpcs = 'client.cu';
Client_NpcIndices = 'client.co';
Client_Sine = 'cc.aq';
Client_Cosine = 'cc.ak';
Client_CameraPitch = 'eu.fv';
Client_CameraPitch_Multiplier = 630660925;
Client_CameraYaw = 'cg.fj';
Client_CameraYaw_Multiplier = 796669921;
Client_CameraX = 'h.fn';
Client_CameraX_Multiplier = 1453571133;
Client_CameraY = 'aw.ft';
Client_CameraY_Multiplier = 510208651;
Client_CameraZ = 'dn.ff';
Client_CameraZ_Multiplier = -456040519;
Client_GroundItems = 'client.hv';
Client_GameSettings = 'fw.e';
Client_MapScale = 'client.ef';
Client_MapScale_Multiplier = -1871955113;
Client_MapAngle = 'client.fr';
Client_MapAngle_Multiplier = 1253716671;
Client_MapOffset = 'client.ee';
Client_MapOffset_Multiplier = -944966379;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hm';
Client_Experiences = 'client.hr';
Client_Energy = 'client.f';
Client_Energy_Multiplier = -1869642437;
Client_Weight = 'client.jt';
Client_Weight_Multiplier = -1370218545;
Client_Rights = 'client.u';
Client_Rights_Multiplier = -1351548087;
Client_CurrentWorld = 'client.az';
Client_CurrentWorld_Multiplier = -1860653915;
Client_LoginState = 'client.g';
Client_LoginState_Multiplier = -1631847203;
Client_PlayerIndex = 'client.hc';
Client_PlayerIndex_Multiplier = -346968783;
Client_WidgetPositionX = 'client.lr';
Client_WidgetPositionY = 'client.ly';
Client_WidgetWidths = 'client.lu';
Client_WidgetHeights = 'client.lm';
Client_WidgetNodeCache = 'client.ja';
Client_CrosshairColor = 'client.go';
Client_CrosshairColor_Multiplier = 108457831;
Client_DestinationX = 'client.my';
Client_DestinationX_Multiplier = -1840285051;
Client_DestinationY = 'client.me';
Client_DestinationY_Multiplier = -1652223447;
{Region = cl}
Region_SceneTiles = 't';
{BoundaryObject = co}
BoundaryObject_ID = 'c';
BoundaryObject_ID_Multiplier = -626601437;
BoundaryObject_Flags = 'd';
BoundaryObject_Flags_Multiplier = -519529645;
BoundaryObject_Plane = 'p';
BoundaryObject_Plane_Multiplier = -947826119;
BoundaryObject_Height = 'w';
BoundaryObject_Height_Multiplier = -142757649;
BoundaryObject_Render = 't';
BoundaryObject_Render2 = 's';
BoundaryObject_Orientation = 'f';
BoundaryObject_Orientation_Multiplier = -1112110701;
BoundaryObject_LocalX = 'k';
BoundaryObject_LocalX_Multiplier = 1186623797;
BoundaryObject_LocalY = 'e';
BoundaryObject_LocalY_Multiplier = 1899800983;
{GameObject = cq}
GameObject_ID = 'n';
GameObject_ID_Multiplier = 2094765363;
GameObject_Flags = 'x';
GameObject_Flags_Multiplier = -1281547271;
GameObject_Plane = 'p';
GameObject_Plane_Multiplier = 1223954217;
GameObject_WorldX = 'e';
GameObject_WorldX_Multiplier = 1056664303;
GameObject_WorldY = 'f';
GameObject_WorldY_Multiplier = 783869035;
GameObject_Height = 'k';
GameObject_Height_Multiplier = 921513519;
GameObject_Render = 'w';
GameObject_Orientation = 't';
GameObject_Orientation_Multiplier = 571591789;
GameObject_LocalX = 's';
GameObject_LocalX_Multiplier = -585935189;
GameObject_LocalY = 'd';
GameObject_LocalY_Multiplier = 72022969;
GameObject_OffsetX = 'c';
GameObject_OffsetX_Multiplier = -994319881;
GameObject_OffsetY = 'v';
GameObject_OffsetY_Multiplier = -359726059;
{GroundDecoration = cd}
GroundDecoration_Render = 'f';
GroundDecoration_LocalX = 'k';
GroundDecoration_LocalX_Multiplier = -1312966569;
GroundDecoration_LocalY = 'e';
GroundDecoration_LocalY_Multiplier = 1784425281;
GroundDecoration_Plane = 'p';
GroundDecoration_Plane_Multiplier = 136297537;
GroundDecoration_ID = 'w';
GroundDecoration_ID_Multiplier = 618315493;
GroundDecoration_Flags = 't';
GroundDecoration_Flags_Multiplier = 2098774899;
{WallDecoration = cf}
WallDecoration_ID = 'v';
WallDecoration_ID_Multiplier = 1805965583;
WallDecoration_Flags = 'm';
WallDecoration_Flags_Multiplier = -676156401;
WallDecoration_LocalX = 'k';
WallDecoration_LocalX_Multiplier = 1096164073;
WallDecoration_LocalY = 'e';
WallDecoration_LocalY_Multiplier = -1247387867;
WallDecoration_Plane = 'p';
WallDecoration_Plane_Multiplier = 903545693;
WallDecoration_Renderable = 'c';
WallDecoration_Renderable2 = 'd';
WallDecoration_Orientation = 'f';
WallDecoration_Orientation_Multiplier = 1305017573;
WallDecoration_Height = 'w';
WallDecoration_Height_Multiplier = -378103917;
WallDecoration_RelativeX = 't';
WallDecoration_RelativeX_Multiplier = -1509163525;
WallDecoration_RelativeY = 's';
WallDecoration_RelativeY_Multiplier = -486851677;
{SceneTile = ch}
SceneTile_GameObject = 'h';
SceneTile_GroundDecoration = 'd';
SceneTile_WallDecoration = 'c';
SceneTile_BoundaryObject = 's';
{Item = ag}
Item_ID = 'p';
Item_ID_Multiplier = -1283212629;
Item_StackSizes = 'k';
Item_StackSizes_Multiplier = -479968809;
Revision 85:
Pascalscript:Code:|>Node = gb -> Extends java/lang/Object
^ UID................gb.ee -> J
^ Next...............gb.el -> Lgb;
^ Prev...............gb.er -> Lgb;
Identified 3 / 3 Fields
|>Cacheable = gp -> Extends Node
^ Next...............gp.cg -> Lgp;
^ Prev...............gp.cd -> Lgp;
Identified 2 / 2 Fields
|>Renderable = cr -> Extends Cacheable
^ ModelHeight........cr.ck * 401451299 -> I
Identified 1 / 1 Fields
|>Animable = i -> Extends Renderable
|>Model = ch -> Extends Renderable
|>AnimationSequence = ay -> Extends Cacheable
|>NpcDefinition = as -> Extends Cacheable
^ Actions............as.a -> [Ljava/lang/String;
^ Name...............as.e -> Ljava/lang/String;
^ ID.................as.t * 1812464109 -> I
^ CombatLevel........as.c * -321603485 -> I
Identified 4 / 4 Fields
|>LinkedList = gr -> Extends java/lang/Object
^ Head...............gr.y -> Lgb;
^ Current............gr.k -> Lgb;
Identified 2 / 2 Fields
|>Actor = at -> Extends Renderable
^ Animation..........at.bt * -1550363309 -> I
^ QueueX.............at.bz -> [I
^ QueueY.............at.bm -> [I
^ WorldX.............at.a * 628512081 -> I
^ WorldY.............at.p * -2033257465 -> I
^ SpokenText.........at.az -> Ljava/lang/String;
^ CombatCycle........at.ap * -1263700573 -> I
^ Health.............at.ac * -1191172143 -> I
^ MaxHealth..........at.av * -2023671059 -> I
^ Interactingindex...at.ai * -1679053315 -> I
Identified 10 / 11 Fields
|>Npc = ar -> Extends Actor
^ Definition.........ar.y -> Las;
Identified 1 / 1 Fields
|>ObjectDefinition = ao -> Extends Cacheable
^ Actions............ao.ah -> [Ljava/lang/String;
^ Name...............ao.i -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dw -> Extends Node
|>Widget = fb -> Extends Node
^ Children...........fb.eo -> [Lfb;
^ InvIDs.............fb.do -> [I
^ StackSizes.........fb.dn -> [I
^ ItemAmount.........fb.ez * -844247339 -> I
^ ItemID.............fb.ey * 1458135189 -> I
^ WidgetID...........fb.w * -419871173 -> I
^ Name...............fb.cu -> Ljava/lang/String;
^ Text...............fb.bl -> Ljava/lang/String;
^ IsHidden...........fb.an -> Z
^ AbsoluteX..........fb.o * 1890416169 -> I
^ AbsoluteY..........fb.aj * 1325383177 -> I
^ Width..............fb.au * 1595446195 -> I
^ Height.............fb.ah * 1931988183 -> I
^ ParentID...........fb.ar * 1494932677 -> I
^ ScrollX............fb.az * 1370320009 -> I
^ ScrollY............fb.at * -86668573 -> I
^ BoundsIndex........fb.ec * 288990365 -> I
Identified 17 / 19 Fields
|>WidgetNode = n -> Extends Node
^ ID.................n.y * 1697251133 -> I
Identified 1 / 1 Fields
|>HashTable = gd -> Extends java/lang/Object
^ Buckets............gd.k -> [Lgb;
^ Size...............gd.y -> I
Identified 2 / 2 Fields
|>GameShell = ef -> Extends java/applet/Applet
|>Player = g -> Extends Actor
^ Definition.........g.k -> Lfo;
^ Name...............g.y -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * -2145997965 -> I
^ Region.............dy.dx -> Lck;
^ Plane..............aw.hx * 973255781 -> I
^ MenuCount..........client.ip * -681997987 -> I
^ MenuWidth..........do.hl * 105344335 -> I
^ MenuHeight.........j.ij * 1534642973 -> I
^ MenuOptions........client.ia -> [Ljava/lang/String;
^ MenuActions........client.ig -> [Ljava/lang/String;
^ IsMenuOpen.........client.hz -> Z
^ MenuX..............ct.hm * 253757697 -> I
^ MenuY..............az.hf * -516691365 -> I
^ BaseX..............dn.cv * -608202625 -> I
^ BaseY..............u.cp * 1784785345 -> I
^ Widgets............fb.y -> [[Lfb;
^ LocalPlayer........ei.hw -> Lg;
^ LocalPlayers.......client.gv -> [Lg;
^ TileSettings.......e.k -> [[[B
^ TileHeights........e.y -> [[[I
^ LocalNpcs..........client.cr -> [Lar;
^ NpcIndices.........client.cd -> [I
^ Sine...............cy.am -> [I
^ Cosine.............cy.ar -> [I
^ CameraPitch........y.ff * 1484455637 -> I
^ CameraYaw..........dq.fz * 1695335215 -> I
^ CameraX............ct.fe * 699431281 -> I
^ CameraY............bn.fl * -557466707 -> I
^ CameraZ............el.fd * 1478091095 -> I
^ GroundItems........client.hk -> [[[Lgr;
^ GameSettings.......fh.g -> [I
^ MapScale...........client.ez * 623596029 -> I
^ MapAngle...........client.fk * 329566901 -> I
^ MapOffset..........client.ei * 1227565707 -> I
^ CurrentLevels......client.hq -> [I
^ RealLevels.........client.hi -> [I
^ Experiences........client.hh -> [I
^ Energy.............client.t * -528393781 -> I
^ Weight.............client.jb * -1146283845 -> I
^ Rights.............client.p * -2145997965 -> I
^ CurrentWorld.......client.ab * 1960955635 -> I
^ LoginState.........client.m * -514517835 -> I
^ PlayerIndex........client.hp * 1371144613 -> I
^ WidgetPositionX....client.lz -> [I
^ WidgetPositionY....client.li -> [I
^ WidgetWidths.......client.ld -> [I
^ WidgetHeights......client.lt -> [I
^ WidgetNodeCache....client.jj -> Lgd;
^ CrosshairColor.....client.gr -> I
^ DestinationX.......client.mk * 1838949721 -> I
^ DestinationY.......client.mx * -1183385540 -> I
Identified 47 / 49 Fields
|>Region = ck -> Extends java/lang/Object
^ SceneTiles.........ck.e -> [[[Lcq;
Identified 1 / 1 Fields
|>BoundaryObject = cd -> Extends java/lang/Object
^ ID.................cd.z * -488992987 -> I
^ Flags..............cd.v * 388914149 -> I
^ Plane..............cd.y * 1275669361 -> I
^ Height.............cd.t * 271352313 -> I
^ Render.............cd.e -> Lcr;
^ Render2............cd.q -> Lcr;
^ Orientation........cd.n * 1295564389 -> I
^ LocalX.............cd.k * -480713179 -> I
^ LocalY.............cd.g * -1126485127 -> I
Identified 9 / 9 Fields
|>GameObject = cw -> Extends java/lang/Object
^ ID.................cw.w * -1533805259 -> I
^ Flags..............cw.l * 393575013 -> I
^ Plane..............cw.y * 109589631 -> I
^ WorldX.............cw.g * -1789225411 -> I
^ WorldY.............cw.n * 838494375 -> I
^ Height.............cw.k * -2115268095 -> I
^ Render.............cw.t -> Lcr;
^ Orientation........cw.e * -861028539 -> I
^ LocalX.............cw.q * 528799115 -> I
^ LocalY.............cw.v * 2013740303 -> I
^ OffsetX............cw.z * 443380453 -> I
^ OffsetY............cw.b * 1730887417 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cm -> Extends java/lang/Object
^ Render.............cm.n -> Lcr;
^ LocalX.............cm.k * -1839457497 -> I
^ LocalY.............cm.g * -755274423 -> I
^ Plane..............cm.y * -1423692661 -> I
^ ID.................cm.t * 25672915 -> I
^ Flags..............cm.e * 753339389 -> I
Identified 6 / 6 Fields
|>WallDecoration = ce -> Extends java/lang/Object
^ ID.................ce.b * -334729267 -> I
^ Flags..............ce.f * 833732325 -> I
^ LocalX.............ce.k * -1175278623 -> I
^ LocalY.............ce.g * -1999834913 -> I
^ Plane..............ce.y * 786926947 -> I
^ Renderable.........ce.z -> Lcr;
^ Renderable2........ce.v -> Lcr;
^ Orientation........ce.n * -291976289 -> I
^ Height.............ce.t * -1243100899 -> I
^ RelativeX..........ce.e * 341298153 -> I
^ RelativeY..........ce.q * -1879680649 -> I
Identified 11 / 11 Fields
|>SceneTile = cq -> Extends Node
^ GameObject.........cq.i -> [Lcw;
^ GroundDecoration...cq.v -> Lcm;
^ WallDecoration.....cq.z -> Lce;
^ BoundaryObject.....cq.q -> Lcd;
Identified 4 / 4 Fields
|>Item = aj -> Extends Renderable
^ ID.................aj.y * -1444475579 -> I
^ StackSizes.........aj.k * 744054503 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 141 / 141 Fields..
