lazermar use SCAR 3.12 and SRL rev #6
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lazermar use SCAR 3.12 and SRL rev #6
Im gona run it tonight. I'll get you a progy from tonight and from tomorrow at school.
EDIT: Just saw I double posted...Sorry
Here is progy (the one at night got lost but it wasn't great anyways)
It always loggs at the mith zone. Is this because I turn mithmining off and it won't mine any mith and coal isn't on the screen?Quote:
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 46
5 Hours, 54 Minutes and 14 Seconds
T tr Worked:320 Mined:46 Gases:1 NP:1 Rand:
<************************************************* *********************>
Also it did NOT avoid the gas. But it did bank the broken rune axe and got another one and continued mining.
Wow, took a while to figure out how to download srl the right way O_o didn't think I was that stupid... Aparently, I am.
Any way, Will post a proggie either today or tomorrow, as well as other such helpful stuff. :) plan on getting alot of proggies. :p
EDIT: Well. I started using it, but it stopped after it logged out of one character... Then it just sat there and kept saying "Three minutes have passed"
If theres somthing stupid that I missed do please tell, Although, I will skim through the script and make sure i set everything up right... I will also watch it run through to see EXACTLY where it messes up at tomorrow when I get home from college.
Will post again once i see whats up... Or if someone can figure it out.
Just mine mith. To tell you the truth i never tried turning mith off hahah. But it shouldnt log. As far as i know. Maybe. Not sure. Meh im lazy. O and it shoudl try and avoid gas. But its pretty half assed. And withdrawing new picks is fine for me.
To the person above. Learn how to set player array i think.
Just got it ill test later, looks good...
haha, jk ^_^.
Well you do have some issues with this...one being that a new update of SRL already defines PickHandle in Mining.scar so I had to change all the PickHandles of your script to PyroPickHandles xD. The other issue is it gives me "Invalid Script ID" at the beginning for some reason... Anyway, here's a proggy:
SCAR Code:<**********************************************************************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 1
8 Minutes and 50 Seconds
T X Worked:0 Mined:1 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
T X Worked:0 Mined:0 Gases:0 NP:0 Rand:
<**********************************************************************>
I'm going to run it overnight and see what happens. How do you set how many loads to do or how long to work per player?
Nah. New Srl took it out....Old srl has it in... But meh whatever. All works the same :P
And there is a const called "Loads" Set that to whatever you want it to do per player. I reccomend if over night. Getting maybe 2 picks per player.
i have too had the three minute erorr when runnning overnight, nothing huge...
and pyro i'll butcher an existing auto responder for you XD.
and even an auto talk, how would you make a procedure gamble with a 3% chance?
(so it isnt spurting out a comment every 15 seconds and more every couple mins... great antiban right tthere
great script and i was the one who stoped it haha
only 1 problem the gas detection is not the greatest...
but it's a great script banks broken pick and get new one out yay!!!
gona run this on my amy as soon as i get them up there... only my min can run it right now...
if you fix the gas detection this script will be the best guild miner out there....
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 5
44 Minutes and 16 Seconds
T 910 Worked:0 Mined:5 Gases:0 NP:0 Rand:
Three minute error is a connection server issue. Maybe your net cut etc etc. When logging in if you get a connection error message then it will wait 3 minutes before logging in again. ANd dw about responder. Ill fix it up later. And auto talk aswell.
Yea and try and rework the walking. It clicks on mining symbol to walk which kinda can get ya banned. Also instead of right clicking on ladders make it random so sometimes it will just click sometimes it will right click. Same goes for the mining. When clicking on rock it can sometimes right click on the rock.
Idk the walking is prety weird. Now days I can only get your script to do 1-5 loads. The only good progy I had was when it mined 2,100 coal while at school. Man I wish it still did that.
EDIT: I think the reason it only does 1-5 is because I edited it a little bit with some different anti randoms. Now I used the regular form and it works well. I'll try it out for the night and see if it works just as well.
