*****F2P Money Maker*****
~Draynor Manor Clay Miner~
Version: 3.4
Status: Working
Hi everyone! This is another step for me in learning how to script Simba. I hope you find it useful somehow.:)
Features:
-Progress report.
-Rafiki Player Form.
-MiniBreak
-Client Reload
-Antiban
What it basically does:
-Runs to the clay mining area near the Draynor Manor
-Mines for clay
-Runs to the chest and banks everything and repeats
-Takes breaks
-Checks if you're within the vicinity of the mining area and the bank chest
Requirements:
-High enough Mining Lvl and a Rune pickaxe to compete with the other bots
Instructions:
Instructions of use
1. Be sure that your client is properly setup. Click me
2. Have your players setup in the Rafiki Player Manager.
Rafiki Player Manager
3. Start ANYWHERE.
4. Save the preset loadout that you'll be using as an empty backpack.
5. Save this file in your Simba\Includes\SPS\img\runescape_other folder and rename it to CLAY_SPS_00 or download the attatchment below.
CLAY_SPS_00
Progress Reports:
Proggy list
Testing v3.4
Progress Report:v3.4 /===================================\ |=====Draynor Manor Clay Miner======| |===================================| | Time Ran: 21h 19m 03s | | No. of breaks taken: 13 | | No. of clay mined: 16,679 pcs | | No. of clay/hr: 782 pcs | | No. of sapphire collected: 27 pcs | | No. of ruby collected: 2 pcs | | No. of emerald collected: 5 pcs | | No. of diamond collected: 3 pcs | | Total Profit: 4,802,358 gp | | Estimated Profit/hr: 225,277 gp | \===================================/ v3.4 /===================================\ |=====Draynor Manor Clay Miner======| |===================================| | Time Ran: 48h 30m 28s | | No. of breaks taken: 20 | | No. of clay mined: 37,933 pcs | | No. of clay/hr: 782 pcs | | No. of sapphire collected: 39 pcs | | No. of ruby collected: 10 pcs | | No. of emerald collected: 31 pcs | | No. of diamond collected: 11 pcs | | Total Profit: 10,731,501 gp | | Estimated Profit/hr: 221,232 gp | \===================================/
Progress Report:v3.3 /===================================\ |=====Draynor Manor Clay Miner======| |===================================| | Time Ran: 11h 22m 00s | | No. of breaks taken: 7 | | No. of clay mined: 8,491 pcs | | No. of clay/hr: 747 pcs | | No. of sapphire collected: 11 pcs | | No. of ruby collected: 4 pcs | | No. of emerald collected: 5 pcs | | No. of diamond collected: 0 pcs | | Total Profit: 2,485,670 gp | | Estimated Profit/hr: 218,678 gp | \===================================/
Ran smoothly...though there were a lot of bots around so I only made this much GP. T_T
Code:v1.0
/=======================================\
|=======Draynor Manor Clay Miner========|
|=======================================|
| Time Ran: 10h 04m 31s |
| No. of breaks taken: 9 |
| No. of clay mined: 7168 pcs |
| No. of clays/hr: 711 pcs |
| Total Profit: 989184 gp |
| Estimated Profit/hr: 98177 gp |
\=======================================/
Successfully executed.
Updates:
Update list
Update: Minor fix on finding clay rocks bug
-Added a path back to the mining area in-case the bot lags and decides to start mining at the bank -facedesk-
Update: v1.2 release
-Added paint proggy
Proggy preview
Update: v1.3 release
-Edited the antiBan, it's now doing random mouse movements after clicking the rocks for a more human-like activity.
Update: v2.0 release
-Updated the color of the clay.
-Added the break, break length, reload timer, reload length and run timer on the playerForm. (You may now specify how long before you take breaks, before the script reloads your SMART or to run the script)
-Now uses DTM to count the clay for the progress report.
-Pretty much updated the whole script.
-Sadly, still no multiplayer capabilities. (If there's somebody who can help me out, leave me a PM)
Update: v2.1 release
-Updated the antiban
-You may now specify how often the antiban/minibreak would initiate through the playerform
-Updated the colors for the bank
-Auto price update, instead of typing in how much the clay is
Update: v2.2 release
-New SPS map
-Added a very nifty snippet by The Mayor, it's called SPS.isInPolygon(). You can find out more about it, here. I used it as a failsafe for when your character suddenly feels like strolling off the radar. If it does wander off the map, this failsafe's going to trigger and use the Draynor Lodestone to bring you back. If your backpack's full, you will be walked to the bank; if not, you'll be walked back to the mining area
Update: v2.2.1 release
-Removed the TSPSArea.isInPolygon function for it has been pushed to the SPS include so duplicate declarations will be avoided
Update: v3.0 release
-Rewritten some parts of the script to make it work again.
Update: v3.1 release
-I have taken out the reload option and fixed the breaking procedure
-Changed the SPS walkpaths as well as the areas
Update: v3.2 release
-Edited the findObj function to click on random offsets from the middle of the ATPA
Update: v3.3 release
-Edited the findObj function
-Updated the DTMs
-Updated the bank chest color
Update: v3.4 release
-Edited the mining procedure
-Added a function to close the task popup that appears upon reaching lvl 10 mining (From @The Mayor's VEB Miner)
-Changed how the script banks from clicking the quick deposit button to using presets which allows the users that have members accounts have a Bracelet of Clay on them.
Please leave progress reports or post any annoying bugs you find below!:norris:

Instructions of use