Process finished with exit code 0
Code:{Node = gb}
Node_UID = 'ee';
Node_Next = 'el';
Node_Prev = 'er';
{Cacheable = gp}
Cacheable_Next = 'cg';
Cacheable_Prev = 'cd';
{Renderable = cr}
Renderable_ModelHeight = 'ck';
Renderable_ModelHeight_Multiplier = 401451299;
{Animable = i}
{Model = ch}
{AnimationSequence = ay}
{NpcDefinition = as}
NpcDefinition_Actions = 'a';
NpcDefinition_Name = 'e';
NpcDefinition_ID = 't';
NpcDefinition_ID_Multiplier = 1812464109;
NpcDefinition_CombatLevel = 'c';
NpcDefinition_CombatLevel_Multiplier = -321603485;
{LinkedList = gr}
LinkedList_Head = 'y';
LinkedList_Current = 'k';
{Actor = at}
Actor_Animation = 'bt';
Actor_Animation_Multiplier = -1550363309;
Actor_QueueX = 'bz';
Actor_QueueY = 'bm';
Actor_QueueSize = 'null';
Actor_WorldX = 'a';
Actor_WorldX_Multiplier = 628512081;
Actor_WorldY = 'p';
Actor_WorldY_Multiplier = -2033257465;
Actor_SpokenText = 'az';
Actor_CombatCycle = 'ap';
Actor_CombatCycle_Multiplier = -1263700573;
Actor_Health = 'ac';
Actor_Health_Multiplier = -1191172143;
Actor_MaxHealth = 'av';
Actor_MaxHealth_Multiplier = -2023671059;
Actor_Interactingindex = 'ai';
Actor_Interactingindex_Multiplier = -1679053315;
{Npc = ar}
Npc_Definition = 'y';
{ObjectDefinition = ao}
ObjectDefinition_Actions = 'ah';
ObjectDefinition_Name = 'i';
{Buffer = dw}
{Widget = fb}
Widget_Children = 'eo';
Widget_InvIDs = 'do';
Widget_StackSizes = 'dn';
Widget_ItemAmount = 'ez';
Widget_ItemAmount_Multiplier = -844247339;
Widget_ItemID = 'ey';
Widget_ItemID_Multiplier = 1458135189;
Widget_WidgetID = 'w';
Widget_WidgetID_Multiplier = -419871173;
Widget_Name = 'cu';
Widget_Text = 'bl';
Widget_IsHidden = 'an';
Widget_AbsoluteX = 'o';
Widget_AbsoluteX_Multiplier = 1890416169;
Widget_AbsoluteY = 'aj';
Widget_AbsoluteY_Multiplier = 1325383177;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 1595446195;
Widget_Height = 'ah';
Widget_Height_Multiplier = 1931988183;
Widget_ParentID = 'ar';
Widget_ParentID_Multiplier = 1494932677;
Widget_ScrollX = 'az';
Widget_ScrollX_Multiplier = 1370320009;
Widget_ScrollY = 'at';
Widget_ScrollY_Multiplier = -86668573;
Widget_BoundsIndex = 'ec';
Widget_BoundsIndex_Multiplier = 288990365;
{WidgetNode = n}
WidgetNode_ID = 'y';
WidgetNode_ID_Multiplier = 1697251133;
{HashTable = gd}
HashTable_Buckets = 'k';
HashTable_Size = 'y';
{GameShell = ef}
{Player = g}
Player_Definition = 'k';
Player_Name = 'y';
{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = -2145997965;
Client_Region = 'dy.dx';
Client_Plane = 'aw.hx';
Client_Plane_Multiplier = 973255781;
Client_MenuCount = 'client.ip';
Client_MenuCount_Multiplier = -681997987;
Client_MenuWidth = 'do.hl';
Client_MenuWidth_Multiplier = 105344335;
Client_MenuHeight = 'j.ij';
Client_MenuHeight_Multiplier = 1534642973;
Client_MenuOptions = 'client.ia';
Client_MenuActions = 'client.ig';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'ct.hm';
Client_MenuX_Multiplier = 253757697;
Client_MenuY = 'az.hf';
Client_MenuY_Multiplier = -516691365;
Client_BaseX = 'dn.cv';
Client_BaseX_Multiplier = -608202625;
Client_BaseY = 'u.cp';
Client_BaseY_Multiplier = 1784785345;
Client_Widgets = 'fb.y';
Client_LocalPlayer = 'ei.hw';
Client_LocalPlayers = 'client.gv';
Client_TileSettings = 'e.k';
Client_TileHeights = 'e.y';
Client_LocalNpcs = 'client.cr';
Client_NpcIndices = 'client.cd';
Client_Sine = 'cy.am';
Client_Cosine = 'cy.ar';
Client_CameraPitch = 'y.ff';
Client_CameraPitch_Multiplier = 1484455637;
Client_CameraYaw = 'dq.fz';
Client_CameraYaw_Multiplier = 1695335215;
Client_CameraX = 'ct.fe';
Client_CameraX_Multiplier = 699431281;
Client_CameraY = 'bn.fl';
Client_CameraY_Multiplier = -557466707;
Client_CameraZ = 'el.fd';
Client_CameraZ_Multiplier = 1478091095;
Client_GroundItems = 'client.hk';
Client_GameSettings = 'fh.g';
Client_MapScale = 'client.ez';
Client_MapScale_Multiplier = 623596029;
Client_MapAngle = 'client.fk';
Client_MapAngle_Multiplier = 329566901;
Client_MapOffset = 'client.ei';
Client_MapOffset_Multiplier = 1227565707;
Client_CurrentLevels = 'client.hq';
Client_RealLevels = 'client.hi';
Client_Experiences = 'client.hh';
Client_Energy = 'client.t';
Client_Energy_Multiplier = -528393781;
Client_Weight = 'client.jb';
Client_Weight_Multiplier = -1146283845;
Client_Rights = 'client.p';
Client_Rights_Multiplier = -2145997965;
Client_CurrentWorld = 'client.ab';
Client_CurrentWorld_Multiplier = 1960955635;
Client_LoginState = 'client.m';
Client_LoginState_Multiplier = -514517835;
Client_PlayerIndex = 'client.hp';
Client_PlayerIndex_Multiplier = 1371144613;
Client_WidgetPositionX = 'client.lz';
Client_WidgetPositionY = 'client.li';
Client_WidgetWidths = 'client.ld';
Client_WidgetHeights = 'client.lt';
Client_WidgetNodeCache = 'client.jj';
Client_CrosshairColor = 'client.gr';
Client_DestinationX = 'client.mk';
Client_DestinationX_Multiplier = 1838949721;
Client_DestinationY = 'client.mx';
Client_DestinationY_Multiplier = -1183385540;
{Region = ck}
Region_SceneTiles = 'e';
{BoundaryObject = cd}
BoundaryObject_ID = 'z';
BoundaryObject_ID_Multiplier = -488992987;
BoundaryObject_Flags = 'v';
BoundaryObject_Flags_Multiplier = 388914149;
BoundaryObject_Plane = 'y';
BoundaryObject_Plane_Multiplier = 1275669361;
BoundaryObject_Height = 't';
BoundaryObject_Height_Multiplier = 271352313;
BoundaryObject_Render = 'e';
BoundaryObject_Render2 = 'q';
BoundaryObject_Orientation = 'n';
BoundaryObject_Orientation_Multiplier = 1295564389;
BoundaryObject_LocalX = 'k';
BoundaryObject_LocalX_Multiplier = -480713179;
BoundaryObject_LocalY = 'g';
BoundaryObject_LocalY_Multiplier = -1126485127;
{GameObject = cw}
GameObject_ID = 'w';
GameObject_ID_Multiplier = -1533805259;
GameObject_Flags = 'l';
GameObject_Flags_Multiplier = 393575013;
GameObject_Plane = 'y';
GameObject_Plane_Multiplier = 109589631;
GameObject_WorldX = 'g';
GameObject_WorldX_Multiplier = -1789225411;
GameObject_WorldY = 'n';
GameObject_WorldY_Multiplier = 838494375;
GameObject_Height = 'k';
GameObject_Height_Multiplier = -2115268095;
GameObject_Render = 't';
GameObject_Orientation = 'e';
GameObject_Orientation_Multiplier = -861028539;
GameObject_LocalX = 'q';
GameObject_LocalX_Multiplier = 528799115;
GameObject_LocalY = 'v';
GameObject_LocalY_Multiplier = 2013740303;
GameObject_OffsetX = 'z';
GameObject_OffsetX_Multiplier = 443380453;
GameObject_OffsetY = 'b';
GameObject_OffsetY_Multiplier = 1730887417;
{GroundDecoration = cm}
GroundDecoration_Render = 'n';
GroundDecoration_LocalX = 'k';
GroundDecoration_LocalX_Multiplier = -1839457497;
GroundDecoration_LocalY = 'g';
GroundDecoration_LocalY_Multiplier = -755274423;
GroundDecoration_Plane = 'y';
GroundDecoration_Plane_Multiplier = -1423692661;
GroundDecoration_ID = 't';
GroundDecoration_ID_Multiplier = 25672915;
GroundDecoration_Flags = 'e';
GroundDecoration_Flags_Multiplier = 753339389;
{WallDecoration = ce}
WallDecoration_ID = 'b';
WallDecoration_ID_Multiplier = -334729267;
WallDecoration_Flags = 'f';
WallDecoration_Flags_Multiplier = 833732325;
WallDecoration_LocalX = 'k';
WallDecoration_LocalX_Multiplier = -1175278623;
WallDecoration_LocalY = 'g';
WallDecoration_LocalY_Multiplier = -1999834913;
WallDecoration_Plane = 'y';
WallDecoration_Plane_Multiplier = 786926947;
WallDecoration_Renderable = 'z';
WallDecoration_Renderable2 = 'v';
WallDecoration_Orientation = 'n';
WallDecoration_Orientation_Multiplier = -291976289;
WallDecoration_Height = 't';
WallDecoration_Height_Multiplier = -1243100899;
WallDecoration_RelativeX = 'e';
WallDecoration_RelativeX_Multiplier = 341298153;
WallDecoration_RelativeY = 'q';
WallDecoration_RelativeY_Multiplier = -1879680649;
{SceneTile = cq}
SceneTile_GameObject = 'i';
SceneTile_GroundDecoration = 'v';
SceneTile_WallDecoration = 'z';
SceneTile_BoundaryObject = 'q';
{Item = aj}
Item_ID = 'y';
Item_ID_Multiplier = -1444475579;
Item_StackSizes = 'k';
Item_StackSizes_Multiplier = 744054503;
Revision 86:
Pascal:Code:|>Node = ga -> Extends java/lang/Object
^ UID................ga.el -> J
^ Next...............ga.eg -> Lga;
^ Prev...............ga.er -> Lga;
Identified 3 / 3 Fields
|>Cacheable = go -> Extends Node
^ Next...............go.cv -> Lgo;
^ Prev...............go.cg -> Lgo;
Identified 2 / 2 Fields
|>Renderable = cn -> Extends Cacheable
^ ModelHeight........cn.cs * -695779227 -> I
Identified 1 / 1 Fields
|>Animable = z -> Extends Renderable
|>Model = cp -> Extends Renderable
|>AnimationSequence = ae -> Extends Cacheable
|>NpcDefinition = ap -> Extends Cacheable
^ Actions............ap.d -> [Ljava/lang/String;
^ Name...............ap.h -> Ljava/lang/String;
^ ID.................ap.m * 1380254665 -> I
^ CombatLevel........ap.k * 1699568893 -> I
Identified 4 / 4 Fields
|>LinkedList = gc -> Extends java/lang/Object
^ Head...............gc.n -> Lga;
^ Current............gc.o -> Lga;
Identified 2 / 2 Fields
|>Actor = al -> Extends Renderable
^ Animation..........al.bj * 1287875615 -> I
^ QueueX.............al.bc -> [I
^ QueueY.............al.bz -> [I
^ WorldX.............al.d * -1051150961 -> I
^ WorldY.............al.j * -844883935 -> I
^ SpokenText.........al.ac -> Ljava/lang/String;
^ CombatCycle........al.as * -243623201 -> I
^ Health.............al.af * -1406670123 -> I
^ MaxHealth..........al.aa * 1012550093 -> I
^ Interactingindex...al.ad * 1253370921 -> I
Identified 10 / 11 Fields
|>Npc = aj -> Extends Actor
^ Definition.........aj.n -> Lap;
Identified 1 / 1 Fields
|>ObjectDefinition = ar -> Extends Cacheable
^ Actions............ar.aq -> [Ljava/lang/String;
^ Name...............ar.z -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dl -> Extends Node
|>Widget = fq -> Extends Node
^ Children...........fq.ek -> [Lfq;
^ InvIDs.............fq.dq -> [I
^ StackSizes.........fq.dw -> [I
^ ItemAmount.........fq.ea * 1867752365 -> I
^ ItemID.............fq.ey * -181409537 -> I
^ WidgetID...........fq.v * 1582464481 -> I
^ Name...............fq.ci -> Ljava/lang/String;
^ Text...............fq.br -> Ljava/lang/String;
^ IsHidden...........fq.ax -> Z
^ AbsoluteX..........fq.g * -18591297 -> I
^ AbsoluteY..........fq.av * -591061715 -> I
^ Width..............fq.ag * 2096072399 -> I
^ Height.............fq.aq * 539675235 -> I
^ ParentID...........fq.aj * -1588791493 -> I
^ ScrollX............fq.ac * 706996303 -> I
^ ScrollY............fq.al * -650026719 -> I
^ BoundsIndex........fq.ed * -1567323639 -> I
Identified 17 / 17 Fields
|>WidgetNode = w -> Extends Node
^ ID.................w.n * -1385416029 -> I
Identified 1 / 1 Fields
|>HashTable = gt -> Extends java/lang/Object
^ Buckets............gt.o -> [Lga;
^ Size...............gt.n -> I
Identified 2 / 2 Fields
|>GameShell = en -> Extends java/applet/Applet
|>Player = a -> Extends Actor
^ Definition.........a.o -> Lfz;
^ Name...............a.n -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.d * 1026470457 -> I
^ Region.............b.dr -> Lcs;
^ Plane..............av.hh * -1093536619 -> I
^ MenuCount..........client.is * 1324290403 -> I
^ MenuWidth..........an.hr * 1712819025 -> I
^ MenuHeight.........al.ih * -2090618933 -> I
^ MenuOptions........client.iu -> [Ljava/lang/String;
^ MenuActions........client.iw -> [Ljava/lang/String;
^ IsMenuOpen.........client.ht -> Z
^ MenuX..............b.hi * 681506315 -> I
^ MenuY..............z.hs * 1953108583 -> I
^ BaseX..............l.cf * -1719983039 -> I
^ BaseY..............w.cm * 803568843 -> I
^ Widgets............fq.n -> [[Lfq;
^ LocalPlayer........a.hv -> La;
^ LocalPlayers.......client.gk -> [La;
^ TileSettings.......h.o -> [[[B
^ TileHeights........h.n -> [[[I
^ LocalNpcs..........client.cn -> [Laj;
^ NpcIndices.........client.cg -> [I
^ Sine...............cq.ao -> [I
^ Cosine.............cq.aj -> [I
^ CameraPitch........fd.fy * -1557542191 -> I
^ CameraYaw..........ca.fo * 167182419 -> I
^ CameraX............ap.fc * -1967123133 -> I
^ CameraY............aa.fk * 681386919 -> I
^ CameraZ............ea.fd * 113597655 -> I
^ GroundItems........client.hj -> [[[Lgc;
^ GameSettings.......fv.a -> [I
^ MapOffset..........client.eh * 461573195 -> I
^ CurrentLevels......client.hg -> [I
^ RealLevels.........client.hn -> [I
^ Experiences........client.hf -> [I
^ Energy.............client.m * 1425499025 -> I
^ Weight.............client.jy * 1278004015 -> I
^ Rights.............client.d * 1026470457 -> I
^ CurrentWorld.......client.an * 1777370383 -> I
^ LoginState.........client.s * -684224463 -> I
^ PlayerIndex........client.hk * -1731449945 -> I
^ WidgetPositionX....client.ls -> [I
^ WidgetPositionY....client.ld -> [I
^ WidgetWidths.......client.lv -> [I
^ WidgetHeights......client.lr -> [I
^ WidgetNodeCache....client.jd -> Lgt;
^ CrosshairColor.....client.gc * 27331731 -> I
^ DestinationX.......client.mt * -1846442735 -> I
^ DestinationY.......client.mx * -1524315751 -> I
Identified 47 / 47 Fields
|>Region = cs -> Extends java/lang/Object
^ SceneTiles.........cs.h -> [[[Lcu;
Identified 1 / 1 Fields
|>BoundaryObject = cg -> Extends java/lang/Object
^ ID.................cg.r * -1209998417 -> I
^ Flags..............cg.l * -1544408955 -> I
^ Plane..............cg.n * 1177296985 -> I
^ Height.............cg.m * 194198931 -> I
^ Render.............cg.h -> Lcn;
^ Render2............cg.i -> Lcn;
^ Orientation........cg.w * 1148148815 -> I
^ LocalX.............cg.o * -955073361 -> I
^ LocalY.............cg.a * -1387002201 -> I
Identified 9 / 9 Fields
|>GameObject = ck -> Extends java/lang/Object
^ ID.................ck.v * 2064355509 -> I
^ Flags..............ck.x * -924305457 -> I
^ Plane..............ck.n * 1696005059 -> I
^ WorldX.............ck.a * 1753592201 -> I
^ WorldY.............ck.w * 1772978721 -> I
^ Height.............ck.o * 1547252955 -> I
^ Render.............ck.h -> Lcn;
^ Orientation........ck.m * -1282494253 -> I
^ LocalX.............ck.i * 974211349 -> I
^ LocalY.............ck.l * 26398035 -> I
^ OffsetX............ck.r * 910560601 -> I
^ OffsetY............ck.f * 1865668025 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cr -> Extends java/lang/Object
^ Render.............cr.w -> Lcn;
^ LocalX.............cr.o * 740386361 -> I
^ LocalY.............cr.a * -16439423 -> I
^ Plane..............cr.n * -1384832669 -> I
^ ID.................cr.m * 714830667 -> I
^ Flags..............cr.h * -42000167 -> I
Identified 6 / 6 Fields
|>WallDecoration = cd -> Extends java/lang/Object
^ ID.................cd.f * -133424889 -> I
^ Flags..............cd.e * -1152974417 -> I
^ LocalX.............cd.o * -444392959 -> I
^ LocalY.............cd.a * -1033450429 -> I
^ Plane..............cd.n * -952000337 -> I
^ Renderable.........cd.r -> Lcn;
^ Renderable2........cd.l -> Lcn;
^ Orientation........cd.w * -2051925765 -> I
^ Height.............cd.m * -1967817559 -> I
^ RelativeX..........cd.h * 551951957 -> I
^ RelativeY..........cd.i * -1013919253 -> I
Identified 11 / 11 Fields
|>SceneTile = cu -> Extends Node
^ GameObject.........cu.z -> [Lck;
^ GroundDecoration...cu.l -> Lcr;
^ WallDecoration.....cu.r -> Lcd;
^ BoundaryObject.....cu.i -> Lcg;
Identified 4 / 4 Fields
|>Item = av -> Extends Renderable
^ ID.................av.n * 1500342151 -> I
^ StackSizes.........av.o * 640802101 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 142 / 142 Fields..
