Ok thanks for explaining that.
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Ok thanks for explaining that.
WOOT! my first satisfactory proggy on a PURE, 1 def!!!
SCAR Code:<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:32:41 ||
|| ||
||-- Victim: dddddddddddd ||
||-- Starting Strength XP: 195008 ||
||-- 17744 XP Later: 212752 ||
||-- Strength Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 17744 ||
<<------------------------------------------------>>
Ahhh, turns out he phailed at the rope.
He successfully ran to the bank twice :D ftw!!
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:53:49 ||
|| ||
||-- Victim: ****** ||
||-- Starting Strength XP: 549635 ||
||-- 99252 XP Later: 648887 ||
||-- Strength Levels Made: 2 ||
||-- ||
||-- Total XP Gained: 99252 ||
<<------------------------------------------------>>
pretty good proggy i would say
weehee, poohy i added you, i was legit playing on world 10 and it was kindof sad, we should spread out on worlds plz... i will add a world const for the next update.
i know i just wanted to run it for a little bit but i forgot and didn't change the world :(
Oh sweet I didn't even know it ran to the bank,I'm running it on a members account w/whip so i havn't even used a lobster yet lol. Hopefully it will eat because it didn't eat when I had it set to eat at 60, even tho it got down to 58 before auto gaining xp by itself really slowely
so is it perfect yet?
not really, one thing i saw aggression check needs updating. i was still getting attacked and i went to zombies. and the zombies dident attack me.
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:34:23 ||
|| ||
||-- Victim: pur34ki113r ||
||-- Starting defence XP: 145281 ||
||-- 20120 XP Later: 165401 ||
||-- defence Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 20120 ||
<<------------------------------------------------>>
It's kinda weird I set it to eat at 60 and it never does but whenever I come back to comp its at about 50 so it must be eating by itself at 38 or 40s.
eating is done by percent hp :p
another pure proggy! yay i think it banked like 5 times succesffuly :D:D
SCAR Code:<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 2:4:18 ||
|| ||
||-- Victim: gusdfes sock ||
||-- Starting Strength XP: 217608 ||
||-- 20168 XP Later: 237776 ||
||-- Strength Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 20168 ||
<<------------------------------------------------>>
awwwww he logged out at the ropes again :(:(
really? the last two times i tried, he kepted failing to get back to the stronghold. Also to fix the finding rope procedure make it spend more time looking for it, it looks for 5 sec changes camera angle looks again and then after 5 secs again if you don't find the rope it logs out.
Yea, thats what ill do jk :)
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 4:41:7 ||
|| ||
||-- Victim: ********* ||
||-- Starting Strength XP: 1043232 ||
||-- 9155 XP Later: 1052387 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 9155 ||
It was more like 60k+ xp it was set for strength but I switched to attack half way through.
Amazing script
it will keep having troubles with either rope or walking back from bank after getting food can only ever seem 2 get a max of a 20min run any sugestions ill post my setup if some1 needs or whatever.
cheers
I'll fix the rope tonight :p if i have time:
Ok, ive updated my version so that it takes 6 seconds less time to go through the doors, did that this morning. Also i am going to add a boolean to set for wether you want it to bank, another variable for where to start, (i.e. bank). Also, i added another question to the door solver, so now it wont hang as much, All these updates will probably be available in the next couple days :).
PLEASE post any bugs, so that this script can get back on its way to more 20 hour proggies :D:D (hopefully on pures too)
I wont give a proggie cuz its still working :D
But there are 2 bugs. I have only 1 Player, but after some fighting it says "NextPlayer" and logs out.
Another one is that it gets stuck between the doors and wastes alot of time until gets back inside the room.
Oh and Rev 21 is out so i think you should update ur script :D
(if its needed of course)
Ok so it stopped so heres the proggie:
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 3:49:16 ||
|| ||
||-- Victim: ********** ||
||-- Starting Strength XP: 1107064 ||
||-- 95112 XP Later: 1202176 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 95112 ||
<<------------------------------------------------>>
Oh and what is Fight Mode? :/
And it gets this error:
Line 2268: [Warning] (19321:11): "True and" is not needed in script
And when i updated SRL i get this error:
[Runtime Error] : Exception: Access violation at address 6720456E in module 'Embedded SMART.dll'. Read of address 00000000 in line 2294 in script
(next time i ran the script i didnt get it)
?????
Fight mode is like accurate, aggresive defence, in the order they appear on your combat interface, the stuck between dors thing is fixed with the next update once i release it, and thanks for the news about 21st rev, ill take a peek.
