Run the script late at night. it really messes up if you do it with other people.
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Not the best I've gotten, but meh.Quote:
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 3:7:39 ||
|| ||
||-- Victim: XXXXXXX ||
||-- Starting attack XP: 1063482 ||
||-- 31016 XP Later: 1094498 ||
||-- attack Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 31016 ||
<<------------------------------------------------>>
Question: Does it do NextPlayer every 3 hours or something? Stopped after logging in again.
Debug:
Sleeping in: -1:59:46
Napping
XXXXXXXXXXXXX
NextPlayer
EDIT: Uh oh, logged in at zombies!
TBH ive never tried it with multi-players :D. I'll go look through my code later and get back to you on that. What it is SUPPOSED to do is logout a player after he is out of food or lost and switch players until he is logged out or lost...
doesnt work no more... will run out gates but doesnt come back in.. it just sits there outside gates spinning compass.
haxor
Thats odd, i just had a 5 hour proggy a while ago with it...
SCAR Code:<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:33:38 ||
|| ||
||-- Victim: ||
||-- Starting Strength XP: 10534352 ||
||-- 126812 XP Later: 10661164 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 126812 ||
<<------------------------------------------------>>
Everyone just chill, Metagen is updating/fixing and some new goodies are coming out too ^^.
yesss... goody goodies :D lets just say that pures will be being trained all night long :D
(oops i started it again and acidently got 2 min proggie:O
nice script!!! was running on level 96.
first proggy ive saved, got from 75-80attk, 84-85str, 70-75defence.
thanks
Haxor
that is a 2 minute proggy.... ^.^
BUT YAY!!!!! Actually haxor, check in the folder with your script. If you have been using 1.7 then thre should be a file called fleshyproggies :D post it post it!! :D
You said that the most South-western corner, but there are no Flech crawlers, only zombies and rats...???
Edit: Nvm, they are at the South-eastern part .
But it is REALLY crowded :confused:
Try to train on unpopulated worlds, or at night, that is when it works best.
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 0:25:52 ||
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||-- Victim: ||
||-- Starting Defence XP: 1009804 ||
||-- 1704 XP Later: 1011508 ||
||-- Defence Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 1704 ||
<<------------------------------------------------>>
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 9:40:36 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1028363 ||
||-- 176500 XP Later: 1204863 ||
||-- Defence Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 176500 ||
<<------------------------------------------------>>
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:19:12 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1216983 ||
||-- 24604 XP Later: 1241587 ||
||-- Defence Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 24604 ||
<<------------------------------------------------>>
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 10:28:18 ||
|| ||
||-- Victim: ||
||-- Starting Attack XP: 1684810 ||
||-- 170252 XP Later: 1855062 ||
||-- Attack Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 170252 ||
<<------------------------------------------------>>
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 7:12:29 ||
|| ||
||-- Victim: ||
||-- Starting Attack XP: 1855666 ||
||-- 152384 XP Later: 2008050 ||
||-- Attack Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 152384 ||
<<------------------------------------------------>>
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 4:45:53 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1241587 ||
||-- 101284 XP Later: 1342871 ||
||-- Defence Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 101284 ||
<<------------------------------------------------>>
the things you need to work on are the doors... the reason of the short proggies is when i log in its stuck in between the doors..Other than that 24/7script:P
YAYAYA PROGGIES!!!!! you're my hero!!! i have the working version of the doors actually, i just have to... IMPLIMENT!!! Thankyou lots haxor. ill even rep you :D
well im running it now... and its on 9hours and 20minutes already.
ill post proggie when it stops.
Would be cool if you could make this script so it cant FAILZ:P.
Also better xp..:D
thanks again for the script.
Haxor
P.S release the next version soon!!
EDIT: should make a auto responder=D
lol, the only thing you need to autorespond is your str lvl :p thats all the noobs there care about. maybe ranged too
guess what dude.... i have 5 health left and its still going but here is the proggy so far noob:P number.1 proggy. might go to 24 hours!!!
