Please go to the copy of this thread in the non-member area HERE
Please go to the copy of this thread in the non-member area HERE
I was going to post a better flag but decided not too :P..
But you should really add if its "caught" the flag..
Example.. If you click inside an area but then as ur walking to it the gate closes. The flag is " stuck" on the screen, there for making the player wait longer for the flag to go away which its not going to ;P:stirthepot:
so you mean take the flag check in the beginning out?
I get it now, so If its been moving for 45 seconds, somethings obviously wrong, so say that its not moving, or return that it did not reach it's destination.
Ill make another function that uses checkmovement to do this. Checkmovement is more like FlagPresent. Also, it order for this to work, I must remove the flagpresent shortcut in Checkmovement.
BTW, love ur sig, I WAS ACTUALLY QUOTED!
lol, <3 borat
Ill get that new version function done if the SRL Members show a little more interest. I HAVE noticed the view to post ratio.
"This shirt is NOT black."
"Don't get hurt CJ!"
lol so many great moments
Any SRL Member want to do me the kind favor of POSTING FEEDBACK?
Nope, I could do it in like 10 minutes, but unfortunately, I need to do hw unless I want to stay up to 1 a.m....again
Me thinks a better way would be to grab the client canvas, wait 500 then grab it again, check differences. If greater than 150 pixels changed than you can probably say you are moving
No, what if the world is highly populated? I see what your saying, but I have so many failsafes that mine is pretty much flawless, even though it does seem a bit unreliable.
Macrosoft my master ;)
Nice work :D
BUT!, About pwning me and my upcomming pestcontroll script wont just happend :)
We will see. We will see. The competition continues.
you still run the risk of item dots disappearing, and npc and player dots moving
Dont worry about it. Its a good idea, mines just better :p
Pft... conceited much? :D
Jokes.
Also, this could be better then flag, and remove that shortcut you talked about. Because sometimes if the flag is there, and you are stuck. You can see it but you aren't close enough to stop trying to walk to it, it will log you out. If you keep the moving pixels then you will be able to tell if the character has stopped walking or not.
Nava2
fixed it. I love how so many people view the thread but do not post feedback.
Lol, how about if you see the flag but realize you're stuck, click where the flag is to get you unstuck as well as unscrew up the walking in whatever script you're using :)
Nope, If you see the flag, clicking it again wont do you again as you are stuck and runescape is already trying to get you there. If you are stuck, you need something to open a gate etc.