Some suggestions:
1. Make an option to choose what to pick up. They drop ranarrs you know :P
2. Make an option to choose how long it fights or how much xp to get. Cuz now u can't (as far as i know).
And the bug that logs you out and writes NextPlayer in the Debug box should be fixed too. It makes running the script for a long time a pain.
And you were talking about some Banking stuff? I don't see an option to bank :D
ok... for procedure restock, go under until you see something called "SetLength(Items, 2);" change the (items, 2) to (items, the number of different items you want the script to pick up. then add this "
Items[0].Color := 13639705;
Items[0].Text := 'une';
Items[0].Active := True;
thats for body runes, change it so that its whatever you want. Also you see the number beside items[0]? change it so that the first item is 0 second item is 1 and etc.
the bug that logs you out and writes NextPlayer means that your old player cannot continue anymore for some reason, its built to do that, its not a bug. And there is not an option to bank, it just banks whenever you have like 1 or 2 of your item left.
Oh kk :D
And another suggestion would be walking around the room. Cuz now if there are alot of noobs in your world, they block your crawlers.
Wtf now it says NextPlayer(Active: False);
But theres nothing wrong. I have enough HP and enough food...
mmmm... make sure you set the nickname correctly, capitals too.
And just in case: for the color, pick the largest and most unique color on the shark (well at least not the same as the background of ur inventory
Hey, if someone will remind me, ill fix up the item finder this weekend too, if i remember correcty it's not as efficient as it could be...
What do you mean with nickname? Why is it needed to be correct?
But yea it is correct. AND it doesn't eat when needed :/
I put it to eat when HP lower than 50% but it is lower and still hasn't eaten.
still doesnt find the door for me after findfight=false or in otherwords, they stop attacking me :s
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 7:39:35 ||
|| ||
||-- Victim: ********** ||
||-- Starting Attack XP: 1074373 ||
||-- 146590 XP Later: 1220963 ||
||-- Attack Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 146590 ||
<<------------------------------------------------>>
It logged out and said next player but there was nothing wrong with that player (besides the fact it just ran 8 hours straight rofl).
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 3:28:11 ||
|| ||
||-- Victim: destructo14 ||
||-- Starting Strength XP: 1254780 ||
||-- 75856 XP Later: 1330636 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 75856 ||
<<------------------------------------------------>>
Another proggie ^_^
what version you guys using, cause all of the versions up there ive tried, and none find the door
same..it does NOT CLICK THE DOOR.
I also got the same problem it dos not click on door just says
Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
and holding cursos on minimap
ya meta i just added a smart world constant so that we don't have everyone on the same world.
If people wanna know how to do this just go into Const and under
SCAR Code:SleepEvery = 12; //no touchy
put
SCAR Code:SmartWorld = 'world33';
use whatever world you want
then locate in procedure Startup;
SCAR Code:SmartSetup('world33', True, True, False);
and put in
SCAR Code:SmartSetup(SmartWorld, True, True, False);
this is just for you total noobs who play on the default world :duh:
I have that already in my private testing version atm :p Ok i updated the version on the main page... improvements include:
- chopped 6 seconds off of the door opening.
- better door opening.
- better rope finding. (and ladder and other ladder and bank booth)
- fixed one of many buggy dtms on the walking to bank :D
- added a world constant
- made the question answering less macro-like
and probably other things that i have forgotten :D
<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:6:53 ||
|| ||
||-- Victim: z0mbie pure ||
||-- Starting Strength XP: 141724 ||
||-- 9908 XP Later: 151632 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 9908 ||
<<----------------------------
much better result reason for stop out of tuna due to all previous stuffing around but did 3 succesfull banks so all those errors look good.
Ill check out the new version. But u prolly should fix these:
Line 2271: [Warning] (19876:11): "True and" is not needed in script
Line 2393: [Hint] (19998:5): Variable 'CX' never used in script
Line 2393: [Hint] (19998:5): Variable 'CY' never used in script
And a suggestion:
You should make the length of sleeping different each time. Like from 2 mins to 4 mins and such. And the time until sleeping different too. Cuz logging out at the same time each time and sleeping for the exact time every time can get you banned (i think)
The sleeping is i think 1 - 2 minutes
and tim etill sleep is like 10-13 minutes idk but there IS randomness
1.83 still doesnt find the door 4 me :s getting disappointed :(
Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
and holding cursos on minimap
over and over and over again until it logs out.
:( talk to me on msn. Lets figure this out. You are on low detail right? are you a member? WAIT!!!! i have an idea... it could be the cts, i never set the cts in my functions :D