Great script! I was using this before but i lost proggy :( I'll use it again when i'm done and post the proggy!
EDIT: Heres proggy:
SCAR Code:<**********************************************************************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 9
1 Hours, 18 Minutes and 49 Seconds
T igm Worked:0 Mined:9 Gases:0 NP:1 Rand:Error: Pick Changing part 2
<**********************************************************************>
When i logged back in there was a broken pick axe, and i didin't have anymore so it was my fault kinda :S
Great script, expect to see more reports from me :)
-Ashur
kk also I was wrong it don't work more than 1-5 rounds. Sorry for the above confussion. Idk why it basicly just randomly stops for diff reasons. Today at school I think it was because it was going to bank and wasn't close enough for ladder to be in screen and could find colors. I guess it overall needs more fail safes?
And here's another report :
SCAR Code:<**********************************************************************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 11
1 Hours, 58 Minutes and 5 Seconds
T igm Worked:0 Mined:11 Gases:1 NP:1 Rand:
<**********************************************************************>
But when i found it, it was clicking on the same rock :S You might wanna fix that :P
EDIT: Found 2 broken pix axes :S I think your gas finding procedure needs some tuning :P
But other than that it's perfect :)
EDIT EDIT: I had a 2 hour+ proggy, but i restarted my comp before saving the proggy :(
Here's a quick one i had:
SCAR Code:<**********************************************************************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 5
35 Minutes and 26 Seconds
T igm Worked:0 Mined:5 Gases:0 NP:1 Rand:
<**********************************************************************>
Like i said before, expect to see a lot more lol
-Ashur
I'm getting a syntax and string error where I put my players on my second player. Any reason why? Everything should be fine.
EDIT: Nevermind, I found the problem. You were missing a ' in the 2nd players name thing.
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 18
3 Hours, 7 Minutes and 17 Seconds
F Worked:35 Mined:4 Gases:0 NP:0 Rand:
F Worked:51 Mined:6 Gases:0 NP:0 Rand:
T Worked:0 Mined:0 Gases:0 NP:0 Rand:
F Worked:13 Mined:0 Gases:0 NP:0 Rand:
T Worked:0 Mined:1 Gases:0 NP:0 Rand:
F Worked:62 Mined:7 Gases:0 NP:0 Rand:
F Worked:0 Mined:0 Gases:0 NP:0 Rand:
<************************************************* *********************>
Well, It took me a little longer then predicted, but I got one for you...
It likes to just lag to the point of messing with the runescape screen when it logs off at times. Then keeps saying the "three minutes has passed" *first script that has done this for me, and thats about a year of autoing...*
It likes to just take the player to the mine, mine a few... Then log out, and switch to the next one. At times it keeps theplayer to T, but sometimes it switches him to F... Found that really odd.
The other thing is if there are no more rocks on the screen to mine it laggs out, dunno whats going on there... Maybe put in somthing that if it doesnt see any rocks to mine it walks around a lil till it finds some? ok, well I do believe thats my $0.02 I will post more reports as I get them, most likely every morning.
Well, I hope that the above helps in someway. If you have any questions I usually check back every day.
Oh, and Thanks ALOT for the script, I really look forward to what this could do in later versions :sasmokin: peace.
nice script....but it aint working so good to me
What was the error here? Like I said sometimes it randomly stops. Here it stoped in the mining guild with almost full invy.Quote:
Timed out
Done Sucess
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 15
1 Hours, 57 Minutes and 16 Seconds
T tr Worked:97 Mined:15 Gases:0 NP:0 Rand:
<************************************************* *********************>
302
NextPlayer
Kk, I'd like to help you with the script but some of it is complicated for me to understand. In my personal version I used MasterKills anti ranomds. The reason is, is because normal FindNormalRandoms only looks for randoms and I think loggs out (too lazzy to check). But Masterkill actually puts it together so its like. if FindFrog then Solve..etc. So this actually solves it instead of just stoping script. For people like me with 1 acount to auto on this sucks. Also I change the anti ban around.
