pretty good script
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pretty good script
iv got a new acount up to level 60 strength 40 attack only using this script, ocassionaly it loggs out and dosent log back in and clicks the next monster before iv finished killing the previous 1
this works great ill try to post proggie
i keep getting [runtime error] : Out Of Range in line 336 in script
You done it again...my pure has now 40 atk and 70 str =)
< Ran: 12h:32m:29s >--Fast Fighter v1.5--< 10:06:31 AM >
Total Kills: 1991, Total XP Gained: 64052, Kills this Round: 20, XP this Round: 644
XP/hour: 5110, Estimated time to Strength level: 10 Hours & 36 Minutes
yay! thnx 4 update il test right away....
looks pretty good i guess i will try it
Stop flaming & causing hostilities or I'll request a ban on you. I really don't appreciate these kind of response's in my own thread. Especially from someone who thinks every answer to their questions should be instant. When I am releasing something to the public I expect an appreciation that I am releasing a script that works 90% of the time for people and not some "first scirpt" bs that doesn't work at all.
Consider the fact you haven't done nothing but complain and ask questions while I have worked on this script for over the past month. When someone releases a script to the public they usually want 3 things; feedback, reports & suggestions on making it better. Not flaming for how slow we answer questions.
Next time consider the time and feelings of others before posting again.
This causes my screen FREEZE eventually.
its not freezing here just set priority of iexplorer.exe higher than normal and everything runs fine here's my prog
it's realy a great script
masked mous4
< Ran: 1h:8m:16s >--Fast Fighter v1.6--< 09:27:50 PM >
Total Kills: 82, Total XP Gained: 7844, Kills this Round: 13, XP this Round: 1220
XP/hour: 6921, Estimated time to Defence level: 0 Hours & 5 Minutes
Salmons ate: 14
Could someone PM or post here where to use this fighter? I mean like, good low level place and a good mid level place. Thanks
Aah, ok, thanks alot..
i didnt have much luck getting this script to work i might not have put the full script in or something im going to try again. ill let you know if i get it to work.
Hello there, the script is great, but i still occure alot of problems,
the worse problem atm is,(with 1.6) that my account logs in
presses the "Click here to play" button, and then, does nothing, for minutes, and logs out but script still runs.So, i already tried downloading a fresh script here, worked for like and hour and bang, again. nothing works. Seemed to me that this problem started with scar 3.12e i downloaded this morning.:confused:
So, i'm going to sleep now, and ill wait for a reply,
Georg:rolleyes:
ya i had that too just go and use the crosshair while the script is running then it says compass found and then its going to fight i hope this helps you
problem with 1.6 ver. and the new ver. with scar what happens is if you have 1.6 it freezes and loggs you out now im using 1.5 but lets hope you can fix it
also the new scar srl update cause this is to happen
Line 868: [Hint] (13562:53): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1478: [Hint] (14172:41): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1489: [Hint] (14183:45): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1500: [Hint] (14194:45): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1511: [Hint] (14205:41): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1522: [Hint] (14216:48): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1537: [Hint] (14231:1): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1568: [Hint] (14262:1): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1595: [Hint] (14289:1): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
Line 1622: [Hint] (14316:1): Variable '' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/Users.scar
SRL Compiled in 3844 mse
there is no line 1622 which confuses me
nice does it pick up arrows? and what do u recomend using a lvl 5 def on?
