thx. i kinda made it simple so it wouldn't lag at all and would always run.
for those who didnt notice v1.5 is out. Its not much of an update but I got rid of the crazymouse! those who saw it know what im talking about.
Printable View
i have having trouble with the new script. i just got the new one. here is my problem
line 212: [hint] 15065:1 varible skill never used in script.
here is the line.
skill: string; what do i do?:confused: ima noob lol
very nice script
================================================== ======
The Spida Killa by munk
--------------------------------------------------------
Time : 21 Minutes, and 59 Seconds
Kills : 57
Lvls : +0 Combat, +0 Attack, +1 Strength, +0 Defense
Died : 0 times
================================================== ======
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| New Box[es] Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
"Transfering profile"
The mouse just went into the corner and stopped moving.
Hi, i love the script, but theres just one thing, after it killed a spider it still waits super long, aint there a way to edit that?
Hey about that freaking mouse thing. It dragged the mouse to the left hand corner of the screen, and everytime I tried to close the program it'll just keep on going to that corner.
So I pressed ALT + Tab to get to the Scar Divi. It said this:
Transporting Profile (something) .....
Transporting Profile (something) .....
Transporting Profile (something) .....
Transporting Profile (something) .....
Transporting Profile (something) .....
Then I started to freak and just pressed Alt + F4, BTW Alt + CTRL Del doesn't work to close it. So what is that?
Make sure your running it on Scar 3.06 and Divi 3.81, it works for me.
it's kinda hard because it goes by the green/red bar above your head, and sometimes it wont disapear til about 4 seconds after the spider is dead. And sometimes in that 4 seconds it gets sent to do anti-ban which'll delay it another 5-10 seconds. Ill try to think of something.
hmmm, i never got this. I have had the mouse do wierd things, but ive never got "transporting profile". I'll see what i can do. v1_6 is already in the works.
Everytime it attacks a spider, it checks EVERY tab on the left side. This can be really suspicious, because it doesn't just check them once, it checks them each like 3 times before killing another spider. Can't you just have the mouse run over the tabs and not click on them??? I mean, I don't wanna start with my account flagged before I even started making money.
Besides that, its an amazing script, great idea, no one is ever down there.
im new to all this SCAR but got a flax script working
anyways
if this is intended for nub accounts and it dont eat food then after like i dunno maybe 20 mins the charecter will die no??
Spiders can hurt you?
yep they hit 1's im sure ofit
ill just test it and find out anyway thnx :)
-edit-
ok i want to add a player do i just change and paste?
like on line 46 it starts
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[0].Active := True;
Players[1].Name := ''; //username
Players[1].Pass := ''; //password
Players[1].Nick := '; //3-4 letters from your username(helps anti-randoms)
Players[1].Active := True;
and change this HowManyPlayers := 2;
or point me to a tut please?
also can i quip 1 sword and 10 lobbys do they need to be in certain slots?
nice on on version 1.4 its such a good idea.
haxor
1. i think here was being sarcastic saying they could 1 hit you(meaning kill you in one hit)
2. ive used atleast 10 different guys straight from tut island using a bronze sword and wooden shield(or training shield/training sword from melee instructor), and ive never been hit once.
3. you got the player array stuff right. but next time just search for it instead of asking on an irrelevant thread.
4. uhh, i dont really get your last question, but slots dont matter.
:rolleyes:
sorry munk,
really appreciate the help thank you :)
and great script nice and simple for me a newbie ;)
first auto fighter ive used :D
thanks again buddy
ok gave it a quick go worked but it keeps switching from the stats to the inventory all the time
i started him lumbridge castle and it only attacked the level 2 men no spideys?
haha, thanks for the support, but uhh....can somebody get inkd some noob points.
http://www.villavu.com/forum/showthread.php?t=5265
^read this, inkd
inkd - its the trapdoor in the kitchen by the cook
everyone else - version 1.6 fixed most of the bugs reported. Test it for me :D
get me some progs.
thnx munk!
will try 1.6 now will let it run all night long :)
=EDIT=
Did a quick run with the new V1.6
================================================== ======
The Spida Killa by munk
--------------------------------------------------------
Time : 2 Hours, 7 Minutes, and 49 Seconds
Kills : 367
Lvls : +1508 Combat, +2096 Attack, +2099 Strength, +2103 Defense
Died : 0 times
================================================== ======
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talking Random[s] : 2 |
| OldMen Solved : 1 |
| Certer[s] Solved : 1 |
| New Box[es] Solved : 3 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
works great man! page bookmarked.. i hope you do more scripts ill be sure to use em :)
This is probably the best fighter here, ill post a proggie after i run it thru the night :3
And i hope the antirandom works..
gonna try and run an all nighter, hope it works :D
I'll giv it a try :D
well, killed 175spiders and then got teled to mage tower so it logged out.
Cant you implement something like it teleports home when its not in the cellar or at the lumbridge death thing?
jormisdf - Thx! I really appreciate that. Anti-randoms still need work, but work about 60-70% of the time (basically just findTalk misses some guys)
EL_TYCHO - I thought about that, itd just be hard to do the intial "not at basement" check. Plus....
Everyone - I am almost finished with a new script. Its essentially the same thing (an autofighter) only i tightened up everything, added new locations but still remains customizable, oh yeah and i spent about 36 hours straight(yeah, no sleep) designing the forms and its the sexiest thing ive ever seen. (h)
EDIT: Its out. Download it on this thread.
