Antirandoms While Fletching
I have a weird theory that fletching is best done where you can't be seen. I.E. Seers bank. But that does present an issue, how do I deal with randoms?
Boxes. I guess if I just call FindNormalRandoms, it checks my inventory and deals with it?
Mazes/etc. It knows to log out when I call FindNormalRandoms from a maze, right?
Plants/Guards. This is where I get lost. How do I know when they're there? Do I need to use my own function? One idea was to check my HP and run if it was lowered. But, how do I get it back up so I'm not repeatedly running? Also, how do I not get owned by a plant's poison?
Others. I missed something?