wow good proggy moused
Hey, Narcle, it's definetly because of 3.12e i saved the script i usedwith e ver and downloade 3.12c and everything worked 100%
< Ran: 5h:18m:24s >--Fast Fighter v1.6--< 06:21:05 AM >
Total Kills: 319, Total XP Gained: 40088, Kills this Round: 6, XP this Round: 740
XP/hour: 7563, Estimated time to Range level: 2 Hours & 40 Minutes
Ammo remaining: 196, Total Ammo used: 3520, Ammo Used/hour: 664
XP/ammo:11, Estimated Ammo Time Remaining: 0 Hour(s) & 17 Minutes
:garfield:
Keep up the godly good work narcle, thanks, :)
I love this script! Check out the report:
< Ran: 7h:35m:16s >--Fast Fighter v1.6--< 04:56:15 AM >
Total Kills: 679, Total XP Gained: 8200, Kills this Round: 14, XP this Round: 168
XP/hour: 1081, Estimated time to Strength level: 0 Hours & 24 Minutes
Awesome keep up the good work
YES! Thank you! This is the first script I actually got to work! :stirthepot:
Ye thanks, id worked with version c indeed
I'm only getting one error. The error is
SCAR Code:[Runtime Error] : divide by Zero in line 446 in script C:\Documents and Settings\Administrator\My Documents\SCAR\Narcles Fast Fighter v1.6.scar
Line 446:
SCAR Code:if (NextLevelAt(hoverskillis)>0) then TLm := (NextLevelAt(hoverskillis)-curxp)/(Txp/(H*60+m)) else TLm := 1;
My config is:
SCAR Code://Fighting Setup:
IndividualSetup = 'on';//If on, will use individual colors/name/hp/KillMonsterFor/RunDir
Color1 = 0;//Monster color 1
Color2 = 0;//Monster color 2
Color3 = 0;//Monster color 3
MonsterName = '';//Name of monster
MonsterHP = 0;//How much HP does monster have? [required for accurate kill count]
KillMonsterForA = 9;//logout every ??mins (I recommend 9-10)
RunDir = 's';//run away direction [for Emergencytele and Emergecyrun]
//Ranging options:
ranging = 'off';//Changes attack timings and does a arrow used count & Arrows used/hour cool eh? :D
LogoutLowAmmo = 'off';//Logs out and makes player inactive when ammo weilded < 200
//HP & Food options:
eatfood = 'off';//eat food at 70% hp?
hpcheck = 'off';//HP check, if so will regen at 60% hp
Emergencyrun = 'on';//Emergency run? Runs away once below 30% HP
EmergencyTele = 'off';//Emergency Teleport? 15% hp [let me know if this works for you]
//Fine Tuning: -don't changes these if you don't know what they do-
WaitTimeRange = 18;//the time it waits after attacking while ranging
WaitTimeMelee = 8;//melee wait time [4 = ~1 sec, 8 = ~2 secs, etc. any whole number works]
FindFail = 20;//Fail to find monster ?? times = player inactive
And Player config is:
SCAR Code:Players[0].Name :='Alphaxxxxxx'; //Character Name
Players[0].Pass :='xxxxxxx'; //Character Pass
Players[0].Nick :='lph'; //Nickname 3 - 4 Letter's of char name
Players[0].Skill := 'even'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[0].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
//Individuals for player 0 :
Players[0].Strings[1] := 'Chicken';//monster name
Players[0].Integers[20] := 3;//hitpoints
Players[0].Integers[0] := 1055614;//1st color of monster -If you want custom colors, enter here
Players[0].Integers[1] := 5796737;//2nd color of monster
Players[0].Integers[2] := 5293274;//3rd color of monster
Players[0].Integers[21] := 9;//Kill monster for ?? minutes.
Players[0].Strings[3] := 's';//Player run direction
Is my problem that I have even instead of attack? :duh:
i belive your problem is that you put 'food' but on the other one you put off, chose one or the other. i belibe thats the problem...also a few tips...put the find fail to 50 not 20, and the hp check on even though chickens dont do damage.it says even is a type of battle training but i only used like attack and defense.so that shouldnt be the problemQuote:
zennext
I'm only getting one error. The error is
ScarScript: By Drunkenoldma
[Runtime Error] : divide by Zero in line 446 in script C:\Documents and Settings\Administrator\My Documents\SCAR\Narcles Fast Fighter v1.6.scar
Line 446:
ScarScript: By Drunkenoldma
if (NextLevelAt(hoverskillis)>0) then TLm := (NextLevelAt(hoverskillis)-curxp)/(Txp/(H*60+m)) else TLm := 1;
My config is:
ScarScript: By Drunkenoldma
//Fighting Setup:
IndividualSetup = 'on';//If on, will use individual colors/name/hp/KillMonsterFor/RunDir
Color1 = 0;//Monster color 1
Color2 = 0;//Monster color 2
Color3 = 0;//Monster color 3
MonsterName = '';//Name of monster
MonsterHP = 0;//How much HP does monster have? [required for accurate kill count]
KillMonsterForA = 9;//logout every ??mins (I recommend 9-10)
RunDir = 's';//run away direction [for Emergencytele and Emergecyrun]
//Ranging options:
ranging = 'off';//Changes attack timings and does a arrow used count & Arrows used/hour cool eh? :D
LogoutLowAmmo = 'off';//Logs out and makes player inactive when ammo weilded < 200
//HP & Food options:
eatfood = 'off';//eat food at 70% hp?
