If you read further up Dulce is in the process of fixing it, almost done, just wait near it i got it to do about 30 trips at most without it logging out on me
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If you read further up Dulce is in the process of fixing it, almost done, just wait near it i got it to do about 30 trips at most without it logging out on me
Yeah, and read my edited post.
Idiot..
//================================================== ===============================================\\
Ducels' Auto Air Crafter Version 0.31
Ran for : 52 Minutes and 9 Seconds
Crafted a total of 2688 air runes with 672 essence.
~ 0: * is F. RC: 40. Loc = altar1. Crafted 2688 air runes with 672 essence.
\\================================================ =================================================//
Again; it stopped after the runs it did even though I set it to do more..
may i suggest that to have 2 different route to air altar? and it pick the route like 4+random(6) or something like it, and when its coming back to bank, once found falador's road, it keep on clicking north until it finds the bank symble, so it doesn't have to stop, or add a autocolor boolean, then it'd keep on clicking south until finds normal road ..etc
Yeah. The walking messes up. I'm fixing it.Quote:
Originally Posted by VivaLaRofl
I was going to do something like that, but it's hard to do in falador because of the dwarven mine which has the same color as the fally road. And there's not very much time where it's walking to the altar on normal road, but I might do that if I ever go crazy enough to add another walk procedure (you can see how much time its taking me to make ONE work >.>)
k but what about the auto color const true/false?(didn't meant boolean) give a option for player to run the script on auto color once, and fill the color in the script so it doesn't have to serch for it again
and when i meant by finding the falador color, is when it found the falador color for the first time on its way back, go on the first bit of the road and then just clicking north (no break, so it will click before the player reach the flag)and until it reaches bank,
wow this is going to be one sexy script when its done im still learning scar :D, when im done if your still not done ill give you a hand if i can
can you make it work for scar 3.14 or 3.13? 3.12 is old.....
yea thats what i was going to ask im runing it on 3.14 and i think thats why i messes up the walking and give me errors sometimes
The script will not function if the colors aren't updated. I tried to fix it with StableColors, but the road colors change too frequently and so do the rock colors (causes inconsistency with some road ddtms), which I have fixed with a much, much lighter version which only updates the color if it's needed to.
3.13 has/had bugs in it, and they released 3.14 while I was updating this. The only problems I had with 3.14 were on altar clicking. I think that's what happened with anyone who had a problem with it MMousing around the upper left corner repeatedly. I'm running 3.14 now though, so expect the new version to work for that. It's just taking a while to release this because I don't want to have to hotfix it or something a few days after it's posted.
I'm not sure if I entirely understand this, but the biggest problem I was having is there's a loading screen about halfway up that stretch of road after clicking the intersection where it changes from normal roadcolor to falador roadcolor. It's been difficult to get it to click far enough up that it will always load the screen. That's why it waits until it's done moving there - if it didn't, it might just find the black above it (from not loading), and put your player false for no reason if it had just waited a few seconds longer.
Also, a big bug has been DDTM walking. I'm working to replace some of it, but a big problem is when other people are standing near the rocks. White dots or even the walking flag can block the color and it'd save a seemingly perfect screenshot... this was hugely frustrating but I've replaced the DDTMs that had that problem.
Having read what you put about making it work on 3.14(Hopefully), are you considering S.M.A.R.T aswell? Maybe rev#12?
SMART is no different than using normal runescape if set up correctly.
I will mention, however, that you should run it with DDBG off if you plan to use SMART because SaveScreenshot will cause runtime errors.
And yes rev 12 too.
Edit: Rev 13 will work too. No worries, I'm using latest everything atm.
all i meant is try to make the player stop stopping that often
Ah good - sounds really nice.
Can't wait for the update.
gl, just to tell you, with your thing i got from 39-48 and i'll keep on trying to get it higher, if jagex removed the trade limit, i'll give you 1k nat for free when i started to craft nats
Thanks ducel cant wait for the next release i gained countless amount of levels id say about from lvl 34-55 and still counting, cant wait for release
i for one has the best proggie for this script YAY!
Works great. Got to get a better proggy now when I know it works like charm. :DQuote:
//================================================== ===============================================\\
Ducels' Auto Air Crafter Version 0.31
Ran for : 16 Minutes and 41 Seconds
Crafted a total of 196 air runes with 196 essence.
~ 0: **** ***** is F. RC: 2. Loc = BackToFally. Crafted 196 air runes with 196 essence.
