You probably don't have the correct SRL version. As I said, this script works with Scar 3.15 and SRl 4.16. If you don't have that, then refer to the link I gave Leecher on the previous page.
Printable View
You probably don't have the correct SRL version. As I said, this script works with Scar 3.15 and SRl 4.16. If you don't have that, then refer to the link I gave Leecher on the previous page.
proggy:
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 52 Minutes and 45 Seconds
|- Logs Burned: 432
|- POST PROGGYS PLEASE :)
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 2 Hours, 9 Minutes and 44 Seconds
|- Logs Burned: 1377
|- POST PROGGYS PLEASE :)
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Yep, I'll update it now.
gots it,
it stopped because it couldnt find the bank booth. all you need to do to fix this is that if it cant find it turn the compass a little untill you find it. then once done banking turn it perfectnorth or w/eCode:---------------------------
|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 40 Minutes and 37 Seconds
|- Logs Burned: 459
|- POST PROGGYS PLEASE :)
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0 : ward, Active = True, FM lvl : 70, Loc : , Random :
yeah I noticed that most of the time, that it can't find the bank because the camera is not in the right position. Sometimes when I look at what my character is doing, he is in the bank, literally right in front of them, searching for the booths, but can't find them because of the camera angle.
That's strange, I'll try to fix that. Maybe i should make each try for the bank a full sweep from N-E-S-W-N?
yepp, sounds good.
yeah i get this a bit to with the bank slots, but dont worry it is still a grand script good work dextima, keep it up
it doesn't open in new window therefore have to waste my time to open the rs window.
Im going to find a new woodcutting script that runs in a new window and doesn't take control of my mouse :(
is this reliable to run over atleast a hr?
cause i got about 10k+ willows and wnna know :P
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 16 Minutes and 40 Seconds
|- Logs Burned: 162
|- POST PROGGYS PLEASE :)
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I got lost that is why.
I still got 148 k of willows left to burn =/
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 59 Minutes and 0 Seconds
|- Logs Burned: 621
|- POST PROGGYS PLEASE :)
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It works well with smart but gets lost same with without smart sometimes at the gates of varrock.
I'm working on a procedure that will find your location from anywhere in Varrock and then will walk you back to the east bank. Sounds good, eh?
I'm wondering what to base the finding on, though. At first I thought symbols on the minimap, but then sometimes it doesn't find those. Maybe DTMs, then.
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 13 Minutes and 21 Seconds
|- Logs Burned: 135
|- POST PROGGYS PLEASE :)
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burned over 6k of willows with this :)
It just stops when its almost at the gate where the guards are
and it logs off cuz of inactivity.
145k of willows left to burn :D
Well here is 1 proggy :) i will make sure more will follow :D
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 18 Minutes and 41 Seconds
|- Logs Burned: 189
|- POST PROGGYS PLEASE :)
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0 : ormo, Active = True, FM lvl : 72, Loc : , Random :
Varrock RoadColor = 6449514
GTL: Mordaut
burned over 10k willows :)
140k willows more to go :D
This script always ends when i am at the guards tower.
Somehow it thinks the guards tower (brown) is the color of the willows so if you get a bit too far from the bank it clicks on the tower.
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 1 Hours, 31 Minutes and 29 Seconds
|- Logs Burned: 1026
|- POST PROGGYS PLEASE :)
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it stopped again where the guard place is T_T
everytime if it burns too close to the guard place (if it shows in mini map close) it will go there
Dunno why everytime i see it get stuck its always there.
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 1 Hours, 36 Minutes and 53 Seconds
|- Logs Burned: 1080
|- POST PROGGYS PLEASE :)
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im sure it isn't because of it not being able to lite it in a certain spot, because it just moves like one spot down when that happens, well that happens to me. great script btw rep++
not sure everytime i log back in its at the guard house or at the store above the bank (the dummy place)
Both show brown in the mini map...dunno if thats the reason.
Got my firemaking from 54 to 82 in 1 week or so...when i get 99 ill post the ss and :) say thanks to you.
Almost 99 2-3 weeks i suppose?
Yeah, that would be pretty cool. But about the script getting lost... it really shouldn't do that. I even have a procedure in it that walks to the bank if it sees the dummy place. I have no clue how it gets to the guardhouse, though. When I run it, it never gets that far east. But, just for you, I'm working on another failsafe that will walk you back to the bank anywhere from a certain radius from the bank. Mostly complete already, will update the script soon.
The two places mostly the script stops
THe dummy place ( i think the door is closed thats why) and the guard tower.
Latest proggies :)
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 1 Hours, 43 Minutes and 50 Seconds
|- Logs Burned: 1188
|- POST PROGGYS PLEASE :)
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0 : arch, Active = True, FM lvl : 84, Loc : , Random :
I got my fm from 54 to 84 in 1-2 weeks guess a few more and 99 firemaking.
Then ill make a pic for u :)
I think i know why it's get to the dummy house,
I tryd it today, and the first load it was going to the dummy house.
What does it do.
It goes outside bank, burns the logs. then search for road collor. but doesn't go on road but it goes to the fontain. Then to the dummy house.
Grz
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 1 Hours, 50 Minutes and 11 Seconds
|- Logs Burned: 1107
|- POST PROGGYS PLEASE :)
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 2 Hours, 0 Minutes and 14 Seconds
|- Logs Burned: 1269
|- POST PROGGYS PLEASE :)
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ah the only reason I stopped using this, is because the acc I made is a member. =/. I really wish I could use this again, but I don't want to risk it.
Using SMART now, will post proggy ;)
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 40 Minutes and 47 Seconds
|- Logs Burned: 486
|- POST PROGGYS PLEASE :)
[Don't know why it stoped]
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|- Varrock East Wood BURNER!
|- Made by Dangerous Garden Tools, updated by Hy71194 and then by Dextima!
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|- Ran For: 45 Minutes and 42 Seconds
|- Logs Burned: 567
|- POST PROGGYS PLEASE :)
[Got Random off "Guesse the odd one"
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sorry i dont have a proggy but it kept getting lost when it was trying to find the bank
so to fix that i swapped
toSCAR Code:OpenBankQuiet('veb');
because in FindBank it will click on the bank then search for the boothSCAR Code:FindBank('veb');
~shut
Thanks shuttleu now i'm going to try it again ^^
Btw, Can someone add an autoresponder plz ? ^^
And theres always this in the console.
** Warning in GameTab: 4 does not exist**
** Warning in GameTab: 4 does not exist**
** Warning in GameTab: 4 does not exist**
** Warning in GameTab: 4 does not exist**
** Warning in GameTab: 4 does not exist**