Cut & Drop or Stock Powerchonker
Cut & Drop or Stock Powerchonker
Version 3.5
For Scar 3.15 and Srl Rev 16/17
http://garrett92.freehostia.com/Scri...criptStats.png
It
a) Chops down normal trees, oaks or willows and drops the logs, or
b) chops down willows at Draynor, and banks the logs.
You may also set all your players to chop different trees, and whether to bank or drop the logs.
Features and updates for v 3.5
Massive Antiban
Does all kinds of humanlike movements and actions, like exploring the gametabs, scrolling scrollbars, joining clan channels while setting clan chat on Friends... There's also a HumanFlag, which, while the Flag is outside of a certain distance, does same kinds of random actions.
AntiRandoms
Attempts to solve all random events that are solvable by SRL, runs away when a fight is encountered and even drops the worthless objects you might obtain from the events, such as Spinach rolls, Sandwiches, Kebabs...
Ent Avoiding
(For the original idea of using TPointArray as detecting I shall credit and thank Sumilion, and for adapting the idea of "ent-dot" checking on minimap I shall credit Markuska815)
Almost never fails to detect an ent, and when it does, it will not run away, but start looking for another tree. Eventually, if none is found, it will run away and wait for a while.
Multiplayer
You may use as many players as you like and set individually how many loads the player shall attempt to complete. When every player has finished, the script will end.
Autoresponder
Responds humanlikely on different situations, like when you are asked your woodcutting level, when you are called a macroer or a noob... It does it only if your nickname is found in the same sentence, so there will be no "false calls".
Break taking
You may set your players to take a break every pre-given minutes and sleep for a certain amount of minutes.
Players' re-locating
Should your player log out for some other reason than unsolvable random, shall he log in after other players and attempt to solve the event in which he fell or find his way back to whatever he was doing. If he succeeds, he will continue, but if not, he'll give up.
Players' rotating *New in 3.5*
You will assign a certain amount of minutes for each player to work in one turn. After that time players will be switched, and this goes on until every player has finished. Such activity should reduce the amount of randoms significantly.
Axe withdrawing *New in 3.5*
If the axe gets broken, you might want to attempt to withdraw a new one from the bank of Draynor. Leave some spare axes in the first row of the player's bank, and the script will recognise the most suitable type of axe and withdraw it.
Rather small leacher exam
The small and easy exam will test some of your very basic knowledge of scar and decide whether to let you use the script or not. It must be understood that at least some kind of contributing must be done for the community in exchange for letting you use all these fine scripts that are made here. And, of course, you will need your SRL-Stats id and pass.
Other
Multiplayer form *New in 3.5*, Autocoloring *New in 3.5*, Nice and detailed progress report, failsafes, support for all axes, walkback to draynor...
Cries For Help, and Answers to them
CFH: "I keep getting those gosh durned GameTab errors!"
A: See Wizzup's second post
CFH: "SMART is being retarded!"
A: Update your world's ini.
One-player proggies (will add new ones, when time allows)
by Coh3n:
Quote:
|| Script has run for 7 Hours, 36 Minutes and 34 Seconds ||
|| Taken breaks for 57 minutes ||
|| Logs Cut: 3732 ||
|| Loads Dropped: 174 ||
|| 9 Ents have been avoided ||
by Boss1
Quote:
|| Script has run for 6 Hours, 7 Minutes and 39 Seconds ||
|| Taken breaks for 49 minutes ||
|| Logs Cut: 2790 ||
|| Loads Dropped: 104 ||
|| 1 Ent has been avoided ||
by rbdkx:
Quote:
|| Script has run for 4 Hours, 54 Minutes and 57 Seconds ||
|| Taken breaks for 31 minutes ||
|| Logs Banked: 2007 ||
|| Loads Banked: 72 ||
|| Autoresponded 21 time(s) ||
|| 5 Ents have been avoided ||
by DAMAYOR:
Quote:
Script has run for 4 Hours, 13 Minutes and 34 Seconds ||
|| Taken breaks for 34 minutes ||
|| Logs Banked: 2095 ||
|| Loads Banked: 75 ||
|| Autoresponded 24 time(s) ||
|| 8 Ents have been avoided ||
by Fyodor
Quote:
Script has run for 5 Hours, 2 Minutes and 26 Seconds ||
|| Taken breaks for 31 minutes ||
|| Logs Banked: 631 ||
|| Loads Banked: 23 ||
|| Autoresponded 24 time(s) ||
|| 3 Ents have been avoided
by oo00o
Quote:
|| Script has run for 9 Hours, 10 Minutes and 0 Seconds ||
|| Taken breaks for 69 minutes ||
|| Logs Banked: 3495 ||
|| Loads Banked: 130 ||
|| 6 Ents have been avoided ||
by Issamawan
Quote:
|| Script has run for 5 Hours, 6 Minutes and 39 Seconds ||
|| Taken breaks for 30 minutes ||
|| Logs Banked: 2239 ||
|| Loads Banked: 83 ||
|| Autoresponded 17 time(s) ||
|| 2 Ents have been avoided ||
Code:
version 1.5 43 views
version 2.0 88 views
version 2.5 171 views & Nonsmart 111 views
version 3.0 77 views & Nonsmart 22 views
upped new files