Process finished with exit code 0
Code:{Node = ga}
Node_UID = 'el';
Node_Next = 'eg';
Node_Prev = 'er';
{Cacheable = go}
Cacheable_Next = 'cv';
Cacheable_Prev = 'cg';
{Renderable = cn}
Renderable_ModelHeight = 'cs';
Renderable_ModelHeight_Multiplier = -695779227;
{Animable = z}
{Model = cp}
{AnimationSequence = ae}
{NpcDefinition = ap}
NpcDefinition_Actions = 'd';
NpcDefinition_Name = 'h';
NpcDefinition_ID = 'm';
NpcDefinition_ID_Multiplier = 1380254665;
NpcDefinition_CombatLevel = 'k';
NpcDefinition_CombatLevel_Multiplier = 1699568893;
{LinkedList = gc}
LinkedList_Head = 'n';
LinkedList_Current = 'o';
{Actor = al}
Actor_Animation = 'bj';
Actor_Animation_Multiplier = 1287875615;
Actor_QueueX = 'bc';
Actor_QueueY = 'bz';
Actor_QueueSize = 'bw';
Actor_WorldX = 'd';
Actor_WorldX_Multiplier = -1051150961;
Actor_WorldY = 'j';
Actor_WorldY_Multiplier = -844883935;
Actor_SpokenText = 'ac';
Actor_CombatCycle = 'as';
Actor_CombatCycle_Multiplier = -243623201;
Actor_Health = 'af';
Actor_Health_Multiplier = -1406670123;
Actor_MaxHealth = 'aa';
Actor_MaxHealth_Multiplier = 1012550093;
Actor_Interactingindex = 'ad';
Actor_Interactingindex_Multiplier = 1253370921;
{Npc = aj}
Npc_Definition = 'n';
{ObjectDefinition = ar}
ObjectDefinition_Actions = 'aq';
ObjectDefinition_Name = 'z';
{Buffer = dl}
{Widget = fq}
Widget_Children = 'ek';
Widget_InvIDs = 'dq';
Widget_StackSizes = 'dw';
Widget_ItemAmount = 'ea';
Widget_ItemAmount_Multiplier = 1867752365;
Widget_ItemID = 'ey';
Widget_ItemID_Multiplier = -181409537;
Widget_WidgetID = 'v';
Widget_WidgetID_Multiplier = 1582464481;
Widget_Name = 'ci';
Widget_Text = 'br';
Widget_IsHidden = 'ax';
Widget_AbsoluteX = 'g';
Widget_AbsoluteX_Multiplier = -18591297;
Widget_AbsoluteY = 'av';
Widget_AbsoluteY_Multiplier = -591061715;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'ag';
Widget_Width_Multiplier = 2096072399;
Widget_Height = 'aq';
Widget_Height_Multiplier = 539675235;
Widget_ParentID = 'aj';
Widget_ParentID_Multiplier = -1588791493;
Widget_ScrollX = 'ac';
Widget_ScrollX_Multiplier = 706996303;
Widget_ScrollY = 'al';
Widget_ScrollY_Multiplier = -650026719;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = -1567323639;
{WidgetNode = w}
WidgetNode_ID = 'n';
WidgetNode_ID_Multiplier = -1385416029;
{HashTable = gt}
HashTable_Buckets = 'o';
HashTable_Size = 'n';
{GameShell = en}
{Player = a}
Player_Definition = 'o';
Player_Name = 'n';
{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = 1026470457;
Client_Region = 'b.dr';
Client_Plane = 'av.hh';
Client_Plane_Multiplier = -1093536619;
Client_MenuCount = 'client.is';
Client_MenuCount_Multiplier = 1324290403;
Client_MenuWidth = 'an.hr';
Client_MenuWidth_Multiplier = 1712819025;
Client_MenuHeight = 'al.ih';
Client_MenuHeight_Multiplier = -2090618933;
Client_MenuOptions = 'client.iu';
Client_MenuActions = 'client.iw';
Client_IsMenuOpen = 'client.ht';
Client_MenuX = 'b.hi';
Client_MenuX_Multiplier = 681506315;
Client_MenuY = 'z.hs';
Client_MenuY_Multiplier = 1953108583;
Client_BaseX = 'l.cf';
Client_BaseX_Multiplier = -1719983039;
Client_BaseY = 'w.cm';
Client_BaseY_Multiplier = 803568843;
Client_Widgets = 'fq.n';
Client_LocalPlayer = 'a.hv';
Client_LocalPlayers = 'client.gk';
Client_TileSettings = 'h.o';
Client_TileHeights = 'h.n';
Client_LocalNpcs = 'client.cn';
Client_NpcIndices = 'client.cg';
Client_Sine = 'cq.ao';
Client_Cosine = 'cq.aj';
Client_CameraPitch = 'fd.fy';
Client_CameraPitch_Multiplier = -1557542191;
Client_CameraYaw = 'ca.fo';
Client_CameraYaw_Multiplier = 167182419;
Client_CameraX = 'ap.fc';
Client_CameraX_Multiplier = -1967123133;
Client_CameraY = 'aa.fk';
Client_CameraY_Multiplier = 681386919;
Client_CameraZ = 'ea.fd';
Client_CameraZ_Multiplier = 113597655;
Client_GroundItems = 'client.hj';
Client_GameSettings = 'fv.a';
Client_MapScale = 'client.ea';
Client_MapAngle = 'client.fe';
Client_MapScale_Multiplier = 1847328669;
Client_MapAngle_Multiplier = --1072839225;
Client_MapOffset = 'client.eh';
Client_MapOffset_Multiplier = 461573195;
Client_CurrentLevels = 'client.hg';
Client_RealLevels = 'client.hn';
Client_Experiences = 'client.hf';
Client_Energy = 'client.m';
Client_Energy_Multiplier = 1425499025;
Client_Weight = 'client.jy';
Client_Weight_Multiplier = 1278004015;
Client_Rights = 'client.d';
Client_Rights_Multiplier = 1026470457;
Client_CurrentWorld = 'client.an';
Client_CurrentWorld_Multiplier = 1777370383;
Client_LoginState = 'client.s';
Client_LoginState_Multiplier = -684224463;
Client_PlayerIndex = 'client.hk';
Client_PlayerIndex_Multiplier = -1731449945;
Client_WidgetPositionX = 'client.ls';
Client_WidgetPositionY = 'client.ld';
Client_WidgetWidths = 'client.lv';
Client_WidgetHeights = 'client.lr';
Client_WidgetNodeCache = 'client.jd';
Client_CrosshairColor = 'client.gc';
Client_CrosshairColor_Multiplier = 27331731;
Client_DestinationX = 'client.mt';
Client_DestinationX_Multiplier = -1846442735;
Client_DestinationY = 'client.mx';
Client_DestinationY_Multiplier = -1524315751;
{Region = cs}
Region_SceneTiles = 'h';
{BoundaryObject = cg}
BoundaryObject_ID = 'r';
BoundaryObject_ID_Multiplier = -1209998417;
BoundaryObject_Flags = 'l';
BoundaryObject_Flags_Multiplier = -1544408955;
BoundaryObject_Plane = 'n';
BoundaryObject_Plane_Multiplier = 1177296985;
BoundaryObject_Height = 'm';
BoundaryObject_Height_Multiplier = 194198931;
BoundaryObject_Render = 'h';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'w';
BoundaryObject_Orientation_Multiplier = 1148148815;
BoundaryObject_LocalX = 'o';
BoundaryObject_LocalX_Multiplier = -955073361;
BoundaryObject_LocalY = 'a';
BoundaryObject_LocalY_Multiplier = -1387002201;
{GameObject = ck}
GameObject_ID = 'v';
GameObject_ID_Multiplier = 2064355509;
GameObject_Flags = 'x';
GameObject_Flags_Multiplier = -924305457;
GameObject_Plane = 'n';
GameObject_Plane_Multiplier = 1696005059;
GameObject_WorldX = 'a';
GameObject_WorldX_Multiplier = 1753592201;
GameObject_WorldY = 'w';
GameObject_WorldY_Multiplier = 1772978721;
GameObject_Height = 'o';
GameObject_Height_Multiplier = 1547252955;
GameObject_Render = 'h';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1282494253;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = 974211349;
GameObject_LocalY = 'l';
GameObject_LocalY_Multiplier = 26398035;
GameObject_OffsetX = 'r';
GameObject_OffsetX_Multiplier = 910560601;
GameObject_OffsetY = 'f';
GameObject_OffsetY_Multiplier = 1865668025;
{GroundDecoration = cr}
GroundDecoration_Render = 'w';
GroundDecoration_LocalX = 'o';
GroundDecoration_LocalX_Multiplier = 740386361;
GroundDecoration_LocalY = 'a';
GroundDecoration_LocalY_Multiplier = -16439423;
GroundDecoration_Plane = 'n';
GroundDecoration_Plane_Multiplier = -1384832669;
GroundDecoration_ID = 'm';
GroundDecoration_ID_Multiplier = 714830667;
GroundDecoration_Flags = 'h';
GroundDecoration_Flags_Multiplier = -42000167;
{WallDecoration = cd}
WallDecoration_ID = 'f';
WallDecoration_ID_Multiplier = -133424889;
WallDecoration_Flags = 'e';
WallDecoration_Flags_Multiplier = -1152974417;
WallDecoration_LocalX = 'o';
WallDecoration_LocalX_Multiplier = -444392959;
WallDecoration_LocalY = 'a';
WallDecoration_LocalY_Multiplier = -1033450429;
WallDecoration_Plane = 'n';
WallDecoration_Plane_Multiplier = -952000337;
WallDecoration_Renderable = 'r';
WallDecoration_Renderable2 = 'l';
WallDecoration_Orientation = 'w';
WallDecoration_Orientation_Multiplier = -2051925765;
WallDecoration_Height = 'm';
WallDecoration_Height_Multiplier = -1967817559;
WallDecoration_RelativeX = 'h';
WallDecoration_RelativeX_Multiplier = 551951957;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = -1013919253;
{SceneTile = cu}
SceneTile_GameObject = 'z';
SceneTile_GroundDecoration = 'l';
SceneTile_WallDecoration = 'r';
SceneTile_BoundaryObject = 'i';
{Item = av}
Item_ID = 'n';
Item_ID_Multiplier = 1500342151;
Item_StackSizes = 'o';
Item_StackSizes_Multiplier = 640802101;
Seems every update I deob less..
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2709 of 4439
Removed Fields: 610 of 2718
Re-Ordered Multipliers: 2853 of 24385
Re-Ordered Arithmetics: 1943 of 31008
Removed Exceptions: 4587 of 4888
Removed Returns: 1032 of 8824
Removed TryCatchBlocks: 29 of 2384
Removed Parameters: 773 of 773
Deobfuscation Finished..
