omg its been running for over 24 hours now on my vm
will post the proggy when it finally dies
the only thing i would suggest is an auto leveler option because now all my noobs have lvl 30 attk and lvl 13 str and def lol
great script!
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omg its been running for over 24 hours now on my vm
will post the proggy when it finally dies
the only thing i would suggest is an auto leveler option because now all my noobs have lvl 30 attk and lvl 13 str and def lol
great script!
I agree with buck, it should train all skills :)
This is only 4 script what i ever used and its very good ;)
Another report progie from me ;)
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forefeathers
ran for 9 Hours, 36 Minutes and 25 Seconds
killed 2870 chickens
Picked up 16170 feathers
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I ran it again for a little last night and got the same problem
Everything else works fine besides the progress reports lol
0: | T | 5255 feathers | 460 chickens
1: | T | 5165 feathers | 415 chickens
2: | T | 3885 feathers | 274 chickens
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forefeathers
ran for 3 Hours, 1 Minutes and 36 Seconds
killed 1149 chickens
Picked up 14305 feathers
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Great script!
SCAR Code://///////////////////////////////////////////
forefeathers
ran for 8 Hours, 43 Minutes and 4 Seconds
killed 2296 chickens
Picked up 10805 feathers
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Here's a progress report of mine:
SCAR Code://///////////////////////////////////////////
forefeathers
ran for 51 Minutes and 6 Seconds
killed 175 chickens
Picked up 485 feathers
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It has some problems staying with one chicken, and constantly checks to find another one even if it's fighting with a chicken already. It may be this computer, but every time it increments ck and tries to find another chicken, the script lags a bunch.
i like it a lot. good job.
holy **** its still running.
i started it 2 days ago at around 4 on my vm
your script has gotten me from ranked 18 to ranked 12 in SRL stats
get ready for an over 48 hour proggy
if you asked about the proggy miscounting, please read all the posts before yours, I've already answered that question atleast once.
as for the auto leveler, i thought about it, but thats not what I wanted. I wanted it to reach a certain level, then switch to a different style. If you look near the bottom of the script, theres a buncha lines commented out, and something I wrote real quick about how i made it for me, i dont remember. I guess i mine as well explain what it does so you can all use it.
(clicks open SCAR)
Line 350 to 363...
All this is doing, if the currentplayers training 'Attack', then it checks to see if his Attack lvl is 40 or greater. If it is, then it sets there fight mode to Strength. It works really well. You can change it to your own parameters for whatever youd like to do. Ill make it more user friendly if I make an update.SCAR Code:if (lowercase(players[currentplayer].skill)='attack') then
begin
gametab(2);
wait(500+random(500));
lvl:=getskilllevel('attack');
if dbug then writeln(inttostr(lvl)+' attack');
if lvl>=40 then
begin
gametab(1);
wait(500+random(500));
setfightmode(2);
players[currentplayer].skill:='strength';
end;
end;
Awesome! Try and beat coollukehands's 52 hour and ill put it on the main post:D
hmm, thats a new one. Oh, its just the feather dtm loading. It'll lag on slower systems
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forefeathers
ran for 11 Hours, 39 Minutes and 33 Seconds
killed 3425 chickens
Picked up 22175 feathers
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another progie from me ;)
I was wondering, how do you guys run this for 2 days and no one reports your characters?Quote:
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forefeathers
ran for 7 Hours, 47 Minutes and 50 Seconds
killed 1767 chickens
Picked up 7685 feathers
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One more from me.
SCAR Code://///////////////////////////////////////////
forefeathers
ran for 8 Hours, 54 Minutes and 47 Seconds
killed 2283 chickens
Picked up 13125 feathers
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Well .. the thing is that you don't know if they are reporting your characters or not. So .. we run it as long as we can and hope they don't report us :p
- use more than 1 character
- dress em up
- switch worlds every so often
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forefeathers
ran for 17 Hours, 19 Minutes and 46 Seconds
killed 3217 chickens
Picked up 596730 feathers
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The feather counter is pretty messed up but it works awsome. Not a single random with it.
