worked for like 20 mins, then it couldn't find the gas and my pickax broke.
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worked for like 20 mins, then it couldn't find the gas and my pickax broke.
thx for this script was looking for one to get my new miners to 20+ mining before using masterkiller v east miner my proggys will be noob i will try get you one anyway :p
ok thanks for testing
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 27 Minutes and 31 Seconds
Ores Mined: 84
Loads: 3
Ores/hr: 183
Responded: 4 Times
Broken Picks: 0
Gasses found: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
still using it lol sorry bad proggy but i will try to get you better one today ;)
Bookmark for future test and proggies lol :p
Still going. I jsut want to make a small suggestion.Quote:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 1 Hours, 16 Minutes and 34 Seconds
Ores Mined: 540
Loads: 20
Ores/hr: 423
Responded: 0 Times
Broken Picks: 0
Gasses found: 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't know how you'd go about doing it, but changing the checking for pick part would increase the efficiency of the script drastically. In checking for the pick (even if it's unequipped), it probably could go like 30% faster if it didn't check for the pick at all. But you need to check for the pick in case it breaks or the head flies off. I was thinking maybe only checking every 4 rocks mined or something. Maybe make it a const so that the user could set it. Or maybe every certain amount of time (every 30-60 sec for instance?).
Or am I missing something and it's not the pick checking that slows it down?
Other than that, completely flawless. The only thing that ever happens is that it sometimes clicks on a Dwarf (I'm in the Dwarfen Mines), then runs away, comes back and the dwarf keeps attacking. Oh, and randoms ofc.
EDIT: -.- jinxed myself, sandwich lady (failed to solve)
EDIT2: 925 posts xD
EDIT3: Hmm, I've watched it for a bit more and I guess it doesn't make it all that much slower. So maybe it really is flawless :p (Got caught by gasses twice in a total of 4 hours though, it started mining, gas came up, then for some reason it clicked again and it exploded).
EDIT4: Failed all 4 times I watched it on the gas -.-
EDIT5: Make that 5, I'm putting MKs gasfinder in
Edit6: Oh, its there. Then I'll make it look more often :p
edit7: Hmm, well I'm not too good at scripting, but from what I gather you look for gasses before mining, and if there is a gas you just wait? If so, it usually won't work since gasses usually come up after you start mining :\
i got this error
Line 1507: [Error] (14638:4): Unknown identifier 'FindObjOre2' in script D:\DOCUME~1\kids\LOCALS~1\Temp\[SRL4] QuickPowerMiner3.0 pro.scar
Ok I just downloaded ill give it a shot ill report back later.
Does it have antirandoms because I got an old man and a genie and it ignored them!
it has antirandoms try either editing the script to check for randoms more often, or fix you Player[].Nick
Let me know if you find a good workaround for the gas finding. It's the biggest problem I have with this script...tons of broken pickaxes. It doesn't seem to click on too many gasses, but it never stops mining them. I'm going to look into this myself pretty soon, too, because I think this will run a lot longer after that one problem is fixed. Pickaxe head flying off is another problem, but doesn't occur nearly as often, fortunately. I'd like to check that out next and see if I can avoid losing 18k a pop on pickaxe heads.
Will try to run overnight with 4 chars posting proggy
i get this error plz help me.. this script looks heaps good... and reading throught the forum it work good.. but it wont compile for me i get this:
Failed when compiling
Line 1507: [Error] (14640:4): Unknown identifier 'FindObjOre2' in script C:\Documents and Settings\Owner\Desktop\[SRL4] QuickPowerMiner3.0 pro.scar
and i was wondering if u could make your scripts use SMART?
EDITED!!!
ok i added smart to it myself.. i couldnt find out how.. but i did now... but it still wont compile
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 1 Hours, 18 Minutes and 2 Seconds
Ores Mined: 675
Loads: 25
Ores/hr: 519
Responded: 0 Times
Broken Picks: 0
Gasses found: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 4 |
| Old Men : 1 |
| Lamps Solved : 2 |
| Frog Solved : 1 |
| Capn Hand[s] : 1 |
| Boxes Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Biggest problem I have is with gasses, but I think I solved them (quick and dirty fix, but performance is fine). Here are my main edits...
In powermine proc, I replaced a portion with this:
...
end;
if (w_wizzupgas(cx,cy-5) or MKFindGas) then //added MK's check
begin
HandleFight; // run away first, do SRL stats later
Writeln('Found Gas! Using Wizzups/MK checker during mining');
MFF(MMCX+2,MMCY,4,4);
Gasses:= Gasses + 1;
ReportVars[2] := ReportVars[2] + 1;
SendSRLReport;
SRLRandomsReport;
MMouse(random(MSX2),random(MSY2),5,5);
Status('Found Gas! Using wizzups/MK gas checker');
FTWait(8+random(2));
exit;
end else
begin
if (isuptext('ine')) then
...
Also, in waitrock, a similar change...
if w_wizzupgas(cx,cy-5) then
begin
HandleFight;
Writeln('Found Gas! Using Wizzups checker');
MFF(MSCX,MSCY,5,5);
...and...
if MKFindGas then
begin
HandleFight;
Writeln('Found Gas! Using Masterkills checker');
MFF(MSCX,MSCY,5,5);
...
