SRL 4 Rev#6 Released.
SRL 4 Rev #6 Changelog.
051028 pub Rev#6 priv Rev#1725
We have been working hard behind the scenes to bring you even better Anti-Random protection. Every possible Random Location is now properly Identified, using a combination of different techniques such as GameTab configuration, MiniMap Coloration and Music. Thus we produced the so much needed framework for solving ALL Randoms! Below is a list of what is solved, and what isnt.
Talking Randoms.
All talking Randoms are solved.
- Box
- SandWich
- Certer
- Frog
- Dwarf
- Rick
- Old Man
- Lamp
- Security Guard
Non Talking Randoms.
Solved Non Talking Randoms.
All other Non Talking Randoms are Properly Identified, but not solved as of yet.
- Forester
- Molly
- Mime
- Maze
- Mr. Mordaut
- Evil Bob
- Prison Pete
- Leo
- Pinball
New Features and Additions.
- New Non-Talking AntiRandom Handlers. Every Randoms is now properly ID'ed! Take for instance a look at SolveChatRandoms; in the new include ChatRandoms.scar . A real piece of art.
- New (working) Solvers for Certer, Quiz and Demon.
- No more need for FindFastRandoms. All is handled by FindNormalRandoms...faaaster then ever!
- The Players.Rand now contains the Players Random Location.
- New Faster Bitmaps.
- New WorldSwitcher.
- New WizzyPlugIn. Half its original size.
- GetUpText now uses SCAR's native rs_GetUpText. Very fast and 100% efficient.
- FindNonInventoryRandoms remake.
- FindDead remake
- FindMime remake.
- Beta SolvePinball added.
- Remake of SetFightMode.
- New OpenBankFast.
- . chm Update
Rev#6 is AFAIK backwards compatible with rev#5, no adjustments needed.
Enjoy!
Fawk!