3 Hours, 47 Minutes, and 53 Seconds
Kills : 581
Lvls : +810 Combat, +-1 Attack, +-1 Strength, +-1 Defense
Died : 0 times
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 3 |
| Talking Random[s] : 2 |
| Dwarf[s] Solved : 1 |
| OldMen Solved : 1 |
| New Box[es] Solved : 3 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
I made 4 new chars, 3 of them got 11 str :L
For some reason it didn't log in on the 3rd char, and yes i did setup it correctly..
wow love the forms man!
i set up my player in the goblins stronghold and did set all apart from eating food i got this error tho
Invalid SRL ID
Invalid SRL ID
Invalid SRL ID
but my id is set up right
has my number id and then my pass so i tryed it with my username which is inkd and the pass i chose when signing up to SRL stats still says invalid id?
'eeyyyyyyyyy
I tried adding lots of new monsters to the script, but it gave me this error:
Line 259: [Error] (15112:1): Identifier expected in script D:\Documents and Settings\skdfksdklfskldfklsdfödf\Desktop\sdfksdkf sldflsd\train-o-matic5000.scar
I just added these:
SCAR Code:'Minotaurs (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=5197653;
colors[1]:=11845053;
colors[2]:=6052963;
'Flesh Crawlers (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
and:
SCAR Code:cboxLoc.Items.Add('Minotaurs (security stronghold)');
cboxLoc.Items.Add('Flesh Crawlers (security stronghold)');
cboxLoc.Items.Add('Dwarfs (dwarven mines)');
cboxLoc.Items.Add('Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)');
Someone please tell me how to fix that, i think i did something wrong there T_T
If someone tells me howto fix that, i could add thousands of monsters to the script :)
I use this script for all my nubs when they come off tut island. Thank you!
================================================== ======
The Spida Killa by munk
--------------------------------------------------------
Time : 3 Hours, 15 Minutes, and 18 Seconds
Kills : 397
Lvls : +0 Combat, +13 Attack, +3 Strength, +0 Defense
Died : 0 times
================================================== ======
SCAR Code:txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
end;
colorpick1: begin
PickColor(Color, x, y);
txtColor1.text:=inttostr(color);
end;
colorpick2: begin .......................... etc etc
................................... script continues
Like this? It already had an end :3
And the other one:
SCAR Code:cboxLoc.Text := 'Choose Your Location....';
cboxLoc.Items.Add('Lumbridge Castle Basement Spiders');
cboxLoc.Items.Add('Edgville Dungeon Giant Rats');
cboxLoc.Items.Add('Cows');
cboxLoc.Items.Add('Goblins (stronghold)');
cboxLoc.Items.Add('Minotaurs (security stronghold)');
cboxLoc.Items.Add('Flesh Crawlers (security stronghold)');
cboxLoc.Items.Add('Dwarfs (dwarven mines)');
cboxLoc.Items.Add('Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)');
cboxLoc.Items.Add('Custom...');
// cboxLoc.style:=csDropDownList;
cboxLoc.onchange:=@theSender;
txtColor1 := TEdit.Create(pnlLoc);
txtColor1.Parent := pnlLoc;
txtColor1.Left := 160;
txtColor1.Top := 61;
........... etc etc script continues ......... ....... . . .. .....
oh, man you are great,i remember hen you stared script with like 200 lines...
now it's kinda huge, great coder!:D
@jormisdf
sorry Identifier expected usually means that your number of begins dont match your ends or repeats and untils. So I just assumed it was an end you needed.
wow, i go to work for 8 hours after posting and when i get home theres some mad praise. Thanks everyone!
I will be adding new spots constantly, thats why i put the "Check For Updates" button. If a new update is available it will display a button saying "Click here to update". I thought that was cool. If anybody has any suggestions for spots, im all ears. Im going to use some of jormisdf's, but the possibilities are endless. Heres kinda what i was thinkin when i wrote it, with a new char:
combat lvl 3-15 use it on spider
combat lvl 15-30ish Giant Rats
combat lvl 25ish-? goblins and cows
Its how ive always trained my new chars.
well thanks again for the support! tell your friends!
oh yeah and to dormisdf, you need to put an "end;" for each case. but dont worry, ill add those spots as soon as i have some time off work. and if you really want, just use "Customize..." for now.
p.s. the name "Train-o-matic 5000" still makes me laugh everytime i read it.
lol nice forms, i like how its gotten better over time.
haxor.
nice job!
Ooh thank you, ill add more monsters :p
By the way someone needs to test the experiments? Im not so sure about them..
'cause i always seem to mess up the script somehow, theres the colors etc for you to add :lSCAR Code:'Minotaurs (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=5197653;
colors[1]:=11845053;
colors[2]:=6052963;
end;
'Flesh Crawlers (security stronghold)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1143444;
colors[1]:=3911931;
colors[2]:=14145;
end;
'Dwarfs (dwarven mines)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
'Experiments (the place that has a human-spider on top and a sheep-wolf on the bottom)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6590663;
colors[1]:=4482417;
colors[2]:=1453376;
end;
'Hill giants': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=9090262;
colors[1]:=10601182;
colors[2]:=5335159;
end;
'Hobgoblins': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=1140632;
colors[1]:=7631997;
colors[2]:=13634;
end;
'Guards (varrock only)': begin
txtColor1.enabled:=false;
txtColor2.enabled:=false;
txtColor3.enabled:=false;
colorpick1.enabled:=false;
colorpick2.enabled:=false;
colorpick3.enabled:=false;
colors[0]:=6652302;
colors[1]:=491693;
colors[2]:=10201256;
Munk this script has gotten insanely good. That form is awesome, so much cooler than when this first came out :)