I found in many cases, that it was finding the gasses, but either not doing anything or doing things too late. I'm forcing it to just run away immediately and do the other stuff later. If it waits to do SendSRLReport and SRLRandomsReport first, there's a delay in reaction time before it does a FTWait(36+Random(4)) later on and it's probably too late by that time.
I haven't searched for FTWait to see what it does, but I'm assuming that's the reaction to the gas being found. If it's successfully reacting to the gas, then you could replace the HandleFight with FTWait in my edits above, but I know HandleFight is working, so I'm not too worried about it.
One random I just noticed it got stuck on was the swarm. It was pwning my character, but no fight was being detected. I think it was just chipping away at my hit points, but not actually showing a red "blam"/explosion on my character with the amount of damage being done each hit like you see in normal combat or a gas explosion, so it wasn't detecting a fight. Is that the way the swarm always works? I'm not sure if anti-random code for swarm relies on detecting the fight or detecting the swarm, but it wasn't working.
Now that gas detection is improved, I should be able to get some longer proggies. Still doesn't handle pickaxe head flying off, unfortunately.
Here ya go, it's kinda weak but it's better than nothing.
EDIT: replaced proggy with a longer one. This one failed because my pickhead flew off and it couldn't find it. Wasn't watching when it happened, sorry.
It runs great, except for a few very small things I noticed:Code:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 2 Hours, 55 Minutes and 46 Seconds
Ores Mined: 891
Loads: 33
Ores/hr: 304
Responded: 36 Times
Broken Picks: 0
Gasses found: 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- It couldn't find my bronze pick with it equipped and the Boolean set to true. But it worked fine unequipped. (EDIT: tried again to get a log and it worked. So maybe I was wrong)
- I had the gas problem mentioned above (I clicked away manually after 10 - seconds, twice). Eventually it gives a "Gas Gave TRUE", but it takes way too long. I didn't check out the code yet but I'd assume the above posters are correct. (EDIT: it does find gas but it takes all too much time for me to be comfortable with it)
Good work! Another thing, every single time it autoresponds it says "homeslice"... i love it :D
i watch over it when it runs XD its very nice and fast mining but doesnt detect gases :(
it detect monsters attacking though.
its still good after 4 months using it :)
it detects gasses like people have been saying but its detecting them too slow... il figure out the problem soon. ;)
kool script il post progi later when i have time to try it
do so as you wish ;)
please post proggies
Uhm,
I have a mith pick, when equipped it doesn't find it. But when it's unequiped it'll find it.
The gas detection didn't work unfortunatly, costing me 43 gp to fix my axe :(I feel that the dropping is also too fast. Perhaps work on this speed, and drop at random intervals, as if being an impatient human who can't be bothered to fill up all of his inventory. Just my CC.
SCAR Code:Line 1529: [Error] (14583:4): Unknown identifier 'FindObjOre' in script C:\Users\Administrator\Desktop\[SRL4] QuickPowerMiner3.1 pro.scar
Help me?
For some reason this script laggs ALOT... no good proggy because it stops after 2 hours... and i want atleast 5+ hours :mad:
My army got now about 25 mining, so i'll switch to an iron ore miner with out laggs o.O :rolleyes:
download srl, subversion, and update to rev 16
i am going to use it on my main now.. to lvl up his mining for our script eh:p
i'll post a proggy later;)
edit: just broke my pic:(
SCAR Code:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 12 Minutes and 41 Seconds
Ores Mined: 56
Loads: 2
Ores/hr: 265
Responded: 3 Times
Broken Picks: 0
Gasses found: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Players False
Successfully executed
hmm.. quick one..
will use again.. lol:p
i've got more picks ^^
edit2:
hmm
broke another pick because of gass:(
SCAR Code:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[SRL4] QuickPowerminer 3.0 by Timothegreat
----------------------------------------
Time Running: 30 Minutes and 36 Seconds
Ores Mined: 196
Loads: 7
Ores/hr: 384
Responded: 0 Times
Broken Picks: 0
Gasses found: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
your gasschecker seems to be slow:(
no clue why, im using wizzups and masterkills... not mine
updated to fix a few bugs
Hey timo, i use wizzups and mk's too and it never misses :S
It might be because of how often u call it? *Looks through ur script*
i shortened up my wait loop so it might find gas faster now
Hey Do you think you could make this smart compatible? and sometimes i get a runtime error for srl/misc/inventory or something like that..could it be because im not using scar 3.15b? i was just using regular 3.15
Edit- Neverming Figured Out both questions =) expect a nice proggy soon =P
Hey Timothegreat, im having a problem..it does a few loads on the first char no problem but after it goes to the next characters all it does is look at stats and then logsout..am i doing something wrong?
after 2 loads + drop i get Runtime error in inventory.scar ??
Canvas does not allow drawing in line 250
?? :S
thats way too vague of a runtime error, i need to know when this occurs...
HELP FAST after it mines 28 ores and drop them i get error after ores drop
** Warning in InvBox: Incorrect index: 0**
[Runtime Error] : Exception: Canvas does not allow drawing in line 250 in script D:\Games\Is neto\Runescape\SCAR 3.15\includes\SRL/SRL/Core/Inventory.scar :mad: :mad: :fiery: :fiery: :mad: :mad: :mad: :mad:
HELP
i get lots o broken picks, and it only mines about 1 load then logs out
You should add SMART. It takes like 2 seconds :) good script though ^^