Node: ga
---------------------------------
UID -> el
Next -> eg
Prev -> er
CacheableNode: go
---------------------------------
Next -> cg
Prev -> cv
LinkedList: gc
---------------------------------
Head -> n
Current -> o
HashTable: gt
---------------------------------
Head -> a
Tail -> w
Cache -> o
Index -> m
Capacity -> n
Queue: gj
---------------------------------
Head -> n
*InsertHead -> o
*InsertTail -> n
Cache: gx
---------------------------------
HashTable -> w
Queue -> m
Remaining -> a
Capacity -> o
ClassData: gd
---------------------------------
Bytes -> m
Methods -> r
Fields -> h
Rasteriser: bw
---------------------------------
Pixels -> v
Width -> x
Height -> q
*CreateRasteriser -> cs
*SetCoordinates -> cv
Rasteriser3D: cq
---------------------------------
ShadowDecay -> aq
SineTable -> ao
CosineTable -> aj
Typeface: hv
---------------------------------
CharacterPixels -> n
*StringWidth -> w
*DrawStringWaveY -> v
*DrawStringWave -> x
*DrawStrWaveAmt -> q
*DrawCharacter -> y
*DrawCharAlpha -> g
*DrawCharPixels -> c
*DrawCharPixelsA -> av
IndexedRGB: bc
---------------------------------
Pixels -> o
Palette -> n
ImageRGB: bd
---------------------------------
Pixels -> n
Width -> o
Height -> a
MaxWidth -> h
MaxHeight -> i
*CopyPixels -> e
*CopyPixelsA -> s
*ShapeImage -> v
GraphicsBuffer: br
---------------------------------
ColourModel -> n
ImageConsumer -> o
*CreateBuffer -> h
Keyboard: dq
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: en
---------------------------------
*Error -> qj
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dl
---------------------------------
Payload -> n
CRC -> a
*ApplyRSA -> ar
*GetUnsignedByte -> t
BufferedConnection: ek
---------------------------------
InputStream -> n
OutputStream -> a
Socket -> o
Payload -> i
IsClosed -> w
*Available -> h
*Read -> i
*Write -> r
CollisionMap: hz
---------------------------------
Width -> ag * -654084033
Height -> aq * -1511065507
Adjacency -> an
*Reset -> n
Animable: cn
---------------------------------
ModelHeight -> cs * -695779227
Region: cs
---------------------------------
Tiles -> h
InteractableObjects -> l
AnimableNode: z
---------------------------------
ID -> n
Animation -> i
Flags -> o
Orientation -> a
Plane -> w
X -> m
Y -> h
Boundary: cg
---------------------------------
ID -> r * -1209998417
Flags -> l * -1544408955
Plane -> n * 1177296985
X -> o * -955073361
Y -> a * -1387002201
Orientation -> w * 1148148815
Renderable -> h
OldRenderable -> i
WallDecoration: cd
---------------------------------
ID -> f * -133424889
Flags -> e * -1152974417
Plane -> n * -952000337
Height -> m * -1967817559
X -> o * -444392959
Y -> a * -1033450429
RelativeX -> h * 551951957
RelativeY -> i * -1013919253
Orientation -> w * -2051925765
Renderable -> r
OldRenderable -> l
GroundDecoration: cr
---------------------------------
ID -> m * 714830667
Flags -> h * -42000167
X -> o * 740386361
Y -> a * -16439423
Plane -> n * -1384832669
Renderable -> w
Interactable: ck
---------------------------------
ID -> v * 2064355509
Flags -> x * -924305457
Orientation -> m * -1282494253
Plane -> n * 1696005059
X -> a * 1753592201
Y -> w * 1772978721
RelativeX -> i * 974211349
RelativeY -> l * 26398035
SizeX -> r * 910560601
SizeY -> f * 1865668025
Renderable -> h
Wall: cg
---------------------------------
ComplexTile: cc
---------------------------------
Flat -> e
GenericTile: ci
---------------------------------
Texture -> m
Colour -> i
Flat -> h
SceneTile: cu
---------------------------------
Boundary -> i
ComplexTile -> h
GenericTile -> m
SceneTile -> k
Interactables -> z
WallDecoration -> r
GroundDecoration -> l
X -> o * 1554380415
Y -> a * 159715287
Plane -> w * 1627601863
ObjectDefinition: ar
---------------------------------
Name -> z
Actions -> aq
Width -> u * 1832905927
Height -> t * 1221908201
AnimationID -> c * 181561261
Reachable -> p
Icon -> an * -845701083
Rotated -> aj
Shadow -> ax
ModelSizeX -> ac * 758124819
ModelSizeY -> al * 1922730501
ModelSizeZ -> au * 1721186261
MapScene -> ao * -1134068183
TranslateX -> ap * -2112947399
TranslateY -> ar * -85542385
TranslateZ -> ah * -689475055
BitMaskID -> as * 95621955
Projectile: i
---------------------------------
X -> v
Y -> x
Moving -> z
StartX -> a * 903659333
StartY -> w * -1408090797
SpeedX -> b
SpeedY -> u
SpeedZ -> s
SpeedScalar -> t
StartSlope -> l
Height -> m
HeightOffset -> p
ModelRotationX -> j
ModelRotationY -> d
AnimationSequences -> k
AnimationFrame -> y * 1167047727
AnimationDuration -> c * 630133039
TradingPost: hh
---------------------------------
Status -> n
ItemID -> o * -1544986787
Price -> a * 1903220993
Quantity -> w * 122603887
QueryIDs -> m.pt
Model: cp
---------------------------------
IndicesX -> f
IndicesY -> e
IndicesZ -> z
IndicesLength -> l
VerticesX -> h
VerticesY -> i
VerticesZ -> r
VerticesLength -> m
TexIndicesX -> v
TexIndicesY -> x
TexIndicesZ -> q
TexVerticesX -> j
TexVerticesY -> k
TexVerticesZ -> y
TexVerticesLength -> d
ShadowIntensity -> an
FitsSingleTile -> av
*Translate -> u
*RenderAtPoint -> c
AnimatedModel: cz
---------------------------------
IndicesX -> h
IndicesY -> i
IndicesZ -> r
IndicesLength -> m
VerticesX -> o
VerticesY -> a
VerticesZ -> w
VerticesLength -> n
AnimationSequence: ae
---------------------------------
ControlFlow -> e
Entity: al
---------------------------------
AnimationID -> bj * 1287875615
SpokenText -> ac
HitDamages -> ay
HitTypes -> ab
HitCycle -> at
QueueX -> bc
QueueY -> bz
QueueTraversed -> bn
QueueLength -> bw * -1429276161
LocalX -> d * -1051150961
LocalY -> j * -844883935
IsAnimating -> au
CombatCycle -> as * -243623201
InteractingIndex -> ad * 1253370921
Health -> af * -1406670123
MaxHealth -> aa * 1012550093
Height -> br * -1416784945
Orientation -> bx * -1099823629
NPCDefinition: ap
---------------------------------
ID -> m * 1380254665
Name -> h
Visible -> ac
Actions -> d
ModelIDs -> r
CombatLevel -> k * 1699568893
NPC: aj
---------------------------------
Composite -> n
PlayerDefinition: fz
---------------------------------
ID -> w * 942739005
IsFemale -> a
AnimatedModelID -> m * -3008304834187156363
ModelID -> h * 3821891208152933781
Equipment -> n
Player: a
---------------------------------
Name -> n
Model -> v
Visible -> t
Definition -> o
CombatLevel -> m * 2145271731
WidgetNode: w
---------------------------------
ID -> n * -1385416029
Widget: fq
---------------------------------
ID -> v * 1582464481
ParentID -> aj * -1588791493
Text -> br
Index -> x * -1395083971
ItemName -> ci
ItemID -> ey * -181409537
Items -> dq
ItemStackSizes -> dw
ItemAmount -> ea * 1867752365
Actions -> cg
ActionType -> b * -1021998289
Type -> q * -1878336627
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ac * 706996303
ScrollY -> al * -650026719
Width -> ag * 2096072399
Height -> aq * 539675235
Hidden -> ax
BoundsIndex -> ed * -1567323639
Parent -> cq
Children -> ek
*SwapItems -> f
ItemDefinition: ad
---------------------------------
ID -> z * 1539412267
ModelIndex -> v * -1065714201
Name -> x
IsMembers -> av
Actions -> ag
GroundActions -> aq
StackIDs -> ab
StackSizes -> at
ModelZoom -> s * 2131785043
ModelOffset -> k * 889627073
ModelSine -> y * -798173031
DiagonalRotation -> j * -1263339933
UnNotedID -> as * -1776131735
NotedID -> af * -993125921
Item: av
---------------------------------
ID -> n * 1500342151
Quantity -> o * 640802101
Client: client
---------------------------------
Revision -> 86
Client -> client.o
MenuVisible -> client.ht
MenuActions -> client.iw
MenuOptions -> client.iu
MenuOptionsSize -> client.cs * 1974577941
MenuX -> b.hi * 681506315
MenuY -> z.hs * 1953108583
MenuWidth -> an.hr * 1712819025
MenuHeight -> al.ih * -2090618933
LocalNPCs -> client.cn
NPCIndices -> client.cg
LocalPlayers -> client.gk
PlayerIndices -> client.gw
LocalPlayer -> a.hv
PlayerIndex -> client.hk * -1731449945
GameCycle -> client.d * 1026470457
LoginState -> an.al * -1261736495
GameState -> client.s * -684224463
CrosshairColour -> client.gc * 27331731
GroundItems -> client.hj
CollisionMap -> client.w
CameraX -> ap.fc * -1967123133
CameraY -> aa.fk * 681386919
CameraZ -> ea.fd * 113597655
CameraPitch -> fd.fy * -1557542191
CameraYaw -> ca.fo * 167182419
Region -> b.dr
Plane -> av.hh * -1093536619
BaseX -> l.cf * -1719983039
BaseY -> w.cm * 803568843
DestX -> client.mt * -2075522063
DestY -> client.mx * -700155223
TileHeights -> h.n
TileSettings -> h.r
Widgets -> fq.n
WidgetSettings -> N/A
Revision 87:
PascalCode:|>Node = gt -> Extends java/lang/Object
^ UID................gt.es -> J
^ Next...............gt.ew -> Lgt;
^ Prev...............gt.ec -> Lgt;
Identified 3 / 3 Fields
|>Cacheable = gl -> Extends Node
^ Next...............gl.cb -> Lgl;
^ Prev...............gl.cj -> Lgl;
Identified 2 / 2 Fields
|>Renderable = cq -> Extends Cacheable
^ ModelHeight........cq.cp * -46642725 -> I
Identified 1 / 1 Fields
|>Animable = a -> Extends Renderable
|>Model = cs -> Extends Renderable
|>AnimationSequence = aj -> Extends Cacheable
|>NpcDefinition = ao -> Extends Cacheable
^ Actions............ao.g -> [Ljava/lang/String;
^ Name...............ao.o -> Ljava/lang/String;
^ ID.................ao.i * -1641715483 -> I
^ CombatLevel........ao.m * -930316317 -> I
Identified 4 / 4 Fields
|>LinkedList = gq -> Extends java/lang/Object
^ Head...............gq.t -> Lgt;
^ Current............gq.b -> Lgt;
Identified 2 / 2 Fields
|>Actor = aw -> Extends Renderable
^ Animation..........aw.bt * 1236056917 -> I
^ QueueX.............aw.bd -> [I
^ QueueY.............aw.bv -> [I
^ WorldX.............aw.g * 33906103 -> I
^ WorldY.............aw.z * -1681373563 -> I
^ SpokenText.........aw.at -> Ljava/lang/String;
^ CombatCycle........aw.ax * 1018238799 -> I
^ Health.............aw.az * 960931439 -> I
^ MaxHealth..........aw.aq * -1652678805 -> I
^ Interactingindex...aw.ad * 1351497441 -> I
Identified 11 / 11 Fields
|>Npc = ag -> Extends Actor
^ Definition.........ag.t -> Lao;
Identified 1 / 1 Fields
|>ObjectDefinition = al -> Extends Cacheable
^ Actions............al.ap -> [Ljava/lang/String;
^ Name...............al.a -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = dc -> Extends Node
|>Widget = fi -> Extends Node
^ Children...........fi.er -> [Lfi;
^ InvIDs.............fi.dt -> [I
^ StackSizes.........fi.dw -> [I
^ ItemAmount.........fi.em * -964728131 -> I
^ ItemID.............fi.eh * -427927021 -> I
^ WidgetID...........fi.l * 226947781 -> I
^ Name...............fi.ck -> Ljava/lang/String;
^ Text...............fi.bj -> Ljava/lang/String;
^ IsHidden...........fi.as -> Z
^ AbsoluteX..........fi.s * 615737575 -> I
^ AbsoluteY..........fi.ac * 1912380457 -> I
^ Width..............fi.au * 1110466511 -> I
^ Height.............fi.ap * -1170989099 -> I
^ ParentID...........fi.ag * -30801699 -> I
^ ScrollX............fi.at * 1700065265 -> I
^ ScrollY............fi.aw * -1329646283 -> I
^ BoundsIndex........fi.ep * -621516825 -> I
Identified 17 / 17 Fields
|>WidgetNode = e -> Extends Node
^ ID.................e.t * 81304385 -> I
Identified 1 / 1 Fields
|>HashTable = gb -> Extends java/lang/Object
^ Buckets............gb.b -> [Lgt;
^ Size...............gb.t -> I
Identified 2 / 2 Fields
|>GameShell = ez -> Extends java/applet/Applet
|>Player = p -> Extends Actor
^ Definition.........p.b -> Lfx;
^ Name...............p.t -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.g * -363417459 -> I
^ Region.............x.dq -> Lcp;
^ Plane..............aq.ht * -1568067771 -> I
^ MenuCount..........client.ib * 1141470263 -> I
^ MenuWidth..........z.hj * -263481441 -> I
^ MenuHeight.........ay.ih * -1442165425 -> I
^ MenuOptions........client.iq -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.hh -> Z
^ MenuX..............ah.hu * -1914506645 -> I
^ MenuY..............cx.he * 1869090473 -> I
^ BaseX..............g.co * -1379156811 -> I
^ BaseY..............aj.cr * -555703979 -> I
^ Widgets............fi.t -> [[Lfi;
^ LocalPlayer........cx.hv -> Lp;
^ LocalPlayers.......client.gn -> [Lp;
^ TileSettings.......o.b -> [[[B
^ TileHeights........o.t -> [[[I
^ LocalNpcs..........client.cq -> [Lag;
^ NpcIndices.........client.cj -> [I
^ Sine...............ch.ae -> [I
^ Cosine.............ch.ag -> [I
^ CameraPitch........am.ft * 748267479 -> I
^ CameraYaw..........ar.fl * -629113041 -> I
^ CameraX............m.fh * 620064627 -> I
^ CameraY............ci.fv * 818139587 -> I
^ CameraZ............er.fj * 1418734655 -> I
^ GroundItems........client.hx -> [[[Lgq;
^ GameSettings.......fo.p -> [I
^ MapScale...........client.fs * -1284954893 -> I
^ MapAngle...........client.em * 939281981 -> I
^ MapOffset..........client.ea * -945115059 -> I
^ CurrentLevels......client.hs -> [I
^ RealLevels.........client.hi -> [I
^ Experiences........client.hc -> [I
^ Energy.............client.e * 2115722097 -> I
^ Weight.............client.ju * 772296259 -> I
^ Rights.............client.g * -363417459 -> I
^ CurrentWorld.......client.ah * -2043503583 -> I
^ LoginState.........client.k * 180938319 -> I
^ PlayerIndex........client.hm * -1119435745 -> I
^ WidgetPositionX....client.lc -> [I
^ WidgetPositionY....client.le -> [I
^ WidgetWidths.......client.ls -> [I
^ WidgetHeights......client.lb -> [I
^ WidgetNodeCache....client.jf -> Lgb;
^ CrosshairColor.....client.gq * 581497841 -> I
^ DestinationX.......client.mz * 985775409 -> I
^ DestinationY.......client.mo * 1642405427 -> I
Identified 49 / 49 Fields
|>Region = cp -> Extends java/lang/Object
^ SceneTiles.........cp.o -> [[[Lca;
Identified 1 / 1 Fields
|>BoundaryObject = cj -> Extends java/lang/Object
^ ID.................cj.d * 1410890291 -> I
^ Flags..............cj.j * -15232669 -> I
^ Plane..............cj.t * 1107398609 -> I
^ Height.............cj.i * -1628317359 -> I
^ Render.............cj.o -> Lcq;
^ Render2............cj.f -> Lcq;
^ Orientation........cj.e * -146723163 -> I
^ LocalX.............cj.b * -1655644885 -> I
^ LocalY.............cj.p * -54626203 -> I
Identified 9 / 9 Fields
|>GameObject = ci -> Extends java/lang/Object
^ ID.................ci.l * 665635409 -> I
^ Flags..............ci.h * 1451793641 -> I
^ Plane..............ci.t * -843658789 -> I
^ WorldX.............ci.p * -1224911221 -> I
^ WorldY.............ci.e * 1787644887 -> I
^ Height.............ci.b * -646231921 -> I
^ Render.............ci.i -> Lcq;
^ Orientation........ci.o * -1347309031 -> I
^ LocalX.............ci.f * 546978047 -> I
^ LocalY.............ci.j * 1191654189 -> I
^ OffsetX............ci.d * -469572109 -> I
^ OffsetY............ci.x * -1019485243 -> I
Identified 12 / 12 Fields
|>FloorDecoration = cl -> Extends java/lang/Object
^ Render.............cl.e -> Lcq;
^ LocalX.............cl.b * -352835083 -> I
^ LocalY.............cl.p * -311263259 -> I
^ Plane..............cl.t * -444441583 -> I
^ ID.................cl.i * 533872503 -> I
^ Flags..............cl.o * -61603007 -> I
Identified 6 / 6 Fields
|>WallDecoration = cf -> Extends java/lang/Object
^ ID.................cf.x * 1050700117 -> I
^ Flags..............cf.v * 498942761 -> I
^ LocalX.............cf.b * -725000401 -> I
^ LocalY.............cf.p * 932411431 -> I
^ Plane..............cf.t * 438646835 -> I
^ Renderable.........cf.d -> Lcq;
^ Renderable2........cf.j -> Lcq;
^ Orientation........cf.e * 123301029 -> I
^ Height.............cf.i * -1887087773 -> I
^ RelativeX..........cf.o * 1678633165 -> I
^ RelativeY..........cf.f * -1062540755 -> I
Identified 11 / 11 Fields
|>SceneTile = ca -> Extends Node
^ GameObject.........ca.a -> [Lci;
^ GroundDecoration...ca.j -> Lcl;
^ WallDecoration.....ca.d -> Lcf;
^ BoundaryObject.....ca.f -> Lcj;
Identified 4 / 4 Fields
|>Item = ac -> Extends Renderable
^ ID.................ac.t * -170013145 -> I
^ StackSizes.........ac.b * 923581919 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 141 / 141 Fields..