hpcheck = 'off';//HP check, if so will regen at 60% hp
Emergencyrun = 'on';//Emergency run? Runs away once below 30% HP
EmergencyTele = 'off';//Emergency Teleport? 15% hp [let me know if this works for you]
//Fine Tuning: -don't changes these if you don't know what they do-
WaitTimeRange = 18;//the time it waits after attacking while ranging
WaitTimeMelee = 8;//melee wait time [4 = ~1 sec, 8 = ~2 secs, etc. any whole number works]
FindFail = 20;//Fail to find monster ?? times = player inactive
And Player config is:
ScarScript: By Drunkenoldma
Players[0].Name :='Alphaxxxxxx'; //Character Name
Players[0].Pass :='xxxxxxx'; //Character Pass
Players[0].Nick :='lph'; //Nickname 3 - 4 Letter's of char name
Players[0].Skill := 'even'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[0].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
//Individuals for player 0 :
Players[0].Strings[1] := 'Chicken';//monster name
Players[0].Integers[20] := 3;//hitpoints
Players[0].Integers[0] := 1055614;//1st color of monster -If you want custom colors, enter here
Players[0].Integers[1] := 5796737;//2nd color of monster
Players[0].Integers[2] := 5293274;//3rd color of monster
Players[0].Integers[21] := 9;//Kill monster for ?? minutes.
Players[0].Strings[3] := 's';//Player run direction
Is my problem that I have even instead of attack?
also narcle: is there a new version of scar? and should i get it? and ive had some trouble with "connection lost"
after that message at the corner it goes to the loged in screen with the red button, but the mouse moves from yellow to yellow butons saying found nickname...? i didnt really let it correct itself, but my question is would it have done that? after like 20 times of hovering it said couldnt find compass angle...perhaps it should check for red button after not finding the compas angle? oh and also...another suggestion is...could it check for the level of the monster before attacking...same name dif hp dif lvl...same colors..???plz plz plz lol
very clean script
Wonder what's wrong? When I run the script, it goes fine until the second chicken. It logs on my char, checks everything, and attacks a chicken. Then it freezes to death. The game screen stays frozen for a while, then my character logs out. Then it repeats. It kills one chicken each time before freezing. The scar screen shows "invalid skill", nothing else. What's wrong?
gonna use this for my ranger ty
think u can post the whole script? make sure 2 delete ur name and pass...also do you use srl 4.0? v 1.6narcle fast fiter and scar 3.12c?
i might be able to help then....
Const
//SRL - Stats
MySRLID = '';
MySRLPassword = '';
DebugMode = false;//debug mode
//Fighting Setup:
IndividualSetup = 'off';//If on, will use individual colors/name/hp/KillMonsterFor/RunDir
Color1 = 8233655;//Monster color 1
Color2 = 3693686;//Monster color 2
Color3 = 6125703;//Monster color 3
MonsterName = 'Chicken';//Name of monster
MonsterHP = 3;//How much HP does monster have? [required for accurate kill count]
KillMonsterForA = 9;//logout every ??mins (I recommend 9-10)
RunDir = 's';//run away direction [for Emergencytele and Emergecyrun]
//Ranging options:
ranging = 'off';//Changes attack timings and does a arrow used count & Arrows used/hour cool eh? :D
LogoutLowAmmo = 'off';//Logs out and makes player inactive when ammo weilded < 200
//HP & Food options:
eatfood = 'off';//eat food at 70% hp?