Nope. Findnormalrandoms solves too silly. It doesnt log out. That would be pointless if we could solve them :P Antibam sham blam ham. I dont mind. Do what you want. I like my antibans the way they are i guess. Btw. I think i fixed all bugs in about half a hour today. Did a small test. Any other bugs i should know before relasing other then..
New gas finder
Fixed lag with no rocks.
Added somewhat better walking
Increased timeouts for ladder timeouts
Fixed same rock clicking issue
Add Random talk / auto responder?
Nice, I'm lookin forward to the update man. Going to be very nice :)
The biggest problem for me was running out of rocks to mine on screen then lagging out. *happy*
Yeah should be fixed :P I never had it happen to me personally. But i can see why as there wasnt many waits in there. Should maybe be a tad slower (300 msecs?) But wont lag out.
Can you add pank pins? I ave connection lost so much in my cmputer. :(
:D Any idea when the new version will be out? (I really want o give you a MASSIVE proggie in the morning)
I just got my hands on an old pentium 3 computer... The only reason for its existance is to auto! :P
EDIT: This is kind of an after thought... is there any chance that you will be adding RC Master to this script? It would be a very nice adition.
EDIT: Also another thing I noticed is that I had a dwarf throwing things at me and the script never clicked him (I helped it out)
Pretty good script
needs a little bit improvement
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 51
12 Hours, 14 Minutes and 13 Seconds
T ull Worked:290 Mined:31 Gases:7 NP:1 Rand:On Way To Bank 1
F ysha Worked:169 Mined:19 Gases:1 NP:1 Rand:Mime
F rezp Worked:8 Mined:1 Gases:0 NP:0 Rand:On Way To Mine 1
<************************************************* *********************>
I can't get it to do more than about 5 loads. I'm using rev 6. Any idea what the problem is?
This is what I'm talkin' about. I get like 39 banks randomly one day during night, and then when at school I got 2 loads... This is the second time it has done more than 5-6 loads. Idk I still got some hope on it.Quote:
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 39
4 Hours, 57 Minutes and 13 Seconds
T tr Worked:262 Mined:39 Gases:0 NP:0 Rand:
<************************************************* *********************>
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 16 |
| Fights : 2 |
| Talks : 2 |
| Old Men : 1 |
| Capn Hand[s] : 1 |
| Boxes Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
The BIGGEST THING this script NEEDS deffinatly has to be more fail safes. Just so that it won't log if it can't find something.
Double Post. new Version out!
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 11
1 Hours, 39 Minutes and 9 Seconds
T Worked:91 Mined:10 Gases:1 NP:0 Rand:
T Worked:0 Mined:1 Gases:0 NP:0 Rand:
<************************************************* *********************>
New Version worked great! Thanks for the great script and update. Keep up the good work Pyro.
Good new version, but it doesn't LOG IN.
Also, i was browsing through it and saw this:.SCAR Code:If(PickBroken)then
begin
dropitem(28)
I don't want the script to bloody drop it, i want it to bank it and pull out a new pickaxe. Just a suggestion, but i am not using this script until this is fixed.
Oh and BTW, for noobs. That mean's if it find's a broken pickaxe head, it will drop the pickaxe head onto the ground.
Well, IP Drowner... You must have done somthing to it because I just downloaded it and it logs in, banks...
Expecting great things from this version Pyro :D I will post a nice proggie once its done running *not going to stop it till it stops* when will it be? who knows. If I see anything else that u could change I will be sure to post :)
HUZZAH! :sasmokin: *maybe add RC master to next version?*
Yah ok. Rc it is.
And no ffs ip. Pickbroken isnt that you lost your pick head. its that you broke your pick on gas. And in the unlikely event that your inv is full. And that you have your pick weilded. You will need to drop a item so that you can de weild your pick, bank it, withdraw a new one.
But by all means. Dont use the script haha. Funny that you tell everyone else the completely wrong info rofl.