and @Firecaper, you do realize that I update the hooks when I wake up right? So Pm'ing me and posting here makes me update it exactly 0 seconds faster. Today it actually made me work on some other stuff first and get some breakfast before posting..Code:{Node = gt}
Node_UID = 'es';
Node_Next = 'ew';
Node_Prev = 'ec';
{Cacheable = gl}
Cacheable_Next = 'cb';
Cacheable_Prev = 'cj';
{Renderable = cq}
Renderable_ModelHeight = 'cp';
Renderable_ModelHeight_Multiplier = -46642725;
{Animable = a}
{Model = cs}
{AnimationSequence = aj}
{NpcDefinition = ao}
NpcDefinition_Actions = 'g';
NpcDefinition_Name = 'o';
NpcDefinition_ID = 'i';
NpcDefinition_ID_Multiplier = -1641715483;
NpcDefinition_CombatLevel = 'm';
NpcDefinition_CombatLevel_Multiplier = -930316317;
{LinkedList = gq}
LinkedList_Head = 't';
LinkedList_Current = 'b';
{Actor = aw}
Actor_Animation = 'bt';
Actor_Animation_Multiplier = 1236056917;
Actor_QueueX = 'bd';
Actor_QueueY = 'bv';
Actor_QueueSize = 'null';
Actor_WorldX = 'g';
Actor_WorldX_Multiplier = 33906103;
Actor_WorldY = 'z';
Actor_WorldY_Multiplier = -1681373563;
Actor_SpokenText = 'at';
Actor_CombatCycle = 'ax';
Actor_CombatCycle_Multiplier = 1018238799;
Actor_Health = 'az';
Actor_Health_Multiplier = 960931439;
Actor_MaxHealth = 'aq';
Actor_MaxHealth_Multiplier = -1652678805;
Actor_Interactingindex = 'ad';
Actor_Interactingindex_Multiplier = 1351497441;
{Npc = ag}
Npc_Definition = 't';
{ObjectDefinition = al}
ObjectDefinition_Actions = 'ap';
ObjectDefinition_Name = 'a';
{Buffer = dc}
{Widget = fi}
Widget_Children = 'er';
Widget_InvIDs = 'dt';
Widget_StackSizes = 'dw';
Widget_ItemAmount = 'em';
Widget_ItemAmount_Multiplier = -964728131;
Widget_ItemID = 'eh';
Widget_ItemID_Multiplier = -427927021;
Widget_WidgetID = 'l';
Widget_WidgetID_Multiplier = 226947781;
Widget_Name = 'ck';
Widget_Text = 'bj';
Widget_IsHidden = 'as';
Widget_AbsoluteX = 's';
Widget_AbsoluteX_Multiplier = 615737575;
Widget_AbsoluteY = 'ac';
Widget_AbsoluteY_Multiplier = 1912380457;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 1110466511;
Widget_Height = 'ap';
Widget_Height_Multiplier = -1170989099;
Widget_ParentID = 'ag';
Widget_ParentID_Multiplier = -30801699;
Widget_ScrollX = 'at';
Widget_ScrollX_Multiplier = 1700065265;
Widget_ScrollY = 'aw';
Widget_ScrollY_Multiplier = -1329646283;
Widget_BoundsIndex = 'ep';
Widget_BoundsIndex_Multiplier = -621516825;
{WidgetNode = e}
WidgetNode_ID = 't';
WidgetNode_ID_Multiplier = 81304385;
{HashTable = gb}
HashTable_Buckets = 'b';
HashTable_Size = 't';
{GameShell = ez}
{Player = p}
Player_Definition = 'b';
Player_Name = 't';
{Client = client}
Client_LoopCycle = 'client.g';
Client_LoopCycle_Multiplier = -363417459;
Client_Region = 'x.dq';
Client_Plane = 'aq.ht';
Client_Plane_Multiplier = -1568067771;
Client_MenuCount = 'client.ib';
Client_MenuCount_Multiplier = 1141470263;
Client_MenuWidth = 'z.hj';
Client_MenuWidth_Multiplier = -263481441;
Client_MenuHeight = 'ay.ih';
Client_MenuHeight_Multiplier = -1442165425;
Client_MenuOptions = 'client.iq';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.hh';
Client_MenuX = 'ah.hu';
Client_MenuX_Multiplier = -1914506645;
Client_MenuY = 'cx.he';
Client_MenuY_Multiplier = 1869090473;
Client_BaseX = 'g.co';
Client_BaseX_Multiplier = -1379156811;
Client_BaseY = 'aj.cr';
Client_BaseY_Multiplier = -555703979;
Client_Widgets = 'fi.t';
Client_LocalPlayer = 'cx.hv';
Client_LocalPlayers = 'client.gn';
Client_TileSettings = 'o.b';
Client_TileHeights = 'o.t';
Client_LocalNpcs = 'client.cq';
Client_NpcIndices = 'client.cj';
Client_Sine = 'ch.ae';
Client_Cosine = 'ch.ag';
Client_CameraPitch = 'am.ft';
Client_CameraPitch_Multiplier = 748267479;
Client_CameraYaw = 'ar.fl';
Client_CameraYaw_Multiplier = -629113041;
Client_CameraX = 'm.fh';
Client_CameraX_Multiplier = 620064627;
Client_CameraY = 'ci.fv';
Client_CameraY_Multiplier = 818139587;
Client_CameraZ = 'er.fj';
Client_CameraZ_Multiplier = 1418734655;
Client_GroundItems = 'client.hx';
Client_GameSettings = 'fo.p';
Client_MapScale = 'client.fs';
Client_MapScale_Multiplier = -1284954893;
Client_MapAngle = 'client.em';
Client_MapAngle_Multiplier = 939281981;
Client_MapOffset = 'client.ea';
Client_MapOffset_Multiplier = -945115059;
Client_CurrentLevels = 'client.hs';
Client_RealLevels = 'client.hi';
Client_Experiences = 'client.hc';
Client_Energy = 'client.e';
Client_Energy_Multiplier = 2115722097;
Client_Weight = 'client.ju';
Client_Weight_Multiplier = 772296259;
Client_Rights = 'client.g';
Client_Rights_Multiplier = -363417459;
Client_CurrentWorld = 'client.ah';
Client_CurrentWorld_Multiplier = -2043503583;
Client_LoginState = 'client.k';
Client_LoginState_Multiplier = 180938319;
Client_PlayerIndex = 'client.hm';
Client_PlayerIndex_Multiplier = -1119435745;
Client_WidgetPositionX = 'client.lc';
Client_WidgetPositionY = 'client.le';
Client_WidgetWidths = 'client.ls';
Client_WidgetHeights = 'client.lb';
Client_WidgetNodeCache = 'client.jf';
Client_CrosshairColor = 'client.gq';
Client_CrosshairColor_Multiplier = 581497841;
Client_DestinationX = 'client.mz';
Client_DestinationX_Multiplier = 985775409;
Client_DestinationY = 'client.mo';
Client_DestinationY_Multiplier = 1642405427;
{Region = cp}
Region_SceneTiles = 'o';
{BoundaryObject = cj}
BoundaryObject_ID = 'd';
BoundaryObject_ID_Multiplier = 1410890291;
BoundaryObject_Flags = 'j';
BoundaryObject_Flags_Multiplier = -15232669;
BoundaryObject_Plane = 't';
BoundaryObject_Plane_Multiplier = 1107398609;
BoundaryObject_Height = 'i';
BoundaryObject_Height_Multiplier = -1628317359;
BoundaryObject_Render = 'o';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'e';
BoundaryObject_Orientation_Multiplier = -146723163;
BoundaryObject_LocalX = 'b';
BoundaryObject_LocalX_Multiplier = -1655644885;
BoundaryObject_LocalY = 'p';
BoundaryObject_LocalY_Multiplier = -54626203;
{GameObject = ci}
GameObject_ID = 'l';
GameObject_ID_Multiplier = 665635409;
GameObject_Flags = 'h';
GameObject_Flags_Multiplier = 1451793641;
GameObject_Plane = 't';
GameObject_Plane_Multiplier = -843658789;
GameObject_WorldX = 'p';
GameObject_WorldX_Multiplier = -1224911221;
GameObject_WorldY = 'e';
GameObject_WorldY_Multiplier = 1787644887;
GameObject_Height = 'b';
GameObject_Height_Multiplier = -646231921;
GameObject_Render = 'i';
GameObject_Orientation = 'o';
GameObject_Orientation_Multiplier = -1347309031;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 546978047;
GameObject_LocalY = 'j';
GameObject_LocalY_Multiplier = 1191654189;
GameObject_OffsetX = 'd';
GameObject_OffsetX_Multiplier = -469572109;
GameObject_OffsetY = 'x';
GameObject_OffsetY_Multiplier = -1019485243;
{GroundDecoration = cl}
GroundDecoration_Render = 'e';
GroundDecoration_LocalX = 'b';
GroundDecoration_LocalX_Multiplier = -352835083;
GroundDecoration_LocalY = 'p';
GroundDecoration_LocalY_Multiplier = -311263259;
GroundDecoration_Plane = 't';
GroundDecoration_Plane_Multiplier = -444441583;
GroundDecoration_ID = 'i';
GroundDecoration_ID_Multiplier = 533872503;
GroundDecoration_Flags = 'o';
GroundDecoration_Flags_Multiplier = -61603007;
{WallDecoration = cf}
WallDecoration_ID = 'x';
WallDecoration_ID_Multiplier = 1050700117;
WallDecoration_Flags = 'v';
WallDecoration_Flags_Multiplier = 498942761;
WallDecoration_LocalX = 'b';
WallDecoration_LocalX_Multiplier = -725000401;
WallDecoration_LocalY = 'p';
WallDecoration_LocalY_Multiplier = 932411431;
WallDecoration_Plane = 't';
WallDecoration_Plane_Multiplier = 438646835;
WallDecoration_Renderable = 'd';
WallDecoration_Renderable2 = 'j';
WallDecoration_Orientation = 'e';
WallDecoration_Orientation_Multiplier = 123301029;
WallDecoration_Height = 'i';
WallDecoration_Height_Multiplier = -1887087773;
WallDecoration_RelativeX = 'o';
WallDecoration_RelativeX_Multiplier = 1678633165;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -1062540755;
{SceneTile = ca}
SceneTile_GameObject = 'a';
SceneTile_GroundDecoration = 'j';
SceneTile_WallDecoration = 'd';
SceneTile_BoundaryObject = 'f';
{Item = ac}
Item_ID = 't';
Item_ID_Multiplier = -170013145;
Item_StackSizes = 'b';
Item_StackSizes_Multiplier = 923581919;
Revision 88:
Pascal:Code:|>Node = gz -> Extends java/lang/Object
^ UID................gz.eh -> J
^ Next...............gz.ec -> Lgz;
^ Prev...............gz.ex -> Lgz;
Identified 3 / 3 Fields
|>Cacheable = gt -> Extends Node
^ Next...............gt.cz -> Lgt;
^ Prev...............gt.ca -> Lgt;
Identified 2 / 2 Fields
|>Renderable = cz -> Extends Cacheable
^ ModelHeight........cz.cs * -1407808577 -> I
Identified 1 / 1 Fields
|>Animable = m -> Extends Renderable
|>Model = cw -> Extends Renderable
|>AnimationSequence = ax -> Extends Cacheable
|>NpcDefinition = ab -> Extends Cacheable
^ Actions............ab.p -> [Ljava/lang/String;
^ Name...............ab.d -> Ljava/lang/String;
^ ID.................ab.w * -1499497567 -> I
^ CombatLevel........ab.x * 471889951 -> I
Identified 4 / 4 Fields
|>LinkedList = gg -> Extends java/lang/Object
^ Head...............gg.j -> Lgz;
^ Current............gg.y -> Lgz;
Identified 2 / 2 Fields
|>Actor = av -> Extends Renderable
^ Animation..........av.bz * 1769983125 -> I
^ QueueX.............av.be -> [I
^ QueueY.............av.bh -> [I
^ WorldX.............av.p * 1693960715 -> I
^ WorldY.............av.c * 1044659677 -> I
^ SpokenText.........av.ag -> Ljava/lang/String;
^ CombatCycle........av.al * -577255241 -> I
^ Health.............av.az * -523114695 -> I
^ MaxHealth..........av.as * 1377614815 -> I
^ Interactingindex...av.am * -157956025 -> I
^ QueueSize..........av.bc * 1728856437 -> I
Identified 11 / 11 Fields
|>Npc = ap -> Extends Actor
^ Definition.........ap.j -> Lab;
Identified 1 / 1 Fields
|>ObjectDefinition = ai -> Extends Cacheable
^ Actions............ai.aa -> [Ljava/lang/String;
^ Name...............ai.m -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Buffer = de -> Extends Node
|>Widget = fo -> Extends Node
^ Children...........fo.ep -> [Lfo;
^ InvIDs.............fo.dw -> [I
^ StackSizes.........fo.dk -> [I
^ ItemAmount.........fo.es * 1178394019 -> I
^ ItemID.............fo.eq * -861785275 -> I
^ WidgetID...........fo.e * 1026570341 -> I
^ Name...............fo.cc -> Ljava/lang/String;
^ Text...............fo.bt -> Ljava/lang/String;
^ AbsoluteX..........fo.k * 1797409919 -> I
^ AbsoluteY..........fo.at * -1165095827 -> I
^ Width..............fo.au * 556778431 -> I
^ Height.............fo.aa * 956400437 -> I
^ ParentID...........fo.ad * 1286648539 -> I
^ ScrollX............fo.ag * 343411693 -> I
^ ScrollY............fo.aj * 675079611 -> I
^ BoundsIndex........fo.ed * 1746608627 -> I
Identified 16 / 19 Fields
|>WidgetNode = l -> Extends Node
^ ID.................l.j * -1175745855 -> I
Identified 1 / 1 Fields
|>HashTable = gb -> Extends java/lang/Object
^ Buckets............gb.y -> [Lgz;
^ Size...............gb.j -> I
Identified 2 / 2 Fields
|>GameShell = eb -> Extends java/applet/Applet
|>Player = z -> Extends Actor
^ Definition.........z.y -> Lfp;
^ Name...............z.j -> Ljava/lang/String;
Identified 2 / 2 Fields
|>Client = client -> Extends GameShell
^ LoopCycle..........client.p * 1182689595 -> I
^ Region.............cn.dl -> Lcc;
^ Plane..............hr.hk * -986927653 -> I
^ MenuCount..........client.in * 507942953 -> I
^ MenuWidth..........t.hx * -2144268183 -> I
^ MenuHeight.........a.ip * 898281353 -> I
^ MenuOptions........client.id -> [Ljava/lang/String;
^ MenuActions........client.ia -> [Ljava/lang/String;
^ IsMenuOpen.........client.hu -> Z
^ MenuX..............go.hw * 2010379219 -> I
^ MenuY..............dk.he * -88447815 -> I
^ BaseX..............be.cw * -1980137779 -> I
^ BaseY..............fi.cp * -873578551 -> I
^ Widgets............aq.j -> [[Lfo;
^ LocalPlayer........a.ha -> Lz;
^ LocalPlayers.......client.gl -> [Lz;
^ TileSettings.......d.y -> [[[B
^ TileHeights........d.j -> [[[I
^ LocalNpcs..........client.cl -> [Lap;
^ NpcIndices.........client.ca -> [I
^ Sine...............cu.an -> [I