\\================================================ =================================================//
Same here. It did not loop the chars, just did their loads and executed. But I only played on on char though... I got to set more loads. :rolleyes:
i highly recommend set the trip to 200 trips, it did almost 100 on my acc..
Any ideas when the next update is going to be, Ducel?
plz don't add smart..
Still testing and improving things. I'll work on a stable release since I seem to forget that its been a while and the walking still isn't that great, though not optimal in my version.
Why would I include SMART? You just type {.include SRL/SRL/misc/Smart.scar} or whatever to use SMART on any script.
I really dont like smart, just keep it to the basic srl plzz :D
smart can kiss my ass, its really noobie, but i won't mind to have a second mouse and keyboard for me to control
This script has gotten me from lvl 1 to 29 now. :D I can only find one problem, and that's my computer... Sometimes it laggs for 1-2 seconds and the script thinks it has frozen or something, so it log out. Longest proggy is 29 min atm.
Can I change something so it doesn't log so fast? If I can, what line would it be?
Thanks in advance.
It's actually not your computer. The script is fairly sensitive, and your computer is probably lagging because of the script. When it lags it means, generally, it's looping through something. If you're walking and it logs out it's probably because it couldn't find a DDTM to walk to.
There isn't really anything you can do atm :( but hang tight I have a new version with fixed walking coming sometime this weekend most likely.
Ducel I just wrote a AirCrafter and it's got one feature you would like, If it can't find the DDTM, it moves up or down till it finds the DDTM, or a timeout, You should look in the member applications and see the procedure it's called DDTMMaster you might want to implement something like it
I don't quite understand what it does.
It moves what up and down? If it doesn't find the DTM it won't have coordinates to move at all.
Either way most of the problems have revolved around the DDTMs just being bad in general or people standing on the points I used. Fixed most of that, just one left to do :)
are you going to add someway to make the player stop stopping during walking in the next version, overall is nearly perfect (needs working on color, but not a big deal), and the player stopping during walking is probably the only problem you got on your script
As is, the script is almost ready to be posted. I'm just working on the walking from the road to the altar, which is only 2 clicks and shouldn't take TOO long.
It only pauses when it has to. Sometimes it has to repick a color because it changed, so it really has to pause. When it doesn't, though, it will walk as fluidly as I can make it.
alright thanks, just to tell you..
i got from 39-52 easily in a few days, its a very good script
v0.32 released!
Change log has been updated with the updates. Read it to see what's new!
Known Bugs also updated, please check it out.
You may have noticed the new SRL stat entries. They are related to CheckColors. Each time it has to update the color, it posts it :)
EDIT: There was a bug with the originally uploaded v0.32 in the altar leaving procedure! If you were one of the 3 unlucky people who downloaded it before I reuploaded, please redownload!
Will test for you now.
Edit; why is there such a long, unneccessary wait when you craft the airs? It just stands there for 30 odd seconds doing nothing.
It shouldn't stand there for 30 seconds - maybe 3 or 4. If it's standing there for too long it means it isn't finding the portal. Try reloading the world with new colors.
I can't make it any shorter than the 3 or 4 seconds that it (should) wait for.
Out of curiosity, is it finding the portal after those 30-odd seconds?
Yes, it is finding the portal.
This script is coming along quite nicely. New record progress report :)
Hardly flawless or ready to run overnight with one player, but it's come a long way.Quote:
~ Start time: 02:22:34 PM
~ Time of report: 09:34:04 PM
//================================================== =================\\
Ducels' Auto Air Crafter Version 0.32
Ran for : 7 Hours, 9 Minutes and 10 Seconds
Crafted a total of 19908 air runes with 4676 essence.
~ 0: ** is F. RC: 53. Loc = NoAltar. Crafted 5320 air runes with 1064 essence.
~ 1: ** is F. RC: 42. Loc = NoAltar. Crafted 3136 air runes with 784 essence.
~ 2: ** is F. RC: 41. Loc = No ess. Crafted 4368 air runes with 1092 essence.
~ 3: ** is F. RC: 41. Loc = No ess. Crafted 5264 air runes with 1316 essence.
~ 4: ** is F. RC: 44. Loc = BackToFally. Crafted 1820 air runes with 420 essence.
\\================================================ ===================//
Question; why does it keep saying all users are false when I set it up for 25 runs -.-. It does 4 and stops, EVERY TIME!
It probably messed up. Is it getting to the bank and logging out or just logging while walking or something?
If it's getting to the bank I'll have to look into it.