Well, actually i always keep the pick in slot 28 (Unwielded). So that is why i didn't want to use the script, but i could change it.
Also, in my point of view, i did not tell people the wrong information and i would love to use this script. Also, i did not change anything in the script other than lines 46-49, 53-79 and 501-506 except i also changed all the wait's and added random one's.
thanks for updating
proggy from old version
<************************************************* *********************>
PYROS GUILD MINER - By Pyro/Pyro 910/Wade
Total Loads = 63
9 Hours, 22 Minutes and 0 Seconds
T ull Worked:412 Mined:51 Gases:2 NP:2 Rand:Unable to withdraw New Pick
F ysha Worked:75 Mined:9 Gases:0 NP:0 Rand:On Way To Mine 1
F rezp Worked:34 Mined:3 Gases:0 NP:0 Rand:On Way To Bank 1
<************************************************* *********************>
one question what is rcmaster
ADD bank pins!
@ Ip. Why last slot? Keep it in first? Thats what everyone else does? And it has been like that since pick withdrawing got released
Supersain. Ty ty. Try new version. I think i first some of your bugs :P
Connex yeah yeah
Oh hey dude, yea the difference between MK's anti random and FindNormalRandoms, (now that I looked in to the script) is that MK's actually checks for and solves all types, not just talks. Here compare these:
SCAR Code:Procedure Randoms; // By MasterKill
var
R: Integer;
begin
For R := 1 To 13 Do
begin
If Not LoggedIn Then Exit;
Case R Of
1: If FindMod then
begin
LogOut;
WriteLn('* Wait 15 + random 5 min. before come-back');
Wait(900000 + Random(300000));
WriteLn('* Time to come back! log in:');
LoginPlayer;
end;
2: FindTalk;
3: If SolveChatRandom then
begin
Players[CurrentPlayer].Loc := Players[CurrentPlayer].Rand
WriteLn(Players[CurrentPlayer].Name + ' = ' + Players[CurrentPlayer].Loc);
end;
4: FindInventoryRandoms;
5: If FindDemon then
begin
Players[CurrentPlayer].Loc := 'Cammo random';
SolveDemon;
end;
6: If FindQuiz then
begin
Players[CurrentPlayer].Loc := 'Quiz random';
SolveQuiz;
end;
7: If FindDead then
begin
Players[CurrentPlayer].Loc := 'O dear your dead';
WriteLn('O dear you are dead');
LogOut;
end;
8: If FindMime then
begin
WriteLn('mime random found, can not slove...');
Players[CurrentPlayer].Loc := 'Mime random';
end;
9: If FindMaze then
begin
WriteLn('Maze random found, can not slove...');
Players[CurrentPlayer].Loc := 'Maze random'
end;
10: FindTalk;
11: If NoGameTab then
begin
Wait(5000 + random(3000));
if SolveChatRandom then Exit;
Players[CurrentPlayer].Loc := 'no GameTab';
LogOut;
end;
12: if FindFight then
begin
Case Random(2) of
0: begin
RunTo('s', True);
Wait(15000 + random(5000));
RunBack;
end;
1: begin
RunTo('w', True);
Wait(15000 + random(5000));
RunBack;
end;
end;
end;
13: FindATradeByRick;
end;
end;
end;
(MasterKill's)
SCAR Code:function FindNormalRandoms: Boolean;
var
i: Integer;
begin
w_UpdateLastLine;
for i := 1 to 7 do
begin
case I of
1: SolveNonTalkingRandoms;
2: Respond;
3: Result := FindTalk;
4: Result := FindDead;
5: Result := FindLamp(LampSkill);
6: if FindBox then
Result := SolveBox;
7: Result := RC;
end;
if Result then
Break;
//Wait(1);
end;
end;
If you want to use MK's random you should also use MK's find trade. If you can't find his FindTrade procedure that goes with that his Randoms procedure, and you want it just pm and I'll give it (I think I got it from his VEM). Otherwise I always add his anti randoms in almost every script.