^ Cosine.............cu.ad -> [I
^ CameraPitch........j.fz * -442352437 -> I
^ CameraYaw..........d.fh * 7110957 -> I
^ CameraX............s.fk * -110852139 -> I
^ CameraY............v.fb * -1825399047 -> I
^ CameraZ............aj.fi * 1263939153 -> I
^ GroundItems........client.hi -> [[[Lgg;
^ GameSettings.......fd.z -> [I
^ MapScale...........client.fu * 1582751331 -> I
^ MapAngle...........client.es * 557386593 -> I
^ MapOffset..........client.ea * 905023683 -> I
^ CurrentLevels......client.hn -> [I
^ RealLevels.........client.hv -> [I
^ Experiences........client.hm -> [I
^ Energy.............client.d * 1043118693 -> I
^ Weight.............client.jf * 21821339 -> I
^ Rights.............client.p * 1182689595 -> I
^ CurrentWorld.......client.ak * 2128855995 -> I
^ LoginState.........client.n * -1744565711 -> I
^ PlayerIndex........client.hf * 1291963621 -> I
^ WidgetPositionX....client.lv -> [I
^ WidgetPositionY....client.lr -> [I
^ WidgetWidths.......client.lw -> [I
^ WidgetHeights......client.la -> [I
^ WidgetNodeCache....client.jz -> Lgb;
^ CrosshairColor.....client.gb * -633297965 -> I
^ DestinationX.......client.mz * -2062421525 -> I
^ DestinationY.......client.ml * 910264771 -> I
Identified 49 / 49 Fields
|>Region = cc -> Extends java/lang/Object
^ SceneTiles.........cc.d -> [[[Lcg;
Identified 1 / 1 Fields
|>BoundaryObject = ci -> Extends java/lang/Object
^ ID.................ci.i * -1663788723 -> I
^ Flags..............ci.a * -1795044357 -> I
^ Plane..............ci.j * -1494825299 -> I
^ Height.............ci.w * -2147032323 -> I
^ Render.............ci.d -> Lcz;
^ Render2............ci.f -> Lcz;
^ Orientation........ci.z * -1157023855 -> I
^ LocalX.............ci.y * 822890099 -> I
^ LocalY.............ci.l * 609681181 -> I
Identified 9 / 9 Fields
|>GameObject = cx -> Extends java/lang/Object
^ ID.................cx.e * -908259377 -> I
^ Flags..............cx.v * -1863393775 -> I
^ Plane..............cx.j * 1761142493 -> I
^ WorldX.............cx.l * -889942045 -> I
^ WorldY.............cx.w * 115244293 -> I
^ Height.............cx.y * 1674249433 -> I
^ Render.............cx.z -> Lcz;
^ Orientation........cx.d * 299464195 -> I
^ LocalX.............cx.f * 922770219 -> I
^ LocalY.............cx.a * 1691744249 -> I
^ OffsetX............cx.i * -363414165 -> I
^ OffsetY............cx.o * -282986691 -> I
Identified 12 / 12 Fields
|>FloorDecoration = ct -> Extends java/lang/Object
^ Render.............ct.z -> Lcz;
^ LocalX.............ct.y * -8660249 -> I
^ LocalY.............ct.l * -1392778077 -> I
^ Plane..............ct.j * -1604888649 -> I
^ ID.................ct.w * -2141322049 -> I
^ Flags..............ct.d * -1005153313 -> I
Identified 6 / 6 Fields
|>WallDecoration = cn -> Extends java/lang/Object
^ ID.................cn.o * -445905109 -> I
^ Flags..............cn.u * -1670666175 -> I
^ LocalX.............cn.y * -1990887755 -> I
^ LocalY.............cn.l * -1818808199 -> I
^ Plane..............cn.j * -925075459 -> I
^ Renderable.........cn.i -> Lcz;
^ Renderable2........cn.a -> Lcz;
^ Orientation........cn.z * 336993159 -> I
^ Height.............cn.w * 1493743273 -> I
^ RelativeX..........cn.d * -386648627 -> I
^ RelativeY..........cn.f * -943538547 -> I
Identified 11 / 11 Fields
|>SceneTile = cg -> Extends Node
^ GameObject.........cg.m -> [Lcx;
^ GroundDecoration...cg.a -> Lct;
^ WallDecoration.....cg.i -> Lcn;
^ BoundaryObject.....cg.f -> Lci;
Identified 4 / 4 Fields
|>Item = au -> Extends Renderable
^ ID.................au.j * -2143019183 -> I
^ StackSizes.........au.y * -1136482351 -> I
Identified 2 / 2 Fields
Identified 25 / 25 Classes..
Identified 142 / 142 Fields..
Code:{Node = gz}
Node_UID = 'eh';
Node_Next = 'ec';
Node_Prev = 'ex';
{Cacheable = gt}
Cacheable_Next = 'cz';
Cacheable_Prev = 'ca';
{Renderable = cz}
Renderable_ModelHeight = 'cs';
Renderable_ModelHeight_Multiplier = -1407808577;
{Animable = m}
{Model = cw}
{AnimationSequence = ax}
{NpcDefinition = ab}
NpcDefinition_Actions = 'p';
NpcDefinition_Name = 'd';
NpcDefinition_ID = 'w';
NpcDefinition_ID_Multiplier = -1499497567;
NpcDefinition_CombatLevel = 'x';
NpcDefinition_CombatLevel_Multiplier = 471889951;
{LinkedList = gg}
LinkedList_Head = 'j';
LinkedList_Current = 'y';
{Actor = av}
Actor_Animation = 'bz';
Actor_Animation_Multiplier = 1769983125;
Actor_QueueX = 'be';
Actor_QueueY = 'bh';
Actor_QueueSize = 'null';
Actor_WorldX = 'p';
Actor_WorldX_Multiplier = 1693960715;
Actor_WorldY = 'c';
Actor_WorldY_Multiplier = 1044659677;
Actor_SpokenText = 'ag';
Actor_CombatCycle = 'al';
Actor_CombatCycle_Multiplier = -577255241;
Actor_Health = 'az';
Actor_Health_Multiplier = -523114695;
Actor_MaxHealth = 'as';
Actor_MaxHealth_Multiplier = 1377614815;
Actor_Interactingindex = 'am';
Actor_Interactingindex_Multiplier = -157956025;
{Npc = ap}
Npc_Definition = 'j';
{ObjectDefinition = ai}
ObjectDefinition_Actions = 'aa';
ObjectDefinition_Name = 'm';
{Buffer = de}
{Widget = fo}
Widget_Children = 'ep';
Widget_InvIDs = 'dw';
Widget_StackSizes = 'dk';
Widget_ItemAmount = 'es';
Widget_ItemAmount_Multiplier = 1178394019;
Widget_ItemID = 'eq';
Widget_ItemID_Multiplier = -861785275;
Widget_WidgetID = 'e';
Widget_WidgetID_Multiplier = 1026570341;
Widget_Name = 'cc';
Widget_Text = 'bt';
Widget_IsHidden = 'null';
Widget_AbsoluteX = 'k';
Widget_AbsoluteX_Multiplier = 1797409919;
Widget_AbsoluteY = 'at';
Widget_AbsoluteY_Multiplier = -1165095827;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'au';
Widget_Width_Multiplier = 556778431;
Widget_Height = 'aa';
Widget_Height_Multiplier = 956400437;
Widget_ParentID = 'ad';
Widget_ParentID_Multiplier = 1286648539;
Widget_ScrollX = 'ag';
Widget_ScrollX_Multiplier = 343411693;
Widget_ScrollY = 'aj';
Widget_ScrollY_Multiplier = 675079611;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = 1746608627;
{WidgetNode = l}
WidgetNode_ID = 'j';
WidgetNode_ID_Multiplier = -1175745855;
{HashTable = gb}
HashTable_Buckets = 'y';
HashTable_Size = 'j';
{GameShell = eb}
{Player = z}
Player_Definition = 'y';
Player_Name = 'j';
{Client = client}
Client_LoopCycle = 'client.p';
Client_LoopCycle_Multiplier = 1182689595;
Client_Region = 'cn.dl';
Client_Plane = 'hr.hk';
Client_Plane_Multiplier = -986927653;
Client_MenuCount = 'client.in';
Client_MenuCount_Multiplier = 507942953;
Client_MenuWidth = 't.hx';
Client_MenuWidth_Multiplier = -2144268183;
Client_MenuHeight = 'a.ip';
Client_MenuHeight_Multiplier = 898281353;
Client_MenuOptions = 'client.id';
Client_MenuActions = 'client.ia';
Client_IsMenuOpen = 'client.hu';
Client_MenuX = 'go.hw';
Client_MenuX_Multiplier = 2010379219;
Client_MenuY = 'dk.he';
Client_MenuY_Multiplier = -88447815;
Client_BaseX = 'be.cw';
Client_BaseX_Multiplier = -1980137779;
Client_BaseY = 'fi.cp';
Client_BaseY_Multiplier = -873578551;
Client_Widgets = 'aq.j';
Client_LocalPlayer = 'a.ha';
Client_LocalPlayers = 'client.gl';
Client_TileSettings = 'd.y';
Client_TileHeights = 'd.j';
Client_LocalNpcs = 'client.cl';
Client_NpcIndices = 'client.ca';
Client_Sine = 'cu.an';
Client_Cosine = 'cu.ad';
Client_CameraPitch = 'j.fz';
Client_CameraPitch_Multiplier = -442352437;
Client_CameraYaw = 'd.fh';
Client_CameraYaw_Multiplier = 7110957;
Client_CameraX = 's.fk';
Client_CameraX_Multiplier = -110852139;
Client_CameraY = 'v.fb';
Client_CameraY_Multiplier = -1825399047;
Client_CameraZ = 'aj.fi';
Client_CameraZ_Multiplier = 1263939153;
Client_GroundItems = 'client.hi';
Client_GameSettings = 'fd.z';
Client_MapScale = 'client.es';
Client_MapScale_Multiplier = 557386593;
Client_MapAngle = 'client.fu';
Client_MapAngle_Multiplier = 1582751331;
Client_MapOffset = 'client.ea';
Client_MapOffset_Multiplier = 905023683;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hv';
Client_Experiences = 'client.hm';
Client_Energy = 'client.d';
Client_Energy_Multiplier = 1043118693;
Client_Weight = 'client.jf';
Client_Weight_Multiplier = 21821339;
Client_Rights = 'client.p';
Client_Rights_Multiplier = 1182689595;
Client_CurrentWorld = 'client.ak';
Client_CurrentWorld_Multiplier = 2128855995;
Client_LoginState = 'client.n';
Client_LoginState_Multiplier = -1744565711;
Client_PlayerIndex = 'client.hf';
Client_PlayerIndex_Multiplier = 1291963621;
Client_WidgetPositionX = 'client.lv';
Client_WidgetPositionY = 'client.lr';
Client_WidgetWidths = 'client.lw';
Client_WidgetHeights = 'client.la';
Client_WidgetNodeCache = 'client.jz';
Client_CrosshairColor = 'client.gb';
Client_CrosshairColor_Multiplier = -633297965;
Client_DestinationX = 'client.mz';
Client_DestinationX_Multiplier = -2062421525;
Client_DestinationY = 'client.ml';
Client_DestinationY_Multiplier = 910264771;
{Region = cc}
Region_SceneTiles = 'd';
{BoundaryObject = ci}
BoundaryObject_ID = 'i';
BoundaryObject_ID_Multiplier = -1663788723;
BoundaryObject_Flags = 'a';
BoundaryObject_Flags_Multiplier = -1795044357;
BoundaryObject_Plane = 'j';
BoundaryObject_Plane_Multiplier = -1494825299;
BoundaryObject_Height = 'w';
BoundaryObject_Height_Multiplier = -2147032323;
BoundaryObject_Render = 'd';
BoundaryObject_Render2 = 'f';
BoundaryObject_Orientation = 'z';
BoundaryObject_Orientation_Multiplier = -1157023855;
BoundaryObject_LocalX = 'y';
BoundaryObject_LocalX_Multiplier = 822890099;
BoundaryObject_LocalY = 'l';
BoundaryObject_LocalY_Multiplier = 609681181;
{GameObject = cx}
GameObject_ID = 'e';
GameObject_ID_Multiplier = -908259377;
GameObject_Flags = 'v';
GameObject_Flags_Multiplier = -1863393775;
GameObject_Plane = 'j';
GameObject_Plane_Multiplier = 1761142493;
GameObject_WorldX = 'l';
GameObject_WorldX_Multiplier = -889942045;
GameObject_WorldY = 'w';
GameObject_WorldY_Multiplier = 115244293;
GameObject_Height = 'y';
GameObject_Height_Multiplier = 1674249433;
GameObject_Render = 'z';
GameObject_Orientation = 'd';
GameObject_Orientation_Multiplier = 299464195;
GameObject_LocalX = 'f';
GameObject_LocalX_Multiplier = 922770219;
GameObject_LocalY = 'a';
GameObject_LocalY_Multiplier = 1691744249;
GameObject_OffsetX = 'i';
GameObject_OffsetX_Multiplier = -363414165;
GameObject_OffsetY = 'o';
GameObject_OffsetY_Multiplier = -282986691;
{GroundDecoration = ct}
GroundDecoration_Render = 'z';
GroundDecoration_LocalX = 'y';
GroundDecoration_LocalX_Multiplier = -8660249;
GroundDecoration_LocalY = 'l';
GroundDecoration_LocalY_Multiplier = -1392778077;
GroundDecoration_Plane = 'j';
GroundDecoration_Plane_Multiplier = -1604888649;
GroundDecoration_ID = 'w';
GroundDecoration_ID_Multiplier = -2141322049;
GroundDecoration_Flags = 'd';
GroundDecoration_Flags_Multiplier = -1005153313;
{WallDecoration = cn}
WallDecoration_ID = 'o';
WallDecoration_ID_Multiplier = -445905109;
WallDecoration_Flags = 'u';
WallDecoration_Flags_Multiplier = -1670666175;
WallDecoration_LocalX = 'y';
WallDecoration_LocalX_Multiplier = -1990887755;
WallDecoration_LocalY = 'l';
WallDecoration_LocalY_Multiplier = -1818808199;
WallDecoration_Plane = 'j';
WallDecoration_Plane_Multiplier = -925075459;
WallDecoration_Renderable = 'i';
WallDecoration_Renderable2 = 'a';
WallDecoration_Orientation = 'z';
WallDecoration_Orientation_Multiplier = 336993159;
WallDecoration_Height = 'w';
WallDecoration_Height_Multiplier = 1493743273;
WallDecoration_RelativeX = 'd';
WallDecoration_RelativeX_Multiplier = -386648627;
WallDecoration_RelativeY = 'f';
WallDecoration_RelativeY_Multiplier = -943538547;
{SceneTile = cg}
SceneTile_GameObject = 'm';
SceneTile_GroundDecoration = 'a';
SceneTile_WallDecoration = 'i';
SceneTile_BoundaryObject = 'f';
{Item = au}
Item_ID = 'j';
Item_ID_Multiplier = -2143019183;
Item_StackSizes = 'y';
Item_StackSizes_Multiplier = -1136482351;
Hey guys, so rev 89 is out. There has been a ton of osrs updates lately as you can tell and I really need to finish rewriting my updater since it's to the point as of this update where rs is just too much different than it was before. I have a few breaks in this revision and will manually get them in a couple hours and edit this post when I do.