hpcheck = 'off';//HP check, if so will regen at 60% hp
Emergencyrun = 'off';//Emergency run? Runs away once below 30% HP
EmergencyTele = 'off';//Emergency Teleport? 15% hp [let me know if this works for you]
//Fine Tuning: -don't changes these if you don't know what they do-
WaitTimeRange = 18;//the time it waits after attacking while ranging
WaitTimeMelee = 4;//melee wait time [4 = ~1 sec, 8 = ~2 secs, etc. any whole number works]
FindFail = 50;//Fail to find monster ?? times = player inactive
//version info:
Version = '1.6';//don't change
procedure FFoutfight; forward;
procedure LogoutSeq(i:integer); forward;
procedure FFhpcheck; forward;
procedure DeclarePlayers;
begin
HowManyPlayers := 1; //change this accordingly
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
{----------------------------------------Player setup-------------------------------------------------------}
Players[0].Name :=''; //Character Name
Players[0].Pass :=''; //Character Pass
Players[0].Nick :=''; //Nickname 3 - 4 Letter's of char name
Players[0].Skill := 'strenght'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[0].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
//Individuals for player 0 :
Players[0].Strings[1] := 'Chicken';//monster name
Players[0].Integers[20] := 3;//hitpoints
Players[0].Integers[0] := 8233655;//1st color of monster -If you want custom colors, enter here
Players[0].Integers[1] := 3693686;//2nd color of monster
Players[0].Integers[2] := 6125703;//3rd color of monster
Players[0].Integers[21] := 9;//Kill monster for ?? minutes.
Players[0].Strings[3] := 's';//Player run direction
Is this enough? If you want the WHOLE script, should I attach it or what? Guess it would take too much space if I just posted it normally.
[Runtime Error] : Exception: Canvas does not allow drawing in line 131 in script C:\Program Files\SCAR 3.13\includes\SRL/SRL/Core/Mapwalk.scar
help?
hey swift: no that was fine...okay first of all turn individual on, then turn eat food hp chek and emrgency run to on and you didnt spell strength correctly lol so that was like you main problem....
pk lord i see that it says scar 3.13...which is the new one....narcles script hasnt been altered for it yet...so use 3.12c for now srl 4.0...
if this is even remotly helping feel free 2 add 2 rep lol
hey narcle srry ive been helping ppl since u wernt here...if u care lol
Well the checking for compass angle and logging in procedure is a built in thing, I really don't want to tackle that problem seeing as that in itself is larger then my script alone.Quote:
after that message at the corner it goes to the loged in screen with the red button, but the mouse moves from yellow to yellow butons saying found nickname...? i didnt really let it correct itself, but my question is would it have done that? after like 20 times of hovering it said couldnt find compass angle...perhaps it should check for red button after not finding the compas angle? oh and also...another suggestion is...could it check for the level of the monster before attacking...same name dif hp dif lvl...same colors..???plz plz plz lol
For checking for lvl... that is just another input that the user would have to put in that doesn't really serve any purpose other then another check, which it doesn't need for majority of the users.
For those having problems try downloading SCAR Divi 3.12c from Freddy1990s website. For some reason some of the newer SCAR's don't work correctly with my script, I have asked into this to see if I need to change anything, so far no complete remedy has been brought to my attention.
In the meantime regarding Fast Fighters development, I have been playing with the new player form setup. I'm thinking on releasing a version to the public to see how they think of the setting-up process.
Okay, thanks. I'll try.
yay mucho gracias lol...you mean like a form setup thingy? so its neat and stuff?
hey narcle do u mind if i mod it and post it?
Still freezes after killing like 1-3 chickens. I did all the changes you told me to.
< Ran: 1h:13m:30s >--Fast Fighter v1.6--< 04:39:34 PM >
Total Kills: 153, Total XP Gained: 6280, Kills this Round: 4, XP this Round: 180
XP/hour: 5161, Estimated time to Strength level: 0 Hours & 3 Minutes
making a new def pure :D
this one works but the one in junior scripts dont work for me
gj
hmm can you post the whole script in code and specify srl vrs scar vrs and show wat error it says...also are u playing in hi or low detail and is it on v bright and 32 bit and wats the resolution also wat chicken coop u training at?