In continuation of my other proggie. (from VM, Paused it for other proggie)
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forefeathers
ran for 20 Hours, 1 Minutes and 4 Seconds
killed 5486 chickens
Picked up 29600 feathers
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Thanks, I am using this alot, but its kinda detectible because its constantly clicking on game tabs ova and ova :duh: ... but I will still use :p
well since its STILL running, i am starting to get paranoid about detectability. Does anyone know if this script is detectable?
Im normally not too paranoid but its been running for 72 hours on 7 players, so im starting to get a little bit worried.
But i dont want to stop it because of the amazing leveling and the crazy proggy.
Suggestions?
I'm trying this script out (will have an overnight proggy tommorow), but I can't seem to find where I can set it for how long it should go on one player or atleast how long on each player...My guys always log out after about 100 chickens and I don't know why. Am I going blind or is there no thing for how long the script should run lol? (btw right now I just made the mutliplayer to 15 players and just putting one guy down for 5 times so itll keep on going)
Buck .. I would just let er rip and see what happens :p you are going to have a fab proggy!!!!
Rune .. yes, you can change the time, and I believe it is pre-set to 15 minutes.
I can't seem to find where to change the time it is on. Could somebody tell me the line?
ahh don't shoot me .. I am still using the last version because this one wouldn't work for me: I don't see that selection on this recent one :( sorry .. Munk should be able to help j00 outs tho :p
well here it is... it got stopped by an RS update, but ALL the players were TRUE
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forefeathers
ran for 79 Hours, 56 Minutes and 35 Seconds
killed 11244 chickens
Picked up 160710 feathers
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(7 players on default settings on a vm)
omg!! very nice progie report 2 posts up...
Btw i`m now try to make a virtual oc.. but I cann`t get windows 98 instalation... :(
some progie coming up but yust for some like 7 hours.. :D
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forefeathers
ran for 8 Hours, 0 Minutes and 19 Seconds
killed 2522 chickens
Picked up 39350 feathers
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So does anybody know where I could set the time for it to run?
Btw AWESOME proggy Buck Cakes (right behind you know on SRL Stats though :D)
EDIT: YAY! I found it lol, where to change the time I mean. :) What kind of time is it in though? Miliseconds, seconds, etc?
@runescapian - Ive tested different times and 15 minutes is the best amount of time to have a player fighting and keep randoms at a minimum. I wouldnt suggest changing it, but if you want to, learn about SCAR:D
@buck - That's beautiful! absolutely beautiful. its posted on the main post:)
Ok I'll keep it at that, but is there anyway that you could make it go through all of the characters again after all of them finish?
Hey Buck how did you make it go for 72 hours on 7 chars?
I feel like theres some simple way but I've gone brain dead and forgotten...
EDIT3: Ok, I feel like a complete noob now. Tested it and now I understand lol. now just disregard this whole post :) (put this on top too so you don't go reading the whole thing :))
I looked at the tut island how to auto stuff. But all it tells about the player array is how to use multiplayer. I'm asking how to make then go over and over again. I might be missing something here though I dunno...