As for an ETA on when I can rewrite the updater.. I'm not sure. I have all classes found on my new one, but that is the easiest/least time consuming part. School starts back next week and I'm moving back to my apartment Friday, so I'm going to be quite busy for the near future. If I had to make a guess, I would say the end of September I can do it and we will be back to updates within the hour. Until then,you will have to bear with me as it will take some hours, assuming Jagex keeps aggressively updating the client..
EDIT:
So they double updated today, and completely removed a method from the Actor class and moved it throughout the client.. SO that wasn't fun.
Anyway, LAPE hooks updated to rev 90 on github. I didn't feel like doing the Java log or finishing the pascal version, so if you want to do it manually, here's the majority of them:
Simba Code:{Node = gs}
Node_UID = 'ex';
Node_Next = 'eo';
Node_Prev = 'es';
{Cacheable = gb}
Cacheable_Next = 'cb';
Cacheable_Prev = 'ch';
{Renderable = cv}
Renderable_ModelHeight = 'cv';
Renderable_ModelHeight_Multiplier = 945435721;
{Animable = v}
{Model = db}
{AnimationSequence = af}
{NpcDefinition = at}
NpcDefinition_Actions = 'd';
NpcDefinition_Name = 'j';
NpcDefinition_ID = 'k';
NpcDefinition_ID_Multiplier = -1573233647;
NpcDefinition_CombatLevel = 'o';
NpcDefinition_CombatLevel_Multiplier = 2136493337;
{LinkedList = gw}
LinkedList_Head = 'm';
LinkedList_Current = 'l';
{Actor = aj}
Actor_Animation = 'null';
Actor_QueueX = 'null';
Actor_QueueY = 'null';
Actor_QueueSize = 'null';
Actor_WorldX = 'null';
Actor_WorldY = 'null';
Actor_SpokenText = 'aj';
Actor_CombatCycle = 'ak';
Actor_CombatCycle_Multiplier = 110778375;
Actor_Health = 'ad';
Actor_Health_Multiplier = 1224458757;
Actor_MaxHealth = 'ae';
Actor_MaxHealth_Multiplier = -409729261;
Actor_Interactingindex = 'as';
Actor_Interactingindex_Multiplier = 1139397451;
{Npc = ao}
Npc_Definition = 'm';
{ObjectDefinition = az}
ObjectDefinition_Actions = 'av';
ObjectDefinition_Name = 'a';
{Buffer = dx}
{Widget = fd}
Widget_Children = 'ej';
Widget_InvIDs = 'dv';
Widget_StackSizes = 'di';
Widget_ItemAmount = 'ef';
Widget_ItemAmount_Multiplier = -1039052793;
Widget_ItemID = 'en';
Widget_ItemID_Multiplier = -50756127;
Widget_WidgetID = 'v';
Widget_WidgetID_Multiplier = 2132125203;
Widget_Name = 'cg';
Widget_Text = 'bp';
Widget_IsHidden = 'ab';
Widget_AbsoluteX = 't';
Widget_AbsoluteX_Multiplier = -1190787403;
Widget_AbsoluteY = 'aq';
Widget_AbsoluteY_Multiplier = -1510542595;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'an';
Widget_Width_Multiplier = 859841349;
Widget_Height = 'av';
Widget_Height_Multiplier = 714239803;
Widget_ParentID = 'ah';
Widget_ParentID_Multiplier = -1060575625;
Widget_ScrollX = 'au';
Widget_ScrollX_Multiplier = 1235868295;
Widget_ScrollY = 'ao';
Widget_ScrollY_Multiplier = 354553179;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = -1965638263;
{WidgetNode = u}
WidgetNode_ID = 'm';
WidgetNode_ID_Multiplier = -1551760261;
{HashTable = gh}
HashTable_Buckets = 'l';
HashTable_Size = 'm';
{GameShell = ea}
{Player = y}
Player_Definition = 'l';
Player_Name = 'm';
{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = -1478839513;
Client_Region = 'aj.dx';
Client_Plane = 'l.gv';
Client_Plane_Multiplier = 74824683;
Client_MenuCount = 'client.hr';
Client_MenuCount_Multiplier = -1947700571;
Client_MenuWidth = 'ak.hs';
Client_MenuWidth_Multiplier = -1892508071;
Client_MenuHeight = 'ck.hw';
Client_MenuHeight_Multiplier = 1753192937;
Client_MenuOptions = 'client.if';
Client_MenuActions = 'client.iu';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'dn.hj';
Client_MenuX_Multiplier = -1882579991;
Client_MenuY = 'dd.he';
Client_MenuY_Multiplier = -988310389;
Client_BaseX = 'et.cn';
Client_BaseX_Multiplier = 1496857927;
Client_BaseY = 'fm.db';
Client_BaseY_Multiplier = 1408874923;
Client_Widgets = 'fd.m';
Client_LocalPlayer = 'aw.ho';
Client_LocalPlayers = 'null.null';
Client_TileSettings = 'j.l';
Client_TileHeights = 'j.m';
Client_LocalNpcs = 'client.cs';
Client_NpcIndices = 'client.cc';
Client_Sine = 'cu.ar';
Client_Cosine = 'cu.ah';
Client_CameraPitch = 'b.fe';
Client_CameraPitch_Multiplier = 1325196023;
Client_CameraYaw = 'aa.fi';
Client_CameraYaw_Multiplier = 933604455;
Client_CameraX = 'bi.fj';
Client_CameraX_Multiplier = 1461751397;
Client_CameraY = 'c.fh';
Client_CameraY_Multiplier = -397146993;
Client_CameraZ = 'b.fa';
Client_CameraZ_Multiplier = -1192173245;
Client_GroundItems = 'client.hx';
Client_GameSettings = 'fk.y';
Client_MapScale = 'null.null';
Client_MapAngle = 'null.null';
Client_MapOffset = 'client.ee';
Client_MapOffset_Multiplier = 917475793;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hg';
Client_Experiences = 'client.ht';
Client_Energy = 'client.k';
Client_Energy_Multiplier = -1039652569;
Client_Weight = 'client.jm';
Client_Weight_Multiplier = -695651155;
Client_Rights = 'client.d';
Client_Rights_Multiplier = -1478839513;
Client_CurrentWorld = 'client.ac';
Client_CurrentWorld_Multiplier = -478093819;
Client_LoginState = 'client.b';
Client_LoginState_Multiplier = 210805703;
Client_PlayerIndex = 'null.null';
Client_WidgetPositionX = 'client.la';
Client_WidgetPositionY = 'client.lp';
Client_WidgetWidths = 'client.lh';
Client_WidgetHeights = 'client.lx';
Client_WidgetNodeCache = 'client.iy';
Client_CrosshairColor = 'client.go';
Client_CrosshairColor_Multiplier = 1022421161;
Client_DestinationX = 'client.mp';
Client_DestinationX_Multiplier = -2102420059;
Client_DestinationY = 'client.my';
Client_DestinationY_Multiplier = -2097939573;
{Region = ch}
Region_SceneTiles = 'j';
{BoundaryObject = cb}
BoundaryObject_ID = 'x';
BoundaryObject_ID_Multiplier = -1044910901;
BoundaryObject_Flags = 'g';
BoundaryObject_Flags_Multiplier = 1801193895;
BoundaryObject_Plane = 'm';
BoundaryObject_Plane_Multiplier = 136180775;
BoundaryObject_Height = 'k';
BoundaryObject_Height_Multiplier = -240751499;
BoundaryObject_Render = 'j';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'u';
BoundaryObject_Orientation_Multiplier = 1596828005;
BoundaryObject_LocalX = 'l';
BoundaryObject_LocalX_Multiplier = 621307423;
BoundaryObject_LocalY = 'y';
BoundaryObject_LocalY_Multiplier = 1924926335;
{GameObject = cw}
GameObject_ID = 'v';
GameObject_ID_Multiplier = 280769561;
GameObject_Flags = 'c';
GameObject_Flags_Multiplier = 1523772829;
GameObject_Plane = 'l';
GameObject_Plane_Multiplier = 400810669;
GameObject_WorldX = 'u';
GameObject_WorldX_Multiplier = 1819767965;
GameObject_WorldY = 'k';
GameObject_WorldY_Multiplier = -2039354835;
GameObject_Height = 'y';
GameObject_Height_Multiplier = 1625824627;
GameObject_Render = 'j';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1973370479;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = 532161631;
GameObject_LocalY = 'g';
GameObject_LocalY_Multiplier = -1686751265;
GameObject_OffsetX = 'x';
GameObject_OffsetX_Multiplier = 1717201043;
GameObject_OffsetY = 'e';
GameObject_OffsetY_Multiplier = 690647861;
{FloorDecoration = cj}
FloorDecoration_Render = 'k';
FloorDecoration_LocalX = 'y';
FloorDecoration_LocalX_Multiplier = 1433200939;
FloorDecoration_LocalY = 'u';
FloorDecoration_LocalY_Multiplier = 1241602833;
FloorDecoration_Plane = 'l';
FloorDecoration_Plane_Multiplier = 233370267;
FloorDecoration_ID = 'm';
FloorDecoration_ID_Multiplier = -1137400487;
FloorDecoration_Flags = 'j';
FloorDecoration_Flags_Multiplier = -473212881;
{WallDecoration = cl}
WallDecoration_ID = 'e';
WallDecoration_ID_Multiplier = 1812587909;
WallDecoration_Flags = 'p';
WallDecoration_Flags_Multiplier = 1904517931;
WallDecoration_LocalX = 'l';
WallDecoration_LocalX_Multiplier = -346535353;
WallDecoration_LocalY = 'y';
WallDecoration_LocalY_Multiplier = 1381195545;
WallDecoration_Plane = 'm';
WallDecoration_Plane_Multiplier = -549063361;
WallDecoration_Renderable = 'x';
WallDecoration_Renderable2 = 'g';
WallDecoration_Orientation = 'u';
WallDecoration_Orientation_Multiplier = -1957116917;
WallDecoration_Height = 'k';
WallDecoration_Height_Multiplier = 981590659;
WallDecoration_RelativeX = 'j';
WallDecoration_RelativeX_Multiplier = 266575977;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = 1545923805;
{SceneTile = ca}
SceneTile_GameObject = 'a';
SceneTile_GroundDecoration = 'g';
SceneTile_WallDecoration = 'x';
SceneTile_BoundaryObject = 'i';
{Item = av}
Item_ID = 'm';
Item_ID_Multiplier = -180136355;
Item_StackSizes = 'l';
Item_StackSizes_Multiplier = -2032906383;
Just add the few missing, and change all FloorDecorations to GroundDecorations :)
Code:BoundaryObject -> cb
Entity entity... cb.j
int hash..... cb.x * -1044910901
int plane.... cb.m * 136180775
int x........ cb.l * 621307423
int y........ cb.y * 1924926335
Cache -> gt
Character -> aj (extends Entity)
int animation.......... aj.bi * -928284741
int currentHealth...... aj.ad * 1224458757
int[] hitsplatCycles..... aj.ag
int[] hitsplatDamages.... aj.ax
int[] hitsplatTypes...... aj.al
int interactingIndex... aj.as * 1139397451
int maxHealth.......... aj.ae * -409729261
String overheadText....... aj.aj
byte[] queueTransversed... aj.ci
int[] queueX............. aj.cz
int[] queueY............. aj.cc
int x.................. aj.z * 1745863359
int y.................. aj.t * -105078905
DualNode -> gb (extends Node)
DualNode next....... gb.cb
DualNode previous... gb.ch
DynamicObject -> v (extends Entity)
Entity -> cv (extends DualNode)
int modelHeight... cv.cv * 945435721
Friend -> n
String name........... n.m
String previousName... n.l
int world.......... n.y * 142668619
GroundDecoration -> cj
int id... cj.m * -1137400487
GroundItem -> av (extends Entity)
int id......... av.m * -180136355
int quantity... av.l * -2032906383
HashTable -> gh
Node[] buckets... gh.l
int index..... gh.k
int size...... gh.m
Node tail...... gh.u
InteractableObject -> cw
ItemContainer -> r (extends Node)
int[] ids.......... r.l
int[] quantities... r.y
ItemDefinition -> ay (extends DualNode)
short[] colors........... ay.r
boolean members.......... ay.aq
short[] modifiedColors... ay.h
String name............. ay.c
int noteIndex........ ay.aw * 1872587613
ItemLayer -> cd
Entity bottom... cd.k
int height... cd.x * 1313259429
int plane.... cd.l * -2073091305
int x........ cd.y * -2061200245
int y........ cd.u * -490569687
Landscape -> ch
Tile[][][] tiles... ch.j
LinkedList -> gw
Node head... gw.l
Node tail... gw.m
Message -> am (extends DualNode)
int cycle..... am.l * -1560488775
int index..... am.m * -387581793
String message... am.j
String prefix.... am.k
String sender.... am.u
int type...... am.y * -550985663
MessageContainer -> an
int messageCount... an.y * 2003436435
Message[] messages....... an.l
NPC -> ao (extends Character)
NPCDefinition npcDefinition... ao.m
NPCDefinition -> at (extends DualNode)
String[] actions... at.d
int id........ at.k * -1573233647
String name...... at.j
Node -> gs
long UID........ gs.ex
Node next....... gs.eo
Node previous... gs.es
Player -> y (extends Character)
int playerCombat... y.k * 206020097
String playerName..... y.m
Tile -> ca (extends Node)
BoundaryObject boundaryObjects....... ca.i
GroundDecoration groundDecoration...... ca.g
InteractableObject[] interactableObjects... ca.a
ItemLayer itemLayer............. ca.e
WallObject wallObjects........... ca.x