L##TN##S
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 20:0:33 ||
|| ||
||-- Victim: evanlyn24 ||
||-- Starting Defence XP: 1499927 ||
||-- 383364 XP Later: 1883291 ||
||-- Defence Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 383364 ||
<<------------------------------------------------>>
p.s hopefully it will get to 24 hour but its low on food:(
Haxor
using version 1.7
NICE!!!! yay haxor for number 1 proggy! But im running one at home :p i started it about 12 hours ago so... HA it might run for 24 (maybe :p).
very good and smart script thanks
I'm glad you liked it :) try and post your best proggies for me :D they automatically save in scriptdirectory\fleshyproggies.txt :)
600th post! yay
Yeah.. It will probably be even better after this weekend ^^
BTW @Haxor: The next release is going to have a positioning system, so that the script determines where i am. right now it just guesses and has failsafes... but this way i can act on the output of the position, instead of the assumed position. In short, it will never get u lost again :)
awesome script! already lvled once in hitpoints. Gunna try to beat ur best proggy. What needs fixing is the following: maybe you should try not just waiting for the crawlers to attack you and attack them because they're aggro wears off after a while. And when theres people there and your not getting hit, the script thinks you are because it sees the hp bars on the other ppl. So for a period of time you might end up not fighting at all.
oki sounds good:D. the only thing is that i wish it got more xp:P. you need to try and detect if the flesh crawlers arnt attacking sooner.
haxor
haxor and jk, if i make it detect sooner or later, it either runs off when the fleshies get stuck because of mice, or itll be there for like 10 minutes without fighting anything. the only way it could detect if it was ACTually fighting is if i made it check they hp every 30 seconds, and that will likely result in a ban. So.... i suppose i could make an uberleet function to check if you are animating... maybe... But those generally fuck up alot :\
SCAR Code:<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 15:17:41 ||
|| ||
||-- Victim: phyyyyszhy ||
||-- Starting Strength XP: 10840260 ||
||-- 376364 XP Later: 11216624 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 376364 ||
<<------------------------------------------------>>
thats my final proggy, my main just got banned from munks smithing script :(
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 2:45:51 ||
|| ||
||-- Victim: 12345 ||
||-- Starting Strength XP: 1404855 ||
||-- 44700 XP Later: 1449555 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 44700 ||
<<------------------------------------------------>>
well i suggest a little fail safe that makes the character run after say 5 min take or give seconds just to make sure they're aggro against u again.
Oooo :D thats a good idea. but say how about 10 minutes
well, time it for me k? im busy updating it.
7 minutes about is what i got, i just let the script run and check on it once in a while. When they weren't aggro anymore was about 2:50 for your sleep timer so about 7 minutes. I'll double check manually in a little bit.
cant get out of room when aggro is gone. just sticks to gate
Yea that means its about to sleep and another proggy manually stopped to check out aggro times.
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 2:40:23 ||
|| ||
||-- Victim: 12345 ||
||-- Starting Strength XP: 1450375 ||
||-- 44188 XP Later: 1494563 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 44188 ||
<<------------------------------------------------>>
Ok this time i clocked it at 9 min 40 secs. My guess is it changes everytime. My suggestion is you set up a function that randomly generates you a time between 5-7 min and take a stroll at that time. Since it sleeps every 10 min taking 1 walk to aggro them again should be good for the rest of the trip :)
Edit: oh and it could use a auto retaliate setter.
it says its gonna sleep in 4 minutes after the aggro wears off..
jk, you wanna do some testing? add me on msn dan.sont@gmail.com.
So ill add these features
- AutoRetaliate Setter
- Take a run after 10+random2 minutes
Ok, So added are the autoretaliate and 10 minute waits, Also i am almost done my door positioning system, im just having some issues with door color and item colors on MM :\
Oh yea, did i mention that the banking is almost complete, Big thanks to hugo who made all the radial-walking and 5 or 6 dtms as well. I did the umm... everything else... like 20 dtms, along with all the functions to deal with dtms and radial walking with failsafes, the banking, the hole, portal, ladder, rope finding(<--- this one is leet)... the door opening... the fish depositing and withdrawing... so yea :D But hugo helped me and tested stuff with me :D
me 1337 proggy!
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 13:44:14 ||
|| ||
||-- Victim:12345 ||
||-- Starting Strength XP: 1519867 ||
||-- 256756 XP Later: 1776623 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 256756 ||
<<------------------------------------------------>>
OH SICKLY!!! hugo i need that plz plz
man i have a lot of proggies, stopped manually
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:45:4 ||
|| ||
||-- Victim: 12345 ||
||-- Starting Strength XP: -1 ||
||-- 1819120 XP Later: 1819119 ||
||-- Strength Levels Made: 98 ||
||-- ||
||-- Total XP Gained: 1819120 ||
<<------------------------------------------------>>
and yea its messed up O.o str lvls made 98
it dosent always eat. what can i do to improve this?