Heres an example. Say I have 3 guys, named bob1, bob2, and bob3. So bob1 runs for 15 mins, then bob2 runs for 15 mins, then bob3. How do I make it so that it just keeps repeating that? So that bob1 goes, then bob2, then bob3, then bob1, then bob2, etc. Or is the only way to do that by adding more players making it like
Players[0].Name := 'bob1'; //username
Players[0].Pass := 'bobbob'; //password
Players[0].Nick := 'ob1'; //3-4 letters from your username
Players[0].Skill := 'attack'; //'attack','strength','defence
Players[0].Active := True;
Players[1].Name := 'bob2'; //username
Players[1].Pass := 'bobbob'; //password
Players[1].Nick := 'ob2'; //3-4 letters from your username
Players[1].Skill := 'strength'; //'attack','strength','defence'
Players[1].Active := True;
Players[2].Name := 'bob3'; //username
Players[2].Pass := 'bobob'; //password
Players[2].Nick := 'ob3'; //3-4 letters from your username
Players[2].Skill := 'defence'; //'attack','strength','defence'
Players[2].Active := True;
Players[3].Name := 'bob1'; //username
Players[3].Pass := 'bobbob'; //password
Players[3].Nick := 'ob1'; //3-4 letters from your username
Players[3].Skill := 'attack'; //'attack','strength','defence
Players[3].Active := True;
Players[4].Name := 'bob2'; //username
Players[4].Pass := 'bobbob'; //password
Players[4].Nick := 'ob2'; //3-4 letters from your username
Players[4].Skill := 'strength'; //'attack','strength','defence'
Players[4].Active := True;
Etc. Is there any simpler way? To just somehow make it loop? Sorry if I'm not getting something :(
EDIT: And yeah Buck used 7 players for 72 hours, I doubt he made a few hundred arrays. So now I KNOW I am missing something...Could you please point it out to me.. :redface:
EDIT2: AAAH wait a min! I think I'm misunderstanding how this works :p. So if bob1 goes for 15 mins then bob2 and later bob3 finish, would bob1 go back on automatically as long as he is still 'True'? Yeah, I've used scripts other than this one but I just realized that every time all my players are false when I go to reset the script...Ok, so is that right or no?
EDIT3: Ok, I feel like a complete noob now. Tested it and now I understand lol. now just disregard this whole post :)
ANOTHER PROGGIE!
0: dem | T | 1333032 feathers | 893 chickens
1: dem | T | 1379979 feathers | 962 chickens
2: dem | T | 1259979 feathers | 823 chickens
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forefeathers
ran for 6 Hours, 41 Minutes and 25 Seconds
killed 2678 chickens
Picked up 3972990 feathers
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forefeathers
ran for 12 Hours, 18 Minutes and 3 Seconds
killed 3300 chickens
Picked up 17400 feathers
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Another progie from me ;)
P.S. trying to make virtual pc to produce bigger progie ;)
Munk .. o Munk .. I know you are out there :p come give Cookerator some love!!!
GREAT SCRIPT!!
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forefeathers
ran for 8 Hours, 2 Minutes and 48 Seconds
killed 3150 chickens
Picked up 56415 feathers
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A proggy
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forefeathers
ran for 8 Hours, 14 Minutes and 28 Seconds
killed 2779 chickens
Picked up 14460 feathers
/////////////////////////////////////////////
This is great, 3 of my guys are at lv 31, trying to get atleast 35, and then I'll train 3 more. Hopefully I can get that done by monday. I'm buying more ram for my pc today, and as soon as the update passes, I'm going to make a new army and go for the best proggy :D
lmao look at this proggy! :P I have no idea why it says i collected over 500k feathers. really i got around 25k feathers
Quote:
0: *** | F | 526059 feathers | 1292 chickens
1: **** | T | 15245 feathers | 5269 chickens
2: **** | F | 9395 feathers | 2108 chickens
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forefeathers
ran for 23 Hours, 41 Minutes and 3 Seconds
killed 8669 chickens
Picked up 550699 feathers
/////////////////////////////////////////////
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forefeathers
ran for 8 Hours, 2 Minutes and 35 Seconds
killed 2841 chickens
Picked up 14040 feathers
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Yay! Today I'm buying some RAM and might be running a VM or two by tomorow or day after :D
I had some time recently and went over this script with a fine tooth comb. I rewrote alot of the procedures that were originally written very quickly. I wrote in a level-system in the player array.
enter the desired lvls for the character. 0 means that it will never be trained, and 99 means it will be last to be trained and will train it til the script is stopped. it works very well, just make sure your 0 is fixed in statchars.SCAR Code:Players[0].integers[3] := 40; // attack
Players[0].integers[4] := 99; // strength
Players[0].integers[5] := 0; // defence
EDIT: Oh yeah and i fixed the feather counting, i think. the spacing was set to high so if you had over 1k feathers and a stack in the next slot it would grab those numbers too. should be fixed now.
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forefeathers
ran for 20 Hours, 40 Minutes and 20 Seconds
killed 6225 chickens
Picked up 33055 feathers
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Once again I must say this is a work of beauty.
ahh I will try out this new version in about a week :) ty for updating!!