WallObject -> cl
Entity entity........ cl.x
int orientation... cl.u * -1957116917
Widget -> fd (extends Node)
Object[] configListenerArgs... fd.dl
int id................... fd.bt * 1501831713
int itemId............... fd.en * -50756127
int[] itemIds.............. fd.dv
String name................. fd.cg
int quantity............. fd.bo * -779953325
String text................. fd.bp
Static ->
int cameraPitch.......................... b.fe * 1325196023
int cameraX.............................. bi.fj * 1461751397
int cameraY.............................. c.fh * -397146993
int cameraYaw............................ aa.fi * 933604455
int cameraZ.............................. b.fa * -1192173245
Canvas canvas............................... cl.qp
int clientPlane.......................... l.gv * 74824683
int[] currentLevels........................ client.hn
int[] expLevels............................ client.hg
int[] experiences.......................... client.ht
int fps.................................. ea.qn * 1568951945
Friend[] friends.............................. client.ob
int friendsSize.......................... client.on * -210926295
int[] gameSettings......................... fk.y
int gameState............................ client.b * 210805703
LinkedList[][][] groundItems.......................... client.hx
HashTable itemContainers....................... r.m
Landscape landscape............................ aj.dx
int landscapeOffsetX..................... ch.w
int landscapeOffsetY..................... ch.z
int landscapeOffsetZ..................... ch.t
Player localPlayer.......................... aw.ho
int mapAngle............................. client.fv * -80857327
int mapOffset............................ client.ee * 917475793
int mapScale............................. client.ef * -845706389
Map messageContainers.................... a.m
NPC[] npcs................................. client.cs
int playerIndex.......................... client.gq * 518354565
Player[] players.............................. client.ge
int[] settings............................. fk.l
int shouldRepaintChatboxOnNextTick....... client.kq * -791513257
int shouldRepaintChatboxOnNextTickFlag... client.kt * -942838533
int[][][] tileHeights.......................... j.m
byte[][][] tileSettings......................... j.l
String username............................. ah.ap
int viewPortScale........................ client.ok * -1241531275
Widget[][] widgets.............................. fd.m
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2840 of 4655
Removed Fields: 633 of 2761
Re-Ordered Multipliers: 2960 of 23316
Re-Ordered Arithmetics: 1976 of 29230
Removed Exceptions: 4804 of 5103
Removed Returns: 1064 of 8921
Removed TryCatchBlocks: 30 of 2402
Removed Parameters: 804 of 804
Deobfuscation Finished..
Node: gs
---------------------------------
UID -> ex
Next -> eo
Prev -> es
CacheableNode: gb
---------------------------------
Next -> ch
Prev -> cb
LinkedList: gw
---------------------------------
Head -> m
Current -> l
HashTable: gh
---------------------------------
Head -> y
Tail -> u
Cache -> l
Index -> k
Capacity -> m
Queue: gx
---------------------------------
Head -> m
*InsertHead -> l
*InsertTail -> m
Cache: gt
---------------------------------
HashTable -> u
Queue -> k
Remaining -> y
Capacity -> l
ClassData: hq
---------------------------------
Bytes -> m
Methods -> x
Fields -> j
Rasteriser: cz
---------------------------------
Pixels -> v
Width -> c
Height -> s
*CreateRasteriser -> cf
*SetCoordinates -> cl
Rasteriser3D: cu
---------------------------------
ShadowDecay -> av
SineTable -> ar
CosineTable -> ah
Typeface: hg
---------------------------------
CharacterPixels -> m
*StringWidth -> u
*DrawStringWaveY -> c
*DrawStringWave -> c
*DrawStrWaveAmt -> s
*DrawCharacter -> w
*DrawCharAlpha -> t
*DrawCharPixels -> z
*DrawCharPixelsA -> aq
IndexedRGB: cc
---------------------------------
Pixels -> l
Palette -> m
ImageRGB: cs
---------------------------------
Pixels -> m
Width -> l
Height -> y
MaxWidth -> j
MaxHeight -> i
*CopyPixels -> a
*CopyPixelsA -> f
*ShapeImage -> c
GraphicsBuffer: bn
---------------------------------
ColourModel -> m
ImageConsumer -> l
*CreateBuffer -> m
Keyboard: ew
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: ea
---------------------------------
*Error -> rw
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dx
---------------------------------
Payload -> m
CRC -> y
*ApplyRSA -> aj
*GetUnsignedByte -> bk
BufferedConnection: eq
---------------------------------
InputStream -> m
OutputStream -> l
Socket -> y
Payload -> i
IsClosed -> u
*Available -> i
*Read -> x
*Write -> g
CollisionMap: dl
---------------------------------
Width -> am * -166864147
Height -> aa * 212674285
Adjacency -> aj
*Reset -> m
Animable: cv
---------------------------------
ModelHeight -> cv * 945435721
Region: ch
---------------------------------
Tiles -> j
InteractableObjects -> g
AnimableNode: v
---------------------------------
ID -> m
Animation -> i
Flags -> l
Orientation -> y
Plane -> u
X -> k
Y -> j
Boundary: cb
---------------------------------
ID -> x * -1044910901
Flags -> g * 1801193895
Plane -> m * 136180775
X -> l * 621307423
Y -> y * 1924926335
Orientation -> u * 1596828005
Renderable -> j
OldRenderable -> i
WallDecoration: cl
---------------------------------
ID -> e * 1812587909
Flags -> p * 1904517931
Plane -> m * -549063361
Height -> k * 981590659
X -> l * -346535353
Y -> y * 1381195545
RelativeX -> j * 266575977
RelativeY -> i * 1545923805
Orientation -> u * -1957116917
Renderable -> x
OldRenderable -> g
GroundDecoration: cj
---------------------------------
ID -> m * -1137400487
Flags -> j * -473212881
X -> y * 1433200939
Y -> u * 1241602833
Plane -> l * 233370267
Renderable -> k
Interactable: cw
---------------------------------
ID -> v * 280769561
Flags -> c * 1523772829
Orientation -> m * -1973370479
Plane -> l * 400810669
X -> u * 1819767965
Y -> k * -2039354835
RelativeX -> i * 532161631
RelativeY -> g * -1686751265
SizeX -> x * 1717201043
SizeY -> e * 690647861
Renderable -> j
Wall: cb
---------------------------------
ComplexTile: ce
---------------------------------
Flat -> p
GenericTile: cp
---------------------------------
Texture -> k
Colour -> i
Flat -> j
SceneTile: ca
---------------------------------
Boundary -> i
ComplexTile -> j
GenericTile -> k
SceneTile -> o
Interactables -> a
WallDecoration -> x
GroundDecoration -> g
X -> l * 1072594549
Y -> y * 1178214615
Plane -> u * 40609017
ObjectDefinition: az
---------------------------------
Name -> a
Actions -> av
Width -> h * -1449472501
Height -> n * 220194627
AnimationID -> z * 1618053347
Reachable -> f
Icon -> ac * -1491954967
Rotated -> ah
Shadow -> ab
ModelSizeX -> au * 417367089
ModelSizeY -> ao * 1415282701
ModelSizeZ -> am * 313758641
MapScene -> ar * 630901433
TranslateX -> aa * -2064841509
TranslateY -> aj * -755728393
TranslateZ -> ap * 1109181023
BitMaskID -> aw * -1107788975
Projectile: i
---------------------------------
X -> v
Y -> c
Moving -> a
StartX -> y * 368528925
StartY -> u * 1292869615
SpeedX -> r
SpeedY -> h
SpeedZ -> b
SpeedScalar -> n
StartSlope -> g
Height -> k
HeightOffset -> f
ModelRotationX -> q
ModelRotationY -> d
AnimationSequences -> o
AnimationFrame -> w * -2025954553
AnimationDuration -> z * 1861261397
TradingPost: hm
---------------------------------
Status -> m
ItemID -> l * -1937080809
Price -> y * -2125258155
Quantity -> u * -823477885
QueryIDs -> dc.pb
Model: db
---------------------------------
IndicesX -> e
IndicesY -> p
IndicesZ -> a
IndicesLength -> g
VerticesX -> j
VerticesY -> i
VerticesZ -> x
VerticesLength -> k
TexIndicesX -> v
TexIndicesY -> c
TexIndicesZ -> s
TexVerticesX -> q
TexVerticesY -> o
TexVerticesZ -> w
TexVerticesLength -> d
ShadowIntensity -> ac
FitsSingleTile -> aq
*Translate -> f
*RenderAtPoint -> au
AnimatedModel: cy
---------------------------------
IndicesX -> j
IndicesY -> i
IndicesZ -> x
IndicesLength -> k
VerticesX -> l
VerticesY -> y
VerticesZ -> u
VerticesLength -> m
AnimationSequence: af
---------------------------------
ControlFlow -> p
Entity: aj
---------------------------------
AnimationID -> N/A
IsAnimating -> ap
SpokenText -> aj
HitDamages -> al
HitTypes -> ax
HitCycle -> ag
QueueX -> cz
QueueY -> cc
QueueTraversed -> N/A
QueueLength -> cs * -306084879
LocalX -> z * 1745863359
LocalY -> t * -105078905
CombatCycle -> ak * 110778375
InteractingIndex -> N/A
Health -> ad * 1224458757
MaxHealth -> ae * -409729261
Height -> bl * -1673313709
Orientation -> bn * 1713437969
NPCDefinition: at
---------------------------------
ID -> k * -1573233647
Name -> j
Visible -> au
Actions -> d
ModelIDs -> x
CombatLevel -> o * 2136493337
NPC: ao
---------------------------------
Composite -> m
PlayerDefinition: fs
---------------------------------
ID -> u * -1470248055
IsFemale -> y
AnimatedModelID -> k * -172520156312697323
ModelID -> j * -6509482714590143739
Equipment -> m
Player: y
---------------------------------
Name -> m
Model -> v
Visible -> n
Definition -> l
CombatLevel -> k * 206020097
WidgetNode: u
---------------------------------
ID -> m * -1551760261
Widget: fd
---------------------------------
ID -> v * 2132125203
ParentID -> ah * -1060575625
Text -> bp
Index -> c * 961276857
ItemName -> cg
ItemID -> en * -50756127
Items -> dv
ItemStackSizes -> di
ItemAmount -> ef * -1039052793
Actions -> ci
ActionType -> r * 1962813337
Type -> s * -1589538255
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> au * 1235868295
ScrollY -> ao * 354553179
Width -> an * 859841349
Height -> av * 714239803
Hidden -> ab
BoundsIndex -> ed * -1965638263
Parent -> ch
Children -> ej
*SwapItems -> e
ItemDefinition: ay
---------------------------------
ID -> a * 1775230547
ModelIndex -> v * 1166648621
Name -> c
IsMembers -> aq
Actions -> an
GroundActions -> av
StackIDs -> ai
StackSizes -> af
ModelZoom -> b * 460824555
ModelOffset -> o * -1775013151
ModelSine -> w * 406871379
DiagonalRotation -> q * 1218701357
UnNotedID -> aw * 1872587613
NotedID -> al * 882250273
Item: av
---------------------------------
ID -> m * -180136355
Quantity -> l * -2032906383
Client: client
---------------------------------
Revision -> 90
Client -> client.l
MenuVisible -> client.hz
MenuActions -> client.iu
MenuOptions -> client.if
MenuOptionsSize -> client.cz * 1555365507
MenuX -> dn.hj * -1882579991
MenuY -> dd.he * -988310389
MenuWidth -> ak.hs * -1892508071
MenuHeight -> ck.hw * 1753192937
LocalNPCs -> client.cs
NPCIndices -> client.cc
LocalPlayers -> client.ge
PlayerIndices -> N/A
LocalPlayer -> aw.ho
PlayerIndex -> client.gq * 518354565
GameCycle -> client.d * -1478839513
LoginState -> ah.ao * -1760482277
GameState -> client.b * 210805703
CrosshairColour -> client.go * 1022421161
GroundItems -> client.hx
CollisionMap -> client.w
CameraX -> bi.fj * 1461751397
CameraY -> c.fh * -397146993
CameraZ -> b.fa * -1192173245
CameraPitch -> b.fe * 1325196023
CameraYaw -> aa.fi * 933604455
Region -> aj.dx
Plane -> l.gv * 74824683
BaseX -> et.cn * 1496857927
BaseY -> fm.db * 1408874923
DestX -> client.mp * 1332609581
DestY -> client.my * 1035031587
TileHeights -> j.m
TileSettings -> j.l
Widgets -> fd.m
WidgetSettings -> N/A
Process finished with exit code 0